Sign in to follow this  
Followers 0
Stan

heroes PTR Patch Notes: November 7

10 posts in this topic

S905U982A5MG1441231839760.jpg

A new patch has been deployed to Public Test Realms and it contains Varian, revamped tutorials, Blackheart's Revenge Brawl and some Hero changes.

If you're excited about the Varian Hero announcement from BlizzCon, you don't have to wait any longer. He's now available on test realms and if you purchase him now, he will unlock automatically once the Patch goes live next week.

Blizzard LogoBlizzard Entertainment

General

New Brawl: Blackheart’s Revenge

Captain Blackheart has shoved off in his ghost ship, Blackheart’s Revenge, to blow the docks to smithereens! Attack Blackheart’s ship to stop his assault and send him to a watery grave, or clear the path of enemies to defend him as he carries out his mission.

  • Blackheart’s Revenge is a new Arena Battleground that introduces attack/defend-style mechanics and asymmetric gameplay to Heroes of the Storm. Only the attacking team has a Core, and they must stop Blackheart before sails across the battleground to destroy it.
    • Shuffle Pick: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to attack or defend Blackheart. Teams swap at the end of each round, and the first team to complete their objective twice will claim victory.
    • Attack: The attacking team must gather cannonballs, load them into cannons that line the docks, and fire on Blackheart’s Revenge to sink the ship before it reaches their Core.
    • Defend: Kill attacking Heroes to prevent them from firing the cannons and see to it that Blackheart’s ship reaches the Core in-tact.
  • Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl.

Revamped Tutorial

  • The Heroes of the Storm Tutorial has been reworked and split into two categories: Tutorial and Battleground Training.
    • The Tutorial covers the basics of how to play Heroes of the Storm, including combat, team leveling, Talents, and Mercenary Camps.
    • Battleground Training acquaints players with the importance of Battleground Objectives.
  • Players can now play through the Tutorial and Battleground Training using three different Heroes: Jaina, Muradin, and Tyrande.
    • New players will be able add one of these 3 Heroes to their Hero Collections for free!
  • Revisit the Tutorials or Challenges at any time by opening the Main Menu (ESC) and clicking the Tutorials or Challenges buttons.

New Hero: Varian

Few would have expected that the gladiator known only as Lo’Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.

Trait 

  • Heroic Strike
    • Every 18 seconds, Varian’s next Basic Attack deals bonus damage. Each Basic Attack reduces this cooldown by 2 seconds.

Basic Abilities

  • Lion’s Fang (Q)
    • Launch a shockwave that travels in a straight line, dealing damage and slowing enemies by 30% for 1.5 seconds.
  • Parry (W)
    • Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
  • Charge (E)
    • Charge to the target enemy, dealing light damage and slowing them by 75% for 1 second.

Heroic Abilities

  • Taunt (R)
    • Force the target enemy Hero to attack Varian for 1.25 seconds.
    • Passive: Maximum Health increased by 50%.
    • Passive: Attack speed reduced by 25%.
  • Colossus Smash (R)
    • Smash the target enemy, dealing damage and making them Vulnerable for 3 seconds.
    • Passive: Base Attack Damage increased by 75%.
    • Passive: Maximum Health reduced by 10%.
  • Twin Blades of Fury (Passive)
    • Basic Attacks reduce Heroic Strike’s cooldown by 9 seconds, and increase Varian’s movement speed by 30% for 2 seconds.
    • Passive: Attack speed increased by 100%.
    • Passive: Base Attack Damage decreased by 25%.

Art

General

  • Alarak: The red and green icons for Alarak’s Sustaining Power and Negatively Charged Talents have been swapped.
  • Minions: Catapults have received updated minimap icons in order to better distinguish them from normal Minions.
  • Rexxar: Misha now has her own minimap icon.

Battlegrounds

  • Dragon Shire: Dragon Shire has received additional optimization improvements.

Heroes, Abilities, and Talents

  • Kharazim: Kharazim has received updated visual effects to coincide with re-worked Abilities and Talents.
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Mercenary Lord and Promote Talents
    • Blood Elf Tyrande: Sentinel
    • Johanna: Falling Sword
    • Nova: Triple Tap will now appear team-colored.
    • Raynor: Adrenaline Rush will now better visually indicate when its Healing effects are available.
  • The following Hero Abilities have received optimization improvements:
    • Artanis: Purifier Beam
    • Kerrigan: Maelstrom
    • Malfurion: Tranquility
    • Tracer: Basic Attack

Shop

The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.

Bundles

  • New Bundles
    • Lo’Gosh Varian Bundle – Available until November 29, 2016
  • Removed Bundles
    • Masters of Magic Bundle
    • Ultimate Masters of Magic Bundle

New Hero 

  • Varian has been added to the in-game Shop.

Mounts

  • New Mounts
    • Orochi Hovercycle – Available exclusively by completing 30 games with a friend during the Nexus Challenge, which starts the week of November 15 and lasts until January 4.
  • Returning Mounts
    • Magic Carpet
  • Removed Mounts
    • Butcher’s Beast

Skins

  • Lo’Gosh Varian
  • Master Varian

Price Reductions

  • Leoric’s prices reduced to $8.49 USD and 7,000 Gold.

Sound

General

  • New sound effects have been added to coincide with the re-worked Tutorial experience.

Heroes, Abilities, and Talents

  • Kharazim has received updated sound effects to coincide with his re-worked Abilities and Talents. 

User Interface

General

  • AFK Detection Added to Heroes Brawl
    • AFK detection has been added to Heroes Brawl. Players who become inactive during a Brawl will be disconnected from the match.
  • New Player Daily Quests
    • Prior to reaching account level 10, players will now receive a “Play 3 vs. A.I. Games” Daily Quest instead of the “Play 3 Games” quest.

