Sign in to follow this  
Followers 0
Vlad

Fire Mage PvP 7.1

16 posts in this topic

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Funk said:

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

That does seem odd. Run a damage meter in your battleground and look at the Damage Done after it's finished. You can see which spell hit hardest on average by dividing the total by the number casted.

Share this post


Link to post
Share on other sites

That's exactly what I did and why I commented on it. It was hitting on average for 50k less.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Funk said:

That's exactly what I did and why I commented on it. It was hitting on average for 50k less.

Does the same thing happen on a training dummy?

Share this post


Link to post
Share on other sites
On 9/9/2016 at 6:21 PM, Guest Funk said:

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

Hi Guest Funk! Recently, a few of Fire Mage spells have gotten a damage nerf. If you are talented into Greater Pyroblast, they reduced the damage from 35% to 25%. They also reduced the damage of Fireball. Fireball now does 75% additional damage (was 150% damage)

Share this post


Link to post
Share on other sites
18 hours ago, Mysticall said:

Hi Guest Funk! Recently, a few of Fire Mage spells have gotten a damage nerf. If you are talented into Greater Pyroblast, they reduced the damage from 35% to 25%. They also reduced the damage of Fireball. Fireball now does 75% additional damage (was 150% damage)

Hopefully this should explain why he was having issues. Thanks for pointing this out Mys!

Share this post


Link to post
Share on other sites

Nice to see that we are finally getting PvP Guides!

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

Share this post


Link to post
Share on other sites
1 hour ago, Archimage said:

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

Definitely something we can look into putting up. We'll go over the burst and make sure everything is in order.

Share this post


Link to post
Share on other sites
3 hours ago, Archimage said:

Nice to see that we are finally getting PvP Guides!

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

Share this post


Link to post
Share on other sites
22 minutes ago, Mysticall said:

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

From what I heard, when you enter a PvP instance, all your stats are replaced with a ilvl 800 template, and then it scales up by 0.1% for every ilvl you had above ilvl 800. Would like to know what this template is.

Share this post


Link to post
Share on other sites
30 minutes ago, Mysticall said:

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

Was about to say, it sounds like Archi wants to know what stats are placed on each piece of gear in the PvP template. (Secondaries on Shoulders, for example, as a Fire Mage)

Share this post


Link to post
Share on other sites
9 hours ago, Archimage said:

From what I heard, when you enter a PvP instance, all your stats are replaced with a ilvl 800 template, and then it scales up by 0.1% for every ilvl you had above ilvl 800. Would like to know what this template is.

I do! So the template focuses on your primary stat and your most beneficial secondary stat. For fire mages, this will mean it will effect intellect (your primary stat) and critical strike (secondary stat). For each ilevel increase, these 2 stats will increase

Share this post


Link to post
Share on other sites

Great to see that the Burst Rotation has been updated!

There is a few points I want to touch on:
To get your first Hot Streak!  proc you can also use one Phoenix Flames and one Fire Blast, only recommended when you have 3 charges of Phoenix Flames.
Combustion will cause your Fireball and Hot Streak Pyroblast to both critical strike, so there is no need to use Fire Blast yet.

You can get about 7 Global Cooldowns into your Combustion:
0: Fireball + Pyroblast
1: Pyroblast + Fire Blast
2. Pyroblast + Heating Up + Fire Blast
3. Pyroblast + Fire Blast
4. Phoenix Flames (or Scorch if you are out of Phoenix Flames charges)
5. Pyroblast
6. Phoenix Flames (or Scorch if you are out of Phoenix Flames charges)
7. Pyroblast

Tier 1 PvP Talent Relentless is also a viable option when playing as Orc since it stacks with Hardiness.

 

There is also the Fire Mage Flamestrike Build for Battlegrounds or AoE Cleave.
It revolves around using World in FlamesWorld in Flames and Flame PatchFlame Patch and just spamming Flamestrike :D

1 person likes this

Share this post


Link to post
Share on other sites
16 hours ago, Archimage said:

There is a few points I want to touch on:

Thanks for those suggestions Archi, keep 'em coming! Nothing is more valuable to us than properly structured feedback, so this is great :)

Share this post


Link to post
Share on other sites
On 14.9.2016 at 3:38 PM, Blainie said:

Hopefully this should explain why he was having issues. Thanks for pointing this out Mys!

