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Krazyito

HOMOGENIZATION!

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All AoE healing spells are now homogenized to heal the 6 most injured players within its range.

 

I'm not entirely sure if i welcome this change or not, but I feel it is a long time coming.  All the spells were built differently and at different times making balance hard.  I think like this they might be able to balance AoE healing a bit easier..

 

Any thoughts?

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The main reason this was done was to stop combatlog spam. It was causing serious lag issues, especially in 25man raids. The actual spell changes weren't just to homogenize for the sake of it :)

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