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Damien

Siege of Orgrimmar Guardian Druid Style

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This thread is meant to collect useful pieces of information for Guardian Druids attempting bosses in the Siege of Orgrimmar. We will add some contributions ourselves and hope that the rest will come from comments in this thread smile.png

Table of Contents

Immerseus

Tips:

Links:

The Fallen Protectors

Tips:

Links:

Norushen

Tips:

Links:

Sha of Pride

Tips:

Links:

Galakras

Tips:

Links:

Iron Juggernaut

Tips:

Links:

Kor'kron Dark Shaman

Tips:

Links:

General Nazgrim

Tips:

Links:

Malkorok

Tips:

Links:

Spoils of Pandaria

Tips:

Links:

Thok the Bloodthirsty

Tips:

Links:

Siegecrafter Blackfuse

Tips:

Links:

Paragons of the Klaxxi

Tips:

Links:

Garrosh Hellscream

Tips:

Links:

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Immerseus

Mass entanglement works well on the adds.  You can one pack, go kill some others, and have time to get back to the ones you originally rooted.

Incarnation is pretty useless.

 

Fallen Protectors

I tanked Rook.  If you tank him near the other bosses, you can get some really good cleave.  Just make sure you point him away from everyone else before he does the stun.

 

Norushen

I went in the third orb.  When the first big add spawned, I grabbed it and hit berserk making sure it was near the boss for extra cleave.  Hit Incarnation + NV when you are in the trial, and the add will die before you know it.

 

Sha of Pride

We had the tank not actively tanking help out on the add spawn.  Just make sure you taunt the boss ASAP.  I used NV + Incarnation, making sure they were up in the sub 30% phase to help out on healing.

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Galakras

 

The bonecrusher's Fracture ability is pretty dangerous to the NPC's. If Jaina or the Windrunner targeted, you can charge to them and use Mighty Bash or Typhoon (the charge alone doesn't interrupt the channeling), and just walk back into the Blizzard - the mobs will follow you after a while. If Varian targeted by the Fracture you can just Typhoon into the mass without looking for the target.

 

Iron Jaggernaut

 

You can charge to the landmines, you can even start the charge from the air when you falling down from the previous explosion. The skull bash's charge component is useful too on the landmines.

Edited by madar
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Dark Shaman:

Berserk + NV on the pull for some crazy insane damage.  Make sure you keep thrash DoT up as well.

Incarnation + NV should be up for the first slime spawn will let you burn them down very fast.

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Immersus: 

 

Ursol's Vortice to slow down adds + Mass entanglement

If I don't have black adds around me, I help the healers with the light adds.

 

Iron Juggernaut:

Barksin and the defensive cd you get from symbiosis (usually I put it on a DK) and grab bombs.

 

Kor'kron Dark Shaman

 

Talents: Ursol's Vortice and mass entanglement for adds.

 

General Nazgrim

Mighty Bash and Skull Bash to control the Shaman and Warlock's casting.

Berserk and NV in BL momento.

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Spoils of Pandaria

Tips: Generally a safe way to do this in LFR, Norman and Heroic is to always open up green panda crates first (both at the same time)

When they are close to dead open up the big crate.  With each big crate open, open up a few small ones (not all at once) to give stuff to cleave down.  Then open up medium ones having 2 up at all times.  Once your at the next big crate do the same thing of a couple small ones.  *NOTE - Do not open up medium ones while a big one is up, it buffs the damage to the big one.  

 

You can do this on both Mogu and Mantid sides.

 

Save your damage reduction CD's for the large ones and save NV / Berserk for when you have panda's up or 2 medium's

 

Thok the Bloodthirsty

Tips: The Tank AOE reduction trinket is incredible here.  The tank damage tickles, its the aoe pulses that hurt in heroic and normal.  Once the stacks get past 12ish it's safe to use the trinket and you'll see very little damage intake.  Timing the trinket all depends on how many stacks your guild decides to go up to.  Ideally you want it up and to last the entire tail end of each tanking phase

 

If you do not have the AOE reduction trinket utilize your cd's for the tail end of tanking when his aoe damage is going out faster.  

