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wow Patch 7.1.5: Full Patch Notes

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Patch 7.1.5 goes live tomorrow and here are the full patch notes including all class changes and features of the patch.

Blizzard is still adding information to the official patch notes, keep checking back for latest changes.

Blizzard LogoBlizzard Entertainment

Table of Contents (with links):

New Bonus Event - MoP Timewalking
Brawler's Guild Returns!
New Micro-Holidays
Artifact Knowledge and Class Hall Updates
Find Premade Groups from the Quest Tracker
Legion Companion App
New Legendary Items
Professions

Class Changes:
Death Knight
Demon Hunter
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior

Legendary Item Adjustments
PvP
PvP Class Adjustments
Quests

New Features

 New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher, a new Bonus Event every few weeks.

Dungeons:

  • Temple of the Jade Serpent
  • Stormstout Brewery
  • Shado-Pan Monastery
  • Mogu’shan Palace
  • Siege of Niuzao Temple
  • Gate of the Setting Sun

New Timewalking Vendor on Timeless Isle, offering:

 Brawler’s Guild Returns!

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes.

New solo boss fights:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum
  • a Seagull
  • Ray D. Tear
  • Johnny Awesome
  • Burnstachio
  • Stitches
  • And many more!

Rewards:

Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked InvitationBlood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

 New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.

Updated Features

 Artifact Knowledge and Class Hall Updates

New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.

For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.

The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.

 Find Premade Groups from the Quest Tracker

When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.

More Group Finder updates:

  • A new option allows you to make groups only visible to friends and guildmates of people in the group.
  • When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
  • You will receive a more descriptive message when you are declined when attempting to join a group that is full.

 Legion Companion App

The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.

 New Legendary Items

Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!

You can found more details in our Legendary Item Preview that covers both new Legendary items as well as changes to existing ones.

 Professions

  • Many 3-star recipes have had their drop rates increased.

Alchemy

Enchanting

  • Four new neck enchants have been added. All four enchants have 3 ranks:
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
  • Mark of the Ancient Priestess now heals for 400% of spell power.
  • Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).
  • Mark of the Trained Soldier gives 600 Mastery (was 300).
  • Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the BuilderBoon of the Builder.
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves BatteryRechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder ChargeGunpowder Charge, with a shared cooldown.
  • The damage for Head Shot has been increased substantially. 

Inscription

  • All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
  • The material cost of all Vantus Rune recipes has been reduced by half.

Jewelcrafting

  • There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.

Changes

 Classes

 Death Knight

 Demon Hunter

  • Havoc
    • The damage done by most Havoc spells has been increased by 10%.
    • AnnihilationAnnihilation and Chaos StrikeChaos Strike damage have been slightly increased.
    • Blind FuryBlind Fury now restores 35 Fury per second while channeling Eye BeamEye Beam, in addition to increasing the duration.
    • Chaos CleaveChaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
    • Demon BladesDemon Blades proc chance reduced to 60% (was 75%).
    • Demonic AppetiteDemonic Appetite now has a 25% chance to create a Lesser Soul FragmentLesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul FragmentLesser Soul Fragments now spawn to the left or right of the Demon Hunter.
    • DemonicDemonic now lasts 8 seconds (was 5 seconds).
    • Desperate InstinctsDesperate Instincts no longer replaces BlurBlur, and now increases the damage reduction effect by an additional 15%.
    • Fel BarrageFel Barrage damage increased by 20%.
    • Fel EruptionFel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
    • FelbladeFelblade's cooldown resets 50% more often from Demon's BiteDemon's Bite.
    • First BloodFirst Blood bonus damage increased to 300% (was 200%).
    • Mastery: Demonic PresenceMastery: Demonic Presence adds 1.4% damage/point (was 1%).
    • NemesisNemesis damage bonus increased to 25%.
    • NetherwalkNetherwalk no longer replaces BlurBlur. Cooldown increased to 2 minutes (was 1.5 minutes).
    • Soul RendingSoul Rending leech reduced to 70% (was 100%).
  • Vengeance

