Jump to content
FORUMS
Sign in to follow this  
L0rinda

Get a Load of the Grimy Goons: Card Previews

Recommended Posts

485dU2L.jpg

Blizzard have published an article talking about the members of the Grimy Goons. I will take this opportunity to update the previews from those three classes. There are nine cards, bringing the total to thirty nine.

The article talks about Don Han’Cho, the two-headed ogre leader of the Grimy Goons. It also sums up the flavour for the gang.

Blizzard LogoGrimy Goons

We’re the tough guys. That means we got Hunters, we got Warriors, and we even got Paladins. Da Warriors are natural rough n’ tumble types.

The article linked is entertaining, and well worth a look for those of you who enjoy your lore. 

Bz3KuTr.jpg

Grimestreet Smuggler is a Grimy Goons card. It plays on a theme that we are seeing a lot in Mean Streets of Gadgetzan, a mechanic that buffs cards in your hand. In general, this mechanic is going to take a lot of testing, as conditional cards are usually not quite as good as they first look. The instinct is to say that there will always be a minion in hand, but that's not actually true. If you top deck a card with this mechanic late in the game, you have actually lost quite a bit of value. Grimestreet Smuggler in particular doesn't strike me as particularly powerful. As always, you have to be careful when playing the stats game, but it compares as approximately equal to Blackwing Technician. It is easier to activate, but has a less immediate effect, and Blackwing Technician is a card that doesn't always make it into Dragon decks.

Paladin Cards:

mQVnLYn.png

Wickerflame Burnbristle looks like a great card for Control Paladin variants. It fills in the awkward 3-slot, as well as working fine as a later game draw. Grimestreet Outfitter seems like a potentially powerful card in the right deck. If Aggro Paladin manages to find a way to use the card draw of Small-Time Recruits and Divine Favor, then Outfitter could be worth a lot of extra damage if the tempo loss doesn't turn out to be crippling. My instinct is that Grimestreet Enforcer comes down with an empty hand too often to be playable.

Hunter Cards:

SsB28Qc.png

Trogg Beastrager appears to just be a good card. A 3/2 for two mana needs very little to be playable in Hunter in the current environment, and so one with a powerful Battlecry like this will likely see play. It is worth noting that it is not a beast however, which may lead to synergy issues in some decks.

My first instinct is that I don't think Shaky Zipgunner is good enough, but the effect is really strong and the stats are respectable, so I definitely do not want to rule the card out. I think this card will see a lot of testing to see how often the effect hits an on-curve minion.

XKzBH6V.png

Stolen Goods seems like it will not be particularly great, even though it has obvious synergy with cards like Alley Armorsmith and Soggoth the Slitherer. Having to outlay an entire card, and often an early turn, to make a later turn better can be okay, but it also opens up the chance to be wiped out by cards such as Hex or Deadly Shot. Alley Armorsmith looks like a great card as a stand alone card however. It compares favourably with Ironforge Portal, which is already a staple in Control Warrior decks. Grimestreet Pawnbroker looks like a strong card in Pirate Warrior decks. Whether it makes the cut will require testing.

  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, Strongpoint said:

Looks like I need to move Harrison higher in my "legendaries to craft" queue.  

At least Ooze is a decent replacement until then :p

Share this post


Link to post
Share on other sites

I was a bit out of the circulation and missed the spoilers a bit. But it's never late to party!

I'll try to give my opinions on the spoiled cards and rate them, using this scale :

Spoiler

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

I'm also fond of a plus and minus signs, which means that a card is does not exactly fit the definition, in good or bad ways. 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

On the whole Grimy Goons mechanic :

Spoiler

 

Honestly, I can't find myself liking it at all. It's deceptively simple - much like Hearthstone is taglined - and to me, to a veteran of weird stuff being printed, it feels like a lazy overhaul of just buffing dudes. However, it's still a different mechanic, and here is what I feel concerned about :

Good stuff is that targets of these buffs are protected from interaction. It always hits, without giving your opponent a chance to do something about it. Creatures with the right card text can benefit greatly from these buffs as well (what text is right - that's complicated, we'll talk when we get to them). The fact "front side" of these class cards is not exactly powerful makes it more of a mana investment mechanic - which is a good thing, as it requires you to think strategically and plan ahead, much like Overload already does.

This is where the fun ends, though. This mechanic is a double-edged sword in a lot of ways : mostly, because uninteractive stuff sucks. You can't stop these buffs, and it can be a very one-sided beatdown that will make you feel helpless and miserable. Also, classes like Paladin and Hunter are not exactly keen on keeping cards in hands. Actually missing is more real than ever.

Another important thing is that there is even more pressure now on tracking your opponent's hand - so you can find out which cards have been affected. This is a whole sub game and a "different game zone tracking" thing that many players don't like, because it overcomplicates things and is just uncomfortable in general. It also puts more heavy lifting on deck tracker apps, which would provide even more unfair and sizable advantages.

