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Elisande and Gul'dan are available for testing on December 13. Another set of blues is up dealing with MM Hunters, Rogues and Destruction Warlocks.
Gul'dan PTR Testing
Elisande and Gul'dan will be tested out on Public Test Realms for the first time on Heroic difficulty. You can preview all encounter abilities in the in-game journal. Gul'dan's encounter has a Mythic-only phase, where Khadgar returns Illidan to his dormant body, but he will be somehow possessed. This phase information was removed from the journal lately.
On Tuesday, December 13, we will be conducting focused raid tests of Heroic Nighthold bosses.
Remember that Heroic difficulty scales for groups between 10 and 30 players, so feel free to assemble and bring a group of any size within that range.
Tuesday, December 13
Elisande – Heroic Nighthold
13:30 PST (16:30 EST, 22:30 CET)
Gul'dan – Heroic Nighthold
15:00 PST (18:00 EST, 24:00 CET)
As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Following yesterday's blue posts from feedback threads on the official forums, we got a few updates specifically for MM hunters, Destruction Warlocks & Rogues.
We definitely understand that Marksmanship Hunters were used to a version of Vulnerable on live that was, for all practical purposes, full uptime (i.e. it could be up for every or virtually every Aimed Shot). Skilled players will still be able to have a great majority of their Aimed Shots affected by Vulnerable even in 7.1.5, albeit with a higher demand on focus management and good use of Windburst. That is intended, even if it involves losing a degree of comfort in essentially never being without a Vulnerable when you want it. The debuff is less diluted and has more significance when it requires that sort of attention, and it is not without payoff: the damage of an Aimed Shot with Vulnerable is significantly higher than in 7.1, and can be further increased with the new Patient Sniper. The ability to use Piercing Shot with Vulnerable (and potentially Patient Sniper) is an example of a new option allowing a very strong burst.
While the fundamental mechanic driving it is a proc, the proc rate is quite high, and our goal is to make sure it is the sort of randomness that provides variation to a rotation while allowing responsive gameplay and room for mastery. The ability to wait on a Hunter's Mark while pooling focus to get full value from the Vulnerable will be more important than before. Windburst, as well as the talent options Sidewinders and Sentinel, allow on-demand Vulnerables as a resource to deal with situations where you have focus but not a Mark (or simply to make sure you have one for a key burst moment without having to react to a proc). Finally, removing the Vulnerable requirement for Marked Shot to do strong damage removes a reliance on multiple rapid procs and/or Sidewinders in order to use consistent buffed Marked Shots.
As the PTR goes on, we welcome feedback on what problems turn up when you try to put this into practice, but I wanted to explain a bit more what our expectation was.
Cheat Death at 6 minutes is ridiculous... At the very least they need to make it reset on death, or no one is going to use it.
To say a bit more on the 7.1.5 changes to various “cheat death” effects, including Cheat Death, Cauterize, Purgatory, and Last Resort: firstly, the cooldown increase is not the only change—the cooldowns (specifically, the cooldown-enforcing debuffs) will now clear on death. So if you Cheat Death early in a dungeon, yes, you should avoid dying again for the next 6 minutes. However, in the event you do die (or the group wipes), you will return to combat with Cheat Death once again available.
More broadly, we examined the value of these effects as a whole and concluded they are too easily available. When Cheat Death was first added as a deep Subtlety talent (before the change to modern talent rows), its power and cooldown reflected the significant investment into that tree. In the current game, not only is its opportunity cost much lower, but, taking a look at the gameplay of healing and survivability challenges, the power level of such a frequent extra life is very high. For example, Rebirth has a 10 minute cooldown, and is a distinctively powerful ability that significantly contributes to a class’s perceived power in dungeons. Reincarnation has a 30 minute cooldown, and is far from being meaningless or forgotten. If we were adding Cheat Death and its ilk today and evaluating its power, there would be little justification for a cooldown as short as 2 minutes. Preventing a death that might otherwise have scuttled the entire current attempt at a dungeon or raid boss has more value than that.
