Sign in to follow this  
Followers 0
Starym

overwatch Overwatch Reaches 20 Million Players

8 posts in this topic

Nb8zMld.jpg

The game continues to grow and hit higher and higher user milestones

 

Well, it seems Titan's cancellation turned out well for Blizzard after all. While it wasn't the next huge MMO everyone and their grandparents play, it's fall did bring us Overwatch and Overwatch is very much here to stay. In case you still doubted the game's potential longevity (and inevitable sequels), a little  announcement got lost in all the Halloween rumbling yesterday, as Blizzard also announced that the game had over 20 million registered players!

"We also want to share the news that Overwatch has crossed a new milestone—20 million players—making this special holiday treat all the sweeter," Blizzard said in a press release, according to PvPlive.

In this era of free to play that's a huge deal as OW is still a 40$ title, or even 60$ if you're on the consoles, so getting these kinds of numbers is even more impressive. Now, some of the 20 million are playing the game in PC bangs and similar lan cafes, so it might not be exactly 20 million units sold, but it's still impressive nonetheless. But the bigger news here is that the game is still growing, with it having started at 7 million in its first week and reached 15 million 2 months ago.

So why should we specifically care for this sales trend? Well, it also means that we'll be seeing plenty of content for the game to come, as it has a healthy and growing community around it. Add to that the lootbox system also being a steady income and you can be sure Overwatch will be sticking around for a long, long time.

2 people like this

Share this post


Link to post
Share on other sites

I think Overwatch lacks hero variety, compared to a game like Heroes of the Storm (which isn't even successful compared to OW), the rate which they are releasing new heroes is very slow.

Since it's now a money-maker they should really add heroes on a regular basis. I mean right now the comps are like 2 healers (usually Lucio + Zen) 2 tanks (Rein is a must pick and then it's either Zarya or Roadhog) and we really don't see much variety on damage dealing heroes either! (It's either DIE DIE DIE or High noon)

I wanna see more AoE Healers like Lucio (I mean it's getting boring, he's the only choice), more heroes that excel at certain aspects of the game, A sniper that isn't tier 4 on all power rankings.

Come on Blizzard! Chop Chop!  

Edited by mnime

Share this post


Link to post
Share on other sites

Overwatch may be releasing them very slowly but they do it in a very creative and fun way like the Ana hints and the Sombra "leaks".

Share this post


Link to post
Share on other sites

20 million already, that's crazy! One day I'll play this game. :/

Share this post


Link to post
Share on other sites
9 hours ago, KingMe said:

20 million already, that's crazy! One day I'll play this game. :/

HOW ARE YOU NOT ALREADY?

Share this post


Link to post
Share on other sites
12 hours ago, mnime said:

I think Overwatch lacks hero variety, compared to a game like Heroes of the Storm (which isn't even successful compared to OW), the rate which they are releasing new heroes is very slow.

Since it's now a money-maker they should really add heroes on a regular basis. I mean right now the comps are like 2 healers (usually Lucio + Zen) 2 tanks (Rein is a must pick and then it's either Zarya or Roadhog) and we really don't see much variety on damage dealing heroes either! (It's either DIE DIE DIE or High noon)

I wanna see more AoE Healers like Lucio (I mean it's getting boring, he's the only choice), more heroes that excel at certain aspects of the game, A sniper that isn't tier 4 on all power rankings.

Come on Blizzard! Chop Chop!  

Funnily enough, this changes a lot as skill levels vary, as well as map comps.

For Support, every hero can work. Zen is amazing vs. tank heavy comps, Mercy is excellent if you have the ability to hide for her ress, Lucio is always a solid pick, Symm is spectacular on Hybrids, as well as some point maps. Ana is incredible vs. any comp running Pharah, as well as having crazy synergy with so many heroes. 

For tank, Zarya is the only tank that is a "must have". The other tank spots (depending on 2, 3, and 4-tank comps) are always open depending on the enemy. Roadhog, Rein and Winston are destroyed by Reaper/Zen combos, but they all have heroes they counter. D.Va can be counterpicked by Zarya or Mei. Mei actually nails any tank other than Zarya tbh.

It might be different at lower rank levels, but I'd say I see every tank and support played in competitive atm, at least in my games. The problem with adding another AoE healer is that Lucio will outshine them still. They won't see play because of Lucio. 

1 person likes this

Share this post


Link to post
Share on other sites
23 hours ago, Blainie said:

might be different at lower rank levels, but I'd say I see every tank and support played in competitive atm, at least in my games. The problem with adding another AoE healer is that Lucio will outshine them still. They won't see play because of Lucio. 

Not sure about the higher ranks cause I'm playing in plat right now, and recently I haven't followed any eSports, so you might be right, but I'm guessing variety only happens with premades. For example Symmetra is very squishy and not mobile at all, without coordination she can't do much. I've only seen 1 good symmetra, she had 58 hours of play on symm and played really good, hats off to you girl! 

And still... 4, 5 heroes for each role, you don't have a lot of choice.

But about another AoE healer, I think if they create a hero that excels at a certain aspect of the game, they can beat lucio. Like, I do love resto druids, so a tree hero that goes stationary like bastion, gains a lot of hp or defense in this stance and heals like hell can do the trick. It might not be good for attack but for defense it could be really hard to counter.

I mean they have geniuses there in Blizzard HQ, my suggestion might be totally crap :D but they can do it.

Don't get me wrong, this game is in my top 3 favorites and I really like it, but I think on this project they are approaching their goals too cautiously. It worked guys! fire the content engine :p

 

Edited by mnime

Share this post


Link to post
Share on other sites
On 10/14/2016 at 1:00 PM, mnime said:

But about another AoE healer, I think if they create a hero that excels at a certain aspect of the game, they can beat lucio. Like, I do love resto druids, so a tree hero that goes stationary like bastion, gains a lot of hp or defense in this stance and heals like hell can do the trick. It might not be good for attack but for defense it could be really hard to counter.

