Sign in to follow this  
Followers 0
Oltier

Survey - What do you think is important to be mentioned in a leveling guide?

6 posts in this topic

The title states my interest!

What do you think is very important to be mentioned in a leveling guide?

So far, I could think of

  • Best specialisation choice
  • Professions
  • Races
  • Gear (What kind of items you should wear with what stats)
  • Heirloom items, and what enchantments you should apply onto them
  • Character resourse explanation (ie.: mana, combo points etc.)
  • Experience Bonus gains (ie.: Elixir of ancient knowledge, rested bonus)
  • List of abilities, and what rotation, abilities you should use while leveling.
If you could add anything to this list share it with me, please! It will be appreciated.

Share this post


Link to post
Share on other sites

If you feel up to it, you can always include a few options on where to go to level when you hit certain points, but it's not necessary. With the boards on the cities giving you new zone intro quests, people could manage without it.

2 people like this

Share this post


Link to post
Share on other sites

it would be pretty cool to have a (free) step by step power leveling guide for each race. at some point they would all converge into the same guide. It would take too much time and effort to build a free guide of Zygor quality, but a brief outline of what to do at each level would be nice.It could basically be something along the lines of

Human Mage:

Level 1-5

Quest in North Shire

- Quest Hub located at Northshire Abbey

Level 5-10

Quest in Elwynn Forest

- Quest hub's located at Goldshire, Eastvale Logging camp, and Westbrook Garrison

Level 10-15

Quest in Westfall

- Quest hub's located at Jansen steed, and Sentinel Hill

Level 15

Queue for Deadmines, and Wailing caverns

- Complete each dungeon once and turn in quests.

Edited by Storm

Share this post


Link to post
Share on other sites

it would be pretty cool to have a (free) step by step power leveling guide for each race. at some point they would all converge into the same guide. It would take too much time and effort to build a free guide of Zygor quality, but a brief outline of what to do at each level would be nice.It could basically be something along the lines of

Human Mage:

Level 1-5
Quest in North Shire
- Quest Hub located at Northshire Abbey

Level 5-10
Quest in Elwynn Forest
- Quest hub's located at Goldshire, Eastvale Logging camp, and Westbrook Garrison

Level 10-15
Quest in Westfall
- Quest hub's located at Jansen steed, and Sentinel Hill

Level 15
Queue for Deadmines, and Wailing caverns
- Complete each dungeon once and turn in quests.


Mmmh. This is an interesting idea but would require too many efforts from me at the moment, when I start working. I could however, do something that would not require much effort and would help a lot as well in the leveling

The current design of my leveling guide is something like this:

4. Levels 20 to 29

So far, your gameplay should be as follows:

  • Spam spell_frost_frostbolt02.jpgFrostbolt.
  • Use your Water Elemental's spell_frost_frostnova.jpgFreeze to generate Fingers of Frost charges or spell_frost_frostnova.jpgFrost Nova, followed up with a spell_frost_frostbolt02.jpgFrostbolt will hit your target for an increase critical hit chance.
  • Use spell_nature_wispsplode.jpgArcane Explosion in AoE situations.
  • You should also be making frequent use of spell_arcane_blink.jpgBlink and spell_fire_burningspeed.jpgBlazing Speed to move around.
  • Make sure that your Water Elemental is summoned. If it is not, use spell_frost_summonwaterelemental_2.jpgSummon Water Elemental.

    At Level 20 you can learn Apprentice Riding in every major city for 4money-gold.gif. You can also buy your first mount for 1money-gold.gif in the same town. Worgens are automatically granted Apprentice Riding at Level 20, as well, due to their racial ability Running Wild. This ability will allow you to ride mounts, increasing your movement speed by 60%.

    At Level 22 you gain spell_frost_frostblast.jpgIce Lance, that will be useful at later levels.

    At Level 24 you gain ability_mage_wintersgrasp.jpgFingers of Frost. This is a passive ability. Your successful spell_frost_frostbolt02.jpgFrostbolt casts have a chance to trigger a Fingers of Frost charge, up to the maximum of 2. You should always use these charges with spell_frost_frostblast.jpgIce Lance, but you should never use spell_frost_frostblast.jpgIce Lance without these.

    At Level 25 you unlock a Major and Minor glyph slot.

  • We suggest taking inv_glyph_minormage.jpgGlyph of Momentum as a Minor glyph. This allows you to spell_arcane_blink.jpgBlink in the direction that you are moving, instead of where you are facing.
  • As a Major glyph, you should take inv_glyph_majormage.jpgGlyph of Ice Lance which will cause your spell_frost_frostblast.jpgIce Lances to hit an additional target, allowing you to kill multiple mobs faster.