On Last Resort in particular, we are aware that Vengeance Demon Hunters felt somewhat reliant on this to avoid deaths to unexpected burst damage, and we will be monitoring whether they need other changes to compensate (for example, they have increased health on PTR, increased baseline damage reduction, and a stronger Metamorphosis effect). And on Purgatory, its cooldown was increased the least because it conditional, and it was also made more reliable: the effect will now always last for 3 seconds regardless of whether you momentarily go above 0 HP during that window.
One problem that Destruction Warlock had was a number of talent rows with very obvious "single-target" vs. "AoE" talent picks. This has clear downsides--a requirement to swap talents often (and as a corollary, a feeling of being significantly crippled when not using the ideal talent loadout for a given situation). Clearly, it's a DPS loss single-target to say you can no longer have both Eradication and Reverse Entropy, and a DPS loss in some AoE situations to say you can no longer have both Cataclysm and Fire and Brimstone. But making that swap, and then making sure throughout PTR that Destruction DPS remains reasonably consistent with live, will leave the spec more well-rounded and not as pigeonholed by talent choices in a given situation. PTR already has buffs to Doomguard and Imp damage that help with numbers in all situations, as well as buffs to various talents to help futher improve flexibility.
The micro-holiday takes you back to Borean Tundra's Winterfin Retreat. It will be live on April 5.
Murlocs have been a symbol of World of Warcraft since the game's beginning. During the micro-holiday, you can adopt any murloc and complete quests with him. When you arrive at Winterfin Retreat, you'll notice plenty of murlocs running around like crazy.
Talk to King Mrgl-Mrgl and pick up the quest Adopt a Tadpole.
Afterwards, go and talk to any murloc you wish to adopt, there are many, I picked Flops.
Complete the quest and your tadpole will give you another quest, where you must collect 10 Winterfin Clams (most of them can be found in the water). The quest is called "A Tadpole's Request".
Next you will accept the quest "The Ways of the World". The objective is to kill Mrrga. The mob's Health is scaled to Level 110, the murlocs in the water where you collect clams are only 70+.
After you slay the beast, there's a final quest called "A Gift From Your Tadpole". It's a blue (daily?) quest and you receive a Tadpole Gift with various trash items! I received a Wet Rock.
That's it for the March of the Tadpoles micro-holiday.
Progression: 4/7 Mythic EN+ 2/3 Heroic ToV
Server: <Lustful> - [Zul’jin]
Raid Times: Monday, Wednesday, Friday 9pm-12am EST (Server Time)
Apply here: lustful-guild.com or message me.
<Lustful> is currently recruiting experienced, and perspective raiders in need of an active and progression oriented mythic guild!
We are currently looking for most classes and roles:
Healer: Medium demand.
Range Damage: HIGH DEMAND!
Melee damage: Medium demand.
Be on time
Have Discord for voice communication
Have installed the required add-ons
Prepare for raids outside of raid times (repairs, food, flasks, potions etc.)
Know your class and raid mechanics outside of raid times
Deadly Boss Mods
Casual players are more than welcome to join for assistance in leveling, dungeons, and other content. Something is always going on within <Lustful>! Social oriented players will never be without something to do. Our Discord is available to all guild members.
Message me for more information:
Kelp-Zul'jin or Ragnar#11614
Were a newer raiding squad that feels we need some more like minded people for our raid team. I'm filling out my squad for mythic content and am currently looking for ranged DPS and healers especially. Any class is more then welcome to apply and or contact me in game. We like to have fun and enjoy our raids. We have a discord channel like everyone else and just want to push ourselves over the edge. That means I need you. We won't micro manage you or kick you from the guild cause your DPS is 10k short of what is expected at your Ilevel. We understand. It's all about improving. We believe in the whole being greater then the sum of the parts or whatever else non sense sounds enticing. Were a progression team and know heroic well. I'm just tired of pugs when I could have some guildmates instead. We will help you gear and get better. If you like PvP we have people for that as well.
We raid on Tues and Thurs at 8:30PM to 11:30PM EST. Monday is optional at the same times.
You can either respond to this message or message me in game.
Thank you for your time,
Second in command: Ichithekilla#1163