Garthd, on 23 August 2012 - 06:58 PM, said:
These set bonuses are really strong, but at the same time they seem a bit boring, don't you think?
I mean, just take tier 13 for example, making shield wall raid wide, that's super awesome and a lot more fun in my opinion. Instead of just lowering CDs they could do something cooler.
Very few tier bonuses will ever line up like the 4p tank bonuses in T13. They implemented that due to the high rate of raid wide damage. In ICC, DPS and Healers could completely avoid all damage on many of the fights by executing mechanics correctly. There is not one single fight in Dragon Soul that anyone can avoid all damage ever. You can often see the design of raids impact the tier bonuses of tanks and healers. Before DS was ever released, I had my Disc Priest switch to her Holy Paladin due to the anticipated high amount of raid wide damage. Be prepared for sloppy first attempts in T14 with mechanics that seem daunting at first. Eventually, T14 healers will be bored because their raiders will have adjusted to these new mechanics instead of the current trend of 'stack and heal through it' type encounters.