 

Siegecrafter Blackfuse

Tips: Tank boss up to 6 stacks utilizing CD's after 3 stacks on normal and heroic.  Once your at 6 stacks pop taunt add into the boss (yes i know it heals).  Boneshield at 4, barkskin at 5, and Savage Defense at 6 assuming you have the effective health

Once your at 6 stacks the buff will let you tear up the add quickly (Pop Berserk and NV)

 

In addition, tank the boss on top of where the mines come out so 1.) melee are close to a conveyor belt to hop on and 2.) your cleaves burn the mines super fast
 

 

Good Luck!

Edited by mallagin
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most things have been said but here some things i do/can get a away with. ( al can be used with hc or normal) only will do hc boss tactics i know

 

immursius: both on normal and on hc you can easy take more ( though not adviceable) corrisive blast. use your cooldowns in good rotation.

for better add control of your group isnt stacked good enough. beserk, incarnation ( many taunts) or force of nature all work well.

as druid tank with barkskin and frenzied regen. soaking the middle pool is a breeze.

 

protectors: incarnation is very nice here, fea silince also is nice. it can help with the interupts. 

 

norushen: fea silence glyph for the realm is a must!!! skull bash will sometimes have pathing errors and you wont interupt then. also use your defcooldowns in realm if needed. and use frenzied regen in the realm alllot!!

 

sha of fear (hc): charge or filene swiftness . both are nice. play around with wich you like the most. alltough swiftness does help you move out stuff faster. but charge makes it easy to soak rifts that are far away and still be bake intime to taunt.

 

garaklas: if you are downstairs ( and its hc) take fea silence makes it easy to interupt the shammans. also use bash here to stunn them and skull bash. ( shammans). typhoon to knock back the skullcrusher is nice. And to move them to the ice patch. 

 

iron juggernoute: take ( in my opion) charge. you can charge mines while still in the air from the previous one. it makes it easyier to handel. further more Hearth of the wild level 90 talent is a must( and then use tranquility)!!!! it will help your healers allot in the siege phase ( 2nd phase). and phase one the damage incomming aint that hard. phase 2 to help the healers use cooldowns

 

shammans: i tanked upstairs in the 3 man hc version only so: frenzied regen and def cooldowns here is very nice. dps things arent adviseable ( things means glyphs talents etc). this is because of the vengenace that you get will make you over aggro the boss back to fast. rather use defcooldown stuff to make it easyier for the healers. further cast innervate if you dodnt have the boss on the healers. and taking HotW ( level 90 talent) for a traq might be smart 2 ( or just go cat and dps then :D). if you do use dps talents etc..try using them while you are tanking and if after the switch you are about to over aggro. either take off vengeance or heal or self). and with good cooldown usage you can take more stacks then 5.

 

nazgarim: just tank him. switch on 3 stacks. and for the rest this is all up to your group set up and how they want to do it.

 

malkarok: for the love of god. if you have stacks in the blood rage phase DODNT STACK !!!! on the other tank. let him do  it solo. with 15 stacks druids get hammerd so hard you can pop EVERYTHING and still get one shotted by the boss.

if you are the tank without the stacks take glyph of might of ursoc so you have extra hp for the second blood phase. Dodnt use glyph of survival instincts. yes the cooldown is 1 min less. but the 50% less duration is not wanted here. in blood rage try to rotate your def cooldowns at good as you can.

and for the normal phase i cant say it engouh use your frenzied regn. each time your shield isnt green. i almost never have a shield drop because of this!!!!!!

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For heroic bears!

I'm a 580 tauren druid, with Herbalism and Enchanting.
My default glyphs are: Stampeding Roar, Rebirth, Fae Silence/Grace, Aquatic Form, Stag.

My default talents are: Feline Swiftness, Ysera's Gift, Mass Entanglement, Incarnation, Ursol's Vortex, Nature's Vigil

I have both the DPS cloak and the tank cloak, and change them out quite frequently. I also have a Sigil of Rampage and a Rook's Unlucky Talisman which I switch out. My Vial of Living Corruption always stays equipped. 

(Note: all of these fights are with a 581 Prot Warrior as the other tank.)

 

Immerseus:

  • I let the warrior take the boss first, and taunt off him for Corrosive Blast. That way, he can pick up the adds very easily using his banner thing. If we have a paladin in the group, I'll Symbiosis them for Consecration, which will pick up a few adds and make the other tank's life a bit easier. 
  • I use Barkskin for Corrosive Blasts, but they don't really hurt that much.
  • I soak the pool first, and switch with the other tank at 10 stacks.
  • Rook's Talisman is really good for mitigating the AoE damage that goes out when the puddles reach the pool!
  • For talents, Mass Entanglement is a must for managing puddles. You can try Heart of the Wild to help the healers, but, honestly, I've found that you can't do that much with the slow heals you're given.
  • If you're confident in your healers, you can use the DPS cloak.

