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Quentio

Outlaw - Roll The Bones Questions

5 posts in this topic

Hey,

I tried to collect information about roll the bones by reading and watching guides but i feel like there are so many details that are not mentioned. So it leads me to create this thread with all my recent questions that came to my mind while playing this spec. I would really appreciate it if someone who is more experienced than me in theorycrafting could reply.


1. Ill start with general questions when I go through my normal rotation

     with NO cooldowns activated.


    - 1.1  I  heard that I want to reroll until I have 2 buffs active and

            that no single buff is worth keeping in my normal rotation. Are there

            exceptions? Do I want to reroll some buffs even if 2 are active? (Saw in    

           a thread that you want to reroll Grand Meele)


  - 1.2  I know there is no real difference if I cast Run Through at 5+ or 6 CP but       

           does that change when the buff Broadsides is up? Do I want to cast Run

           Through at 4+ CP to not waste 2 CP if the Pistol Shot procs? If not, does it

           change when I ALSO have the buff Jolly Roger up because  more

           pistol shot procs = more wasted CPs?

           

2. Following questions are about the OPENING sequence with Adrenaline and

    Artifact.


   - 2.1 The Icy-Veins guide tells me to keep Shark Invested Waters or 2 buffs.

           Other sources say that true bearing is also worth keeping because it resets

           Adrenaline Rush, is it good to keep this buff aswell?


   - 2.2 Are there exceptions aswell with the 2 buffs ? I feel like Broadsides, Jolly

          Roger and Buried Treasure are useless in the opener because of

          Adrenaline Rush and Artifact. Whats the benefit in rolling Broadsides +

          Jolly Roger ?


  - 2.3 Do you always want  have the in 2.1 mentioned buffs up BEFORE you use

        your cooldowns even if u get unlucky and fish multiple times or do you just

        use CDs and fish while using them ? It doesnt really make a difference for

        me if I fish 4 times before CDs or 4 times in CDs except I have DMG trinkets

        or other DMG increases activated, right?


Okay these are all the things that bothered me while playing

It would be awesome if you guys could discuss these questions with me !

 

Thanks,

Quentio

Edited by Quentio

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22 hours ago, Quentio said:

1.1  I  heard that I want to reroll until I have 2 buffs active and

            that no single buff is worth keeping in my normal rotation. Are there

            exceptions? Do I want to reroll some buffs even if 2 are active? (Saw in    

           a thread that you want to reroll Grand Meele)

I actually posted a thread a few minutes ago which is more up to date than the guide on the main site

This question is answered in there if you want to go give it a read

Link

22 hours ago, Quentio said:

I know there is no real difference if I cast Run Through at 5+ or 6 CP but       

           does that change when the buff Broadsides is up? Do I want to cast Run

           Through at 4+ CP to not waste 2 CP if the Pistol Shot procs? If not, does it

           change when I ALSO have the buff Jolly Roger up because  more

           pistol shot procs = more wasted CPs?

You always want to be using finishers at 5CP or 6CP. If you have 4, cast either SS or PS. If you have 5 or 6, cast RT.

22 hours ago, Quentio said:

2.1 The Icy-Veins guide tells me to keep Shark Invested Waters or 2 buffs.

           Other sources say that true bearing is also worth keeping because it resets

           Adrenaline Rush, is it good to keep this buff aswell?

Also answered in the Roll the Bones thread

22 hours ago, Quentio said:

Are there exceptions aswell with the 2 buffs ? I feel like Broadsides, Jolly

          Roger and Buried Treasure are useless in the opener because of

          Adrenaline Rush and Artifact. Whats the benefit in rolling Broadsides +

          Jolly Roger ?

In short, yeah they're not ideal and it's ok to reroll them, but you don't need to.

This is outlined a little at the bottom of that info thread

22 hours ago, Quentio said:

2.3 Do you always want  have the in 2.1 mentioned buffs up BEFORE you use

        your cooldowns even if u get unlucky and fish multiple times or do you just

        use CDs and fish while using them ? It doesnt really make a difference for

        me if I fish 4 times before CDs or 4 times in CDs except I have DMG trinkets

        or other DMG increases activated, right?

Yeah you can fish for buffs while you have cooldowns active there's nothing wrong with that. Again, check the info thread for more details.

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Thank you very much for the answer. Interesting that you want to always keep tb. I have the legendary boots for rogue which increase my dmg by 20% of my increased movement speed so i am using sprint as a cooldown in my opener. I think under this circumstance i dont want to reroll while bursting. So would it be a dmg increase to always roll ie or tb before i activate it ?

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16 hours ago, Quentio said:

Thank you very much for the answer. Interesting that you want to always keep tb. I have the legendary boots for rogue which increase my dmg by 20% of my increased movement speed so i am using sprint as a cooldown in my opener. I think under this circumstance i dont want to reroll while bursting. So would it be a dmg increase to always roll ie or tb before i activate it ?

If you get lucky enough to get them it's a bonus, but I don't think it's worth delaying cooldowns for

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