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Patch 15181: New Dailies, Murloc Card Changes and More!

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A new patch has hit the Hearthstone servers, preparing the ground for the upcoming Heroic Tavern Brawl and bringing new dailies, changes to Murloc cards, achievements and more!

As we've already said, this build added some textures for the Heroic Tavern Brawl (which were datamined by Hearthpwn) and it also adds  the BlizzCon 2016 card back. Moreover, Murloc cards that affected ALL Murlocs now only affect friendly ones. There are also several bug fixes. Here are the patch notes:

Blizzard LogoBlizzard Entertainment

In this Hearthstone update, we're making balance changes to several cards and fixing several bugs.

Read on for details!


  • Ethereal Peddler now reads “Battlecry: If you’re holding any non-Rogue class cards, reduce their Cost by (2).” This was done to make it more clear, especially with upcoming releases.
  • The following Murlocs that affected ALL Murlocs now only affect friendly ones, to improve the Murloc mirror-match. These cards are not eligible for a full dust refund.
    • Grimscale Oracle now reads “Your other Murlocs have +1 Attack.”
    • Coldlight Seer now reads “Battlecry: Give your other Murlocs +2 Health.”
    • Murloc Tidecaller now reads “Whenever you summon a Murloc, gain +1 Attack.”
    • Murloc Warleader now reads “Your other Murlocs have +2/+1.”
  • One Night in Karazhan cards will now show up with the same frequency as other card sets in the Arena
  • The following bugs have been squashed:
    • Yogg-Saron, Hope’s End now properly applies the Overload effect when it casts a spell with Overload.
    • Sir Finley Mrrgglton no longer offers Lesser Heal as an option of Hero Powers to Discover when played by Tyrande.
    • Casting Entomb on a transformed minion will no longer reveal the minion’s identity if it gets drawn again.
    • Gladiator’s Longbow now properly prevents damage caused by Explosive Trap.
  • The following card back has been added:
    • Welcome Inn – Acquired by attending BlizzCon 2016 or purchasing a Virtual Ticket for BlizzCon 2016.
  • Many new daily quests have been added.

For more information, including a more comprehensive list of bug fixes, please visit our Forums.

(source)

What are these new daily quests? Well, they were datamined (along with a lot of other stuff) by Hearthpwn. In total, the new dailies are around 35 in number! The 40 Gold ones involve playing 30 class cards for each class. There is a variety of new 50 Gold quests;  their concept involves around playing a specific amount of a particular archetype or kind of cards, like Play 20 Beasts, Play 10 Weapons or Play 15 Overload Minions. The 60 Gold quests require you to play 50 class cards. Lastly, there are two new 100 Gold quests: Murlocalypse - Play 75 Murlocs and Cry Havoc - Play 75 Battlecry minions.

Other datamined data include three new achievements that award three Classic card packs each:

  • Return of the Hero - Defeat the 3 challengers!
  • Ready for Action - Play 30 cards in Play mode
  • Back in the Game! - Deal 100 damage to enemy heroes

There are also six achievements, awarding The Grand Tournament packs, that are tied to the BlizzCon promotion - we will discuss this in another article!

Ultimately, a returning player challenge with three missions has appeared, as well as a possible Innkeeper challenge.

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Wow, I did not see these changes coming. Thanks it's not something important. 

New dailies are cool. Some variance would be a very welcomed addition. Additional points for not making us win with Priest cards and Murlocs.

Yeah, and regarding Murlocs, this is an actual balance change! (that's not really going to matter). It was a bad thing that some of them said "yours" while others cared about "all", because consistency is good. But ultimately, I just laughed a lot when suddenly their Warlord buffed my Finley or an Arena game got weird. It also lightens up my heart all the time because The Original Fishy Dudes Buff Lord, Lord Of Atlantis, says "all Merfolk" since 1994 and up to this day. Not that it actually ever mattered, unless we count that one special time where you got into a mirror match and forgot about this, then proceeded to lose miserably and miss the prizes. But obviously that never happens. ;)

Is this change a hint to the next expansion making Murlocs relevant again? 

And the Karazhan Arena normal state is welcome. It's a decent set for the format, don't get me wrong, I've been enjoying it so far, it's just the fact it has Firelands Portal in it.

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I imagine "Play a Friend" and "Watch and Learn" came up <irony>so much and far too often</irony> to give people quick gold/packs they had to drown them out completely?

75 Murlocs is gonna be a bitch, though. I sure hope everyone pulled a couple of Vilefin Inquisitor already (as if...) and that the wee Silver Hand Murloc count toward the 75 total. (Which I wouldn't put past Blizzard not to, because otherwise it's just too unfair for those who don't want to play paladin.)

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I don't mind any of the quests really. I'll happily mess around with murloc zoo to get that sweet 100g and make some people salty in the process.

I might need another 9 deckslots though ...

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1 hour ago, Tectonn said:

Are any of these quests completable in solo mode? Like the 'win 7 games' quest.

You can't, no. 

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1 hour ago, Allegro said:

Now we have a valid reason for selecting Murloc Tinyfin over Piloted Shredder in arena!

Seems like a legit strategy, guess I'll be 12-0 in no time. Maybe that's what Kripp has been hiding!

