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Stan

wow Blue Posts Round-up: Oct 18

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Here's the latest recap of blue posts. Expect a PTR Patch with lots of class changes to hit PTRs soon. Aside from that it deals with Mythic+, Karazhan pugs, Havoc Demon Hunters, Warlocks & Paladins.

Blue Posts

This is a summary of the latest blue posts which Blizzard has been answering lately. Some of them go back to the Legion Dev Q/A, where a player considered the Q/A discussion a touch meanspirited and a bit high handed.

Blizzard LogoBlizzard Entertainment

I think the big problem is the balance discussion in the QA came over a bit high handed or even a touch meanspirited.
While it is likely not exactly as it was intended, the whole 'we know yall need buffs but if you become the top spec it will upset the peole who play that spec so no love for you' impression taken from the QA was sort of crappy, especially for people playing Elemental or Frost - who also dedicated a lot of time and AP
in the hopes that they would be buffed not to be better than Unholy or Enhance, but on par.

Dev Q&A and Class Balance

Sorry to hear that it came across that way. 

Just to be clear, I was trying to explain why we sometimes may seem conservative or slow with balance changes. Frost mages were used as an example of a spec that we do feel is currently lagging behind in raid and dungeon gameplay, but not by nearly as much as data from public log sites might suggest. It seems less disruptive to buff a spec incrementally, allowing time for the results of each change to play out and repeating if needed, rather than risking overshooting the mark. (And yes, we definitely have failed in this goal at times - post-launch rogue spec balance comes to mind.)

At the heart of balance concerns is the fact that people just want to be able to feel like they have a place in the endgame as their preferred class/spec, and we entirely share that goal. Class balance is an ongoing process, with new variables coming into play all the time, as item level increases, new trinkets, legendaries, and set bonuses enter the mix, players get deeper into their respective artifact trees, theorycraft evolves, etc.

The Q&A didn't delve into specific details because the exact list of changes is and was still evolving. There will be a new 7.1 build on PTR very shortly, and patch notes to follow. That patch contains some improvements for several of the specs that currently are currently underperforming (including both flavors of Frost). Those changes should in general move things in the right direction, but we'll be continuing to watch and adjust further as needed.

(Source)

Another post talks about Karazhan pugs, what the required item level would be and why people looking for pugs are setting a minimum required item level to join that is way higher than the actual item level of a raid's Normal difficulty.

Blizzard LogoBlizzard Entertainment

"ilvl 860+ required!!"...... watch people ask for those ilvl demands when 7.1 comes out in 8 days :D
you might even see 865+ only :P

Karazhan Pug Item Level Requirement
That already happens in 5-man heroic and regular mythics runs.

There's nothing inherently wrong with having premade groups with inflated min ilvl requirements. 

The game gives players enough freedom for them to organize themselves in any way they want, it’s part of the social aspect of the game and extremely important for any mmorpg. 

Some geared players might just want to do a few fast runs and thus will use a very high minimum ilvl requirement on their heroic or mythic runs. 
Others (more altruistically) might instead put an even lower ilvl requirement than LFG has, just to help a few friends gear up more quickly than they’d do on their own.

In the end, nothing is stopping anyone from starting their own group with the ilvl requirement they feel is more appropriate for any particular content. It’s all in the hands of the player (save a few hard caps here and there).

GL in Karazhan! Hope you enjoy all the surprises it has in store for you and all the nostalgia moments!

(Source)

Ninja-leaving of Mythic+ dungeons was already discussed in the latest Q/A and Blizzard can't find a way  to fix this without resulting in a big abuse of the system, which is why you should always play with players you know and communicate (use VoIP) to prevent ninja-leaves.

Blizzard LogoBlizzard Entertainment

Mythic Keystones

This was one of the things touched on in the Q&A last week.

We definitely appreciate it's a frustrating experience having someone dropping mid-run from a keystone group. It's something we've been looking at but haven't yet come up with an alternative that wouldn't invite more serious abuse of the system.

If you can swap in other people, the party leader could theoretically replace people with his friends. If your keystone didn't deplete if someone dropped, it would invite people to ALT+F4 or drop as soon as something went wrong which reduces the associated challenge of a mythic keystone run - particularly at the higher end.

Keystones are plentiful right now, and if one run doesn't work out, then another one might. We like the social aspect of people finding new friends via the Pre-Made Groups finder who then link up later on to tackle higher difficulty keystones.

In an ideal world it's best to go with people you know, but realistically that's not always a possibility. That's why it's always a good idea to make sure everyone is on the same page at the start of the run, before the keystone is even used. If it's intended to be a 3 chest run, communicate it. If you're just going for the clear, communicate it, so you don't have someone drop mid-run because they wanted multiple chests. 

Again, we understand that it's a frustrating experience to be involved in, and it's something we're continually monitoring. There have been some interesting suggestions in this thread, so please keep those coming.

(Source)

The last blue posts talk about class balance, see if you're class is listed!

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Havoc Demon Hunter

Can Havoc DH Issues be looked at? Pt. 2

Moving to the Demon Hunter forums.

I somehow missed part one of this thread, sorry for letting it cap out. I'll review this in the morning and get some questions out to the development team so we can share some insight on upcoming DH changes. Hopefully I will be able to help explain our thinking/philosophy here.

Thanks for all the patience!

(Source)

Paladin Crusade & Changes

CrusadeCrusade is the single talents that makes Retributions Paladins viable, don't change it!

What do you mean by "potentially incorrect datamined information"?

Up until the most recent PTR build, every datamined change was reflected on the PTR version. As of right now, Crusade isn't even functioning on the PTR, and the tooltip has reverted to the live version (except all of the numbers are replaced with 0).
I assume this is a PTR bug that you're seeing.