The Fallen Protectors:

  • We go Rook -> He -> Sun
  • I tank Rook for this fight. At the start, clump them all up together for that sweet, sweet cleave damage. Wait for Rook to do his stun, and then pop Nature's Vigil, Thrash, then Berserk for amazing DPS. We usually split them up once Rook goes into his phase.
  • Keep Rook's add away from everyone else, but make sure you're not outranging the healers!
  • During the few seconds when Rook is transitioning, or the few seconds when he's off doing his Clash kick thing, I like to throw an Innervate to a healer.
  • Mark of Anguish can HURT. This is where you should save your CDs. After you get the debuff, you'll have to stay on your toes with Savage Defense and Frenzied Regen.
  • Rook's Talisman can help with Sun's AoE.
  • I prefer the tank cloak as extra insurance with the -80% armor debuff.
  • If you're in the interrupt rotation for Rook's add, Glyph of Fae Silence is a must.
  • No talents here are really required. I just go Incarnation + NV for DPS.
  • For Symbiosis, I usually pick the WW monk for the dodge.

 

Norushen:

  • If you have a warrior, Symbiosis them! Spell Reflection can hit the add for like a third of its HP, making the realm phase much easier!
  • I usually tank the boss first, so I can get some vengeance built up. The warrior tank is usually out before the second wave of orbs.
  • I pop Incarnation + NV for the realm phase, so I get out of there super quick. Your DPS doesn't matter in this fight, as you'll most likely be picking up the dark orbs.
  • We tank swap at 3 stacks.
  • Use your head when deciding if you should go in the realm or not to clear your corruption.
  • I go DPS cloak and trinket for this fight because I don't really feel in danger of dying.
  • No talents stick out as being required for this fight.
  • For glyphs, Fae Silence can help with the little adds.

Sha of Pride:

  • We let the warrior tank the boss first, because that means he'll be the one getting most of the Self-Reflections with his stupid OP banner.
  • As a tank, this fight is pretty simple. Taunt off immediately when Wounded Pride goes out on the tank. 
  • When you're not tanking the boss, close a rift as often as you can.
  • For Corrupted Prison, if you have the boss, make sure you stand near the prison. If you don't have the boss, make sure you stand near (but not on!) the prison to get the person out ASAP.
  • You can toss Innervates to healers during downtime.
  • If you don't manage rifts well, you'll be dancing back and forth across the floor trying to avoid purple swirls!
  • During sub 30%, when you don't have the boss feel free to throw out a HotW Tranq to help the healers.
  • I go DPS cloak and trinket for this fight
  • For talents, HotW is nice for emergency Tranqs. Ursol's Vortex can help round up the adds.
  • For Symbiosis, you can pick a paladin for Consecrations on the adds, or a monk/DK for survivability. 
  • No glyphs stand out as required.

Galakras:

  • DPS cloak and a cleave trinket (Sigil of Rampage) work really well for this fight! 
  • We always bring the adds down to Lor'themar so we get the AoE damage from Flamestrike.
  • I'm the tower tank. For the first tower, we send everyone except the other tank, a DPS, and a healer up. Bring the bottom adds aaaallll the way up the tower to the boss. Tank the boss near the stationary shooty adds near the cannon. NV + Thrash + Berserk = dead adds.
  • I always go in the cannon in the first tower.
  • Wild Charge is a really, really good talent choice for this fight! You can use it if you accidentally get knocked off the tower (although Skull Bash can also work), you can use it for getting down a tower, and you can use it on the first tower to avoid having to run all the way around. If one of your heals/ranged DPS likes to stand on the cliff near the entrance to tower 1. use a caster-form Wild Charge to fly up to them!
  • When Galakras comes down, we let the warrior take him first. We taunt off on 3 stacks. You can use your HotW Tranq when not tanking to help the healers out.
  • The minor glyph Glyph of Grace can help reduce your fall damage.
  • Glyph of Fae Silence is really good for getting those pesky shamans!
  • Typhoon is a must for dealing with the Bonecrushers!
  • So for talents, I change to: Wild Charge, Typhoon, HotW, Ursol's Vortex.
  • You can symbiosis a paladin for AoE, or a monk/DK for survivability.