 Druid

 Hunter

  • BarrageBarrage no longer requires a target, and no longer deals extra damage to one target.
  • Beast Mastery
    • The damage of several Beast Mastery spells has been increased by 9%.
    • Aspect of the BeastAspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • BarrageBarrage damage increased by 80% for Beast Mastery only.
    • Big Game HunterBig Game Hunter critical strike chance bonus increased to 60% (was 50%).
    • Blink StrikesBlink Strikes damage bonus increased to 100% (was 50%).
    • Chimaera ShotChimaera Shot damage increased by 60%.
    • Dire FrenzyDire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
    • FarstriderFarstrider chance increased to 15% (was 10%).
    • Hati base movement speed increased by 14% in all forms.
    • One with the PackOne with the Pack chance bonus increased to 30% (was 15%).
    • StampedeStampede damage increased by 15%.
    • VolleyVolley damage increased by 50% for Beast Mastery only.
    • Way of the CobraWay of the Cobra damage bonus increased to 10% (was 8%).
  • Marksmanship
  • Survival
    • The damage done by many Survival spells has been increased by 12%.
    • New passive ability at level 44: WaylayWaylay.
      • After 2 seconds, your Traps become fully armed, making them especially devastating.
      • Freezing TrapFreezing Trap will not break due to damage for the first 4 seconds.
      • Tar TrapTar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
      • Explosive TrapExplosive Trap staggers the target, causing them to miss their next melee attack.
      • Steel TrapSteel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
    • Improved TrapsImproved Traps replaced with Guerrilla TacticsGuerrilla Tactics, increasing Explosive TrapExplosive Trap damage by 50% and additionally improving WaylayWaylay's bonuses to:
      • Freezing TrapFreezing Trap will not break due to damage for the first 6 seconds.
      • Tar TrapTar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
      • Explosive TrapExplosive Trap causes the target to miss their next two melee attacks.
    • ButcheryButchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
    • CaltropsCaltrops damage increased to 50% (was 25%).
    • FarstriderFarstrider talent replaced with DisengageDisengage.
    • LacerateLacerate no longer has a cooldown.
    • Serpent StingSerpent Sting damage increased to 115% (was 87%).
    • Snake HunterSnake Hunter cooldown is now 120 seconds (was 90 seconds)
    • Spitting CobraSpitting Cobra damage increased to 100% (was 20%).
    • Sticky BombSticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)

 Mage

 Monk

 Paladin 

 Priest

 Rogue

 Shaman

  • Lava BurstLava Burst damage increased to 275% (was 220%).
  • Ancestral SwiftnessAncestral Swiftness haste is now 6% (was 10%).
  • Elemental
    • Earth ElementalEarth Elemental has been updated:
      • Now has 400% of the caster's armor (was 200%).
      • Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
      • Creates a great deal of threat to nearby enemies.
      • Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
    • AftershockAftershock now refunds 30% of Maelstrom (was 25%).
    • Earthen RageEarthen Rage damage is now 55% of spell power (was 50%).
    • Earthgrab TotemEarthgrab Totem now roots for 8 seconds (was 5 seconds).
    • EarthquakeEarthquake duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
    • Elemental BlastElemental Blast damage is now 680% (was 525%).
    • Elemental BlastElemental Blast now provides a bonus of 2400 to a stat (was 1200).
    • IcefuryIcefury damage is now 900% (was 180%).
    • Liquid Magma TotemLiquid Magma Totem damage is now 110% (was 80%).
    • Path of FlamePath of Flame bonus to Lava BurstLava Burst is now 10% (was 5%).
    • Storm ElementalStorm Elemental cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
    • Storm ElementalStorm Elemental Wind GustWind Gust damage is now 48% (was 42%) and Call LightningCall Lightning damage is now 96% (was 84%).
  • Enhancement
    • The damage done by most Enhancement spells has been increased by 16%.
    • BoulderfistBoulderfist no longer increases your critical strike chance by 5%.
    • Earthen SpikeEarthen Spike no longer costs Maelstrom.
    • Earthen SpikeEarthen Spike damage is now 1100% of attack power (was 800%).
    • Empowered StormlashEmpowered Stormlash bonus is now 50% (was 35%).
    • Fury of AirFury of Air damage is now 40% of attack power (was 30%), and costs 3 Maelstrom/second (was 5).
    • HailstormHailstorm damage is now 21% of weapon damage (was 35%).
    • Lava LashLava Lash damage is now 625% of weapon damage (was 505%).
    • Lightning BoltLightning Bolt damage increased by 50%.
    • Lightning ShieldLightning Shield damage is now 150% attack power (was 100%).
    • OverchargeOvercharge costs 40 Maelstrom (was 45), and has a 12 second cooldown (was 9).
    • OverchargeOvercharge’s cooldown is now 12 seconds (was 9 seconds).
    • RainfallRainfall healing increased to 100% (was 50%).
    • RockbiterRockbiter now generates 20 Maelstrom.
    • WindsongWindsong cooldown is now 40 seconds (was 45 seconds).
  • Restoration

 Warlock

 Warrior

Class Halls

  • The Sunblossom PollenSunblossom Pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).

