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Abelcain

Which heroes are best in each class for quick match?

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I'm not on a team, I just do quick match. From the guides it seems that most heroes are garbage outside of specially made groups. I'm having trouble finding a good hero for myself as well.

 

with warriors I do no damage and can't compete with assassins so I lose every fight. I die instantly as an assassin. I win a lot when I play a healer, but I find it so boring.

 

of each class, what is easy to learn and destroy by yourself in quick match?

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@AbelcainMaybe you could try Srey's Tier List. Try the tier S heroes and see how they work for you. Then decide on what you feel the heroes lack and what you would trade off, if you feel like there even is a significant weakness.

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Just to add to what positiv says above: Pick what you are good at. Regardless of Hero, playing a hero that you are very good at that is listed as Tier 2 will do better than a Tier S hero that you have never played.

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On 11/7/2016 at 11:01 PM, Abelcain said:

From the guides it seems that most heroes are garbage outside of specially made groups.

I actually don't agree with this (though you're right, guides do often say stuff like "for X, Y, or Z reason, this champ works best when you team up with P, Q, or R heroes" which might make it sound like they're no good outside that team). Especially in quick match almost every champion can crush pretty well; that said, it's harder with some than with others.

 

Srey's tier list is solid, but I worry that you might not get much out of it if you're still working on your fundamentals, which if you're really new might be the case. The situation you describe (doing well on healers but struggling as a warrior and bombing as an assasin) seems to me to signal that you might just need to stick with your team more? Healers kind of force you to stick to your allies and make plays together - if you play other heroes the same way you might start finding more success as your low-damage warrior can cc and create picks for assassin teammates (and also do decent damage themselves simply by having long uptime thanks to their durability) and you assassins can hang back and wait for the opportunities that tanks and specialists can create.

 

TL;DR personal biased recommendations - johanna, muradin and ETC are quick-match warriors that can create opportunities for just about any damage dealer. 

lunara, thrall, and valla are all examples of assassins that are both beginner friendly and have kits that are stuffed with raw numerical power.

Any hero can be awful if you focus primarily on 1v1 duels *and* don't have much experience with the game. stick with your team and learn to make smart plays and almost any hero can be really good in quick match.

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Fair points by Voltoro. Assassins especially, when people play them they feel that they have the damage to kill enemies, so they dive hard to pick up kills. The biggest part of being a good assassin is knowing when you can or can't get a kill. Teaming up creates certainty of kills, so work with your team to better your odds of kills.

Not just in HOTS, but in all MOBAs, knowing when or when not to fight is vital.

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This hasn't really been discussed yet (or at least not here) but picking up someone with good self-sustain will probably be advantageous in a quick match because about 75% of games happen without a healer. Whether it be a talent like Leeching RoundsLeeching Rounds or That's the Stuff!That's the Stuff!, or just an initial part of that hero's kit like Drain HopeDrain Hope or Guitar SoloGuitar Solo, keeping yourself alive and not depending so much on your team to do that is probably a good way to go. Some heroes which ARE NOT NECESSARILY EASY but have abilities or talents geared towards self-healing are Leoric, The Butcher, E.T.C., Tychus, Tracer, Zarya (because of her self-shielding), Raynor, Arthas, and Illidan, to name a few. Keep in mind most heroes will have self sustain of some kind but if you really find yourself struggling then go for very strong self-sustain heroes such as Leoric or Raynor with Adrenaline RushAdrenaline Rush. Hope this helped and that I didn't just write a poorly put together response!

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4 minutes ago, Niteshadow said:

Leoric

I actually always try to push people away from Leoric when they're starting out, just because of how death works with him. I feel like it completely devalues the impact a death can have in the game. Like, if you play Leoric without some knowledge of how dying can affect your team, you get into the bad habit of "I died, oh well, I'll be back soon anyway!"

I just feel like his respawn mechanic makes people feel like dying isn't much of an issue, then they swap to another hero, dive like they would on Leoric and find themselves hindering their team a lot more.

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Just now, Blainie said:

I actually always try to push people away from Leoric when they're starting out, just because of how death works with him. I feel like it completely devalues the impact a death can have in the game. Like, if you play Leoric without some knowledge of how dying can affect your team, you get into the bad habit of "I died, oh well, I'll be back soon anyway!"