Iron Juggernaut:

  • Heart of the Wild is a must for this fight! We use the cheese strat, where we outrange all the cannon barrage stuff by being knocked back to the corner of the arena. Since there's so much downtime doing this strat, you can easily roll Rejuvenations on the entire raid while you wait for the phase to be over.
  • Wild Charge is also really good for this fight! You can grab a bomb, Wild Charge to the other one, then Skull Bash to the final one in the span of about five seconds!
  • Use Barkskin to help mitigate the bombs.
  • Sometimes our WW monk will take a bomb for karma damage. Make sure you're communicating this!
  • I take the boss first, then the warrior taunts off me at 2 stacks, After that, we taunt off at 3 stacks. Don't face him towards the raid, and don't stand in front of him if you're not tanking!
  • If you are using the cheese strat, Stampeding Roar helps everyone get to the marker.
  • Depending on your DPS, you might get another siege phase around <10% HP. Don't get greedy with DPSing!
  • For Symbiosis, I would go for survivability over DPS. If you have a shadow priest, you can give them Tranquility!
  • For glyphs, Stampeding Roar is nice. Grace is also good, as it will completely eliminate fall damage.
  • For talents, Wild Charge and HotW are a must.

Kor'kron Dark Shamans:

  • We do the three-tank strat, with the WW monk going BM. I go up top with the monk.
  • I go DPS cloak and DPS trinket, but you can also go Rook's to help deal with the Falling Ash damage, or Juggernaut's for the self healing.
  • At the start of the fight, immediately charge in, Nature's Vigil, Thrash, and then Berserk for INSANE damage. You'll probably pull aggro from the other tanks.
  • Once the earth dude's wolf is dead, start heading up and plant yourself in the corner.
  • Our BM monk is slightly undergeared, so I constantly have to watch my aggro when tanking. If you have an undergeared tank, keep your eye on your threat meter.
  • We taunt off at 5 stacks.
  • At 50%, the first Ashen Wall comes out, and it's likely in the wall. Move the boss away, and then immediately turn back so your butt is facing the wall. Make sure you're not getting hit!
  • If you want, you can "dip" into the Ashen Wall right as another Ashen Wall is coming, so they'll stack on top of each other.
  • After about three walls, we move to the right side wall on the path leading up top. After another wall comes out, we move down to the little valley where all those adds were.
  • Use Barkskin around ~4 stacks.
  • For talents, you can go HotW for Tranqs, if needed. Incarnation for DPS. Everything else is up to you.
  • For glyphs, Stampeding Roar can help your raid get up top.
  • For Symbiosis, survivability is better than DPS.

General Nazgrim:

  • I go tank cloak and DPS trinket for this, but you can go Juggernaut's if you want for the healing.
  • We tank Nazgrim near the entrance gate, and then bring him to the big gate around 20%.
  • Whichever tank is NOT tanking Nazgrim once he hits 10% needs to run to the back of the room and grab as many adds as they can, but the priority is the Warshaman. If it manages to heal Nazgrim, you're pretty much guaranteeing a wipe.
  • Use Barkskin for either the first or second Execute, whichever works best for you.
  • We taunt off at 3 stacks.
  • Fae Silence is really good for this fight!
  • If we've just tank swapped, and the adds are coming out, go grab the Warshaman and burst it down.
  • ALWAYS grab the Ironblade and bring it to the boss. It will destroy your DPS if left unchecked.
  • For talents, Wild Charge is helpful for zipping around the adds. HotW Tranq for emergencies, if needed.
  • For glyphs, definitely get Fae Silence.
  • For Symbiosis, you can go either DPS or survivability. 

Malkorok:

 

This is going to be the first boss in the raid that will really test your tanking abilities! Note that I am usually the designated marker-putter-downer for the Arcing Smashes.

  • Tank cloak is a must. Rook's is also a must. If you don't have one, the fight will be much, much harder.
  • When we first downed Malk, our warrior didn't have a Rook's, while I had a heroic warforged one. This meant that both tanks had to soak the Blood Rage. Next week, our warrior got a Rook's, meaning he was able to solo Blood Rage.
  • If you're two tanking Blood Rage: This is going to be hard. Make sure you have a Stam flask, Stam food, just try to get as bulky as possible. I made a little macro to help me survive:

#showtooltip

/cast Might of Ursoc

/cast Survival Instincts

/use 13 ((this is the slot my Rook's is in))

/use Potion of the Mountains ((Blood Rage is physical damage!))