Items

 Legendary item adjustments:

  • Aggramar's StrideAggramar's Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
  • Cinidaria, the SymbioteCinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
  • Norgannon's ForesightNorgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
  • Prydaz, Xavaric's Magnum OpusPrydaz, Xavaric's Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
  • Roots of ShaladrassilRoots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
  • Sephuz's SecretSephuz's Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
  • Demon Hunter
    • (Vengeance) Runemaster's PauldronsRunemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
    • (Havoc) Anger of the Half-GiantsAnger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
    • (Havoc) Loramus Thalipedes' SacrificeLoramus Thalipedes' Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
  • Death Knight
  • Druid
  • Hunter
    • (Beast Mastery) Roar of the Seven LionsRoar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
    • (Beast Mastery) The Apex Predator's ClawThe Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
    • (Beast Mastery/Survival) Call of the WildCall of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
    • (Marksmanship) Ullr's Feather SnowshoesUllr's Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
    • (Survival) Frizzo's FingertrapFrizzo's Fingertrap: Now spreads Lacerate at full duration.
    • (Survival) Nesingwary's Trapping TreadsNesingwary's Trapping Treads: Focus gained increased to 25 per trap (was 15).
  • Mage
    • (Arcane) Mystic Kilt of the Rune MasterMystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
    • (Arcane) Rhonin's Assaulting ArmwrapsRhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
    • (Fire) Marquee Bindings of the Sun KingMarquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
    • (Fire) Koralon's Burning TouchKoralon's Burning Touch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
  • Monk
    • (Brewmaster) Fundamental ObservationFundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
    • (Brewmaster) Firestone WalkersFirestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
    • (Mistweaver) Ei'thas, Lunar Glides of EramasEi'thas, Lunar Glides of Eramas: Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
    • (Windwalker) Hidden Master's Forbidden TouchHidden Master's Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
    • (Windwalker) Cenedril, Reflector of HatredCenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
  • Paladin
    • Chain of ThraynChain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
    • Uther's GuardUther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
    • (Retribution) Justice GazeJustice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
    • (Retribution) Liadrin's Fury UnleashedLiadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
    • (Retribution) Whisper of the NathrezimWhisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
  • Priest
    • Phyrix's EmbracePhyrix's Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
    • (Shadow) Anund's Seared ShacklesAnund's Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
    • (Shadow) Mother Shahraz's SeductionMother Shahraz's Seduction: You gain 5 stacks of Voidform when you enter Voidform.
    • (Shadow) Mangaza's MadnessMangaza's Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
    • (Shadow) The Twins' Painful TouchThe Twins' Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
  • Rogue
    • Insignia of RavenholdtInsignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
    • (Assassination) Zoldyck Family Training ShacklesZoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
    • (Outlaw) Greenskin's Waterlogged WristcuffsGreenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
    • (Subtlety) Shadow Satyr's WalkShadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
  • Shaman
    • (Elemental/Enhancement) Eye of the Twisting NetherEye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
    • (Elemental) The Deceiver's Blood PactThe Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
    • (Enhancement) Spiritual JourneySpiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
    • (Restoration) Focuser of Jonat, the ElderFocuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
  • Warrior
  • Warlock
    • (Affliction) Hood of Eternal DisdainHood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
    • (Destruction) Alythess's PyrogenicsAlythess's Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
    • (Destruction) Feretory of SoulsFeretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
    • (Destruction) Magistrike RestraintsMagistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
    • (Demonology) Sin'dorei SpiteSin'dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.

 Player versus Player

  • DampeningDampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.
  • Blade’s Edge Arena has received a visual update.
  • Prestige level 9 has been added.
  • Artifact traits at 35 points and above are now enabled in PvP.
  • Damage caused by Soul Rip, Shadow Nova, On the Trail, and Shadowy Apparition should no longer break control effects such as Polymorph or Freezing Trap.
  • Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.

