Zvon

Galakras Fight questions

17 posts in this topic

Hi guys, I really need help on Galakras  after the 10M group I raided with wiped 5 hours on Galakras yesterday. =[

 

Q1: what's the strat on last phase? What we did is separate raid to 2 groups, one is stay on right, on is stay on left, so we could take Pulsing Flames separately from Flames of Galakrond. If this strategy should work fine, however, what really happened is we booted all the healing CD for ppl still can't heal up everyone. 

 

We also tried the whole group of people stand in line to take Flames of Galakrond, but it turned out everyone in group got 12x+ Pulsing Flames which healers couldn't heal through.  

 

Q2: Talking about healing, unfortunately, I am the one of the 2 healers. And yes, we were trying to 2 heal this fight, my ilvl is 531, and I was pulling around 95k HPS, and 150k+ when we poped lust, another HPally is 543ilvl, pulling around 120k HPS, and can do 200k+ at lust time. I have to say I tried my best at this point. 

 

So is this a 2-heal fight? And is the HPS we did (or I did) fine for this fight?

 

Q3: what should DPS be in this fight? I know all the 6 DPS in the group can go 150+ DPS in the fight, and 200k+ during the lust. 

 

this is my armory link if u need to check

http://us.battle.net/wow/en/character/tichondrius/Monkry/advanced

Edited by Zvon

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Have to alternate who takes pulsing, you don't need the entire raid to take it. Just 2-3 intercept a few then another 2-3 intercept the next few so the dot falls off.

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We divided to 2 groups, but still too much dmg going on...so how many many ppl should take the DoT for each fire ball? 2 + person having fire ball? or 3 + person having fire balls?

 

And how many stacks should each person have?

Edited by Zvon

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Not really. As far as I understand, when orb explodes it deals raidwide damage as opposed to static shock which had the aoe component, but the range was short. I don't know if there is a maximum range to these, but I dont think you can get far enough if there is one.

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We found that if you are loosly stacked at the back its a win, basically only 2/3 people have to take the debuff, its doesnt need to be any more, once we did this we dowed him in 1 try.

 

When we started we thought the everyone besides the tanks needed to be stacked - oh how wrong we were lol

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We found that if you are loosly stacked at the back its a win, basically only 2/3 people have to take the debuff, its doesnt need to be any more, once we did this we dowed him in 1 try.

 

When we started we thought the everyone besides the tanks needed to be stacked - oh how wrong we were lol

At which range do you have to be from fireball to get the debuff? Is "loosly" stacked roughly the same radius as for example a power word: barrier or did you stack "more loosly"?

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So just for clarifying this, let's say there is a fire ball coming, and we all know tank who is tanking the boss will have to take one stack here, then there is the person who get the fire ball which have to take one stack, too. So, between these 2 persons, how many soakers should stand there soaking dmg?

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At which range do you have to be from fireball to get the debuff? Is "loosly" stacked roughly the same radius as for example a power word: barrier or did you stack "more loosly"?

 

As a tank was pretty hard to see how far away they were, but id say around 8-10 yards from behind the boss, with the person recieving the fireball about 4/5 yards behind them, players moved out to the sides to drop stacks at 3/4 but no later.

When i say loosley i mean players spread in a semi circle half way up the ramp ( around when that circle of frost comes from lady proudmore (think thats her name anyways)

 

So just for clarifying this, let's say there is a fire ball coming, and we all know tank who is tanking the boss will have to take one stack here, then there is the person who get the fire ball which have to take one stack, too. So, between these 2 persons, how many soakers should stand there soaking dmg?

 

2 worked for us, on top of the tank and the player recieving the fireball

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the easy way is to have all ranged stack, whoever gets the fireball runs away from teh boss so the stacked group is between the target of the fireball and the boss. everyone gets a dot stack but the blasts do way less damage. the boss needs to die before teh dot kills everyone though. if you dont have the dps for the easy way you have to coordinate dot groups.

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we wiped for about 3 hours with 2 heals... ended up giving it a try with 3 and we finally killed him

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My raid did this by set 5 people to soak the fire, we 3 healed it so we did like 1 tank 1 healer 1 mdps and 2 rdps, we use bloodlust at the start of P2 and swap the people that have flame dots when the boss hit 50%. After the first group drop stacks we swap to group 1 soaking again.

Having half of the raid soaking makes the damage easy to deal.

We put world markers and set groups like this:

 

                                                             [TANK 1]

 

                                                          [GALAKRAS]    [TANK 2]

 

                                                            [GROUP 1]          [GROUP 2]

 

                                                              [NPCS]

 

Dont forget to pull galakras near the npcs, they do a crapton of damage.

Edited by Pringols

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i did this fight this weekend with a group that had lower dps and we just tanked the boss in jaina's blizzard with 2 stack points for the fireballs. we had a tank in each group and an even amount of ranged in each group and it worked out pretty well. our stack points were like 20 yards from the boss, just to give ppl time to react to the fireball. it sucks for melee but its less risky.

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We do the two-group strategy as well that we picked up from a guy in High Caliber (top ally guild on our server). We two-heal the fight, giving us two tanks, two melee, four ranged, and two healers. The tanks pull the boss into the Blizzard when it lands and we get the groups on either side - one melee, two ranged, and one healer per group.

 

First, reading some of the posts I think there's a little confusion in here on Galakras's abilities.

 

Pulsing Flames is just Galakras's soft enrage mechanic to eventually cause more damage than healers can keep up with by pulsing raid-wide damage and increasing fire damage dealt.

 

Flames of Galakrond is the fireball mechanic. He puts the target debuff on a random player and a giant targeting laser appears. He launches the fireball once that debuff runs out. When the fireball passes through a player, it gives them a stacking DoT, also called Flames of Galakrond. When the fireball reaches its target's location from the moment it was fired, it explodes dealing a ton of raid damage reduced for each person it passed over.

 

So, when a player in one of the groups gets the debuff, they need to wait until it's near running out, and then run away from the boss so the entire group is between them and the boss. The ball will pass through the other 3 players, reducing its damage, before landing behind them and doing a manageable amount of raid damage.

 

You have two options here: if you simply stay with whichever group you're in, the DoT will simply fall off as he targets the other group randomly. The other option, requiring a little more coordination, is to have the person that gets the debuff run the laser to a specific group and alternate. If we call them group one and group two, you would have whoever gets the first fireball run behind group one (if they're in group two they have to run over), and the person with the second fireball does the same. Then, the third and fourth fireballs are run behind group two. You alternate every two fireballs (since it takes two in a row on the other group for the DoT to fall off of a group).

 

You can pop Bloodlust/Heroism/Time Warp/Ancient Hysteria when Galakras comes down, or you can wait and pop it as Pulsing Flame stacks up. It's important, though, to make sure you tank the boss in Jaina's Blizzard. The NPCs do a LOT of damage. We discovered by accident that in a wipe situation, if the NPCs get agro and have enough health from the first phase, they're capable of killing the boss from about 45% depending on how long he sits on Varian vs. Jaina.

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