 

  • Blood Rage lasts 20 seconds. This means MoU will be there the entire time, but SI will not. Once you're 6 seconds into Blood Rage, I pop Barkskin and Berserk. All rage I generate goes towards Frenzied Regen. The tank cloak will most likely proc!
  • If the other tank is solo tanking: Yay! You get to go run around and clear orbs! Pop all your survival CDs and Stampeding Roar, and run around popping as many orbs as you can! You're able to clear way more orbs than the DPS due to your bulkiness, so take advantage of that!

So, for the rest of the fight:

  • The warrior took Malk first. I start off the fight with a not-HotW Tranq, which helps a little bit. Immediately after it's done, I grab the add and bring it to the center.
  • We taunt off at 15 stacks. Make sure your stacks have fallen off, or else you'll find yourself with a refreshed stack.
  • Always grab the adds and burst them down ASAP.
  • You can increase your shield with Frenzied Regens.
  • Glyphs: Stampeding Roar for mobility, Rebirth in case someone dies so they'll come up at full health. Grace for emergency Seismic Slams.
  • Symbiosis: I usually Symbiosis the WW monk for 10% dodge. DKs are another good choice.
  • Talents: I prefer Feline Swiftness over Wild Charge. Displacer Beast can help for emergency "oh god I'm in the Smash but I've got an add on me". 

Honestly, this fight depends more on the DPS than the tanks. It will most likely take a few tries to get everything working smoothly.

 

Spoils of Pandaria:

This fight is more of a DPS race than a tank fight.

  • Go DPS cloak and trinket for extra deeps.
  • I start off on Mogu side.
  • I like to use Glyph of Stampeding Roar for right before the gates go down. if you stand a few feet from the box, you'll be able to hit the other group with your Roar, giving them a nice speed boost.
  • One of our DPS usually grabs the other pandaren box. Our kill order is MW > WW > BM.
  • For the first boss, I pop NV + Incarnation. For the 2 smalls + 1 med I pop Berserk.
  • We go Pandaren -> boss box -> 2 smalls, 1 med -> 2 smalls, 1 med -> 1 med until all gone (you'll be at 36 energy) -> boss box.
  • Try and tank in the center to help cleave down sparks.
  • Fae Silence helps with the phylacteries. Be on your toes with the Anima Golems and their stupid AoE healing.
  • If you have the BM buff, when the bosses come out, try and see if you can get the statues with your AoE.

Now, for mantid side:

  • We do pandaren -> 1st boss -> 4 smalls -> 2 mediums up until all dead
  • Mantid side is a little easier than mogu side. Still try and tank in the center-ish for sparks.
  • Make sure you grab the little adds so they're not annoying the healer!
  • Save your DPS CDs for the bosses.
  • Glyphs: Stampeding Roar, Fae Silence
  • Talents: Incarnation, Feline Swiftness (decreases travel time), Nature's Vigil
  • Symbiosis: if you have a paladin, Consecration is amazing!

 

Thok the Bloodthirsty:

I'll be completely honest: I went Resto for this and we four healed it. We started off trying to two tank it, but it didn't really work out. I can still give some general druid tips.

  • You can Rebirth people in between the Deafening Screeches if you time it right!
  • Use Stampeding Roar to help out the slower raid members for Fixate phase.
  • Rook's is GODLY for this fight. A 4/4 H-WF Talisman is a -45% AoE damage.
  • You will have SO MUCH VENGEANCE. Put it to good use in Frenzied Regens. You won't have anything to dodge, so don't bother using Savage Defense.
  • Soothe actually has a purpose! You can dispel the enrages on the Korkron Jailers.
  • HotW Tranq + Paladin BoP = mega heals
  • Glyphs: Rebirth, Stampeding Roar
  • Talents: HotW, Feline Swiftness
  • Symbiosis: The DK Symbiosis would be the most helpful, as once Thok is in his "constant Screech phase" you won't have anything to dodge.

Siegecrafter Blackfuse:

Ho boy. Blackfuse. You will be stretched to your tanking extreme in this fight, especially if you stack your Electrostatic Charges.