 Class Adjustments

  • Death Knight
    • Blood
      • Blood Death Knights now deal 10% reduced damage in PvP (was 15%).
      • BlooddrinkerBlooddrinker now deals 40% reduced damage in PvP (was 100%).
  • Demon Hunter
    • Havoc
      • Unending HatredUnending Hatred now grants 10 Fury (was 5).
      • Eye of LeotherasEye of Leotheras now deals 6% of the target’s total health in damage (was 4%).
      • Rushing VaultRushing Vault and Pinning Glare have been removed.
      • New talent: Demonic OriginsDemonic Origins
        • The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds.
        • While not in Metamorphosis, your damage is increased by 10%.
      • New talent: Mana RiftMana Rift
        • You manifest a 6-yard-wide mana rift under the feet of your target.
        • After 2 seconds, the rift erupts, dealing 8% of enemies’ total health in Chaos damage, and destroying 8% of enemies’ total mana (if present).
      • Mana BreakMana Break now deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missing mana, up to 30%.
    • Vengeance
      • Vengeance Demon Hunters now deal 10% reduced damage in PvP (was 15%).
      • Illidan's GraspIllidan's Grasp cooldown reduced to 60 seconds (was 90).
  • Druid
    • Balance
      • Celestial DownpourCelestial Downpour now increases the duration of Starfall by 100%, but you can only have one active at a time.
      • Celestial GuardianCelestial Guardian magical damage reduction reduced to 20% (was 30%).
    • Guardian
      • MaulMaul now deals 400% damage in PvP (was 100%).
      • Guardian Druids now take 10% increased damage from players (was 25%).
      • Guardian Druids now deal normal damage in PvP.
      • ShapemenderShapemender has been removed.
      • Hibernating GrowthHibernating Growth has been removed.
      • Enraged MangleEnraged Mangle has been removed.
      • Sharpened ClawsSharpened Claws now increases Swipe and Thrash damage by 100%.
      • OverrunOverrun no longer shares a cooldown with Feral Charge.
      • Den MotherDen Mother now increases you and your allies’ maxiumum health by 15% within 15 yards.
      • Demoralizing RoarDemoralizing Roar cooldown is now 30 seconds (was 60 seconds).
      • ToughnessToughnessis now a level 34 talent (was level 37), replacing Softened BlowsSoftened Blows.
      • New Talent: Roaring SpeedRoaring Speed
        • Reduces the cooldown of your Stampeding Roar by 90 seconds.
      • New Talent: Master ShapeshifterMaster Shapeshifter
        • Your Feral, Balance, or Restoration Affinity is amplified, granting an additional effect:
        • (Balance) After you enter Moonkin FormMoonkin Form, you gain 30% spell haste for 10 seconds.
        • (Feral) While in Cat FormCat Form, your damage is increased by 30%.
        • (Restoration) After you SwiftmendSwiftmend, the cast time and healing of your Healing TouchHealing Touch is increased by 30% for 8 seconds.
      • New Talent: Malorne's SwiftnessMalorne's Swiftness
        • Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
      • New Talent: Raging FrenzyRaging Frenzy
    • Restoration
  • Hunter
    • Viper StingViper Sting now has a 30 second cooldown, down from 45.
    • Scorpid StingScorpid Sting now has a 24 second cooldown, down from 30.
    • Scorpid StingScorpid Sting now has an 8 second duration, up from 6.
    • Spider StingSpider Sting now has a 45 second cooldown, down from 60.
    • Spider StingSpider Sting's initial debuff duration is 4 seconds, down from 5.  Silence duration unchanged.
    • Marksmanship
      • Sniper ShotSniper Shot no longer has a cooldown (was 6 seconds).
    • Survival
      • Steel TrapSteel Trap's out of combat Waylay bonus deals 150% additional damage in PvP situations (was 500%).
  • Mage
    • Frost
      • Burst of ColdBurst of Cold increases Cond of Cold damage by 250% (was 600%).
  • Monk
    • Brewmaster
      • MicrobrewMicrobrew reduces the cooldown of Fortifying Brew by 50%, and no longer reduces its duration.
      • Incendiary BreathIncendiary Breath is now renamed Incendiary Breath, is now passive, and increases the cooldown of Breath of Fire by 100%.
      • Hot TrubHot Trub now deals 50% of purified Stagger damage to nearby targets (was 25%).
      • GuardGuard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
      • Eerie FermentationEerie Fermentation now provides 5% magic damage reduction and 10% movement speed for each level of Stagger active.
    • Mistweaver
    • Windwalker
  • Paladin
    • Cleansing LightCleansing Light is a new honor talent replacing Pure of Heart for Protection and Retribution. Cleansing Light removes all Disease and Poison effects within 15 yards of the Paladin.
    • LuminescenceLuminescence now only activates on heals cast by targets other than the Paladin.
    • Holy
      • Holy Paladin's template secondary stat distribution has changed:
        • 50% Mastery
        • 125% Haste
        • 75% Versatility
        • 150% Critical Strike
      • Avenging CrusaderAvenging Crusader now has a (35% of base mana) cost (was no mana cost).
      • Ultimate SacrificeUltimate Sacrifice no longer cancels based on the Paladin’s health.
