Sign in to follow this  
Followers 0
Stan

wow Legion Design Retrospective

12 posts in this topic

5uMmjev.jpg

Looking back at the development of Legion, the team talks about the design behind the Broken Shore, the Demon Hunter, Artifacts, PvP, Professions and World Quests.

Broken Shore

  • Start of the discussion is the concept art of Azsuna, how there was initially less demon influence.
  • Most of the path crossings between the Alliance and the Horde were at bridges.
  • The original Broken Shore intro was too long and didn't feel like a good storyteller.
  • The team designed some sort of Fel Citadel (stronger version of the Legion) that would kill off some major lore characters.

Demon Hunter

  • The development talks date back to the Burning Crusade.
  • They quickly implemented a playable Demon Hunter to playtest things and after the testing went back to the core philosophy.
  • Given that a lot of players would try out the Demon Hunter, it had to be simple (like all spells fitted on a single action bar).
  • Eye BeamEye Beam ability came from a discussion about the Illidan fight.
    • The first version of the spell didn't feel very heroic. It was a beam from the player to a target dealing damage. Next a hover was added and had the beam follow the cursors.
    • This was bad given the stationary nature of mobs.
    • The team did further updates, but felt like the ability was doing too much, which is why it was split into two (Eye BeamEye Beam+Fel BarrageFel Barrage)
  • MetamorphosisMetamorphosis was first only a flat bonus increase, but felt boring, the team had to add a visual update to make it feel more epic.
  • Stats
    • 2/3 of Legion accounts have created a Demon Hunter, many with puns related to Illidan in their name.

Artifacts

  • Needed to be the game's strongest weapons.
  • They were heavily inspired by already-existing ones, like the Ashbringer or Doomhammer.
  • The first ever Artifact weapon designed was the Ashbringer and it had to be for Retribution Paladins only, which led to the reason of having different Artifacts for different specs.
  • The team played around with the tiers of power before realizing what would work out.
    • The first concept gave players too much of an initial impactful choice to their gameplay.
    • Ashbringer was featured in the Artifact UI, which is where they came to an idea to do traits around its constellation.
  • Legendaries being always the pinnacle of power, Blizzard started to look back at already-existing ones and what made them strong was their passive.
  • By adding that to the weapons, players were disappointed, because it didn't feel any special, so they ended up adding an ability to Artifacts.
  • The Artifact is supposed to grow in power with you throughout the expansion.
  • Artifact Research helps you to stay close in power with your friends.

PvP

  • Hardcore players didn't ever touch PvP. The team thought it was, because they didn't like competitive games. This was false and the reason was gear.
  • So the team decided to remove influence from gear in PvP.
    • Add to that the item level scaling in Battlegrounds, which gave the gear some, but limited meaning.
  • Honor Talents opened the opportunity to design spells specifically for PvP.
  • The team added rewards to make even PvE players interested, see here.
  • A lot of PvP feedback has been been received from the community, which allowed the devs to tune the knobs without harming PvE.

Professions

  • January 2015 was the first time when the team started working on Legion.
  • They wanted to make professions to be more than recipes. They picked up Blacksmithing and Mining and made custom quests and it worked out.
  • Ultimately this would lead to too many quests in your Quest Log (Order Hall Quests, Zone Quests, Suramar / Illidan Storyline etc.)
  • Underlight AnglerUnderlight Angler was initially a joke, but it went live and worked out great.
  • They wanted to bring people together by fishing raids.
  • Additional talks revolve around players exploiting Fishing in Garrisons by forming raids. They could get their hands on some pretty rare items, Blizzard hotfixed that, but what came out of it is they found that to be a cool idea, hence Dalaran Fishing raids came ino existence.
  • The team wants to ensure Professions remain viable throughout the expansion.
  • New Recipes are coming in 7.1.5 (Blacksmithing mentioned and even a possibility of craftable Legendaries).
  • Obliterum cap will be raised to item level 865 in Patch 7.2.

Cooking

Nomi gave you a good reason to visit Dalaran, but the progress system wasn't clear enough

Gathering Nodes

  • Went shared - up to 10 people can hit them.
  • They feel natural.
  • What's bad is Skinners relying on other players to loot corpses before they can start skinning.
    • This is something the team wants to improve in a future patch.

Recipe Ranks

  • Rank 1 were gated through a long quest line (sometimes even too long).
  • Rank 2 were simply on vendors which was also bad.