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21 hours ago, Horn said:

Can someone explain the thing with the achievements to  me?

They appear when you are long away from the game. If you play often, you won't get them - you will have to take a break from HS.

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4 hours ago, positiv2 said:

They appear when you are long away from the game. If you play often, you won't get them - you will have to take a break from HS.

Do we know how long that break needs to be?

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2 hours ago, Blainie said:

Do we know how long that break needs to be?

I couldn't find an official answer, sadly. From experience (just logged to Asia to see), one month is not enough.

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3 hours ago, positiv2 said:

I couldn't find an official answer, sadly. From experience (just logged to Asia to see), one month is not enough.

Hopefully it will surface soon enough, or enough people will throw out answers that we can piece together a solid timeframe.

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I've been really enjoying the new quests - more than I thought I would.  They provoke me to try out different decks than normal, which is more fun than just net-decking all the time.  I'm surprised at just how well I can do with cobbled together decks whose only reason to exist is so that I can quest-mine.

I got Murcopalypse and just threw together a deck made up entirely of Murlocs (no spells).  Surprisingly, it worked quite well - the Murloc synergies worked for an extremely aggressive mode of play, and Sir Finley let me switch out for the Warlock power.  I won 6 out of 8 (casual) - which is probably down to luck, and perhaps opponent confusion at what kind of deck I was playing.  Like: "nobody would play this deck: I better play around things".  

I also got a kick out of an all-Beast Hunter deck with (again) no spells.  Even if it under-performs it still generates gold, which makes losing less of a kick in the teeth - especially in a long match.  It makes me less prone to ditch a losing game, as well.  Even if I'm losing, playing more cards will get me the gold quicker.

 

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18 hours ago, mimech said:

I've been really enjoying the new quests - more than I thought I would. 

They're really getting me to make more and more Yogg decks than I should, but I mean, having 18/18 slots filled with Yogg decks is good, right?

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WARNING: venting rant incoming. You've been warned.

So I got the dubious honor of recieving the "Play 75 Murlocs" quest today, and it's even worse than I feared. Two hours. Two hours of my life wasted on a pointless, almost cerebral death level of activity grind. Because, guess what, there's 75 of them you need to play. 75. Seventy-****ing-five, straight from your hand, and tokens generated from the likes of Bilefin Tidehunter don't count. 

So, with any constructed (LOL!) Murloc deck right out of the picture, the only thing that is left is building a (insert class) "deck" where you just dump any Murloc you have. Yes, even Murloc Tinyfin. And if you don't have Murloc Knights, Murloc Warleaders and Coldlight Seers; well, ain't you **** out of luck, old boy! Enjoy the dreary, stifly drudge of 'playing' Hearthstone where the only thing you'll do for the next dozen of games is dump whatever Murlocs you have in hand and press end turn. Because you want it to be over ASAP. It's repetitive, it's mind-numbingly boring and luckily there's a full 100 GP at the end, because the Old Gods know why you'd inflict it upon yourself otherwise. Play a Murloc. End turn. Play a Murloc. End turn. Play TWO Murlocs! (watch out, this is getting ot of hand!) End turn. Rince and repeat until you lose at nauseam.

And the worst part, the worst part of all is when you actually win a game. Because, yes, YOU CAN ACTUALLY WIN GAMES pressing 'Soul Tap' and dumping whatever Murloc you topdeck on the field like an automaton. I kid thee not, as completely impossible as it sounds. Except... you don't win. You opponent loses. There's not a shred of satisfaction at seeing the victory screen, because deep down you know that the only thing you did is just dump Murlocs like a braindead zombie and somehow on a misunderstanding managed to let your opponent drag himself down to 14 HP where you can finish him with Bluegill Warrior + Power Overwhelming + Power Overwhelming + Soulfire. Because he couldn't draw into anything except endgame or made misplay after misplay and insisted on killing your Murlocs with his dagger and sacrificing his life. Because he's an idiot that didn't started laughing and playing seriously the moment he saw that Murloc Tinyfin come out.

Jesus H. (censored) Christ, whoever thought of this daily quest should be shot. With extreme prejudice. Repeatedly. With a machine gun. Loaded with incendiaries. On full auto until the barrel fails from overheating!

 

Edited by positiv2
Chapter 2.4. of General Posting Rules

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16 minutes ago, Keizoku said:

tokens generated from the likes of Bilefin Tidehunter don't count. 

Ooze is not a murloc. Maybe you meant Murloc Tidehunter?

I personally enjoyed the quest, though I only got it once. I had a reason to actually play murloc zoo that I remember from when I started playing HS. The deck is quite fun, though I miss some cards. I even thought about crafting Neptulon just because I realised that murlocs are fun. 

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12 minutes ago, positiv2 said:

Maybe you meant Murloc Tidehunter?

Gah... Mixed up Tidehunters. 

And yes, if you have the cards to make a reasonably coherent deck (Read Warleaders and Seers to give your Murlocs more than 1 HP), then it's probably not that bad. When you don't...

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1 hour ago, positiv2 said:

because I realised that murlocs are fun. 

Anyfin made me realise this.

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      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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