Damien

Dragon Priest Gadgetzan Standard

34 posts in this topic

4 hours ago, Guest Heart of dragon said:

Can we get to see gameplay in ranked?

I will be gunning this exact 30 for an indefinite amount of time today, and then maybe the next couple of days as well. No recordings as I am a filthy mobile peasant, so friend me on EU to spectate some unicorn goodness.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Heart of dragon said:

Can we get to see gameplay in ranked?

A decent way to see if you can get a viewing of this is to try catch Sottle when he streams over on Twitch. He's normally incredibly receptive to questions and is super helpful!

Share this post


Link to post
Share on other sites

7-0 so far with this draconic beauty. Granted this was only at rank 16-12 but it feels very strong atm.

Crushing those facewarrior dreams by dropping 2 taunts the turn they expected their lethal to connect with my face won't grow old any time soon.

1 person likes this

Share this post


Link to post
Share on other sites

I was on a relatively safe cruise to rank 10 yesterday, before Pirate Warriors started to connect with my beautiful face. I'm not sure if I can call this matchup actually positive, because my games were over around turn 2 most of the time.

 

Talk me through Kabal Songstealer. I'm not sure why it's in the deck, because I have never actually used it for any good over a 40-games sample. I don't think Silence because any better on paper with Mean Streets, especially around 5 mana mark.

1 person likes this

Share this post


Link to post
Share on other sites
10 minutes ago, Paracel said:

I was on a relatively safe cruise to rank 10 yesterday, before Pirate Warriors started to connect with my beautiful face. I'm not sure if I can call this matchup actually positive, because my games were over around turn 2 most of the time.

 

Talk me through Kabal Songstealer. I'm not sure why it's in the deck, because I have never actually used it for any good over a 40-games sample. I don't think Silence because any better on paper with Mean Streets, especially around 5 mana mark.

Let me know when you find an actual use for Kabal Songstealer as I already replaced it for  a 2nd Book Wyrm in my list.

Share this post


Link to post
Share on other sites
51 minutes ago, Paracel said:

I was on a relatively safe cruise to rank 10 yesterday, before Pirate Warriors started to connect with my beautiful face. I'm not sure if I can call this matchup actually positive, because my games were over around turn 2 most of the time.

 

Talk me through Kabal Songstealer. I'm not sure why it's in the deck, because I have never actually used it for any good over a 40-games sample. I don't think Silence because any better on paper with Mean Streets, especially around 5 mana mark.

Try adding two Defender of Argus. They save your butt a lot of times, especially when paired with Kabal Talonpriest. Worked well for me at least.

Edited by CodeRazor
typo

Share this post


Link to post
Share on other sites

I'm having trouble.  Other decks, especially jade decks, seem to gain board control quicker than I can.  Or a Mage deck that just faces me with spell dmg.  Literally 0-4 tonight. :/

Share this post


Link to post
Share on other sites
3 hours ago, Guest Feelin' Fine said:

I'm having trouble.  Other decks, especially jade decks, seem to gain board control quicker than I can.  Or a Mage deck that just faces me with spell dmg.  Literally 0-4 tonight. :/

Could you please upload a replay? This will help us improve the guide by adding additional information on how to deal with these decks, and we could point out your misplays, if there are any.

Share this post


Link to post
Share on other sites

I'm running an experimental Dragon Priest deck with no Clerics, and I've included Inner Fire in there that has been done a lot of work, since there's a ton of good targets for it in a Priest deck... Netherspite Historian, Wyrmrest Agent, Blackwing Technician, Twilight Guardian, Book Wyrm,...  and also as a neat finisher/reacher combo with Ysera (even better with the addition of a +5/+5 Nightmare that she might drop, or Ysera Awakens).
Specially if a minion was already buffed before by Kabal Talonpriest.
Since low mana Priest related minions aren't that strong in attack, using Inner Fire on them is not only a good resource to either panic clean a threat in early game (specially when you only have an Historian/Agent/Technician on the board), but also to raise value of an already good Book Wyrm, to maybe clean a 5~6 hp minion in mid-late game. The Ysera combo, if she survives 1 turn, also gives a big reach when there's an opportunity to finish/rush the opponent, and giving him much less chance to recover... and can help set up a quick kill if you have a spell provided earlier by a Drakonid Operative (like a Fireball). 

It also can help start a rushing down of the opponent's HP when facing decks like Jade Druid. Usually you can trade in the early game, and in mid game you can start rushing before it escalates the Jades too much. Use a Book Wyrm to clean the 3-6 taunt Jade and then Inner Fire it next turn, + more minions on board, and start going face with it, or buff+heal it to control the board. At this point the Druid might not have much cards in hand anyway, so you can focus on smorc, while using a Shadow Death or Entomb on an Ancient of War or something that he might play. Or DragonFire Potion to AoE some Jades.