Not to mention the flavor aspect. I mean, what is buffing cards in hands even mean? Are they, like, armoring up while being in the shadows? But they are damn Goons - charging in, guns blazing and kicking ass! The idea of this mechanic feels more appealing to the Lotus gang rather than to Grimy Goons. But flavor is not what this game is about(for a long time already).

 

Grimestreet Smuggler

"The Gang" card opens up the score and it does not look promising. It's not pushed, undercosted or overpowered, which is fine, but that's why it's not a Standard playable thing. It's a slightly redistributed Zoobot, and trust me, this guy sucks even in a dedicated deck. 4-health is a magic number, though. A shame here is a lot of competition in 3-mana slot.

Verdict : C-

Paladin

Wickerflame Burnbristle

To be fair, I've been sold the moment I saw the art. It did not matter what was the card text. Guy has a burning beard and a freaking cannon in his belly. This is so awesome I can even forgive the name.

It's already passable on its own, because it has a lot of relevant text - Taunt and Divine Shield is a marriage made in heaven. Healing is really the cherry on top, but it is all balanced by the 2/2 statline. Enter The Grimy Goons mechanic. Imagine all those buffs landing on top of these keywords! That's insane! This is a very strong payoff card for what is an investment mechanic, and I do enjoy such design. What bothers me, however, is the question "whether a minion-heavy Paladin deck would have the rest of its cards".

Verdict : B as in Badass. And ++.

Grimestreet Outfitter

This is your cheapest "enabler". You would probably need more than one, though, or two like it was it's C'Thun guys, but I would probably pay 2 mana for it even without a body. It may turn out this small roleplayer will be the glue that holds Paladin together.

Verdict : B.

Grimestreet Enforcer

Has "snowball potential" written all over it. His own statline is pretty bad, but with other cards he can not just get out of control, but keep you getting out of control. You're not exactly holding a lot of cards around turn 5 with a dedicated minion deck, though, but I think the results of sticking for a couple of turns will be worth the risk. It's a fairly solid roleplayer.

Verdict : B

Hunter

Trogg Beastrager and Shaky Zipgunner

These two buddies I'd like to talk about together. Face sides are passably playable, and the raw numbers on their effects look solid. What I think undermines otherwise decent cards are, surprisingly, their contemporaries.

Specifically, Cloaked Huntress. I'm very fond of this card and Secret Hunter that it made viable for many reasons. It's a very elegant design choice that took a long standing, essentially, class-identifying feature and turned it into a format staple deck, with one card featuring one sentence long, simple and intuitive card text. With Secrets coming back the interaction returned - not the interaction in my profile signature, the actual interaction. Bluffing became a thing, as well as body language - relatively alien before to digital Hearthstone, but very core to the TCG experience itself.

Okay, maybe it's me not being able to get over Magic again. But my personal attachments and feelings aside, trying to support a class through two entirely different themes - minions and spells - at the same time - it's not going to work. Secret Hunter is already a good deck, and it's not the fact we don't need to improve it - it's the fact that we're not going to kill both birds with one stone - what bothers me and makes me feel uncomfortable going with Hunters forward in general and rating these two cards specifically. I'm going to give them a passable grade, nevertheless.

Verdict : C+ for both.

Spoiler alert : there is another Hunter class I know about that's not in this preview but which I'm totally hyped up for and it can make these two really good roleplayers. Stay tuned!

Warrior

Stolen Goods

Just based on the raw stats and the fact it has "aim" - a special criteria to be met, which is obviously a boon when it's next to a word "random" - I think this is a decent card. It doesn't really have a home, as the current proactive Warriors are Dragons and they are not interested in this card, but it can reinvigorate more "classic" Tempo Warriors coming forth, especially with all the other toys.

Verdict : B-. Warriors are still not that creature-heavy.

Alley Armorsmith

A better lifelink, statline of already awesome Bloodhoof Brave and a Taunt? And all that even without any synergies with the rest of set? Sign me up, and by me I mean my Control Warrior, my Tempo Warrior, my Patron Warrior and my Combo Warrior. Christmas came early this year!

Verdict : A.

Grimestreet Pawnbroker

This one is really interesting. Bloodsail Cultist was already formidable in her deck, but often she doesn't have a Pirate enabler. Pawnbroker is more reliable, and even more so because Upgrade! on a card in your hand means it's Acidic Swamp Ooze-proof, which is just insane for Weapons. This is borderline OP (design-wise) and showcases, in my opinion, what I've called a possible issue with The Grimy Goons mechanic. It's good to see, though, that they are upping the ante, by giving not just anti-Aggro tools but also solid offensive updates.

Verdict : B.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


×
×
  • Create New...