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After Ghost Protocol, the newest Brawl is Garden Arena, a best-of-three Arena match featuring the Garden Terror and Shamblers.
If you complete the weekly quest objective, you will earn 1,000 Gold and a new Brawl portrait.
Our newest Heroes Brawl mode is Garden Arena: a best-of-three Arena match featuring the Garden Terror and its Shamblers. Gather seeds and overrun the enemies’ core with the power of nature!
Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture Seeds from the Garden Terror and its Shamblers. The first team to gather 100 Seeds wins the round! The first team to win two rounds will claim victory! REWARDS:
Complete three matches of Garden Arena to earn 1,000 Gold and the following portrait:
People have been wondering why Dustin Browder has been so silent during last month. He's stepping down as the Game Director for Heroes of the Storm moving onto a new project whereas Alan Dabiri is stepping up for Browder.
Dustin Browder went by the name "Rock" on the official forums and this is his goodbye post!
Working at Blizzard is the coolest. Our leaders support us in making the most awesome games I have ever played. We are encouraged to take the time we need to make them awesome, and then to keep improving them for years after they go live. We sometimes get exciting chances to work on other projects, too. I’m going to take one of those chances to try something new at Blizzard.
This was not an easy choice to make. I still play Heroes five nights a week, and sitting in the bullpen surrounded by this team has been the most intensely creative experience of my career. But one thing that’s making this decision easier is knowing the future of Heroes is in the right hands.
Over the last few months, I have been transitioning my responsibilities to Alan Dabiri, a 20-year Blizzard veteran and a fellow Heroes of the Storm fanatic. In fact, since StarCraft entered the Nexus in September, the Heroes team has been releasing some of our best content to date all without my daily involvement and I’ve been thoroughly blown away with what they have delivered. For those who haven’t seen him on BlizzCon panels or doing interviews, Alan has had a hand in nearly every aspect of Heroes since the beginning, both in his role as our technical director and as part of the team’s collaborative development process. Alan is also a passionate member of the community, and he’s always in touch with what’s happening on Reddit, in our forums, and wherever you’re talking about Heroes. He’s been relentlessly working to make Heroes better for years, and I’m excited that he’ll be continuing to push the game forward as game director.
The Heroes of the Storm team is one of the best game teams I have ever had the honor of serving on. I cannot believe how much work and love went into turning what started as a tiny mod into the epic experience that it has become today. And the team just continues to pour their passion, dedication, and expertise into patches, updates, and awesome new game features. 2017 is going to be a huge year for Heroes of the Storm, with new Heroes, Battlegrounds, a massive progression update, improvements to our ladder and matchmaking systems, new social systems, new Brawls, and more.
I would like to say a special “Thank You” to everyone in the Heroes community who continues to support us and challenge us to make Heroes better, including everyone who has shared feedback with us on our forums, Reddit, esports sites, and strategy sites, and anyone who has ever sent me a Tweet. You’re the best, and your dedication and passion has made being part of the Heroes community and working on this game a blast.
While my day-to-day responsibilities might take me away from working on Heroes, I can guarantee I’ll always be watching Heroes esports, cheering on Alan and the dev team, and geeking out about the game. And if you’re looking for me, you can find me playing Ranged Assassin or Support in the Nexus.
- Dustin Browder
Alan Dabiri the new Game Director, presented some big plans for the game in the Polygon interview.
Dabiri was a strong supporter of the concept which slowly became the newly-introduced Heroes Brawl Game Mode.
The weekly Hero rotation has been updated with a new set of Heroes.
Free-to-Play Hero Rotation (December 6 - 13, 2016)
These Heroes are on rotation during this week:
Raynor Muradin Butcher Uther Gazlowe Jaina Falstad (Slot unlocked at Player Level 5) Artanis (Slot unlocked at Player Level 7) Stitches (Slot unlocked at Player Level 12) Lt. Morales (Slot unlocked at Player Level 15) (Source)
Weekly Sales Reminder
Gul'dan is on sale this week. More details can be found here.
Balance Update - Dec 6 PTR Patch (Ragnaros Patch) - Dec 5 Release Date: December 13.
Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.
In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.
ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR Falstad Varian Brightwing Nazeebo Anub'arak Gul'dan Kharazim Diablo Li-Ming Stitches Samuro Tyrael Zeratul ASSASSIN
Flight (Z) Cooldown increased from 45 to 55 seconds Talents
Level 20 Epic Mount (Z) Now reduces Flight cooldown to 30 seconds GUL'DAN
Rain of Destruction (R) Cast range increased by roughly 10% LI-MING
Level 7 Calamity (E) Now only deals damage to Heroic targets SAMURO
Wind Walk (E) Cooldown increased from 12 to 13 seconds Bladestorm (R) Damage per second reduced from 250 to 235 Talents
Level 1 Way of the Blade (W) Critical Strike bonus damage reduced from 25 to 20% Level 4 Mirage (Q) Spell Block mitigation amount reduced from 50 to 40% per charge ZERATUL
Level 1 Shadow Hunter (E) Cooldown reduction upon quest completion increased from .75 to 1 second Level 4 Grim Task (Passive) Ability Power stack bonus increased from 4 to 5% Maximum Ability Power bonus increased from 40 to 50% Level 13 Mending Strikes (Passive) Healing reduced from 40 to 35% Level 16 Void Slash (Q) Damage bonus increased from 40 to 50%
Lion's Fang (Q) Mana cost reduced from 60 to 50 Slow amount increased from 30 to 35% Parry (W) Cooldown reduced from 10 to 8 seconds Heroic Strike (Trait) Bonus damage changed from Physical to Spell No longer heals from Second Wind, and now benefits from Ability Power Taunt (R) Health bonus increased from 50 to 60% Mana cost reduced from 40 to 20 Talents
Level 1 Lion's Maw (Q) Slow increased from 40 to 50% Level 4 Warbringer (E) Cooldown reduction decreased from 10 to 8 seconds Level 7 Live by the Sword (W) Duration bonus increased from 20 to 40% Cooldown reduction decreased from 3 to 2 seconds Level 20 Vigilance (R) Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack SPECIALIST
Corpse Spiders (Q) Missile speed increased by roughly 20% Talents
Level 7 Toads of Hugeness (E) Bonus per hop increased from 15 to 20% Maximum bonus increased from 60 to 80% Level 16 Soul Harvest (Active) Ability Power and Health bonus increased from 4 to 5% for each enemy hit Maximum bonus increased from 20 to 25% SUPPORT
Phase Shift (Z) Cooldown from 45 to 55 seconds KHARAZIM
Breath of Heaven (W) Increased the Movement Speed bonus from 10 to 15% Talents
Level 1 Iron Fists (Trait) Damage bonus reduced from 125 to 110% Level 4 Earth Ally (Active) Cooldown increased from 30 to 45 seconds Level 7 Heavenly Zeal (W) Movement Speed bonus increased from 25 to 30%
Base Health increased from 2120 to 2226 Health Regeneration increased from 4.4 to 4.6 per second DIABLO
Diablo's Basic Attack has received responsiveness improvements STITCHES
Flea Bag (Passive) Cooldown reduction increased from 3 to 6 seconds TYRAEL
Sanctification (R) Cooldown increased from 80 to 100 seconds BUG FIXES
Heroes and Talents
Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended. (Source)
A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.
Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!
Placeholder for tweet 805845703708684289 Blizzard Entertainment
Celebrate Winter Veil 2016!
Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards. 25% XP Bonus The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017. Winter Veil Event Quest Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked) Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount. PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week. Ranked Season 3 Updates
Party Sizes in Ranked Play The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3. Hero League Players can no longer queue for Hero League games in parties. Team League 2, 3, and 5-player parties can now queue for Team League. 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another. 5-player parties can queue with any mixture of league rankings. While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches. Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes. Silenced players can no longer queue for Team League for the duration of their Silence Penalty. Season 2 Rewards Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch. Matchmaking The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings. Ranked League Adjustments Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players. Diamond league will now contain about half the number of players than the previous season. NEW HERO: RAGNAROS
As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.
