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Mean Streets of Gadgetzan: Preview of Revealed Neutral Cards

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The next expansion, Mean Streets of Gadgetzan, has been announced, and many of the cards have been spoiled already. This preview discusses the neutral announced cards from the first day. There are nine of these cards, bringing the total previewed so far to thirty.

As always with neutral cards, several of them are very unexciting. I have got those out of the way in the first image.

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It is hard to see the above cards making much of an impact when put into decks. They will make a small difference on cards such as Maelstrom Portal and Moonglade Portal though.

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These three cards don't seem to be very good, but I have put them in a separate image as there is at least interesting text on them. I don't think any of these would see play in the game as we know it, but there is potential for them to have synergy with other new cards or deck archetypes.

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People like to build Murloc decks, and testing out Finja will be something that Murloc fans will be looking forward to. The effect is very powerful, but there is no guarantee that Finja will be able to kill a minion. Finja will need damage support to make sure that this happens, and at five mana, it might just be a little slow. Against some control decks, the opponent will simply not play a minion, which will mean five mana has been spent on a 2/4.

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Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

Other cards:

The preview for the Grimy Goons Cards can be found here.

The preview for the Kabal classes can be found here.

The preview for the Jade Lotus classes can be found here.

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I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

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25 minutes ago, PaasHaaS said:

I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

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1 hour ago, L0rinda said:

Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

He'd clearly be a fit in the current Pirate Aggro deck at least. Turn 1 N'Zoth's First MateThe CoinSouthsea Deckhand (which is already a nice opening) and Patches show up to start steamrolling harder. And even if you mulligan him, he won't be wasted since he can serve as a cheap activator for Bloodsail Cultist

YARR, MATEYS! SHIP AND PLUNDER AHOY!

Now to only get your hands/paws/claws/tentacles/whatever on him...

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57 minutes ago, L0rinda said:

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

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1 hour ago, PaasHaaS said:

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

I thought the 2 health would be a deal breaker, will be interesting to see :)

Edit: and I can see you being right, I did think that they might put Raven in slower Druids when it was printed, even though it's clearly aimed at Beast Druid.

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I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

Spoiler

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

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Why no love for second rate Bruiser? The meta right now has a lot of "Red Deck Wins" elements (IE rush), and this guy seems to be a very nice turn 3 roadblock to them busting out of the gates fast. Even if the reduced mana cost doesn't come into play, a 4/5 taunt for 5 is "solid".

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Finja is hard to evaluate without seeing other murloc cards of the set (if any)

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

Isn't Patches The Pirate good for rogues that want to draws their combo pieces sooner? Swashburglar = minus one card in your deck + Living Roots with one of them having charge +  free random card. Even if you are unfortunate to draw Patches the Pirate before Swashburglar rogues have ways to use a Stonetusk Boar

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15 hours ago, Strongpoint said:

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

It'll basically just depend on what you're facing lots of, I'm sure. It'll be one of those cards that you have to choose to include depending on what you play. Vs. Aggro, awesome, it can clear 2 minions possibly. Vs. control, it'll probably just die.

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On 11/7/2016 at 8:28 AM, Paracel said:

I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

  Reveal hidden contents

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

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8 hours ago, VaraTreledees said:

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

I'd agree on Soulfiend. I think he fills a nice point in the game for Priest vs. Control decks. Control decks don't always have that early minion for you to trade into, but it means you can continue to draw with Northshire, for example, without needing to sit there and trade into anything.

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I think Fel Orc Soulfiend could fill the spot when Imp Gang Boss rotates out, and possibly could be used even now in place of filler cards, such as Bilefin Tidehunter or Forbidden Ritual. There will possibly be better cards for zoo in the set, but as I see it, there will at least be players that will try the card out, should it not be an auto-inclusion.

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      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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