Interesting idea, for sure. I can't wait to see if they can pull it off :p

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Overwatch is about to experience its very first Christmas next week and some primary info on the event has already surfaced.
      The Christmas Spirit will grace the world of Overwatch with its presence next Tuesday the 13th of December, as it was confirmed earlier today on Twitter.
      Placeholder for tweet 806196531795673088 French site JudgeHype has done some digging and has datamined some first details on this upcoming event. First of all, there will be a special Christmas-themed weekly Brawl, while one to three maps will probably feature festive decorations. All heroes will receive a new emote, spray and voice line, as well as one or two skins, emotes and highlight intros. Lastly, Torbjorn is probably getting a Santa skin, along with a respective emote and highlight intro.
      Hopefully we will know more about the even soon! Are you looking forward to it?
    • By Stan
      Blizzard was nominated in several categories in the Game Awards 2016 and Overwatch won two!
      Game of the Year: Overwatch
      Overwatch won the Best Game of the Year award. Other nominees included Titanfall 2, Doom, Inside and  Uncharted 4: A Thief's End.
      Placeholder for tweet 804538964010860544 Best Game Direction: Blizzard (Overwatch)
      The second award for Best Game Direction was won by Blizzard for Overwatch. Other nominees were Dice, Naughty Dog, id Software and Respawn.
      Placeholder for tweet 804532014376361985 Congratulations!
    • By Starym
      The third season of Overwatch competitive play has gone live and brought with it some changes in they way skill rating is calculated, and there was also a smaller patch with just bug fixes deployed earlier today. You can check out both below:
      Blizzard
      BUG FIXES:
      Arcade
      Fixed a bug that prevented Ana from being selected in 1v1 matches
      Heroes
      Fixed a bug that allowed Mercy to receive Ultimate charge when using her Cadueus Staff to increase teammates’ damage when they’re not damaging enemies Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it Fixed a bug preventing Sombra from seeing practice bots, whose health has fallen below 50%, through the walls on the Practice Range Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her machine pistol  
      Blizzard
      Season 3 has begun! Before you crack your knuckles and kick off your placement matches, here’s a quick overview of what's new in Competitive Play.

      If you’re an avid player, you undoubtedly noticed that Competitive Play wasn’t completely disabled when Season 2 ended last week. Instead, it was replaced with an Off-Season mode, which allows you to continue using the Competitive Play ruleset without your skill rating being affected.

      This gives everyone the freedom to break away from the meta and experiment with new hero combinations and strategies without having to worry about being moved to a lower tier. Players in the Diamond, Master, and Grandmaster tiers can also take a week-long breather and avoid any skill rating decay.
      We’re expecting each off-season to last about seven days, after which everyone will need to complete their placement matches for the new season.

      After giving the Skill Rating system a major overhaul in Season 2, we noticed both the Gold and Platinum tiers were significantly overpopulated. This meant that some players were initially achieving inappropriately high skill ratings and then experiencing a downward adjustment within the first few matches of the season. This also meant that competition within the Gold and Platinum tiers could vary widely from match to match.

      To address these issues, we’ve made some slight adjustments to the Skill Rating system—and, as a result, skill ratings will be more widely distributed across all tiers for Season 3. Many players will be ranked lower than expected after their Season 3 placement matches; however, this should normalize as the season progresses.

      Now that you're up to speed on the latest changes to Competitive Play, it’s time to put your skills to the test! Season 3 is live right now on PC, Xbox One, and PlayStation 4.
      Be sure to follow us on Facebook, Instagram, and Twitter for a steady stream of Overwatch information, and we’ll see you on the battlefield.
       
    • By Starym
      The developer update video goes into how Symmetra will be the first OW Hero to have 2 ultimates and also talks more changes coming to her on the PTR soon.
       
      It's time for Game Director Jeff Kaplan to discuss the very long awaited Symmetra changes, coming to the PTR soon. He talks about how situational she currently is, the long amount of time she needs to set up and more.
      But the headline is that she'll be the first OW Hero to have 2 ultimates to choose from at all times. You'll be able to toggle between the current teleporter and a shield generator that puts a substantial shield on all team mates in a large radius, ignoring line of sight. Check out the full video for a more in-depth description as well as other Symmterish topics:
       
    • By Starym
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine.
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine. They have also recently cancelled a large graphic novel that was going to go into the backstory and founding of the Overwatch organization, saying that the story has changed since its inception. The other reason behind it might be because they want to tell that story in an actual separate game, using the Overwatch engine. With the main game being so popular, having so many well liked/loved characters and the animated shorts adding more and more backstory and character to the Heroes, it seems Blizzard may have decided to go full out and make a whole single player experience around it.
      Now, usually these job listings will at least mention the franchise they're related to, even for an unannounced project, so this could still be related to a new IP or even a first person foray into a different franchise (anyone remember Starcraft: Ghost?). In any case, Overwatch seems to be the perfect candidate, especially since Blizzard had already said there will probably be an Overwatch 2.
      Blizzard job opportunities
      Lead Software Engineer, Engine
      Unannounced Games/Projects Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.
      Pluses
      Previous experience working on first-person or other action-oriented games.   (Full listing)
      Lead Software Engineer, Tools
      Unannounced Games/Projects
      Blizzard Entertainment is seeking an experienced tools engineer to work on an unannounced project that utilizes a robust first-person engine. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how tools should be built, and has an unwavering passion for developing content creation tools.
      Pluses Previous experience working on first-person or other action-oriented games.   (Full listing)