Auto Select

  • Players can now select their preferred roles when queuing as Auto-Select in Quick Match and Versus A.I. games.
  • Pick the Auto Select Hero, and then use the new row of Role buttons added to the Hero Select screen to choose one or more preferred Hero Roles.
    • Instead of choosing by role, players may also queue for Auto Select as the Heroes they’ve selected as favorites.
    • In order to queue as Auto Select in a preferred role or with favorites, the selection must total at least 5 Heroes.

MVP and Commendations

  • A number of additional Commendations have been added in order to help recognize a wider variety of in-game achievements. 

Design & Gameplay

Stealth

  • Abilities that reveal Stealthed/Cloaked Heroes will no longer remove the Stealth/Cloak effect, but will instead temporarily reveal the cloaked Hero.
  • The following talents now function while under the effects of Stealth granted by another player (ex: Tyrande’s Shadowstalk):
    • Nova
      • Tactical Espionage
      • Advanced Cloaking
      • Covert Ops
    • Samuro
      • Way of the Wind
      • Harsh Winds
Developer Comments:  Some revealers, like Oracle from Tassadar and now Scouting Drone, are very binary in their ability to reveal Heroes, by design. But their purpose is to provide scouting and position of the enemy, and not to negate the effects of Talents or Abilities that rely on Stealth to provide their benefit. While examining these conditional Talents, we decided that it would be more interesting to allow synergies between external sources of Stealth these Talents. We like that choices like Tyrande’s Shadowstalk or Medivh’s Invisibility become more interesting if you have allies that gain additional benefits from Stealth on your team. 

Battlegrounds

Dragon Shire

  • Dragon Knight
    • Rubble Maker (Passive) now also reduces the duration of Blinds by 50%

Garden of Terror

  • Garden Terror
    • Terror of the Garden (Passive) now also reduces the duration of Blinds by 50%

Talents

Scouting Drone

  • Now also reveals Stealthed/Cloaked Heroes

Seasoned Marksman

  • Basic Attack damage can now be gained past the previous cap of 40 bonus damage
  • Activated Attack Speed bonus increased from 30 to 40%

Heroes

 

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Abilities

  • Lightning Surge (E)
    • Range increased by roughly 10%

Illidan

Divider_Hero_Illidan_Crop.png

Talents

  • Level 1
    • Unending Hatred (Passive)
      • Increased Basic Attack damage bonus upon quest completion from 10 to 20
    • Battered Assault (W)
      • Added functionality:
        • Now also increases the duration of Sweeping Strike from 3 to 5 seconds
      • Increased the bonus damage gained from hitting 2+ Heroes with Sweeping Strike from 125 to 150%
  • Level 4
    • Unbound (W)
      • No longer reduces the cooldown of Sweeping Strike
      • Added Functionality:
        • Quest: After hitting 30 Heroes with Sweeping Strike, gain a second charge of Sweeping Strike
  • Level 7
    • Thirsting Blade (Trait)
      • Increases healing amount of 50 to 60%
  • Level 16
    • Marked for Death (Q)
      • Damage reduced from 225 to 180
Developer Comments:  We’re aiming to make a few of the earlier talent choices for Illidan more competitive options, and open up a greater variety of playstyles for Illidan players. By increasing the bonus of Unending Hatred, we think farming Minion waves and Hunting into fights will be enticing on certain Battlegrounds. By allowing Unbound to grant 2 charges of Sweeping Strike, we think that Talents like Battered Assault and Blades of Azzinoth will showcase an Illidan that can dance across an enemy team and do a lot of damage while doing so.

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Adrenaline Rush (E)
    • Now displays a visual effect under Raynor's feet to indicate that Adrenaline Rush is off cooldown

Thrall

Divider_Hero_Thrall_Crop.png

Abilities

  • Earthquake (R)
    • Added functionality:
      • Now deals 50 damage to Heroes with each pulse (will now trigger Frostwolf Resilience)
  • Sundering (R)
    • Stun duration reduced from 1.25 to 1 seconds
Developer Comments:  We have mentioned before that sometimes we will stubbornly hold on making balance changes to some Heroic abilities because we believe they are actually very powerful in their current form, even if they are not currently seeing much play. This has been the case with Earthquake, but Sunder has consistently been the go-to pick since Thrall’s inception. We hope this change will help shake up the pick rates of Thrall’s Heroic abilities.

Zeratul

Divider_Hero_Zeratul_Crop.png

Stats

  • Base Maximum Health increased from 1545 to 1622
  • Base Health Regen increased from 3.22 to 3.38

Abilities

  • Singularity Spike (W)
    • Mana cost increased from 60 to 80
  • Blink (E)
    • Mana cost reduced from 75 to 50