      • Ultimate SacrificeUltimate Sacrifice’s damage transfer periodic is now 4 seconds (was 12 seconds).
    • Protection
      • Protection Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 200% Haste
        • 50% Versatility
        • 125% Critical Strike
      • Guarded by the LightGuarded by the Light now stacks up to 2 times (was 3).
      • Guarded by the LightGuarded by the Light no longer reduces the mana cost of Flash of Light.
      • Hallowed GroundHallowed Ground now suppresses movement speed reductions while allies are standing in your Consecration.
      • Steed of GlorySteed of Glory increases the duration of Divine Steed by 2 seconds (was 4).
    • Retribution
      • Retribution Paladin's template Strength is now 80%, down from 85%.
      • Retribution Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 160% Haste
        • 50% Versatility
        • 165% Critical Strike
  • Priest
    • Discipline
      • Solemn PrayersSolemn Prayers removed.
      • Renewed HopeRenewed Hope removed.
      • Strength of SoulStrength of Soul now also heals targets to which you apply Power Word: Shield.
      • New talent: TrinityTrinity
        • The duration of your Atonement is increased to 30 seconds and the healing transferred through Atonement is increased by 20%.
        • Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
      • Dome of LightDome of Light now increases Power Word: Barrier’s damage reduction effect by 45% (was 25%).
      • Power Word: FortitudePower Word: Fortitude now increases maximum health by 20% (was 10%).
      • New Talent: Ultimate RadianceUltimate Radiance
        • Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
    • Holy
      • Heal now heals for 200% in PvP.
      • Prayer of Mending now heals for 150% in PvP.
      • Delivered from Evil re-designed:
        • Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
      • Holy Ward’s cooldown reduced to 30 seconds (was 45 seconds).
      • New Talent: Miracle Worker:
        • Holy Word: Serenity now has 2 charges.
      • Rapid Mending now also increases the radius of Prayer of Mending by 20 yards.
      • Divine Attendant re-designed:
        • Now reduces the cooldown of Guardian Spirit by 2 minutes.
      • Ray of Hope’s cooldown reduced from to 45 seconds (was 60 seconds).
      • Greater Heal re-designed:
        • Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
  • Rogue
    • All Rogues template Stamina is now 100% (was 90%).
    • Assassination
      • Flying Daggers now also increases the radius of Fan of Knives by 100%.
  • Shaman
    • Enhancement
      • Thundercharge now increases the cooldown of all recovery abilities by 70% (was 30%).
    • Restoration
      • Calming Waters moved to level 34, replacing Inner Renewal.
      • Earth Shield now has a 5 second cooldown.
      • Earth Shield now provides 15% damage reduction (was 20%).
      • Earth Shield now triggers at 8% health loss (was 6%).
      • Earth Shield's mana cost has been increased to 15% base mana (was 12.6%).
      • Earth Shield is no longer dispellable.
      • Electrocute damage increased 20%
      • Spirit Link mana cost reduced, and no longer has a cooldown.
        • Targets linked now receive 100% increased healing from your Chain Heal and Riptide.
      • Healing Wave now heals for 200% more in PvP (was 135%).
      • Rippling Waters healing increased by 20%.
      • Rippling Waters now also grants Riptide 1 additional charge.
      • New Talent: Tidebringer
        • Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
  • Warrior
    • New Talent: Disarm
      • Disarm the enemy’s weapons and shield for 8 seconds.
      • Disarmed creatures deal significantly reduced damage.
    • Arms
      • Arms Warrior's template Strength reduced to 105% (was 110%).
      • Blood Hunt removed.
      • Ready for Battle removed.
      • Sharpen Blade now has a 25 second cooldown (was 45 seconds).
      • New Talent: Storm of Destruction
        • Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
      • Pain Train is now a level 8 honor talent (was 43).
      • Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
      • Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
      • Wrecking Crew removed.
      • New Talent: Duel
        • You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
      • New Talent: War Banner
        • You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
    • Fury
      • Fury Warrior's template secondary stats have been adjusted:
        • 75% Mastery
        • 150% Haste
        • 100% Versatility
        • 75% Critical Strike
      • EnrageEnrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
      • Blood HuntBlood Hunt removed.
      • Death WishDeath Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
    • Protection
      • Protection Warrior's template secondary stats have been adjusted:
        • 25% Mastery
        • 175% Haste
        • 50% Versatility
        • 150% Critical Strike
      • Protection Warriors now deal 10% reduced damage in PvP (was 15%).
      • Protection Warriors now take 15% increased damage from players (was 25%).
      • TenderizerTenderizer removed.

