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Stan

heroes In-Development: Zul'jin, New Skins & Mount

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Zul'jin is the next ranged assassin that Blizzard plans to bring to the Nexus. The newest in-development video previews his abilities, skins and there are also two new skins in the works for existing Heroes -  Dream Genie Chromie & Bronze Tiger Kharazim. Amani War BearAmani War Bear is also coming. A great mount for Zul'jin!

What's coming?

Heroes

  • Zul'jin

Skins

  • Master Zul'jin
  • Emberlord Zul'jin
  • Dream Genie Chromie
  • Bronze Tiger Kharazim

Mounts

  • Amani War Bear

 

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    • By Stan
      Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.
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    • By Stan
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      Assassin

      Lunara

      Talents
      Level 16 Starwood Spear (W) Will now generate an Indicator displaying Lunara’s new attack range while active
      Multi-class

      Varian

      Talents
      Level 1 Overpower (W) Added functionality: Can now trigger multiple times per Parry Now also increases the damage of the next Heroic Strike by 25% Support
      Li Li

      Talents
        Level 13 Elusive Feet (Trait) Now displays a button on the hotbar showing the cooldown Level 16 Shake It Off (Passive) Now displays a button on the hotbar showing the cooldown
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      Stats
      Basic Attack Damage reduced from 69 to 10 Attack speed increased by 400% Added Functionality: Your basic attacks are channeled and slow the target’s Movement Speed by 20% Abilities
      Oracle (Trait) No longer costs Mana Cooldown reduced from 40 to 30 seconds Radius decreased by roughly 16% Plasma Shield (Q) Cooldown increased from 5 to 8 seconds Duration increased from 5 to 8 seconds Mana cost increased from 40 to 50 Shield amount increased from 342 to 510 Removed Functionality: No longer gains 50% strength on allied Heroes Added Functionality: Now grants the target 20% Life Steal on Basic Attacks (while Shielded) Psionic Storm (W) Damage decreased from 55 to 42 Added Functionality: Damage increases by 10% for each consecutive instance of damage Dimensional Shift (E) Cooldown increased from 20 to 30 seconds Duration increased from 1.5 to 2 seconds Added Functionality: Now grants 25% Movement Speed for the duration You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E) Archon (R) Attack Damage increased from 111 to 175 Duration decreased from 12 to 10 seconds Added Functionality: Your Basic Attacks slow enemies by 40% for 1 second Added Functionality: Passively refreshes the cooldown of Dimensional Shift on activation Removed Functionality: No longer grants a generic Shield on activation Added Functionality: Now grants Tassadar a Plasma Shield on activation Force Wall (R) Range increased from 8 to 10 Added Functionality: Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30% Talents
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      Warrior

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      General
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      General
      Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode. Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup. Fixed a number of typos and tooltip errors across several aspects of the game. Art
      Diablo: Fixed a visual issue affecting Diablo's tail during certain animations. Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form. Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs. Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal. Battlegrounds
      Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg. Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range. Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range. Heroes, Abilities, and Talents
      Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including: Greymane: Marked for the Kill Li-Ming: Charged Blast Thrall: Rolling Thunder Zul’jin: Grievous Throw Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests. Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction. Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling. Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge. Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis. Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg. Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight. Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed. Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration. Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit. Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead. Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%. Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%. Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb. Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests. Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range. Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed. Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast. Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks. Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns. Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form. Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires. Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form. Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave. Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way. Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero. Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move. Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession. Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush. Varian: Can no longer be selected through Autoselect – Support. Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value. Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed. Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent. Sound
      Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes. Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect. Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers. User Interface
      Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again. (Source)
       
    • By Stan
      A new in-development video previews Valeera's abilities, several new skins and three mounts!
      Blizzard has released a new in-development video on the Heroes of the Storm YouTube channel. Earlier today, they teased with Thistle Tea on Twitter. Maybe Valeera will use Energy as a resource and Sinister Strike will generate combo points. Eviscerate would deal damage based on the number of combo points she has.
      Valeera Abilities
      She seems to be a faithful copy of WoW's assassination rogue. Here are her abilities based on WoW tooltips to give you a better idea of her kit.
      [D] -  Vanish (Trait)
      [Q] - Sinister Strike
      [W] - Blade Flurry
      [E] - Eviscerate
      [R1] - Smoke Bomb
      R2 - Cloak of Shadows
      Valeera also comes with a "Demon Hunter" skin that will be part of a bundle. The skin has themed abilities.
      New Skins
      Master Valeera Demon Hunter Valeera Lunar Li-Ming Monkey King Samuro New Mounts
      Felsaber

      Nimbus Cloud

      Lunar Rooster

      Screenshots were taken from the in-development video below.