Obliterum Forge

  • The team is pretty happy with it. A lot of players have been unlocking the Forge as well as buying bracers.
  • The UI is bad and feels overwhelming, it's something to improve in the future.

World Quests

  • The big question was, what was our favorite daily system and how will we improve it?
  • When you look at Mists of Pandaria, you've quested with Shado-pan continuing the story with the dailies.
  • The amount of daily quests back then would make you feel overwhelmed.
    • There were simply too many.
  • Logging in at the beginning you shouldn't feel obliged to do a tons of quests. It felt repetitive to get the same reward for the same quest.
  • Daily Quests were also limited to a specific part of the zone and they wanted to make them available throughout the whole continent.

Levelup Quests

  • The team took quests, changed objectives and found out it felt different.

Rare Spawns

  • Add a fun aspect to leveling.

Max Level Area

  • Every new expansion should have a max level area, think Suramar.

PvEvP Warden Towers

  • 5 FFA Arenas across the Broken Isles were added (they inspired the new Brawls that are coming)
  • Dungeon Daily Quests were good too. Profession Bananzas spice up World Quests.
  • Questions that should come up when designing World Quests are:
    • The Amount of icons on the map.
    • Checking whether travel time feels
    • Or the length of the quest
    • All of these variables can be changed, the only thing that can't be changed is the size of the world.
    • The team wanted variation in both contents and rewards, so that when the same quest is up two days in a row, the rewards are still different.
      • This impacts your choice and contributes to varied gameplay.
  • Combination of these three guarantees you won't have the same experience. 
    • Variety of Quests
    • Rewards
    • Variety of Content

Patch 7.2

  • Marks the return of Scenarios, Rare World Quests (Timeless Isle), Region Wide World Quests and Summonable Bosses.

Share this post


Link to post
Share on other sites

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Share this post


Link to post
Share on other sites
On 05/11/2016 at 8:59 PM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Such a bad name should be Illigal.

2 people like this

Share this post


Link to post
Share on other sites
8 hours ago, Oxygen said:

Such a bad name should be Illigal.

I know, right? Illidamnit.

Share this post


Link to post
Share on other sites

As Ret, I find it pleasing that Ashbringer was mentioned no fewer than 3 times as THE artifact weapon. 

Share this post


Link to post
Share on other sites

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Share this post


Link to post
Share on other sites
22 hours ago, Summerain said:

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Then you see them stop walking, check your message and they keep running :(

Share this post


Link to post
Share on other sites
On 11/6/2016 at 0:59 AM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

I approve tbh

Share this post


Link to post
Share on other sites
On 16.11.2016 at 3:26 PM, ChaosDecides said:

Bloods need to be made BOA.

At least you can spend them on things that can be moved around, no?

Share this post


Link to post
Share on other sites
On 11/19/2016 at 7:01 AM, Blainie said:

At least you can spend them on things that can be moved around, no?

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Share this post


Link to post
Share on other sites
12 hours ago, ChaosDecides said:

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Ah, I see, fair enough. For those purposes, I guess it would be fair to allow BoA yeah. Or at least change the process so that it allows for movement of items to avoid blood issues.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Patch 7.1.5 brings new Artifact Knowledge catch-up options for both mains and alts.
      We'll be able to catch up on Artifact Knowledge in Patch 7.1.5 using Order Resources.
      The main source of Order Resources is the Blood of Sargeras trader in Dalaran. You can buy Order Resources Cache that will give 200 Order Resources for one Blood of Sargeras. Bloods are farmed via World Quests and Heroic+ dungeons.
      Main Characters
      A new quest was added to your Class Hall called Knowledge is Power. You need to turn in 500 Order Resources to get Artifact Research Synopsis.  The quest is repeatable and can be completed until you reach Artifact Knowledge level 15. After that you will need to place work orders as usual. A total of 7,500 Order Resources is thus required to reach said AK level. That's 37.5 Bloods of Sargeras.

      Alts
      Depending on the Artifact Knowledge level of your main, you can purchase research compendiums and mail them to your alts. These items are bound to your Battle.net account.
      Artifact Research Compendium: Volume I Artifact Research Compendium: Volumes I & II Artifact Research Compendium: Volumes I-III Artifact Research Compendium: Volumes I-IV As an example, if you have Artifact Knowledge Level 15, you can buy Artifact Research Compendium: Volumes I & II for 1,000 Order Resources. I think every 5 levels of Artifact Knowledge will unlock a new compendium. If you use the item without any research documents, you instantly reach Artifact Knowledge level 10 (it's like that on PTR right now).