Talents

  • Level 1
    • Vorpal Blade (Active)
      • Moved from level 4
    • New Talent: Shadow Hunter (Passive)
      • Gather Regeneration Globes to lower the Mana cost of Blink by 2.  After gathering 20 Regeneration Globes, your Basic Attacks reduce the cooldown of Blink by .75 seconds.
    • Block (Passive)
      • Removed
    • Regeneration Master (Passive)
      • Removed
    • Rapid Displacement (E)
      • Removed
    • Seasoned Marksman (Passive)
      • Removed
  • Level 4
    • New Talent: Combo Slash (Passive)
      • After using an ability, your next auto-attack within 6 seconds deals 40% more damage.
    • New Talent: Grim Task (Passive)
      • Hero Takedowns increase Ability Power by 4%, up to a total of 40%.  This bonus Ability Power is lost on death.
    • Rending Cleave (Q)
      • Moved from level 16
      • Damage is now dealt over 3 seconds from 5
      • Damage reduced from 50 to 40%
  • Level 7
    • New Talent: Slip into Shadow (E)
      • Your Blink has 2 charges and its cooldown is increased by 8 seconds.
    • New Talent: Seeker in the Dark (W)
      • Your Singularity Spike takes 50% longer to explode, and can be reactivated while it is attached to an enemy to teleport to them.  After reactivation, your Movement Speed is increased by 30% for 3 seconds.
    • Wormhole (E)
      • Moved from level 13
    • First Aid (Active)
      • Removed
    • Follow Through (Passive)
      • Removed
    • Shadow Spike (W)
      • Removed
    • Searing Attacks (Active)
      • Removed
  • Level 13
    • New Talent: Shroud of Adun (Passive)
      • You gain a shield equal to 15% of your Maximum Health over 5 seconds while under Permanent Cloak.
    • Vigorous Strike (Passive)
      • Renamed to Mending Strikes
      • Moved from level 4
      • Healing amount increased from 25 to 40%
    • Giantkiller (Passive)
      • Removed
    • Burning Rage (Passive)
      • Removed
    • Assassin’s Blade (Trait)
      • Removed
  • Level 16
    • New Talent: Sentenced to Death (W)
      • You deal 50% increased damage to enemies while they have a Singularity Spike attached to them.
    • Master Warp Blade (Trait)
      • Moved from level 4
      • Damage increased from 100 to 125%
    • Void Slash (Q)
      • New Functionality:
        • Cleave deals 40% more damage and its cooldown is reduced by 3 seconds when it hits more than 1 enemy Hero.
      • Moved from level 7
    • Double Bombs (W)
      • Removed
    • Stoneskin (Active)
      • Removed
  • Level 20
    • Protective Prison (R)
      • New functionality:
        • Enemies are slowed by 50% for 3 seconds once Void Prison Ends.
Developer Comments:  There were two main goals behind this rework: Upgrade Zeratul’s talent tree and introduce some interesting new choices, and better sell the fantasy of being a Dark Templar. As always is the goal with our Hero reworks, we didn’t want to change the way he is played, but rather amplify and improve upon it. Overall, he has felt the same to play against in our internal testing, but with a couple new tricks up his sleeve. We hope that our current Zeratul fans will find some new toys to play around with, and that new users will feel more like the mobile shadow-assassin you’d expect from a Dark Templar Hero. 
Level (Tier)   Zeratul Talents    
1 (1) Greater Cleave (Q) Vorpal Blade (Active) (!) Shadow Hunter (E)
4 (2) (!) Might of the Nerazim (Passive) Rending Cleave (Q) Stalking Strikes (Passive)
7 (3) Wormhole (E) Double Blink (E) Dark Pursuit (W)
10 (4) Shadow Assault (R) Void Prison (R)
13 (5) Cloak of the Void (Passive) Spell Shield (Active) Mending Strikes (Passive)
16 (6) Master Warp-Blade (Passive) Void Slash (Q) Prelate's Furor (W)
20 (7) Nerazim Fury (R) Protective Prison (R) Nexus Blades (Passive) Rewind (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Toxic Nest (W)
    • Abathur is now locked out of casting Toxic Nest for .5 seconds after exiting Symbiote

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Talents

  • Level 7
    • Possession (Active)
      • Can now be used on Catapult Minions

Xul

Divider_Hero_Xul_crop.png

Abilities

  • Skeletal Mages (R)
    • Is now cast using vector targeting (Click+Drag) 

Support

Kharazim

Divider_Heroes_Kharazim_Cropped.png

Abilities

  • Breath of Heaven (W)
    • Healing increased from 280 to 290

Talents

  • Level 1
    • Iron Fists (Trait)
      • Added Functionality:
        • Every third Basic Attack now also increases your Movement Speed by 30% for 2 seconds.
  • Level 4
    • New Talent: Spirit Ally (Active)
      • Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second for 10 seconds.  Has 150 Health.  You can Radiant Dash to Spirit Allies.  45 second cooldown.
    • New Talent: Earth Ally (Active)
      • Place an Earth Ally that reduces Heroic Basic Attack damage nearby allied Heroes receive by 50%. Has 400 Health and lasts 10 seconds.  You can Radiant Dash to Earth Allies.  30 second cooldown.
    • New Talent: Air Ally (Active)
      • Place an Air Ally that grants vision of a large area around it for 40 seconds. Has 70 Health.  You can Radiant Dash to Air Allies.  20 second cooldown.  2 charges.
    • Healing Ward (Active)
      • Removed
    • Foresight (Q)
      • Removed
    • Overtake (E)
      • Removed
    • Protective Shield (Active)
      • Removed
  • Level 7
    • New Talent: Heavenly Zeal (W)
      • Increases the Movement Speed bonus of Breath of Heaven on other allies from 10 to 25%
    • Blinding Speed (Q)
      • Moved from level 16
    • Blazing Fists (E)
      • Moved from level 16
      • Cooldown reduction per Basic Attack reduced from 1 to .75 seconds.
    • Clairvoyance (Active)
      • Removed
    • Cleanse (Active)
      • Removed
  • Level 13
    • Fists of Fury
      • Deadly Reach duration bonus increased from 50 to 100%
  • Level 16
    • New Talent: Cleansing Touch (Q)
      • Radiant Dashing to an allied Hero grants them Unstoppable for 1 second
    • New Talent: Dash of Light (W)
      • Radiant Dashing to an ally increases the healing they received from Breath of Heaven by 50% for 3 seconds
    • Echo of Heaven (W)
      • Moved from level 7
      • Delay between heals increased from 2 to 3 seconds
      • Second heal amount increased from 35 to 75%
      • Now also reduces the initial heal amount of Breath of Heaven to 75%
    • Way of the Hundred Fists (Q)
      • Moved from level 7
      • Now deals a volley of 6 Basic Attacks that each deal 50% of your Basic Attack damage.
    • Circle of Life (W)
      • Removed
    • Soothing Breeze (W)
      • Removed
Developer Comments:  Kharazim’s Talents have been updated to create more compelling choices at every tier. To do this, we’ve made sure that Iron Fists / Bruiser style Kharazim is viable by increasing its damage uptime, removed a lot of the generic Talents and replaced them with Kharazim specific options like Mystic Allies, and re-arranged a lot of the tree so that you don’t have to sacrifice as much healing to pick mobility, utility or damage. 
Level (Tier)   Kharazim Talents    
1 (1) Transcendence Iron Fists (!) Insight
4 (2) Spirit Ally (Active) Earth Ally (Active) Air Ally (Active)
7 (3) Blinding Speed (Q) Heavenly Zeal (W) Blazing Fists (E)
10 (4) Divine Palm (R) Seven-Sided Strike (R)
13 (5) Quicksilver (Q) Fists of Fury (E) Spell Shield (Active) Sixth Sense (Passive)
16 (6) Cleansing Dash (Q) Way of the Hundred Fists (Q) Echo of Heaven (W) Resuscitate (W)
20 (7) Peaceful Repose (R) Trasngression (R) Storm Shield (Active) Epiphany (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Warrior