No idea if it's any good for a competitive scenario, but it's been a useful card to get more value out of the typical low attack / high HP cards of a Dragon deck. And opponents actually don't expect it, so they might not immediately tackle your low attack board minions, since they aren't a big threat and are harder to kill, which you then can use to your advantage.

Share this post


Link to post
Share on other sites
8 hours ago, positiv2 said:

Could you please upload a replay? This will help us improve the guide by adding additional information on how to deal with these decks, and we could point out your misplays, if there are any.

How does one upload a replay? Also I really like the deck, and it works well in casual. I've always liked priest thru thick and thin and am glad I can actually play a dragon deck now with new expansion.

I think these guides while good overall might be lacking in the lower ranks where I am at. At higher levels meta decks are pretty consistent but at lower levels I find random decks and plays kind of screwing me.

I also think I need better decision making around turns five and six. The deck has so many 5 drops I think sometimes I am choosing the wrong thing for the situation.

Share this post


Link to post
Share on other sites
45 minutes ago, FeelinFine said:

How does one upload a replay? Also I really like the deck, and it works well in casual. I've always liked priest thru thick and thin and am glad I can actually play a dragon deck now with new expansion.

I think these guides while good overall might be lacking in the lower ranks where I am at. At higher levels meta decks are pretty consistent but at lower levels I find random decks and plays kind of screwing me.

I also think I need better decision making around turns five and six. The deck has so many 5 drops I think sometimes I am choosing the wrong thing for the situation.

You could use HearthStone Deck Tracker (which offers a lot of other possibilities and is my personal recommendation) or plays.tv (especially if you already have AMD Gaming Evolved or Raptr) and link us the replay. 

Share this post


Link to post
Share on other sites

Remove silencing minion add Rag the Firelord. Works for me. Rag saved my ass a few times. I can also see about adding Inner Fire. I get Twilight Guardian up to 11 plus hp   would be a nice to make that lethal damage also  

Share this post


Link to post
Share on other sites

hey guys,this question is really about dragon decks in general:Why twilight guardian over twilight drake?usually i have a decent hand on turn 4,enough to make a 4/8 or better,plus it combos great with brann and is immune to other priests.

Share this post


Link to post
Share on other sites

The lack of AoE makes it a guaranteed loss agains shammies and so. I suggest to add at least one Holy Nova.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Blatter said:

The lack of AoE makes it a guaranteed loss agains shammies and so. I suggest to add at least one Holy Nova.

What about the 2x Dragonfire Potion?

1 person likes this

Share this post


Link to post
Share on other sites

One can say double Dragon is sometimes not enough. I don't see why cutting Kabal Songstealer - The Silence Guy - for a copy of Holy Nova to be a backup card and go well with your board and Northshire Clerics is that bad of an idea.

Share this post


Link to post
Share on other sites

I'd replace the songstealer with another priest of the feast because there are so many face warriors.

Share this post


Link to post
Share on other sites
10 hours ago, TheEviscerator said:

hey guys,this question is really about dragon decks in general:Why twilight guardian over twilight drake?usually i have a decent hand on turn 4,enough to make a 4/8 or better,plus it combos great with brann and is immune to other priests.

Twilight Guardian has taunt and is not as bad in the late-game as Twilight Drake

Share this post


Link to post
Share on other sites
16 hours ago, Allegro said:

What about the 2x Dragonfire Potion?

Could also be good. In any case, the deck needs more AoE. Since the few taunt-dragons simply cannot stop agressive decks like pirate warriors, shammies and locks.

Share this post


Link to post
Share on other sites

Not really succesful so far. I find myself often at turn 5-6 with my hand full of "if you're holding a dragon" cards, without having any dragon.

Share this post


Link to post
Share on other sites
8 hours ago, Guest Blatter said:

Could also be good. In any case, the deck needs more AoE. Since the few taunt-dragons simply cannot stop agressive decks like pirate warriors, shammies and locks.

This deck already runs 2 Dragonfire Potions. If you really feel like you need more AoE, play Doomsayers.

3 hours ago, Guest Butcher said:

Not really succesful so far. I find myself often at turn 5-6 with my hand full of "if you're holding a dragon" cards, without having any dragon.

Which is why mulligan is really important in this deck. Could you please upload a few replays (or screenshots) of your mulligan?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Butcher said:

Not really succesful so far. I find myself often at turn 5-6 with my hand full of "if you're holding a dragon" cards, without having any dragon.