Molten Core (D) Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds. Ragnaros returns to his normal form upon losing all Health during Molten Core. Basic Abilities
Empower Sulfuras (Q) Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes. Living Meteor (W) Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds. Blast Wave (E) Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies. Molten Core Form Abilities
Molten Swing (Q) Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries. Meteor Shower (W) Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries. Explosive Rune (E) Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries. Heroic Abilities
Sulfuras Smash (R) Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds. Lava Wave (R) Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes. BATTLEGROUND REWORK: HAUNTED MINES
After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.
Haunted Mines Basics
Venture Underground The Haunted Mines will periodically open with an Undead Army underneath. Collect the Skulls Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become. Unleash the Golems After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy. Haunted Mines Updates
Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned. The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center. The upper level’s center area has been reworked. Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4. A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South. ART
Heroes, Abilities, and Talents
The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks: Artanis Dehaka Diablo The following Hero Abilities have received slight animation changes to coincide with timing changes: Kael’thas: Pyroblast Zarya: Particle Grenade SHOP
The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.
New Bundles Lil’Ragnaros Bundle – Available until January 4, 2017 Removed Bundles Druid of the Flame Malfurion Bundle New Hero
Ragnaros has been added to the in-game Shop. Mounts
New Mounts 2016 Fall Champion’s Mount Returning Mounts Eye Pad Removed Mounts 2016 Summer Champion’s Mount Blackheart’s Doubloon Skins
Lil’ Ragnaros Master Ragnaros Price Reductions
Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold. USER INTERFACE
Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client. Hero and Role Chat Links
Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat. Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly. Alternatively, type a Hero name or Role in square brackets to create chat links. For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work. These Hero and Role links can be used to suggest picks and bans in Draft Lobbies. Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly. Penalties for Leaving Games
Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties. Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games. MVP and Commendations
Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match. A Skip button has replaced the Exit button on the MVP screen. Clicking Skip will immediately take the player to the Commendations screen. Players can still leave the Commendations screen normally by pressing the Exit button. DESIGN & GAMEPLAY
For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes. After the unrevealable period ends, they will show a shimmer again. BATTLEGROUNDS
Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena
Healing Fountains Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus Braxis Holdout
Zerg Rush Initial Zergling spawn increased from 3 to 6 Zerglings Warhead Junction
Warheads Base damage reduced from 2750 to 2300. Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes. Inner Warhead damage is still a 50% bonus. HEROES
Timewalker (Trait) Increased the level reduction for getting Talents from 1 to 2 levels Talents
Level 1 Timewalker’s Pursuit (Active) Added Functionality: You can now also activate this Talent to reveal an area for 2 seconds. Enemies seen are revealed for 4 seconds. Peer Into the Future (Active) Removed KAEL'THAS
Pyroblast (R) Cast time reduced from 2 to 1.5 seconds Cast range increased by roughly 30% SUPPORT
Bestow Hope (Trait) Crown visual effects can now be seen by Allies REHGAR
Increased Basic Attack damage from 99 to 120 Abilities
Lightning Shield (W) Increased damage from 64 to 70 per second Bloodlust (R) Added functionality: All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust Talents
Level 4 Stormcaller (W) Now returns Mana from hitting all enemies, not just Heroes Level 7 Totemic Projection (E) Added Functionality: Now also increases the duration of Earthbind Totem from 8 to 12 seconds Level 20 Farseer's Blessing (R) Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount Gladiator's War Shout (R) Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
Blade Dash (Q) Added functionality: Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit. Twin Blades (W) Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior. Phase Prism (E) Added functionality: You can now cast Phase Prism during Blade Dash Cooldown increased from 14 to 16 seconds Shield Overload (Trait) Cooldown increased from 20 to 24 seconds Activation threshold increased from 50 to 75% Health Shield value reduced from 449 to 360 Talents
