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Vlad

Eye of Azshara Mythic

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There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

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3 hours ago, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

I imagine it probably would take longer, given the additional run time. Not that much longer admittedly, but I've had a few times where I am in a position of clearing M+ with less than 5 seconds to go.

Will see what Wordup says about this!

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Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

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15 hours ago, Guest Veleo said:

Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

Thanks for confirming this. 

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On 24/09/2016 at 10:02 AM, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

That is an option to bypass the winds, but you'll waste a lot of time looping back around to do Hatecoil, and then looping back around again to move back to Deepbeard, which seems like a lot to reduce a mechanic that is not exceptionally punishing.

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To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

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10 minutes ago, Marston said:

To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

Thanks for adding this. Good to know! Also, welcome to the forums :)

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On 2016. 09. 26. at 1:43 AM, Blainie said:

Thanks for adding this. Good to know! Also, welcome to the forums :)

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

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On 10/11/2016 at 0:05 PM, Guest Hergendy said:

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

Isn't the wind on Hatecoil much more punishing? How does it interact with the mobs that slow you when they explode? Could you be pushed off the platforms into the stun?

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On 10/15/2016 at 1:08 AM, Guest Ari said:

The First trait is Level 4

Passing it on to Wordup, thanks.

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