When I play dragon priest, I'll keep a dragon in my initial hand if possible, even if its high mana and not playable right away.  Better to have something to activate those cards as they come along

1 person likes this

Share this post


Link to post
Share on other sites

I don't have access to BRM so is there a solid replacement for black wing corrupter 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Zadina
      The live Q&A with the two well-known Hearthstone devs took place yesterday and we've made a recap of the most interesting points.
      First of all, if you want to watch the whole thing, the VOD can be found here (it starts at 14:10). If you prefer a shorter version, Redditor EpicMelon has made a 10-min video of everything important said. Ultimately, if you don't feel like watching videos, we've made a summary of anything worth noting from yesterday's Q&A.
      Ben started talking about the new player experience, a topic he has discussed again this week. He repeated that most new players start off by playing versus A.I., some go to Casual and a minority goes to Ranked. The team has made it so that in Casual new players are exclusively matched against other new players and their MMR is kept to a 50% winrate.
      One of the currently most discussed hot topics in the Hearthstone community is the Ranked ladder. The team is satisfied with how clear the current system is in how it works. However, they do realise that its grindiness and the monthly reset can be a disadvantage and feel repetitive. To counter that, they are looking into short-term increasing the amount of bonus stars players can gain. This will hopefully increase the number of players in medium and higher ranks and move veterans away from Rank 20. However, they don't want everyone to be a Legend player either, since this would devalue the ranking. New breakpoints are also an idea the Hearthstone team is considering. As far as winstreaks stopping at Rank 5 are concerned, the idea behind this is that they wanted players to get to Legend "legit"; this could change as well, though.
      Moving to the topic of Arena, Dean announced that they are thinking of moving it to Standard format. Moreover, they want to try decreasing the amount of commons you get, as well as the amount of neutral Classic and Basic cards (especially minions). Some of these changes for Arena are already ready to be added to the game they are just waiting for the right time to patch them in. In early February, top 100 rankings for Arena will be published - just like the Ranked season ones. These rankings will be calculated based on highest average wins per run basis with a minimum requirement of 30 runs.
      The guys had a few things to say about the current meta, too. Pirate Warrior represented 30% of the meta game near the launch of Mean Streets of Gadgetzan, while there were also a lot of Pirate Shamans and Rogues. Thankfully, these numbers have dropped as other decks (like Jade Druid and Reno decks) started surfacing. Pirate decks are slightly more popular than Team 5 would like and decks with the pirate package feel same-y. If this persists, they might take a look at Pirates. Hunters and Paladins are having a hard time at the moment because they can't keep up with the aggro pirate decks. Overall, the internal meta report shows a stability in the meta: there is only a 3% difference between the winrates of the top deck and the 11th best deck.
      Lastly, there was mention of the Wild format. Ben admitted that they could do some things better for Wild. For example, it's possible that Blizzard will encourage more Wild tournaments in the future. The upcoming rotation will be interesting since Wild will have more card sets than Standard. Wild is far from dead: it's just half as popular as Standard, although Ben hasn't looked in the numbers recently. Earlier in the stream, Ben also said that the team is considering two options to keep Standard fresh: either nerfing cards or just move them to Wild.
      Lastly, Ben and Dean talked about various other small topics like the possibility of reprinting cards (no actual answer given), more Hunter and Paladin talk, wording inconsistencies and rewriting old cards, how a healthy meta is defined and Team 5 itself.
    • By Zadina
      Hearthstone Game Director Ben Brode and Game Designer Dean Ayala will answer all your questions on a live Q&A session on Twitch this Friday!
      The complaints about the lack of communication from the part of the Hearthstone team have been answered. This Friday the 13th (!) of January, Ben Brode and Dean Ayala will answer questions about some of the most heated topics that currently affect the playerbase. Ben has already made some posts about issues like the Classic card set and the possibility of some Classic cards rotating out of Standard.
      As always, we will try to have a recap of the Q&A as soon as it is finished.
      Blizzard Entertainment
      Pull up a chair by the hearth! Join Hearthstone Game Director Ben Brode and Game Designer Dean Ayala January 13 at 9:00am PST for a live Q&A session on Twitch. Our developers will be sharing some insight about the state of the game, the new player experience, the ranked play system, and answering your questions live.
       
      Have some questions for Ben and Dean? Here’s how you can be part of the conversation:
      - Tweet @PlayHearthstone with the hashtag #QA with your question
      - Post a question below in the blog comments
      - Join us live in Twitch chat and direct questions to us @PlayHearthstone
       
        Can’t make it? Don’t worry – we will be posting the full video on the PlayHearthstone YouTube after the Q&A has completed.
       