Leoric

Divider_Heroes_Leoric_Cropped.png

Abilities

  • March of the Black King (R)
    • Will no longer deal damage in a 90 degree arc behind Leoric
Developer Comments:  We realize that we have a lot of Leoric players that are looking for talent changes and calling for buffs (especially to Skeletal Swing). We want you to know that we actively hear you and although this art-driven change came a bit earlier than our other changes, you spooky skeleton players should be able to rejoice in a future patch. 

Bug Fixes

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.
  • Brawl: Slightly reduced the likelihood that players will receive Specialist choices during Shuffle Pick when playing an Arena Brawl.

Art

  • Alarak: The targeting reticle for Lightning Surge will now correctly match the Ability’s casting range after learning Extended Lightning.
  • Valla: Visual effects for the Movement Speed bonus gained via the Hot Pursuit Talent will no longer persist after Hatred stacks expire.

Battlegrounds

  • Blackheart's Bay: Area of effect indicators and Hero rings will now display properly on bridges.
  • Braxis Holdout/Warhead Junction: XP earned by capturing Mercenary Camps will now properly scale throughout the match.
  • Mercenaries: Siege Giants will no longer deal damage if they are killed while in the middle of their attack animations.

Heroes, Abilities, and Talents

  • Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.
  • Alarak: Deadly Charge no longer be cancelled and be placed on full cooldown if Alarak’s destination would place him in terrain.
  • Alarak: Fixed an issue that could prevent Counter Strike from dealing damage if Alarak was killed as the Ability’s effects were triggered.
  • Alarak: Unstoppable and Invulnerable effects will no longer prevent Alarak from pushing himself via Telekinesis.
  • Alarak: Changing Heroes of the Storm’s text language settings will no longer prevent Lightning Surge visual effects from displaying.
  • Brightwing: The game camera will no longer become stuck if Stitches uses Gorge on Brightwing while she is casting Phase Shift.
  • Chen: 50% of Shields gained by channeling Fortifying Brew will now properly persist after learning Freshest Ingredients.
  • Chen: The Buff Bar tooltip for the Freshest Ingredients Talent will now display the correct amount of Health Regeneration gained.
  • Chen: Regeneration Globes gathered by Storm, Earth, Fire Spirits now properly contribute to the Freshest Ingredient Talent’s quest progress.
  • Gall: The tooltip for Eye of Kilrogg now properly indicates the maximum number of charges it can store.
  • Illidan: Fixed an issue that could cause odd movement behavior after learning Unbound and then casting Sweeping Strike.
  • Malfurion: The Hardened Focus Talent will no longer reduce Innervate’s cooldown.
  • Malfurion: The casting range for Entangling Roots is now correctly increased by 30% after learning Elune's Grace.
  • Medivh: Fixed an issue which could allow Medivh to path into the terrain after launching a Nuke on Warhead Junction while in Raven form.
  • Nova: After learning Cover Ops, Pinning Shot will now correctly Slow the target’s Movement Speed by 60%.
  • Nova/Zeratul: Danger Pings will no longer remain visible over a Hero who enters Stealth.
  • Samuro: Way of Illusion Talent stacks now properly grant bonus attack damage to Mirror Images.
  • Samuro: Mirror Image Health bars will now reflect the number of Doubloons that Samuro is carrying on Blackheart’s Bay.
  • Tracer: Visual and Sound effects will now properly play upon completing the Untouchable Talent quest.
  • Uther: Uther’s Health bar will no longer disappear if he is revived via the Redemption Talent after being killed by Devouring Maw.
  • Zarya: Fixed an issue that could cause Graviton Surge’s effect to persist indefinitely under certain circumstances.
  • Zarya: The Gain Train Talent can no longer apply a Shield to an ally-controlled Dragon Knight or Garden Terror.

Sound

  • Voiceover: Fixed an issue that could prevent Heroes’ voiceover lines from playing properly after being clicked on.

User Interface

  • In-Game: The Talents tab on the in-game Score Screen will now properly indicate when Valla’s Puncturing Arrow Talent quest is complete.
  • Quick Cast: Abilities with global range can now be properly cast using the minimap with Quick Cast set to “On Release”.
  • Observer Mode: Beacon progress bars will now update appropriately for Observers on Braxis Holdout.

(Source)

 

Share this post


Link to post
Share on other sites

This Kharazim rework is really good. I hope they rework some old characters with this evolving meta. Murky and The Lost Vikings could get some love since there are many Heroes that can wipe the floor with them.

Edited by Valhalen

Share this post


Link to post
Share on other sites
7 hours ago, Valhalen said:

This Kharazim rework is really good. I hope they rework some old characters with this evolving meta. Murky and The Lost Vikings could get some love since there are many Heroes that can wipe the floor with them.

