Damien

Heroes of the Storm Zul'jin

7 posts in this topic

Zul'Jin is my first day-one purchase; been loving this guy so far! Pretty solid first pass at the guide I'd say, no major complaints with your picks.

a couple talents i'm hoping will be upgraded to at least a "situational" (if not an outright "suggested" status) once you've had some time to play with the guy and finalize this guide:

-headhunter at 4 deserves at least a "situational." though giving up Let the Killing Begin is a big ask, the global enemy vision is completely nuts in certain situations- as a counter to certain heroes and on certain maps, this is a game-winning ability.

-Vicious Assault at 7 is absolutely bonkers, and in many situations allows you to chain Qs infinitely (which deal damage of their own, in addition to the 50% bonus to all your attacks on a target.) recklessness is great, but with many team comps it can be dangerous to rely to heavily on the "fight at low health and live with my ult" plan, and this talent gives you really incredible damage at any health. it also *almost* makes boneslicer worth it at lvl 1 (not quite though, you want axe is a must right now imo). Lastly, it can give the level 13 Eye of Zul'jin speed buff *almost* 100% uptime.

-Forest medicine at 13 is a decent situational defensive talent if you find that the enemy is incapable of diving you. it often allows you to sneak in self healing in the middle of a fight without slowing down your damage and with less loss of positioning. One trick i've done is to pop it while i'm chasing someone down in order to bait them into turning around to break the heal. That said, i'm least convinced on this one, as the other two talents at this level are also very strong.

 

 

 

 

1 person likes this

Share this post


Link to post
Share on other sites

Hey Voltorocks!

Thanks for the feedback! I'm definitely feeling out how his game play settles over the next few weeks to see what ends up being best in terms of talent selection. And you're absolutely right, I'm already getting the inclination that some talents are definitely going to be headed towards a "situation" if not "recommended pick". Thanks again for the kind words and your thoughts!

-MK

Share this post


Link to post
Share on other sites

Although Taz'dingo is definitely superior to Guillotine, I think the later can work really well if the opposing team has a lot of ranged attackers and a meaty anti-dive tank. The damage is absurd with the right setup.

Share this post


Link to post
Share on other sites
3 hours ago, Valhalen said:

Although Taz'dingo is definitely superior to Guillotine, I think the later can work really well if the opposing team has a lot of ranged attackers and a meaty anti-dive tank. The damage is absurd with the right setup.

picking it a lot in quick match and team league (where I primarily Q with friends so I know i can coordinate with my healer) and it's a bunch of fun. love throwing it back over a gate after a close chase and watching it chunk someone from almost half health :D

 

in Hero league, prolly best to stick to Taz'dingo but guillotine can serve a cool role for sure

Share this post


Link to post
Share on other sites

I think something should be said for the synergy between Vicious Assault and Eye of Zul'jin. I generally take the two whenever I need more kiting and chasing. 

Share this post


Link to post
Share on other sites
On 1/9/2017 at 4:10 AM, Guest KiraKusai said:

I think something should be said for the synergy between Vicious Assault and Eye of Zul'jin. I generally take the two whenever I need more kiting and chasing. 

Do you feel like you miss the damage from not taking Reck on Level 7?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bloodlust Brawl is here! Every 30 seconds, two players on each team will gain the effect of Rehgar's Bloodlust. There's a 15% chance for all players to receive Bloodlust.  All this happens on Dragon Shire. The Dragon Knight and Mercenaries are permanently under the effect of Bloodlust. After 17:00, all players gain permanent Bloodlust. 
      Sounds like a lot of fun!
      Blizzard Entertainment
      This week’s brawl is the Bloodlust Brawl. Embrace your inner beast and lay waste to your enemies with the powers of the Orcish horde!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Dragon Shire. Be quick about it though, you only have 30 seconds to choose! Bloodlust! Every 30 seconds, after the gates open, two players on each team gain the effects of Rehgar’s Bloodlust. There is a 15% chance that all Heroes will receive Bloodlust. After 17:00, all players gain a permanent Bloodlust. The Dragon Knight and all Mercenary camps are permanently under the effects of Bloodlust. Be the first team to take down the enemy Core to claim victory! Rewards
      Complete three matches of the Bloodlust Brawl to earn 1,000 Gold and the following portrait:

      (Source)
       
       
    • By Stan
      The official spotlight for the upcoming Assassin Valeera Sanguinar was released today.
      Blizzard Entertainment
      For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion. A master of stealth combat, who is as quick as her daggers are deadly, Valeera is prepared to strike at the Nexus from the shadows as our newest melee assassin.
      Hopefully you like Valeera and we'll see you in the Nexus!
    • By Damien
      This thread is for comments about our Value Reno Mage Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Burn Reno Mage Gadgetzan Standard deck.
    • By Stan
      Valeera's patch adds the Cursed Hollow Sandbox to the game and you can select the mode under "Custom Games". It gives you several cheats which impact the game. Some options are well-known from the game's Try Mode.
      Cheats
      Cheats can impact a match from the start until the very end. At any point during the game, you have access to the commands below.
      The first option is to "Share Cheats", which gives all players access to fiddle around with game settings. Toggle Minions for both teams On/Off. Reset Structures Toggle Tribute Spawning: On/Off Move Here: Teleports you wherever you want. Reset Talents: Resets all talents. Reset Cooldowns: Resets all cooldowns Set Team Level: You can separately set the Level of both teams from 1 to 30. Toggle Infinite Mana: Stops mana depleting. It can be adjusted for both teams separately. Set Damage Dealt: Set the damage you or the enemy team deals from 1 to 300%. Set Damage Taken: Set the damage your or the enemy team takes from 1 to 300%.
      What do you think about it? I'd love if we were able to set up our own custom brawls with modifiers.