       
      Follow the official Hearthstone Twitch channel to be notified when the stream begins.
      We’ll see you there!
      (source)
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids.

      We currently raid Wednesday, Sunday and Tuesday 19:00-22:00 server time. We run social/alt raids during off days in which all ranks of the guild are welcome to come to. Our members also play other games outside raid times together where anyone is also welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with a 3 days a week schedule that you are expected to attend. However we understand things can come up but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons and world quests to gear in preparation for raids. This includes improving your artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared (i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding.
      - Exorsus Raid Tools and RC Loot Council addons installed. We may ask you to install others.
      ____________________________________________________
      To join into our current main raids
      - 865 ilvl
      - 25 traits at the very least.
      - Experience on 4 or more bosses in EN Mythic.
      You will receive a response within 3 days but probably within 1. The trial process will last 2 weeks, sometimes longer. During the trial period you will not have loot priority over raiders however you may of course still roll.
      If you have any further questions please contact us at battletags: Vims#21684  or go to our website http://asylum-tn.enjin.com/ .
      __________________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids.

      We currently raid Wednesday, Sunday and Tuesday 19:00-22:00 server time. We run social/alt raids during off days in which all ranks of the guild are welcome to come to. Our members also play other games outside raid times together where anyone is also welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with a 3 days a week schedule that you are expected to attend. However we understand things can come up but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons and world quests to gear in preparation for raids. This includes improving your artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared (i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding.
      - Exorsus Raid Tools and RC Loot Council addons installed. We may ask you to install others.
      ____________________________________________________
      To join into our current main raids
      - 875 ilvl
      - 35 traits at least.
      - 5 or more Mythic boss kills.
      You will receive a response within 3 days but probably within 1. The trial process will last 2 weeks, sometimes longer. During the trial period you will not have loot priority over raiders however you may of course still roll.
      If you have any further questions please contact us at battletags: Vims#21684 or go to our website http://asylum-tn.enjin.com/ .
      __________________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Monk: Brewmaster.
      Druid: Balance and Guardian.
      Priest: Shadow
      Other dps will also be considered.
    • By Zadina
      Ben Brode was active on the official forums and on social media these past few days and he had a lot of interesting things to say about various hot topics. Most notably, he noted that it's possible that additional Basic and Classic set cards may be nerfed or rotated out of Standard in the future.
      You probably remember that with the release of the Standard format, something less than a year ago, 12 Basic and Classic cards were nerfed. Now, Game Director Ben Brode revealed that more Basic & Classic card nerfs can happen or at least they may be rotated out of Standard. The reasoning behind this is that the team wants to keep a fresh feeling in Standard and they don't want to see the same core cards appear too frequently. That's why they are also not considering buffing underused vanilla cards, since Basic and Classic cards are already being used a lot and they want new sets to be more impactful.
      Ben Brode
      + Show- Hide The goal with Standard is to keep the meta fresh for each yearly rotation. There are some benefits to keeping Basic and Classic cards in Standard: Returning players have an entry-point to the new format, and new players experience classics like "Hogger" and "Arcane Missiles" that are iconic and great introductions to the game. People take breaks from Hearthstone, and being able to jump right back in with a few cards you already own and understand makes that experience a lot better. That upside has a real downside in working directly against the big goal for Standard. It needs to feel different each year, and if Basic and Classic cards are still appearing in large densities year after year, we will not be achieving our goals for Standard.
      We knew we weren't going to get there when the Year of the Kraken began, so we nerfed 12 basic/classic cards, to put more of the weight of the meta into the rotating sets. We always knew we'd have to watch the meta to see if any future changes would be needed when we got ready for the next year of Standard. If things are looking like they are going to be too same-y for that next year, we could see more nerfs, or we might rotate some additional classic cards to Wild, like we did with Old Murk Eye. No matter what, we're committed to making Standard fresh and exciting each new year. (source)
       
