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Hello, I'll get straight to the point:
Pop Battle potion before pull - Flying Serpent Kick to the boss - Tiger Palm - Touch of Death - Storm, earth and fire - Fists of Fury - Tiger Palm - Strike of the Windlord - Tiger Palm -Rising Sun Kick - Whirling Dragon Punch
How does this opening sound?
Armory link: http://eu.battle.net/wow/en/character/twisting-nether/Vutos/simple
After last update on September, 15th an arcane mage guide contain a thing that confuse me:
1. Earlier during burn phase and RoP+AP activated a guide suggest to use Arcane Missiles if 3 stacks acquired. Now it suggests to use AM whenever available. I see two different ideas behind these rotations:
a) using only when 3 stacks acquired because AP's buff for -30% mana cost gives the cue to use as many ABs as possible; you can spend your 1st and 2nd AM charges later (after RoP+AP fades);
b) AM is obvious DPS booster and using it whenever available means boost for your DPS but simultaneously means that your burn phase will be a bit shorter (cause you will waste several GCDs on free-cost missiles).
I'm casual player (jk 5 days played on lvl 110) and didn't start simulator or smth like this. May anyone confirm that DPS boost via 1st and 2nd AM charges under RoP+AP >>> 1-2 extra ABs during longer burn phase?
I've seen some people say to Slam/FR/Hamstring during Battle Cry.
However, afaik, I can't macro all three together can I? I tried macroing them together but only either Slam or FR would work with Hamstring.
So it's either FR+ Hamstring
or Slam + Hamstring, no?
(I'm sorry I have no idea how to check if a skill is on GCD or not)
Now my question is - During Battle Cry,
Why are we not doing Slam + Hamstring instead? Since Battle Cry gives a +to crit, and with the trait Corrupted Blood of Zakajz, which causes an additional 20% shadow damage, shouldn't we be Slamming + Hamstringing (After spending the CS+3FR MS of course)
This site has been fantastic with helping me up my game. There is something I could still use help with. Some legendary items change your rotation and possibly your stat priority. I have been lucky and got the "Marquee Bindings of the Sun King", now this item means that after getting to insta cast "Pyroblast" you can now non-instant cast "Pyroblast" again with a 20% chance of it tripling in power. So how does this change my rotation? Does it prioritize over getting hot steak? And what about stat priority? Haste was bottom before but now I have to cast a 4 second move, does this move it up my list? If so, how far?
I have relied so heavily on icy-veins that now I don't really know where to find this information. If they were ever to add a mini guide to each legendary that changes your play that would be fantastic but for now I just hope that someone has this information.
So, I just got this legendary, and while i realized it's a touch underpowered, I'm wondering if it would alter my single target rotation. I feel like it would make it worth using over Crash Lightning since it's hitting a good deal harder, even if it's for 10 more Maelstrom. Granted I could be completely wrong, but I'm curious for input.