Is it true, that the Artifact-Talents aren't active in PvP? Because there are some, which increase the damage of Pyroblast. This could be the reason for the low damage.

Edited by lupch

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Guest Daniel
      By Guest Daniel
      This thread is for comments about our Legendary Malygos Dragon Warlock Deck for TGT.
    • By Stan
      The latest build brings additional class changes and tuning, but they are not as big as those made in Patch 7.1.5's Build 23109.
      PTR Patch 7.1.5 Build 23178: Class Changes
      DEATH KNIGHT
      Sweeping Claws Vampiric Blood DEMON HUNTER
      Demon's Bite Mastery: Demonic Presence Talent Changes
      Chaos Blades Soul Barrier DRUID
      Moonkin Form Moonkin Form (Balance) Survival Instincts PvP Talent Changes
      Celestial Guardian Focused Growth Malorne's Swiftness HUNTER
      Bursting Shot Explosive Trap Flanking Strike Freezing Trap Harpoon Lacerate Tar Trap Waylay Talent Changes
      Butchery Caltrops Disengage Expert Trapper Guerilla Tactics Guerilla Tactics (Survival) Serpent Sting Snake Hunter Spitting Cobra Steady Focus Sticky Bomb MAGE
      Arcane Blast Arcane Explosion Talent Changes
      Arcane Explosion PvP Talent Changes
      Frozen Touch MONK
      Refreshing Breeze Talent Changes
      Dampen Harm Elusive Dance Gift of the Mists Mystic Vitality Ring of Peace Rushing Jade Wind Summon Black Ox Statue PvP Talent Changes
      Refreshing Breeze PALADIN
      Talent Changes
      Hand of the Protector PRIEST
      Mind Sear Vampiric Touch Shadow Word: Pain The situation of Shadow Priests in 7.1.5 is discussed in the Shadow Priest Changes Feedback on the official forums. It's an interesting read. Here's the latest post.
      Lore
      To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidforms.

      That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.

      Couple other notes for you: We're planning to increase Void Bolt's DoT extension to 3 seconds, up from 2. We're also increasing Shadow's damage across the board in the next build. (Source)
      Talent Changes
      Mind Bomb PvP Talent Changes
      Greater Fade Premonition Trinity ROGUE
      Feint Blind Talent Changes
      Gloomblade Prey on the Weak PvP Talent Changes
      Thick as Thieves SHAMAN
      Earthbind Totem PvP Talent Changes
      Control of Lava Spirit Link Thundercharge WARLOCK
      Seed of Corruption Pet Changes
      Firebolt Lash of Pain Shadow Bite Talent Changes
      Channel Demonfire Contagion Empowered Life Tap Grimoire of Synergy Haunt Malefic Grasp Sow the Seeds PvP Talent Changes
      Curse of Shadows WARRIOR
      Charge Intercept Revenge Shield Block Talent Changes
      Warbringer PvP Talent Changes
      War Banner
    • By Starym
      As you may know, one of the artifact appearance recolors is locked behind the final Legion archaeology achievement, This Side Up, which takes 16 weeks to finish and until yesterday it was not account-wide. As players finally unlocked the achievement and then went to alts to make use of it there as well, you can imagine the less-than-great revelation provoking quite an outcry.
      But luckily, within a day of complaints over it reaching reddit's frontpage a fix has appeared and the artifact appearance is now indeed account-wide! Hopefully when we finally finish Improving on History aka Balance of Power that appearance will also be available for alts.
      Thanks to Feywhelps for noticing, both when it wasn't and was working!       
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
      At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS.
      Legion Progression:
      [EN]    7/7 Normal - 7/7 Heroic
      [ToV]  3/3 Normal - 1/3 Heroic
      Contacts:
      Sodium#11394
    • By Starym
      Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
      December 6
      Class
      Demon Hunter
      Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
      Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
      Ice Block's cooldown will correctly reset at the end of an encounter. Priest
      You can now activate and deactivate Shadowform while mounted.  
      Class Halls
      Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.  
      Dungeons and Raids
      Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
      Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
      The Patient Zero achievement should now be obtainable, as intended. Guarm
      Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      Helya
      The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
      Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.  
      Items
      Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.  
      Player versus Player
      Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.  
      Quests
      Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.