       
      Are you guys considering, besides nerfs, implementing buffs for underused vanilla cards?
      Given the goal of Standard is to keep the game fresh each year, it's important to keep a lot of the power of the cards in the expansions, and not in the basic and classic sets. It's not clear what that balance of power should look like (is it ~10 cards from the basic and classic sets on average?), but we're currently skewed so high towards basic and classic cards in decks, that we are at high risk for 'samey-ness' as the years change in Standard. Buffing Basic/Classic cards *increases* that risk. If the goal is to get more cool cards into the meta, just releasing awesome new cards in expansions should make an impact there, and still keep Standard fresh. (source)
      Obviously, this comment caused a lot of reactions and Ben took to Reddit (specifically this thread) and Twitter, where he answered various questions. A brief summary of his responses is that the Basic set is currently the most powerful in the game (source), while the team intends to keep the vanilla set unchanged (the term used was 'evergreen' - source). Ben repeated that the team's intention behind any future Basic and Classic card nerfs or changes is to keep Standard format fresh and "less same-y". A difficult question was posed to the community: would they prefer the affected vanilla cards to be nerfed, rotated out of Standard format or remain as they are, even if it results in a staler meta?
      On the same Reddit thread, Brode also talked about why the Charge nerf was necessary due to the Grimy Goons synergy and how new/F2P players are currently still able to reach Legend rank - something that he expects to keep happening in the future as well.
      Ben Brode
      + Show- Hide [...] We nerfed Charge (the spell) because we knew the upcoming Grimy Goons mechanic in combination with Enraged Worgen and Charge was not really fair or fun. There have always been F2P players at Legend, and there have continued to be since that change. (source) Ben Brode
      + Show- Hide We did this in 2016 when we nerfed 12 classic cards and it made a huge difference in how much the meta was able to change with the release of Old Gods (instead of just continuing to be Druid Combo). New players were able to reach legend without spending money after that change, and I expect that will be continue to be true if we change a few more cards in 2017. (source) On a somewhat relevant topic, with the end of the Year of the Kraken the end of Reno Jackson is also approaching. Ben excluded the possibility of this game-changing card making it into the Classic set - once again the reason being "keeping the meta fresh".
      Placeholder for tweet 817625802116214784 For consistency's sake, I've also included two Brode blue posts from last week. In the first one, he talks about the new player experience and how it still needs more work. For example. the climb from the introductory quests to actually playing the game feels steep, while getting into Ranked is also difficult. However, for their first games new players actually play in a seperate matchmaking pool designed to match new players with each other. There has also been a 15% increase in new player winrates on Casual.
      Ben Brode
      + Show- Hide Hey there! We agree that the new player experience needs more work. We've been tweaking it for years and have seen significant increases in retention among new players since launch. Most new players start playing against the AI and then take on other players in Casual. The Casual matchmaker has gone through a lot of iteration and new player winrates have increased by ~15%.
      Ranked is a different story. Ranked is becoming more difficult for new players over time. I spoke about some of the challenges we are currently facing with our ladder system before I left for paternity leave here: https://www.reddit.com/r/hearthstone/comments/58pxgt/ben_brode_confirms_the_2_game_win_streak_is_not/
      Something you may not realize is that new players actually play in a seperate matchmaking pool for their first several sessions. In Casual, we match them entirely against other brand new players with similarly-sized collections.
      That all said, we think the introductory missions up through Illidan feel pretty good, and after that it still feels like a bit of a cliff. It's definitely something we're aware of. Thanks for your feedback, and for the feedback of everyone else who's been chiming in on this over the last few months.
      (source) Lastly, Ben made an interesting post about another community hot topic: the ladder system.
      Ben Brode
      + Show- Hide [...] We have been discussing the ladder system a lot recently - we're not 100% happy with it.
      Here are some things we are currently discussing:
      Rank 18 players are higher ranked than 50% of HS players. That number doesn't make you feel like you are in the top 50%, and that's a missed opportunity. We try and counter this by telling you all over the place what the mapping is to the rest of the population, but it'd be better if expectations and reality matched here.
      We've received feedback that the last-minute jostling for high Legend ranks at the end of a season doesn't feel all that great.
      We've received feedback that the ladder can feel like a grind.
      We are reanalyzing the number of ranks, the number of stars per rank, the number of bonus stars given out at the start of the season, and other parts of the system.
      We are developing simulation systems that let us predict what changes to the ladder would do to the population curve. If we inflate too many stars, the whole population ends up in the Legend bucket and while that might feel great for a single month, the entire system falls apart eventually. People who played waaaay back may remember when "3-star master" was the pinnacle of achievement, and it meant nothing because so many people ended up in that bucket. With better simulation tools, we are planning on trying a lot of crazy things. Iteration is important in design, and getting the tools to iterate quickly is very important.
      Something I want to emphasize is that while I think we can improve the ladder, the metric for that improvement isn't necessarily any one player's individual rank increasing. Players want the better rewards (and prestige) associated with high ranks, or the Legend card back, so any change we make that increases the chances of those are likely to be perceived as "good", at least for the short term. But part of what makes the ranked ladder compelling is that exists to rank players. If you want to see how you stack up, ranked is the place to do it. So while some inflation might improve the experience, we need to be careful and make sure we end up with a system that makes people feel rewarded for increases in personal skill or for finding a new deck that breaks the meta.
      (source)