I feel like that honestly won't change with the Vikings, just given how simple it can be to isolate them. If you run around with them always together and as a 3-stacked mob, you aren't really playing them right. If you split them, they die easily when caught out. It's why they are picked so rarely, just because something like any target assassin can destroy them outside of ulti.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

I feel like that honestly won't change with the Vikings, just given how simple it can be to isolate them. If you run around with them always together and as a 3-stacked mob, you aren't really playing them right. If you split them, they die easily when caught out. It's why they are picked so rarely, just because something like any target assassin can destroy them outside of ulti.

Exactly. In other words, they don't work well. Maybe a rework could give specific bonuses, like more damage if they're together or more movement speed if they're isolated to give some advantage.

Share this post


Link to post
Share on other sites

Can't see any of that happening, because of their XP potential. Yes it requires a lot of multitasking and yes, you need to be careful what you're doing if you're split-lane soaking, but during heavy lane presence, you can hide in bushes, use your "Z" to get quickly behind your gates when chased down, use "Jump" etc.

It's not bad to die from time to time, you got the "Play Again" heroic at Level 10. Maps where Lost Vikings truly shine are in my experience three-lane maps with objectives outside of lanes, like Cursed Hollow as you get unnoticed during Tribute spawns; aka push lanes like crazy, create lane pressure bribing Mercenary camps, giving your team Level 10 before the enemy team, even if you're team isn't performing exactly as it should. They have an especially hard time on Tomb of the Spider Queen.

Share this post


Link to post
Share on other sites
13 minutes ago, Valhalen said:

Exactly. In other words, they don't work well. Maybe a rework could give specific bonuses, like more damage if they're together or more movement speed if they're isolated to give some advantage.

Funnily enough, it's where the lack of items really comes into play.

Look at Meepo in DOTA - you can build specifically to cater to your little group as a team in itself, buying healing items, aura items that increase Armor, Lifesteal etc., and you can then use Travel Boots to allow your Meepos to move around the map at an alarming rate.

Maybe bringing some of those bonuses in as talents could help out by making them more powerful when they are grouped/split in different ways.

Share this post


Link to post
Share on other sites
7 minutes ago, Stan said:

Can't see any of that happening, because of their XP potential. Yes it requires a lot of multitasking and yes, you need to be careful what you're doing if you're split-lane soaking, but during heavy lane presence, you can hide in bushes, use your "Z" to get quickly behind your gates when chased down, use "Jump" etc.

It's not bad to die from time to time, you got the "Play Again" heroic at Level 10. Maps where Lost Vikings truly shine are in my experience three-lane maps with objectives outside of lanes, like Cursed Hollow.

This feels like one of those Skill floor vs. Skill cap problems though. It's totally fine for there to be a huge skill cap and incredible potential, but there should also be some level of attainable skill floor. If you are actually hurt by playing them as one group, it completely alienates a huge amount of players from even using them. There should be some talents that at least allow you to gain some bonuses by grouping them; it definitely shouldn't be better than any of the other builds, but it should at least be playable for lower-skilled players.

Share this post


Link to post
Share on other sites
12 minutes ago, Blainie said:

This feels like one of those Skill floor vs. Skill cap problems though. It's totally fine for there to be a huge skill cap and incredible potential, but there should also be some level of attainable skill floor. If you are actually hurt by playing them as one group, it completely alienates a huge amount of players from even using them. There should be some talents that at least allow you to gain some bonuses by grouping them; it definitely shouldn't be better than any of the other builds, but it should at least be playable for lower-skilled players.

I agree, there should be a passive that activates when they're clumped up and all alive. They are extremely fragile. Most of the time you will be approaching an enemy from one side and getting hit by Li-Ming's single Arcane Orb can be fatal. That's just one ability of single Hero. Not to mention when there's two or more enemies. RIP.

1 person likes this

Share this post


Link to post
Share on other sites
35 minutes ago, Blainie said:

Funnily enough, it's where the lack of items really comes into play.

Look at Meepo in DOTA - you can build specifically to cater to your little group as a team in itself, buying healing items, aura items that increase Armor, Lifesteal etc., and you can then use Travel Boots to allow your Meepos to move around the map at an alarming rate.

Maybe bringing some of those bonuses in as talents could help out by making them more powerful when they are grouped/split in different ways.

But it works the other way around as well. You play against Nyx, she gets Dagon, you die in less than 3 seconds. Without the Dagon, you could survive the stun and run away, but because there are items in the game, you won't.
Items allow more flexible builds and counters to exist in the game. Talents in HotS serve a similar purpose, but not every hero gets talents that counter you, but every hero in DotA can get an item to counter. This adds another level of depth to HotS. 

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

But it works the other way around as well. You play against Nyx, she gets Dagon, you die in less than 3 seconds. Without the Dagon, you could survive the stun and run away, but because there are items in the game, you won't.
Items allow more flexible builds and counters to exist in the game. Talents in HotS serve a similar purpose, but not every hero gets talents that counter you, but every hero in DotA can get an item to counter. This adds another level of depth to HotS. 

True, but then look at your possibility of slightly countering it with Pipe + Heart, for example. It's also worth saying that this is less to do with the item and more to do with his counters all being related to single-target burst. Like, you can counter Meepo with any single target burst or ST-enabler - Bloodseeker Ult, Pudge Hook etc.

Anyone can counter Meepo in DOTA with enough farm, but Meepo can also find a way to survive through different comps by building differently (Heavy melee, Aquila + Heart + Vlads etc. / Heavy Magic. Pipe + Heart). I feel like it's a give and take, there are more counters, but there are more options to stop counters. 

In HoTS, there's nothing Vikings can do to stop being absolutely slain while grouped right now. You just get completely destroyed by it. They need to rework his talents to include some stacking bonus.