You NEED the tank cloak for this fight. You will have to treat it as a survival CD.

  • I take the boss first, meaning I get the first Shredder after 3 stacks. This Shredder will be the hardest to kill in the whole fight. Bring him over to the sawblades and pop NV + Incarnation and just burst him down as hard as you can, because once Overcharge hits 4, it really starts to hurt.
  • We figured out that the best way to deal with charges was, our warrior would get to 7 stacks, then I would get to 7 stacks, and then the warrior would let his stacks drop. I would have to taunt periodically to make sure my stack didn't fall off, eventually bringing me to 10 stacks. At this point, you can pretty much two shot the shredders.
  • You will have to plan your CDs for the Electrostatic Charges. You WILL have to be at 100% HP before you get hit if you want to survive. Here are mine:
  1. none
  2. none
  3. Barkskin
  4. Barkskin
  5. Barkskin
  6. Barkskin
  7. Barkskin + SI (or cloak)
  8. Barkskin + MoU
  9. Barkskin + Pain Supp + Hand of Sac
  10. Cloak
  • With the Vial, Barkskin has a 24 second CD with 12 seconds of uptime. Make use of it.
  • For Symbiosis, I actually go with a hunter. This gives you Ice Trap, which is a -50% movement speed for 30 seconds, EXTREMELY useful for the bombs. It's a 30 second CD with 30 seconds of uptime, so try and keep it up constantly.
  • For talents: Mass Entanglement is king. Use it as often as you can on the bombs. Wild Charge is great for getting back to the shredders in case you get knocked up into the air. Ursol's Vortex also works on bombs.
  • For glyphs: You NEED Glyph of Survival Instincts. With the Vial, this gives you a 1.65min CD on it, but knocks down the duration to 6 seconds. But that's all you need for the Charge!
  • Rebirth is also nice, as you will more than likely have to rez someone.

Honestly, for Blackfuse, it's better if you figure out how your CDs work for you. It took us 108 pulls to get him down, but we learned from every single one of those wipes.

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    • By darkganj
      Hello everyone! When i downloaded the recent shadowlands expansion, i noticed that my macros no longer worked =0. This is not a single target DPS  macro, this is a Help / Harm selective macro So i did some digging to find out what was goin on, An example of this would be : /cast [help] Innervate ; [harm] Entangling Roots ; Innervate.  This macro utilizes one button for a dual purpose. if i am targeted on friend i innervate them while if i and targeting a opponent it would root them in place. This structure is now broken but has also made things easier in most cases, After doing some digging i discovered some new macros and the new format. Some examples of the new way to write this would be :
       #showtooltip
      /cast [help,nodead][help,nodead]innervate
      /cast [harm,nodead][harm,nodead]Entangling Roots
      #showtooltip
      /cast [help,nodead][help,nodead]Regrowth
      /cast [harm,nodead][harm,nodead]Wrath
      #showtooltip
      /cast [harm,nodead][@target,harm,nodead]Moonfire
      /cast [help,nodead][@target,help,nodead]Rejuvenation
      #showtooltip
      /cast [help,nodead][help,nodead]Wild Growth
      /cast [harm,nodead][harm,nodead]Entangling Roots
      This is what they call a fall through macro, If the first line of code is not available because of a cooldown or if the Help or Harm selection, it will fall through to the next line of code. This works especially well for balance druids, shaman, and hybrid healing classes that use a ton of buttons. You can cut the amount of keys you need press in half which saves space and prevents accidentally pressings the wrong button. I like to pair my spells by the time it takes to cast, Instant casts with instant casts. They also introduces a mouse over macro for heals and rebuffs which is really good for world PVP. One of the better macros iv'e seen is a mouse over Rebirth : 
       #showtooltip Rebirth
      /cast [@mouseover,help]Rebirth;Rebirth
      #showtooltip Remove Corruption
      /cast [target=mouseover,help,nodead][target=target] Remove Corruption
       
      If you are going to try and make your own macro, you should keep in mind
      1: The Global Cool Down or GCD which is the time it takes between 2 casts and
      2: Not all of your spells and trinkets share a GCD, so you are able to cast 2 or 3 spells at the exact same time as long as it doesn't share a GCD.
      I hope this helps! 
       
       
    • By positiv2
      This thread is for comments about our Nomi Druid deck.
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