I just feel like his respawn mechanic makes people feel like dying isn't much of an issue, then they swap to another hero, dive like they would on Leoric and find themselves hindering their team a lot more.

This is very true, I was coming at it more from the perspective of his Drain HopeDrain Hope keeping him alive when confronted with enemies. If you understand that he still does die and that switching from Leoric to Ghost form (via UndyingUndying) still counts as a death, along with awarding experience to the enemy team, and that he isn't an invincible, never-dying hero, then you should be alright. Another thing to note about him is never to respawn in the middle of an enemy team or just stay where you were when you died; taking advantage of his trait (once it kicks in, don't try to activate it!) is the hardest part of playing him. Aside from that, I think he still can be utilized well if you understand not to just charge in, follow the enemy once dead, and rinse and repeat. Also, sorry for the run on sentence!

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20 hours ago, Niteshadow said:

If you understand that he still does die and that switching from Leoric to Ghost form (via UndyingUndying) still counts as a death, along with awarding experience to the enemy team, and that he isn't an invincible, never-dying hero, then you should be alright. 

Yeah, I think as long as this is made very clear, Leoric is a good choice. There's just that fine line between fully understanding that his deaths are still deaths!

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On November 22, 2016 at 10:40 AM, Blainie said:

Yeah, I think as long as this is made very clear, Leoric is a good choice. There's just that fine line between fully understanding that his deaths are still deaths!

Yes please! Just had a quick match with a Leoric who died 20 times!

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On 11/27/2016 at 5:47 AM, Niteshadow said:

Yes please! Just had a quick match with a Leoric who died 20 times!

I do wonder if changing the tooltip would be a wise move on Blizzard's part to highlight that the enemy team receives the same amount of XP/gold as usual.

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13 hours ago, Blainie said:

I do wonder if changing the tooltip would be a wise move on Blizzard's part to highlight that the enemy team receives the same amount of XP/gold as usual.

That might help... Even still, in this instance, I believe it was just horrendous positioning, but partly because of ghost form.

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On 11/30/2016 at 0:47 AM, Niteshadow said:

That might help... Even still, in this instance, I believe it was just horrendous positioning, but partly because of ghost form.

Yeah, sometimes it simply is just misplaying. A disclaimer is probably too late anyway, would have been way better to put in when he released tbh!

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They still can add earrape level sanic theme when you die as Leoric to prevent you from dying. If you die, you regret it instantly.

Tooltip sounds fine, too. The issue I see with tooltip is that the info could clutter the default tooltip, and alt-tooltip would be too hidden from new players. Possibly even a tip on the loading screen could be alright?

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floating reminder in your upper-center screen (while dead)  might be truly necessary if they want to combat this. I think stronger/specific wording in the description of his trait would go a long way too: for example, pretty much everyone know about murky's altered death conditions because they're written as a significant part of his trait description.

Edited by Voltorocks

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On 8. 11. 2016 at 5:01 AM, Abelcain said:

I'm not on a team, I just do quick match. From the guides it seems that most heroes are garbage outside of specially made groups. I'm having trouble finding a good hero for myself as well.

with warriors I do no damage and can't compete with assassins so I lose every fight. I die instantly as an assassin. I win a lot when I play a healer, but I find it so boring.

of each class, what is easy to learn and destroy by yourself in quick match?

If you're playing an Assassin and dying a lot, I can recommend Li-Ming. You will damage enemies from afar most of the time, Arcane Blast can hit through obstacles and you have an escape with Teleport. The same goes for Illidan. But with this Hero you need to carefully plan your dive-ins. Maybe it can help you get better and not die so often. Illidan also has a lot of escapes. You can dive in to allies when talented, hit [E] to mitigate basic attacks etc and even use SS [W] to escape in the worst scenario followed by the talented [Q].

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On 12/2/2016 at 1:38 AM, Voltorocks said:

for example, pretty much everyone know about murky's altered death conditions because they're written as a significant part of his trait description.

That's actually a pretty solid comparison, nice one! I do think it needs to be made clearer, but I guess people are just slowly learning the hard way atm :p

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