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      People have been wondering why Dustin Browder has been so silent during last month. He's stepping down as the Game Director for Heroes of the Storm moving onto a new project whereas Alan Dabiri is stepping up for Browder.
      Dustin Browder went by the name "Rock" on the official forums and this is his goodbye post!
      Dustin Browder
      Working at Blizzard is the coolest. Our leaders support us in making the most awesome games I have ever played. We are encouraged to take the time we need to make them awesome, and then to keep improving them for years after they go live. We sometimes get exciting chances to work on other projects, too. I’m going to take one of those chances to try something new at Blizzard.

      This was not an easy choice to make. I still play Heroes five nights a week, and sitting in the bullpen surrounded by this team has been the most intensely creative experience of my career. But one thing that’s making this decision easier is knowing the future of Heroes is in the right hands. 

      Over the last few months, I have been transitioning my responsibilities to Alan Dabiri, a 20-year Blizzard veteran and a fellow Heroes of the Storm fanatic. In fact, since StarCraft entered the Nexus in September, the Heroes team has been releasing some of our best content to date all without my daily involvement and I’ve been thoroughly blown away with what they have delivered. For those who haven’t seen him on BlizzCon panels or doing interviews, Alan has had a hand in nearly every aspect of Heroes since the beginning, both in his role as our technical director and as part of the team’s collaborative development process. Alan is also a passionate member of the community, and he’s always in touch with what’s happening on Reddit, in our forums, and wherever you’re talking about Heroes. He’s been relentlessly working to make Heroes better for years, and I’m excited that he’ll be continuing to push the game forward as game director.  

      The Heroes of the Storm team is one of the best game teams I have ever had the honor of serving on. I cannot believe how much work and love went into turning what started as a tiny mod into the epic experience that it has become today. And the team just continues to pour their passion, dedication, and expertise into patches, updates, and awesome new game features. 2017 is going to be a huge year for Heroes of the Storm, with new Heroes, Battlegrounds, a massive progression update, improvements to our ladder and matchmaking systems, new social systems, new Brawls, and more. 

      I would like to say a special “Thank You” to everyone in the Heroes community who continues to support us and challenge us to make Heroes better, including everyone who has shared feedback with us on our forums, Reddit, esports sites, and strategy sites, and anyone who has ever sent me a Tweet. You’re the best, and your dedication and passion has made being part of the Heroes community and working on this game a blast.

      While my day-to-day responsibilities might take me away from working on Heroes, I can guarantee I’ll always be watching Heroes esports, cheering on Alan and the dev team, and geeking out about the game. And if you’re looking for me, you can find me playing Ranged Assassin or Support in the Nexus.

      - Dustin Browder
      (Source)
      Alan Dabiri the new Game Director, presented some big plans for the game in the Polygon interview. 
      Dabiri was a strong supporter of the concept which slowly became the newly-introduced Heroes Brawl Game Mode.
    • By Stan
      The weekly Hero rotation has been updated with a new set of Heroes. 
      Free-to-Play Hero Rotation (December 6 - 13, 2016)
      These Heroes are on rotation during this week:
      Raynor Muradin Butcher Uther Gazlowe Jaina Falstad (Slot unlocked at Player Level 5) Artanis (Slot unlocked at Player Level 7) Stitches (Slot unlocked at Player Level 12) Lt. Morales (Slot unlocked at Player Level 15) (Source)
      Weekly Sales Reminder
      Gul'dan is on sale this week. More details can be found here.
      Upcoming Patches
      Balance Update - Dec 6 PTR Patch (Ragnaros Patch) - Dec 5 Release Date: December 13.
    • By Stan
      Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.
      In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.
      Blizzard Entertainment
      HEROES
      ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR Falstad Varian Brightwing Nazeebo Anub'arak Gul'dan   Kharazim   Diablo Li-Ming       Stitches Samuro       Tyrael Zeratul         ASSASSIN
      FALSTAD

      Abilities
      Flight (Z) Cooldown increased from 45 to 55 seconds Talents
      Level 20 Epic Mount (Z) Now reduces Flight cooldown to 30 seconds  GUL'DAN

      Abilities
      Rain of Destruction (R) Cast range increased by roughly 10% LI-MING

      Talents
      Level 7 Calamity (E) Now only deals damage to Heroic targets SAMURO

      Abilities
      Wind Walk (E) Cooldown increased from 12 to 13 seconds Bladestorm (R) Damage per second reduced from 250 to 235 Talents
      Level 1 Way of the Blade (W) Critical Strike bonus damage reduced from 25 to 20% Level 4 Mirage (Q) Spell Block mitigation amount reduced from 50 to 40% per charge ZERATUL

      Talents
      Level 1 Shadow Hunter (E) Cooldown reduction upon quest completion increased from .75 to 1 second Level 4 Grim Task (Passive) Ability Power stack bonus increased from 4 to 5% Maximum Ability Power bonus increased from 40 to 50% Level 13 Mending Strikes (Passive) Healing reduced from 40 to 35% Level 16 Void Slash (Q) Damage bonus increased from 40 to 50%
      MULTI-CLASS
      VARIAN

      Abilities
      Lion's Fang (Q) Mana cost reduced from 60 to 50 Slow amount increased from 30 to 35% Parry (W) Cooldown reduced from 10 to 8 seconds Heroic Strike (Trait) Bonus damage changed from Physical to Spell No longer heals from Second Wind, and now benefits from Ability Power Taunt (R) Health bonus increased from 50 to 60% Mana cost reduced from 40 to 20 Talents
      Level 1 Lion's Maw (Q) Slow increased from 40 to 50% Level 4 Warbringer (E) Cooldown reduction decreased from 10 to 8 seconds Level 7 Live by the Sword (W) Duration bonus increased from 20 to 40% Cooldown reduction decreased from 3 to 2 seconds Level 20 Vigilance (R) Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack SPECIALIST
      NAZEEBO

