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L0rinda

hearthstone Tavern Brawl: Yellow-Brick Brawl

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This week's Tavern Brawl is called Yellow-Brick Brawl. It is a new Tavern Brawl.

Yellow-Brick Brawl builds on the idea we have seen recently that you don't need to have a full deck of 15-30 unique cards. You select a ten card deck, and are given three of each card. This time around though, you build your deck with conditions in mind. The Brawl is based on The Crone vs Dorothee part of the Karazhan adventure. Each player is given Dorothee, which for those of you who didn't hover over the card, means that minions on the left of her are given Charge, and on the right are given Taunt. 

This mechanic excited me in Karazhan, and I'm glad to see it in Brawl. I feel that mechanics like this will eventually find their way into the game, and will make positioning even more important than it is at the moment. Combined with the deckbuilding aspect that is still a little less collection intensive than a full deck, and I think this could turn out to be one of the great Tavern Brawls.

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Haven't lost a match yet using combination burgle mechanic / C'thun rogue.

Pit Snake, Swashburgler, Eviscerate, Undercity Huckster, Disciple of C'thun, C'thun's Chosen, Tomb Pillager, Dark Iron Skulker, Blade of C'thun, C'thun.

Half the deck is very efficient removal, Swash and UH can give you more options and maintain card advantage, then dropping a 15-20+ C'thun with haste pretty much seals the deal.

 

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I did well with a Patron Warrior combo, plus an Ironbeak Owl thrown in to silence the inevitable Dreadsteed.

 

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Minions with divine shield and Dreadsteeds are very powerful from what I've tried. I haven't faced them yet, sadly, and the only consistent counter seems to be Grim Patron and silence effects, which don't work that well against other decks, such as the divine shield one.

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Having a good time with Grim Patron + Moroes + Evolve and a load of card draw & removal. (Thanks Toast!)
With a couple charge patrons out, 2-3x evolve becomes ridiculous. (Evolved minions have charge too)

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I made a rogue death with baron rivendare, undercity huckster, harvest golem, tomb pillager, haunted creeper, piloted shredder, xaril the poisoned mind, unearthed raptor, and another card I cant remember. 

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With either infinite taunt or the ability to clear enemy minions away at will during your turn - for the rest of the game - Dreadsteed is a very degenerate card in this environment, especially for a mere four mana. The only real defenses are either silence or taking control of it. If both players have a dreadsteed, then any that have charge can attack and kill them both repeatedly, charging up cards like Darkshire Councilman, Undertaker, and Flesheating Ghoul as high as desired. Actually, during one game, my opponent kept doing this over and over, pumping an Undertaker's attack to the forties and climbing, when suddenly both faces exploded and the game ended in a draw. I wonder if there is some system that will end a round like this if any kind of infinite loop gets abused?

 

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i went with pala using mini bot, steward of darkness azure drake, tidefine bile hunter barnes compitative spirit, totally surprised myself how well that worked.  fun brawl

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I've had a lot of fun with a Paladin Murloc deck too. Goes a long way toward making the new  "Murlocalypse" quest

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I started out with a battlecry/dragon priest deck that featured Brann and Elise. It won a decisive victory its first time out (against a druid). Then I came to this thread and read the comments about the silly Dreadsteed. I decided to swap a few cards and give it another go.

- Shadow Word: Death

- Elise Starseeker

- Nefarian

+ Twilight Drake

+ Cabal Shadow Priest

+ Entomb

The result was a hard counter to Dreadlock.

 

TB- Yellow-Brick Road.png

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On 11/3/2016 at 7:31 PM, Allegro said:

I've had a lot of fun with a Paladin Murloc deck too. Goes a long way toward making the new  "Murlocalypse" quest

Used one for the same reason when it was up, loved it :p

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