 Quests

  • Fixed bugs preventing Kirin Tor emissary World Quests from always providing a minimum of four available quests.
    • All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current World Quests may disappear or have a different reward after the patch.

(Source)

 

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Cool. BM hunters have been saying forever "we need A, B, and C" - Blizz says "Cool! We'll give you X, Y, and Z!"

 

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Nice Rogue gets the Cloak of Shadows back!

Also nice that my arcane Mage main gets buffed, but i dont want to wait till tomorrow for EU Servers patch....

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Does anyone happen to know if you send the artifact knowledge compendium cross-faction? Blizzard always stated that it just "account-bound". 

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3 hours ago, Nerianor said:

Does anyone happen to know if you send the artifact knowledge compendium cross-faction? Blizzard always stated that it just "account-bound". 

Account-bound stuff is cross-faction. Same with the way heirlooms were before they introduced the heirloom tab.

My only question is, is the artifact catch-up item for 110 alts or can I use it on my level 100s? Having that extra 0.75% stam per artifact trait, as well as additional traits, would make the levelling process a lot less painful.

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7 hours ago, Andanath said:

Account-bound stuff is cross-faction. Same with the way heirlooms were before they introduced the heirloom tab.

My only question is, is the artifact catch-up item for 110 alts or can I use it on my level 100s? Having that extra 0.75% stam per artifact trait, as well as additional traits, would make the levelling process a lot less painful.

No. Level locked behind 110. My suggestion is avoid as many AP reward quest until you hit 110 and do not pick up chests in the world. As soon as you hit 110, cash in and easily should be level 20 or higher on a weapon. 

Edited by GhostNappa

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Now the Patch 7.1.5 offers a variety of new features such as a new Timewalking event, Micro-Holidays, and the return of the Brawlers’ Guild.

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On 1/11/2017 at 10:21 AM, johnmitton said:

Now the Patch 7.1.5 offers a variety of new features such as a new Timewalking event, Micro-Holidays, and the return of the Brawlers’ Guild.

I'm not quite sure what this adds to the discussion other than advertising another writer's article? I've deleted your other comment and will remove the link from this one. Reason already explained.

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On 1/10/2017 at 8:57 PM, GhostNappa said:

No. Level locked behind 110. My suggestion is avoid as many AP reward quest until you hit 110 and do not pick up chests in the world. As soon as you hit 110, cash in and easily should be level 20 or higher on a weapon. 

Just done this on and alt and it truly is glorious.

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Well, I hoped this patch would fix my clunky class mechanics but not so. They atleast got another month of subscription out of me, right? Ugh.

 

Goodbye World of Warcraft

/signing out.

Edited by Weltenfeind
Typos

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3 hours ago, Weltenfeind said:

Well, I hoped this patch would fix my clunky class mechanics but not so. They atleast got another month of subscription out of me, right? Ugh.

It does seem like a few classes/specs are incredibly unhappy with the changes or lack thereof. Fingers crossed that Blizzard can help to fix some the issues quickly :/

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    • By Pandacho
      The guide and Profiles to import were updated for Legion.
      Patch 7.1.5 update:
      1. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)
      2. A new Spell Trace tracking was added. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. (in-deep explanation in 'General' part)
       
      Patch 7.1 update: 
      Retrieval of unit facing and position in instances was disabled by Blizzard. That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.
      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one. If you choose to add other spells to track, add them by name (e.g. Healing Rain, Wellspring, Efflorescence), not by Spell ID, otherwise it wouldn't work.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Starym
      7.2 has arrived on the PTR, just days after Nighthold's opening and we already have the patch notes for this first build. Demon Assaults aka Broken Isles invasions, Pet battle dungeons, transmog sets, tab targeting improvements, 860 ilevel WQs, Arcway, CoS, Upper and Lower Karazhan added to Dungeon Finder, archaeology elite digsites and AP gains and more.