      Abilities
      Corpse Spiders (Q) Missile speed increased by roughly 20% Talents
      Level 7 Toads of Hugeness (E) Bonus per hop increased from 15 to 20% Maximum bonus increased from 60 to 80% Level 16 Soul Harvest (Active) Ability Power and Health bonus increased from 4 to 5% for each enemy hit Maximum bonus increased from 20 to 25% SUPPORT
      BRIGHTWING

      Abilities
      Phase Shift (Z) Cooldown from 45 to 55 seconds KHARAZIM

      Abilities
      Breath of Heaven (W) Increased the Movement Speed bonus from 10 to 15% Talents
      Level 1 Iron Fists (Trait) Damage bonus reduced from 125 to 110% Level 4 Earth Ally (Active) Cooldown increased from 30 to 45 seconds Level 7 Heavenly Zeal (W) Movement Speed bonus increased from 25 to 30%
      WARRIOR
      ANUB'ARAK

      Stats
      Base Health increased from 2120 to 2226 Health Regeneration increased from 4.4 to 4.6 per second DIABLO

      Stats
      Diablo's Basic Attack has received responsiveness improvements STITCHES

      Talents
      Level 13
      Flea Bag (Passive) Cooldown reduction increased from 3 to 6 seconds TYRAEL

      Abilities
      Sanctification (R) Cooldown increased from 80 to 100 seconds BUG FIXES
      Heroes and Talents
      Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended. (Source)
    • By Stan
      A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.
      Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!
      Placeholder for tweet 805845703708684289 Blizzard Entertainment
      GENERAL
      Celebrate Winter Veil 2016!
      Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards. 25% XP Bonus The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017. Winter Veil Event Quest Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked) Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount. PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week. Ranked Season 3 Updates
      Party Sizes in Ranked Play The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3. Hero League  Players can no longer queue for Hero League games in parties. Team League 2, 3, and 5-player parties can now queue for Team League. 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another. 5-player parties can queue with any mixture of league rankings. While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches. Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes. Silenced players can no longer queue for Team League for the duration of their Silence Penalty. Season 2 Rewards Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch. Matchmaking The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings. Ranked League Adjustments Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players. Diamond league will now contain about half the number of players than the previous season. NEW HERO: RAGNAROS
      As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.
      Trait 
      Molten Core (D) Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds. Ragnaros returns to his normal form upon losing all Health during Molten Core. Basic Abilities
      Empower Sulfuras (Q) Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes. Living Meteor (W) Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds. Blast Wave (E) Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies. Molten Core Form Abilities
      Molten Swing (Q) Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries. Meteor Shower (W) Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries. Explosive Rune (E) Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries. Heroic Abilities
      Sulfuras Smash (R) Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds. Lava Wave (R) Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes. BATTLEGROUND REWORK: HAUNTED MINES
      After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.
      Haunted Mines Basics
      Venture Underground The Haunted Mines will periodically open with an Undead Army underneath. Collect the Skulls Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become. Unleash the Golems After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy. Haunted Mines Updates
      Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned. The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center. The upper level’s center area has been reworked. Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4. A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South. ART
      Heroes, Abilities, and Talents
      The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks: Artanis Dehaka Diablo The following Hero Abilities have received slight animation changes to coincide with timing changes: Kael’thas: Pyroblast Zarya: Particle Grenade SHOP
      The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.
      Bundles
      New Bundles Lil’Ragnaros Bundle – Available until January 4, 2017 Removed Bundles Druid of the Flame Malfurion Bundle New Hero 
      Ragnaros has been added to the in-game Shop. Mounts
      New Mounts 2016 Fall Champion’s Mount Returning Mounts Eye Pad Removed Mounts 2016 Summer Champion’s Mount Blackheart’s Doubloon Skins
      Lil’ Ragnaros Master Ragnaros Price Reductions
      Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold. USER INTERFACE
      General
      Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client. Hero and Role Chat Links
      Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat. Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly. Alternatively, type a Hero name or Role in square brackets to create chat links. For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work. These Hero and Role links can be used to suggest picks and bans in Draft Lobbies. Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly. Penalties for Leaving Games
      Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties. Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games. MVP and Commendations
      Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match. A Skip button has replaced the Exit button on the MVP screen. Clicking Skip will immediately take the player to the Commendations screen. Players can still leave the Commendations screen normally by pressing the Exit button. DESIGN & GAMEPLAY
      Unrevealable Heroes
      For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes. After the unrevealable period ends, they will show a shimmer again. BATTLEGROUNDS
      Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena
      Healing Fountains Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus Braxis Holdout
      Zerg Rush Initial Zergling spawn increased from 3 to 6 Zerglings Warhead Junction
      Warheads Base damage reduced from 2750 to 2300. Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes. Inner Warhead damage is still a 50% bonus. HEROES

      ASSASSIN
      CHROMIE

      Abilities
      Timewalker (Trait) Increased the level reduction for getting Talents from 1 to 2 levels Talents
      Level 1 Timewalker’s Pursuit (Active) Added Functionality: You can now also activate this Talent to reveal an area for 2 seconds.  Enemies seen are revealed for 4 seconds. Peer Into the Future (Active) Removed KAEL'THAS

      Abilities
      Pyroblast (R) Cast time reduced from 2 to 1.5 seconds Cast range increased by roughly 30% SUPPORT
      AURIEL

      Abilities
      Bestow Hope (Trait) Crown visual effects can now be seen by Allies REHGAR

      Stats
      Increased Basic Attack damage from 99 to 120  Abilities
      Lightning Shield (W) Increased damage from 64 to 70 per second Bloodlust (R) Added functionality: All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust Talents
      Level 4 Stormcaller (W) Now returns Mana from hitting all enemies, not just Heroes Level 7 Totemic Projection (E) Added Functionality: Now also increases the duration of Earthbind Totem from 8 to 12 seconds Level 20 Farseer's Blessing (R) Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount Gladiator's War Shout (R) Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
      WARRIOR
      ARTANIS