An update on this from the development team: we've reverted the change on PTR that folks were seeing from datamined information. Crusade will be staying the same in 7.1 as it is on live currently.

We may take another look at this skill in the future (design-wise), however, and when and if we do so we will look to the community for feedback.

Thanks for your feedback on this everyone!

(Source)

Outlaw Rogues

I've sent off another round of questions for developers on the topic of Outlaw and our plans/goals moving into 7.1.

You guys will be the first to know when I hear anything, of course. Hoping to have something to share tomorrow

(Source)

Warlock Talent Changes
Got some answers from the development team on this.

The aim and ultimate goal of the swap is to create competition in the talent rows, with a secondary intent of adjusting tankiness and mobility overall. With this change (taking tuning into account), there should now be more interesting choices in some rows, instead of the usual feel of "mandatory-ness" that we've seen in this past cycle.

Demon Skin previously dwarfed its competition in nearly ever situation, and its combination with Dark Pact offered too much survivability.

With Demonic Circle, we heard the broad feedback about how it was missed when players had to opt-out of taking it because of better picks in its row. Now that it's lined up against more equally-powered and niche talents, we believe Demonic Circle will see more use overall.

Hope this answers some of your questions - I'm here for feedback and discussion on this.

(Source)

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Funny, when it came to class balance response I was one of the many who interpreted it as "well F you guys" glad to see political back petaling going on XD.

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Even as a big fan of both Frost specs I didn't get the "F you" vibe from what Ion said in the live Q and A.  What I got out of it was that while Frost might be 25% behind Fire in logs, it might only be 10% behind of it were being played and theorycrafted at the same level as Fire.  They don't know the exact number though, so they want to take the safe approach and make small adjusrments because changing specs, or Metzen forbid mains, is a miserable experience at this point of the xpac.

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I think that's just Ion's communication style.  Doesn't seem malicious, just not PR-oriented (and why would it be?  He's a coder)

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On 10/18/2016 at 0:49 PM, Dawnblade said:

mains

OK, EVERYONE THAT PLAYS A MAGE. WARLOCK!

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      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Starym
      7.2 has arrived on the PTR, just days after Nighthold's opening and we already have the patch notes for this first build. Demon Assaults aka Broken Isles invasions, Pet battle dungeons, transmog sets, tab targeting improvements, 860 ilevel WQs, Arcway, CoS, Upper and Lower Karazhan added to Dungeon Finder, archaeology elite digsites and AP gains and more.

      You can also check out our early preview of the build, with the invasions, Tomb dungeon journal, Cathedral of Night dungeon, and more.
      Blizzard
      Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.
       
      More features are coming! New information for 7.2 features that are still in-development will be added soon. Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 7.2. Not all content listed in the PTR Patch Notes may be available for testing. Content may have a limited test window.
      New Features

      Demon Assaults
      The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

      Pet Battle Dungeon
      Something nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

      Updated Features

      Transmogrification Sets
      A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

      Class Combat Updates
      The launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!

      Legion Reputation Updates
      Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries.

      Tab Targeting
      In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see. This is very much a work-in-progress, and your feedback is greatly appreciated.

      Professions The Obliterum Forge should now always be available to players, and requires no questline. All item level 815 crafted end-game gear will now be crafted at item level 835. All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875. Some World Quests that are related to Professions now reward 1 skill point in their associated Profession. Archaeology You can now get Artifact Power from Archaeology. New Elite digsites have been discovered in the Broken Isles. All enemies summoned by Archaeology can now be killed by multiple nearby players. Cooking Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
      User Interface You can now assign a specialization to an equipment set in the Equipment Manager. An “Open All” button has been added to the mailbox. You can now preview an ensemble set by CTRL-clicking it. Spellbook Spells that haven’t been moved to an action bar are highlighted in the spellbook. Mousing over a spell highlights it on your action bar, making it easier to locate. Pet spells can now be dragged onto the player action bar. Quick Join Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social. Group tooltips now show the available roles and if auto accept is enabled. Right click a Quick Join group to whisper a member of that group.
      Changes

      Dungeons and Raids Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased. All Random Heroic dungeons now requires 825 item level to queue. Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder. The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
      Items Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
      Classes Warrior Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.
      World Quests Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
      We’ll outline many more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.
       
      Lore (source)
      Welcome to the Patch 7.2 PTR! As we’re just getting our 7.2 public test phase underway, we’d like to give you some context into what you’ll see (and won’t see) in this first build.
      Most of Patch 7.2’s major content isn’t enabled in this build – that’ll be coming in a few weeks. Our primary testing focus for this build will be Demon Assaults, as well as general game stability (e.g. crashes). 7.2’s Pet Battle Dungeon should also be available for testing.
      There’s a few other things of note that are enabled for initial testing in this build, but be aware that many of them are still heavily under development:
      Transmog Item Sets: This is an update to the Transmogrification System that tracks the progress and collections of Raid and PVP item sets, and we’d love your feedback on it. Tab targeting improvements: We’re hard at work making some improvements to this feature, and have a few updates in this build that should make tab targeting feel more natural. Please let us know what you think! Some updated visual effects for Hunters, Death Knights, and Balance Druids: This is still very much in a work-in-progress state, but we’re making a few improvements to the look and feel of these classes, and want to hear your feedback.
      You may also start to see some bits and pieces of an improvement we’re making to PvP gearing in 7.2 through the Obliterum Forge (which will no longer require completing a quest chain to unlock). The intent of this system is to allow players who have received multiple pieces of unwanted gear to exchange them for a piece of their choosing. It’s not yet ready for testing, but it’s on the way.