      You can also check out our early preview of the build, with the invasions, Tomb dungeon journal, Cathedral of Night dungeon, and more.
      Blizzard
      Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.
       
      More features are coming! New information for 7.2 features that are still in-development will be added soon. Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 7.2. Not all content listed in the PTR Patch Notes may be available for testing. Content may have a limited test window.
      New Features

      Demon Assaults
      The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

      Pet Battle Dungeon
      Something nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

      Updated Features

      Transmogrification Sets
      A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

      Class Combat Updates
      The launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!

      Legion Reputation Updates
      Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries.

      Tab Targeting
      In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see. This is very much a work-in-progress, and your feedback is greatly appreciated.

      Professions The Obliterum Forge should now always be available to players, and requires no questline. All item level 815 crafted end-game gear will now be crafted at item level 835. All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875. Some World Quests that are related to Professions now reward 1 skill point in their associated Profession. Archaeology You can now get Artifact Power from Archaeology. New Elite digsites have been discovered in the Broken Isles. All enemies summoned by Archaeology can now be killed by multiple nearby players. Cooking Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
      User Interface You can now assign a specialization to an equipment set in the Equipment Manager. An “Open All” button has been added to the mailbox. You can now preview an ensemble set by CTRL-clicking it. Spellbook Spells that haven’t been moved to an action bar are highlighted in the spellbook. Mousing over a spell highlights it on your action bar, making it easier to locate. Pet spells can now be dragged onto the player action bar. Quick Join Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social. Group tooltips now show the available roles and if auto accept is enabled. Right click a Quick Join group to whisper a member of that group.
      Changes

      Dungeons and Raids Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased. All Random Heroic dungeons now requires 825 item level to queue. Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder. The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
      Items Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
      Classes Warrior Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.
      World Quests Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
      We’ll outline many more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.
       
      Lore (source)
      Welcome to the Patch 7.2 PTR! As we’re just getting our 7.2 public test phase underway, we’d like to give you some context into what you’ll see (and won’t see) in this first build.
      Most of Patch 7.2’s major content isn’t enabled in this build – that’ll be coming in a few weeks. Our primary testing focus for this build will be Demon Assaults, as well as general game stability (e.g. crashes). 7.2’s Pet Battle Dungeon should also be available for testing.
      There’s a few other things of note that are enabled for initial testing in this build, but be aware that many of them are still heavily under development:
      Transmog Item Sets: This is an update to the Transmogrification System that tracks the progress and collections of Raid and PVP item sets, and we’d love your feedback on it. Tab targeting improvements: We’re hard at work making some improvements to this feature, and have a few updates in this build that should make tab targeting feel more natural. Please let us know what you think! Some updated visual effects for Hunters, Death Knights, and Balance Druids: This is still very much in a work-in-progress state, but we’re making a few improvements to the look and feel of these classes, and want to hear your feedback.
      You may also start to see some bits and pieces of an improvement we’re making to PvP gearing in 7.2 through the Obliterum Forge (which will no longer require completing a quest chain to unlock). The intent of this system is to allow players who have received multiple pieces of unwanted gear to exchange them for a piece of their choosing. It’s not yet ready for testing, but it’s on the way.
    • By Stan
      The initial build of Patch 7.2 has been deployed to test realms. Here's a first overview.
      Patch Notes
      @Starym's post contains the early Patch Notes and you can read them here. New Spell Animations
      Death Knights, Balance Druids and Hunters have received spell updates. New Affixes
      A new affix called Bursting was added. When slain, non-boss enemies explode, causing all players to suffer 20% of their max health in damage over 4 sec. This effect stacks. Crafted Gear
      Obliterum item level cap was raised to 875 and all crafted items have had their item level increased to 835. Legon Invasions
      During invasions, world quests are replaced by invasion quests. The entire zone will be under attack. Quests completed beyond Exalted yield additional emissary rewards (via Paragon).
      There are multiple invasion quests available per invasion zone.