      Abilities
      Blade Dash (Q) Added functionality: Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit. Twin Blades (W) Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior. Phase Prism (E) Added functionality: You can now cast Phase Prism during Blade Dash Cooldown increased from 14 to 16 seconds Shield Overload (Trait) Cooldown increased from 20 to 24 seconds Activation threshold increased from 50 to 75% Health Shield value reduced from 449 to 360  Talents
      Level 4 Shield Surge (Trait) Moved from Level 16 New functionality: Shield Overload's shield amount is increased by 80% while you are below 25% Health Lethal Alacrity (Q) Removed Shield Battery (Trait) Redesigned: Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds Psionic Synergy (Q) Moved from Level 7 Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds Level 7 Chrono Surge (E) Moved from Level 4 Attack Speed bonus increased from 40 to 50% Level 13 Templar's Zeal (Q) Moved from Level 4 Phase Bulwark (Trait) Ability damage mitigation reduced from 50 to 40% Level 16 Burning Rage (Passive) Moved from Level 13 Replaced with Plasma Burn (Trait): While your Shield is active, you deal 50 damage a second to nearby enemies  LEVEL (TIER)   ARTANIS TALENTS     1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active) — 4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait) — 7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive) 10 (4) Suppression Pulse Purifier Beam — — 13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait) 16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive) 20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. DEHAKA

      Abilities
      Brushstalker (Trait) Cooldown increased from 40 to 50 seconds Functionality added: Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush Burrow (E) Functionality added: Burrow can now be cancelled early by pressing the hotkey again Adaptation (R) Heal amount increased from 60 to 100% of incoming damage Talents
      Level 1 Enduring Swarm (W) New functionality: Dehaka takes 40% less damage from Abilities while Dark Swarm is active Enhanced Agility (Trait) New functionality: Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times. Level 4 Lurker Strain (E) Functionality added: Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds Numbing Eruption (E) Removed    Level 13 Swift Pursuit (Z) New Functionality: Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds Ferocious Stalker (Z) New Functionality: After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds Whirling Dervish (W) Removed New Talent: Primal Swarm (E) Enemies affected by Dark Swarm take 15% increased damage from all sources Level 16 Rapid Regeneration (E) Removed New Talent: Tunneling Claws (E) Dehaka can now move while Burrowed Level 20 Change is Survival (R) Heal amount increased from 125 to 200% of incoming damage Hardened Shield (Active) Removed New Talent: Essence Claws (Passive) Basic Attacks slow enemies by 20% for 1 second Basic Attacks against enemy Heroes grant Dehaka 5 Essence LEVEL (TIER)   DEHAKA TALENTS     1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait) 4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait) — 7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait) 10 (4) Isolation Adaptation — — 13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W)   16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E)   20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. DIABLO

      Abilities
      Shadow Charge (Q) Base damage from 94 to 75 New Functionality: Diablo gains 25% resistance for 2 seconds after charging If Diablo’s target collides with terrain they take an additional 150 damage Fire Stomp (W) Base damage from 106 to 60 Added Functionality: Fire Stomp fireballs return to Diablo, dealing 90 damage Black Soulstone (Trait) Bonus max Health per Soulstone stack from .2 to .4% Talents
      Level 1 Block (Passive) Removed Devil’s Due (Passive) New functionality: Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone Overwhelming Force (Q) Removed New Talent: Bulwark (Q) Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds Life Leech (Passive) Moved from Level 13 Level 4 Demonic Strength (E) Slow duration increased from 2 to 3 seconds Slow amount increased from 25 to 30% Soul Catcher (Passive) Removed Essence of the Slain (Passive) Removed New Talent: Speed Demon (Passive) Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted From the Shadows (Q) Moved from Level 7 Functionality added: Also increases Shadow Charge range by 33% Level 7 Diabolical Momentum (Q) Functionality changed: Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds Soul Steal (Passive) Removed Devastating Charge (Q) Moved from Level 7 to Level 13 Functionality changed: Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible) New Talent: Soul Shield (Trait) Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities Soul Feast (Passive) Moved from Level 1 New functionality: Each Soulstone stack grants 0.4 Health Regeneration per second Level 13 Firestorm (W) Removed Spell Shield (Passive) Removed Siphon the Dead (Active) Removed Hellfire (W) Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%. Fire Devil (W) Moved from Level 4 Aura damage increased from 17 to 22 Added functionality: Also increases Diablo’s Basic Attack damage by 25% for 6 seconds Level 16 Rampage (W) Removed Continuous Overpower (E) Removed Domination (E) New Functionality: Lower the Cooldown of Overpower by 4 seconds Using Overpower refreshes the Cooldown of Shadow Charge Imposing Presence (Passive) Removed New Talent: Fearful Presence (Passive/Active) Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds Level 20 Bolt of the Storm (Active) Removed New Talent: Hellgate (Active) Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds LEVEL (TIER)   DIABLO TALENTS     1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive) — 4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E) — 7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive) — 10 (4) Apocalypse Lightning Breath — — 13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W)   16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active)   20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. ZARYA

      Abilities
      Particle Grenade (Q) This ability has received improvements to its cast animation The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
      BUG FIXES
      Battlegrounds
      Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game. Heroes, Abilities, and Talents
      Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg. Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest. Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled. Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero. Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled. Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects. Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes. Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt. User Interface
      In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20. (Source)
    • By Stan
      A new Monkey King Samuro skin inspired by Sun Wukong was announced lately and will be released as part of the upcoming Lunar New Year event.
      Gold Club World Championship unveiled a new skin for Samuro. You can view the announcement video below. It has themed abilities for example Critical Strike will trigger his classic fire eyes. 
      Be sure to keep an eye out for the Lunar Festival event in Heroes of the Storm!