    • By Jovovich
      [US-Arthas][H]Unhuman (French) EN:5/7M ToV:3/3H www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros 5/7M ToV:3/3H 2day Tuesday and Sunday 7hpm to 10h30pm (EAST)
      - [Raid] Insanity 4/7M ToV:2/3H 2day Tuesday and Wednesday 7h30pm to 10h30pm (EAST)
      - [Raid] Fluffy 4/7M ToV:2/3H 2day Wednesday and Thursday 6h15pm to 9h15pm (EAST)
      - [Raid] Soldati 1/7M ToV:3/3NH 2day 
      - [Raid] Les Gosus de Notre-Dame 7/7H ToV:3/3N 2day Tuesday and Wednesday 7hpm to 10hpm (EAST)
      PvP:
      - We're still looking for a PvP Leader, if you're interested see with Jovovich#1699
      Community:
      - More than 500 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 500 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Murielle-Arthas, Officier
      - Jdo-Arthas, Officier
      - Mottuer-Arthas, Officier
      - Izzaeth-Arthas, Officier
    • By Jovovich
      [US-Arthas][H]Unhuman (French) EN:5/7M ToV:3/3H www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros 5/7M ToV:3/3H 2day Tuesday and Sunday 7hpm to 10h30pm (EAST)
      - [Raid] Insanity 4/7M ToV:2/3H 2day Tuesday and Wednesday 7h30pm to 10h30pm (EAST)
      - [Raid] Fluffy 4/7M ToV:2/3H 2day Wednesday and Thursday 6h15pm to 9h15pm (EAST)
      - [Raid] Soldati 1/7M ToV:3/3NH 2day 
      - [Raid] Les Gosus de Notre-Dame 7/7H ToV:3/3N 2day Tuesday and Wednesday 7hpm to 10hpm (EAST)
      PvP:
      - We're still looking for a PvP Leader, if you're interested see with Jovovich#1699
      Community:
      - More than 500 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 500 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Murielle-Arthas, Officier
      - Jdo-Arthas, Officier
      - Mottuer-Arthas, Officier
      - Izzaeth-Arthas, Officier
    • By Stan
      A new developer Q/A with Game Director Ion Hazzikostas is scheduled for December 7. You can submit your questions either via forums or Twitter using the hashtag #LegionQA.
      All questions will be answered live on Twitch.
      Blizzard Entertainment
      Join us live on Twitch Wednesday, December 7, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A. He’ll be answering many of your World of Warcraft questions.
      Feel free to submit any World of Warcraft questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.
      We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Wednesday at 10:00 a.m. PST!
      (Source)
      We'll bring you the highlights once the Q/A comes to a close as we did last time, after the post-BlizzCon Q/A.
    • By Stan
      Mischief has been added to the Battle.net Shop and is now available for purchase for $10. 100% of the proceeds are donated to Make-A-Wish. A plush version of the pet can be purchased in the Gear Store for $25.
      The pet was supposed to be live yesterday, but got delayed.
      Blizzard Entertainment
      This holiday season, warm your hearth with a fuzzy little ball of fel fire. Meet Mischief, a curious kitten who followed the Burning Legion into Azeroth and is now looking for an Order Hall to call home.
      This new World of Warcraft® in-game pet is up for adoption now in the in-game Shop and the Battle.net Shop, with a plush companion available in the Gear Store—and for a limited time, when you purchase either one, you’ll be helping a great cause in the process.
      Mischief In-Game Pet
      Starting now until December 31, 2016, when you adopt the in-game version of Mischief, 100% of the purchase price ($10 in the US; pricing varies by region) will be donated to Make-A-Wish, helping give wish kids across the globe strength and courage as they fight their illnesses. 
      BUY NOW
      Mischief Plush
      If you’re looking for a fel feline to cuddle IRL (that won’t leave scorch marks on your furniture), the first batch of our new glow-in-the-dark Mischief Plush toys is now available for $25 each in the Blizzard Gear Store—and until December 31, sales of the the plush will benefit Make-A-Wish. Visit the Blizzard Gear Store to learn more.
      BUY NOW
        For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org.
      (Source)