Level 4 Shield Surge (Trait) Moved from Level 16 New functionality: Shield Overload's shield amount is increased by 80% while you are below 25% Health Lethal Alacrity (Q) Removed Shield Battery (Trait) Redesigned: Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds Psionic Synergy (Q) Moved from Level 7 Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds Level 7 Chrono Surge (E) Moved from Level 4 Attack Speed bonus increased from 40 to 50% Level 13 Templar's Zeal (Q) Moved from Level 4 Phase Bulwark (Trait) Ability damage mitigation reduced from 50 to 40% Level 16 Burning Rage (Passive) Moved from Level 13 Replaced with Plasma Burn (Trait): While your Shield is active, you deal 50 damage a second to nearby enemies LEVEL (TIER) ARTANIS TALENTS 1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active) — 4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait) — 7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive) 10 (4) Suppression Pulse Purifier Beam — — 13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait) 16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive) 20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. DEHAKA
Brushstalker (Trait) Cooldown increased from 40 to 50 seconds Functionality added: Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush Burrow (E) Functionality added: Burrow can now be cancelled early by pressing the hotkey again Adaptation (R) Heal amount increased from 60 to 100% of incoming damage Talents
Level 1 Enduring Swarm (W) New functionality: Dehaka takes 40% less damage from Abilities while Dark Swarm is active Enhanced Agility (Trait) New functionality: Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times. Level 4 Lurker Strain (E) Functionality added: Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds Numbing Eruption (E) Removed Level 13 Swift Pursuit (Z) New Functionality: Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds Ferocious Stalker (Z) New Functionality: After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds Whirling Dervish (W) Removed New Talent: Primal Swarm (E) Enemies affected by Dark Swarm take 15% increased damage from all sources Level 16 Rapid Regeneration (E) Removed New Talent: Tunneling Claws (E) Dehaka can now move while Burrowed Level 20 Change is Survival (R) Heal amount increased from 125 to 200% of incoming damage Hardened Shield (Active) Removed New Talent: Essence Claws (Passive) Basic Attacks slow enemies by 20% for 1 second Basic Attacks against enemy Heroes grant Dehaka 5 Essence LEVEL (TIER) DEHAKA TALENTS 1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait) 4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait) — 7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait) 10 (4) Isolation Adaptation — — 13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W) 16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E) 20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. DIABLO
Shadow Charge (Q) Base damage from 94 to 75 New Functionality: Diablo gains 25% resistance for 2 seconds after charging If Diablo’s target collides with terrain they take an additional 150 damage Fire Stomp (W) Base damage from 106 to 60 Added Functionality: Fire Stomp fireballs return to Diablo, dealing 90 damage Black Soulstone (Trait) Bonus max Health per Soulstone stack from .2 to .4% Talents
Level 1 Block (Passive) Removed Devil’s Due (Passive) New functionality: Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone Overwhelming Force (Q) Removed New Talent: Bulwark (Q) Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds Life Leech (Passive) Moved from Level 13 Level 4 Demonic Strength (E) Slow duration increased from 2 to 3 seconds Slow amount increased from 25 to 30% Soul Catcher (Passive) Removed Essence of the Slain (Passive) Removed New Talent: Speed Demon (Passive) Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted From the Shadows (Q) Moved from Level 7 Functionality added: Also increases Shadow Charge range by 33% Level 7 Diabolical Momentum (Q) Functionality changed: Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds Soul Steal (Passive) Removed Devastating Charge (Q) Moved from Level 7 to Level 13 Functionality changed: Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible) New Talent: Soul Shield (Trait) Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities Soul Feast (Passive) Moved from Level 1 New functionality: Each Soulstone stack grants 0.4 Health Regeneration per second Level 13 Firestorm (W) Removed Spell Shield (Passive) Removed Siphon the Dead (Active) Removed Hellfire (W) Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%. Fire Devil (W) Moved from Level 4 Aura damage increased from 17 to 22 Added functionality: Also increases Diablo’s Basic Attack damage by 25% for 6 seconds Level 16 Rampage (W) Removed Continuous Overpower (E) Removed Domination (E) New Functionality: Lower the Cooldown of Overpower by 4 seconds Using Overpower refreshes the Cooldown of Shadow Charge Imposing Presence (Passive) Removed New Talent: Fearful Presence (Passive/Active) Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds Level 20 Bolt of the Storm (Active) Removed New Talent: Hellgate (Active) Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds LEVEL (TIER) DIABLO TALENTS 1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive) — 4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E) — 7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive) — 10 (4) Apocalypse Lightning Breath — — 13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W) 16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active) 20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. ZARYA
Particle Grenade (Q) This ability has received improvements to its cast animation The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game. Heroes, Abilities, and Talents
Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg. Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest. Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled. Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero. Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled. Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects. Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes. Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt. User Interface
In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20. (Source)