      Tomb of Sargeras Raid
      Nine bosses are at the moment present in the journal. There is no loot information available right now.
















      Kil'jaeden's Model is currently not available, but we were able to see it during the BlizzCon slideshow.
      Cathedral of Eternal Night Dungeon
      Is a four-boss dungeon that requires attunement, currently available on Heroic / Mythic difficulty.



      Karazhan
      Has been split into two, lower / upper Karazhan and can be now accessed via Dungeon Finder.
      Dungeon Item Level Update
      The item level of normal dungeons has been increased to 825+. The item level of heroic dungeons has been increased to 845+ The item level of Mythic dungeons has been increased to 865+. New Mounts
      The initial build also contains some of the new class mounts and they seem to have different color variations based on spec. New PvP mounts were added as well.
      The worm will drop in the Tomb of Sargeras.

      Death Knight

      Demon Hunter

      Druid

      Hunter



      Mage



      Monk

      Priest



      Paladin




      Rogue




      Shaman

      Warlock



      Warrior

    • By Stan
      Patch 7.2 is underway, hitting test servers today. The patch was previewed in more detail at BlizzCon 2016. It contains flying, the Tomb of Sargeras, custom flying mounts for every class, the Armies of Legionfall faction, Artifact updates and more!
      We don't expect all the content to be available immediately at PTR launch.
      Placeholder for tweet 822186409704329216 Placeholder for tweet 822187455063261185 Patch 7.2 Recap
      Flying is coming back! You'll have to complete the Legion Pathfinder achievement, revolving around outdoor gameplay. You'll need to reach Exalted with the new Legionfall rep. At the end of the Broken Shore experience, every class will get a custom class flying mount! Class Order Halls continues. The Tomb of Sargeras The Eye of Aman'thul is the fifth pillar of creation that awaits us in the Nighthold and we'll put them to use. We'll fight the Avatar of Sargeras and Kil'jaeden. Restoring and building elven ruins to create a foothold (similar to Isle of Quel'danas Patch 2.4) will be introduced when we'll be building our way up to the Tomb. Armies of Legionfall faction is introduced. Alliance & the Horde side to bring down a common foe. New World Quests Legion Assaults (similar to demon invasions) Will disable all world quests in a specific area, the sky will turn dark. Cathedral of Eternal Night (Dungeon) is coming, available in all difficulties. PvP in 7.2
      PvP Brawls (inspired by brawls in Hearthstone and Overwatch). Adds variations to custom battleground rulesets. Southshore vs. Tarrel Mill is back. 15 vs 15 player arenas are coming. Winter Arathi Basin Low visibility twist. Mounted combat is likely to happen (Ion mentions all players on rats while fighting) Artifact Updates in 7.2
      15 new points to spent to empower your weapon. You can spend a fourth point  in existing trait. New gold trait coming. New ways to upgrade your weapon A new three-pointer. Relics that will modify more than one trait will be available. There's a continuation  of the questline A new hidden appearance for all Artifacts will be added . Requires proving class trials. Guardian Druids are getting an awesome looking bear form! Dungeon Content in 7.2
      Tomb of Sargeras raid will be added. Baseline Heroic/Mythic adjustments Across the board the difficulty and rewards of existing dungeons will be increased to stay relevant. Upper & Lower Karazhan (available in Heroic & Mythic difficultties). New affixes (Imagine all mobs being a blood of Il'gynoth). Legion End Content
      To put an end to the Legion once and for all, we'll have to venture to Argus. More details will be announced soon™.
    • By Stan
      With Patch 7.1.5 live, you may have noticed an increased drop-rate of Curious Coins. Aerythlea confirmed that in a blue post.
      Aerythlea
      I'll pull this one out of stealth, the drop-rate of Curious Coins was indeed increased with 7.1.5.
      (Source)
      What Items Can You Get?
      Xur'ios in Dalaran offers different items every day. If you want a specific item, you need to regularly pay him a visit. The items he sells are
      Arcadian War Turtle Boon of the Nether Formula: Soul Fibril Gjallar's "Horn" Ingram's Puzzle Krota's Shield Mote of Light Recipe: Flamespike Recipe: Leather Love Seat Schematic: Mecha-Bond Imprint Matrix Technique: Straszan Mark Arcadian War Turtle
      Costs 150 Curious Coins.
      Side

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