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M4yh3m

7.1.5 Sabertooth Changes

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Hey folks,

I just noticed the upcoming Sabertooth changes in 7.1.5 to add 15% damage to Ferocious Bite in addition to refreshing Rip. 

Is is too early to tell from sims if this might be a viable alternative to Jagged Wounds or is 15% increased damage still simply not enough to deviate from the LI, JW, BT build?

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I want to say probably not. At first glance a 15% boost to Ferocious Bite seems small after you consider it only 3% of your overall damage on a fight. Also the way all the bleed timers syncronize with Jagged Wounds makes it a viable choice to make bleed refreshing more reasonable and less wasteful. This is especially true for exclusively single target fights, since sabertooth is better for low target cleave fights with no primary target. Further testing should be done to confirm this.

Edited by Damncats

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