Sign in to follow this  
Followers 0
MadMonk

Paladin Tier 16 (T16) Set Bonuses

2 posts in this topic

Holy:

achievement_dungeon_ulduarraid_misc_03.jT16 Holy 2P Bonusability_paladin_infusionoflight.jpgInfusion of Light also increases the healing done by spell_holy_holybolt.jpgHoly Lightspell_holy_surgeoflight.jpgDivine Light and spell_paladin_divinecircle.jpgHoly Radiance by 25%.

achievement_dungeon_ulduarraid_misc_03.jT16 Holy 4P Bonus - Reduces the cooldown of spell_holy_divineillumination.jpgDivine Favor by 60 sec. while spell_holy_divineillumination.jpgDivine Favor is active, Mastery is increased by 4500.

 

Retribution:

achievement_dungeon_ulduarraid_misc_03.jT16 Retribution 2P Bonus - When ability_paladin_artofwar.jpgThe Art of War activates, all damage is increased by 5% for 6 sec.

achievement_dungeon_ulduarraid_misc_03.jT16 Retribution 4P Bonus - Holy Power consumers have a 25% chance to make your next ability_paladin_divinestorm.jpgDivine Storm free and deal 50% more damage.

 

Protection:

achievement_dungeon_ulduarraid_misc_03.jT16 Protection 2P Bonus - While spell_holy_divineprotection.jpgDivine Protection is active, 75% of the damage taken is converted into a heal over time that activates when spell_holy_divineprotection.jpgDivine Protection fades.

achievement_dungeon_ulduarraid_misc_03.jT16 Protection 4P Bonus - While at 3 or more stacks of achievement_dungeon_ulduarraid_misc_03.jBastion of Glory, your next inv_helmet_96.jpgWord of Glory will consume no Holy Power and count as if 3 Holy Power were consumed.

Share this post


Link to post
Share on other sites

How beneficial these bonuses are (based on logs of a heroic guild) Note that logs will be slightly inaccurate, due to norushen and a few other portions of fights that change effective uptime vs fight time.

 

Holy:

achievement_dungeon_ulduarraid_misc_03.jT16 Holy 2P Bonusability_paladin_infusionoflight.jpgInfusion of Light also increases the healing done by spell_holy_holybolt.jpgHoly Lightspell_holy_surgeoflight.jpgDivine Light and spell_paladin_divinecircle.jpgHoly Radiance by 25%.

Infusion of Light is highly dependent on crit, which should be around 20% (Due to intellect and buffs with 0 crit rating). Based off logs of a 20% crit paladin, 178 procs over 2934 seconds of Boss fights (6 boss fights total). Effectively giving you the buff every 15 seconds. Basically ~every 15 seconds you'll get a good buff to your healing, this is a pretty valuable bonus that you most definitely need to get.

 

 

achievement_dungeon_ulduarraid_misc_03.jT16 Holy 4P Bonus - Reduces the cooldown of spell_holy_divineillumination.jpgDivine Favor by 60 sec. while spell_holy_divineillumination.jpgDivine Favor is active, Mastery is increased by 4500.

Easily an important bonus. 50% more uptime on Divine Favor, and while its active, 9.375% more bonus to healing shields via mastery. This is a very large bonus to healing,  changing its overall uptime from 1/9 to 1/6 while giving it an additional bonus. It is recommended to not bother powering this up with other CDs, as they will likely not be necessary, and thus wasted.

 

 

Retribution: (Note: I'm no ret paladin so I could be off)

achievement_dungeon_ulduarraid_misc_03.jT16 Retribution 2P Bonus - When ability_paladin_artofwar.jpgThe Art of War activates, all damage is increased by 5% for 6 sec.

Based on logs, it seems to proc every 15 seconds, thus being the equivalent of +2% damage overall (log uptimes showed slightly less than every 15 seconds, but that includes not attacking portions of a fight). Fairly decent bonus since there's no real reason to ignore it. You can also line things up to use them the second it's procced to get a bit more mileage out of the buff.

 

 

achievement_dungeon_ulduarraid_misc_03.jT16 Retribution 4P Bonus - Holy Power consumers have a 25% chance to make your next ability_paladin_divinestorm.jpgDivine Storm free and deal 50% more damage.

Procced about every 20 seconds, making the damage gain very helpful, especially in AoE boss fights. It may look like it's just an AoE, but it's still a free cast that only costs 1 GCD. It may not be the top of your priority list, but its still dps. It also becomes very useful in any fight with more than 1 key target.

 

 

Protection:

achievement_dungeon_ulduarraid_misc_03.jT16 Protection 2P Bonus - While spell_holy_divineprotection.jpgDivine Protection is active, 75% of the damage taken is converted into a heal over time that activates when spell_holy_divineprotection.jpgDivine Protection fades.

This bonus is extremely powerful when combined with Unbreakable Spirit, which makes the uptime on your Divine Protection 1/3 instead of 1/6, and gives you 75% of all damage taken in that time as a hot. This makes it very good for heavy damage intakes that last longer than 10 seconds, since the first 10% you're reducing damage taken, the rest of it, you're gaining it all back in a HoT. This can still be done without Unbreakable Spirit, but it's effectiveness can't be used as often.

 

achievement_dungeon_ulduarraid_misc_03.jT16 Protection 4P Bonus - While at 3 or more stacks of achievement_dungeon_ulduarraid_misc_03.jBastion of Glory, your next inv_helmet_96.jpgWord of Glory will consume no Holy Power and count as if 3 Holy Power were consumed.

Assuming you're already only using your Eternal Flame or Word of Glory for self healing when you are at 5 stacks (or when you desperately need it), this would just be a free heal at the cost of a GCD, instead of costing you a shield of the righteous as well. This helps your shield uptime, and when using Eternal Flame, means you can have the HoT on yourself almost 100% of the time without losing much effectiveness. There's been some discussion on this tier talent vs going 2set+ret gear for better haste, but the healing is very helpful, and parry/dodge are still great stats for avoidable abilities. After testing the data with SimC, there's almost no time you would EVER pick offpiece gear over this 4set, the uptime gain on SotR is about 10%.

 

Note: This bonus does in fact work for Eternal Flame. It also was fixed on PTR before 5.4 that you can't just blanket the raid in Eternal Flames, this 4set only works when cast upon yourself.

 

Edited by Fouton
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content