    At Level 26 you gain an active spell_frost_frost.jpgIce Block, which is an excellent survival cooldown. It will make you immune to any damage for 10 seconds and also removes any debuffs from you. However, you cannot move or act while you are inside the block. Be prepared to spam spell_arcane_blink.jpgBlink when it is about to expire, if you are planning to runaway from your opponents.

    Alternatively, you can use spell_frost_frost.jpgIce Block to jump down from heights that would otherwise kill you, you will take no damage.

    At Level 28 you gain spell_frost_glacier.jpgCone of Cold. This spell reduces the movement speed of every enemy target by 60%, in front of you for 6 seconds. Use this, to move away from opponents.

    At Level 29 you gain spell_nature_removecurse.jpgRemove Curse. Use it on yourself or on your Elemental of you get a Curse debuff.


  • What if I add that: "At level 22 you are given the "Hero's call: Burning Steppes" quest in main cities, meaning that it is the most efficient to start questing in that zone."?
    This is just an example ofc.

    Share this post


    Link to post
    Share on other sites

    Mmmh. This is an interesting idea but would require too many efforts from me at the moment, when I start working. I could however, do something that would not require much effort and would help a lot as well in the leveling

    The current design of my leveling guide is something like this:

    What if I add that: "At level 22 you are given the "Hero's call: Burning Steppes" quest in main cities, meaning that it is the most efficient to start questing in that zone."?

    This is just an example ofc.

    This is kinda what I'm was looking for 4 years ago. however, it does solely focus on abilities a class gets at certain points. I would like to see some advises as to where to level and what dungeons might have good gear for certain levels.

    I know that gear may not be the most important thing during leveling but maybe you could add something like:

    - Lvl X

    • You gain ability X
    • You gain a Talent in Tier X
    • Dungeon X is now available
    then as a header under each level (or level range, such as 20-29)

    - Other suggestions

    • Dungeon X drops a couple of cloth items with intelect crit and haste
    • Dungeon Y has some interesting rings
    • Looking for resources for proffesions? Dungeon Z has some good Cloth drops/Leathers from skinning/Mining spots.
    I realise this must be alot of work, especially to do for every class, keeping every spec and proffesions in mind. Yet it might be something to start adding to the regular guide in due time.

    oh, and I have seen a couple of times where I hit lvl 80 (for example) and my il was not yet enough to do cata normals. maybe you could direct people to some good ways to get nice gear at these points. (I beleive the il requirement starts from 80, so that would only mean a short section for 80, 85 and 90)

    Hope my feedback helps

    Edited by Shine
    2 people like this

    Share this post


    Link to post
    Share on other sites

    This is kinda what I'm was looking for 4 years ago. however, it does solely focus on abilities a class gets at certain points. I would like to see some advises as to where to level and what dungeons might have good gear for certain levels.

    I know that gear may not be the most important thing during leveling but maybe you could add something like:

    - Lvl X

    • You gain ability X
    • You gain a Talent in Tier X
    • Dungeon X is now available
    then as a header under each level (or level range, such as 20-29)

    - Other suggestions

    • Dungeon X drops a couple of cloth items with intelect crit and haste
    • Dungeon Y has some interesting rings
    • Looking for resources for proffesions? Dungeon Z has some good Cloth drops/Leathers from skinning/Mining spots.
    I realise this must be alot of work, especially to do for every class, keeping every spec and proffesions in mind. Yet it might be something to start adding to the regular guide in due time.

    oh, and I have seen a couple of times where I hit lvl 80 (for example) and my il was not yet enough to do cata normals. maybe you could direct people to some good ways to get nice gear at these points. (I beleive the il requirement starts from 80, so that would only mean a short section for 80, 85 and 90)

    Hope my feedback helps

    These suggestions are excellent and I must thank you for it!

    You gave me lot of work at the moment, but I strongly feel that what you suggested (most of them) are essential and should be included.

    I highly doubt I will include the gear section, because with the existing number of heirlooms and the bag for random dailies, those random items from dungeons are... well you can live without them. However, if I see something notable that might be fun at level 90 as well, I will include it for sure. (Like that trinket from Stratholme that makes everybody dance, and you will not have to come back there to farm it)

    The professions are focused on how useful they will be for a new level 90 and there are also links to the existing profession guides. I also noted, that if this will be your first character, you should pick up mostly gathering professions.

    Additional note about the gear, you made me remember about those traveling vendors in pandaria, who sold green quality items in every slot. And if I remember well, a same vendor was also added for Cataclysm in Mount Hyjal.

    For now, this leveling guide will only be for frost mages. Later I might expand it to all 3 specialisations and if I really have THAT much free time some other classes might get some attention. :D

    Once again, I thank you very much for your feedback! Keep them coming if you have anything else in mind!

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!


    Register a new account

    Sign in

    Already have an account? Sign in here.


    Sign In Now
    Sign in to follow this  
    Followers 0

    • Recently Browsing   0 members

      No registered users viewing this page.