Sign in to follow this  
Followers 0
Zagam

Warrior Tier 14 (T14) Set Bonuses

11 posts in this topic

T14 DPS 2P Bonus - Increases the damage done by your ability_warrior_savageblow.jpgMortal Strike ability by 25% and increases the damage done by your spell_nature_bloodlust.jpgBloodthirst ability by 25%.

T14 DPS 4P Bonus - Reduces the cooldown of your ability_criticalstrike.jpgRecklessness ability by 150 sec.

T14 Protection 2P Bonus - Reduces the cooldown of your spell_holy_ashestoashes.jpgLast Stand ability by 60 sec.

T14 Protection 4P Bonus - Reduces the cost of your ability_defend.jpgShield Block ability by 5 Rage and increases the damage absorbed by your inv_shield_07.jpgShield Barrier by 5%.

Edited by Damien
Update for Patch 5.1.
1 person likes this

Share this post


Link to post
Share on other sites

Same as for Death Knights, as I posted before, this won't influence the rotation at all for DPS Warriors. Looks pretty useful, though. Especially yummy lower cooldown on Recklessness.

Share this post


Link to post
Share on other sites

yeah.

very easy to understand.

flat 25% dmg increase to warrior DDs signature ability. no rotational change.

simple. but amazing!

protection. for increased schild block uptime. nice.

-30sec on last stand. :/ its "okay"?

Share this post


Link to post
Share on other sites

I think the usefulness of the spell_holy_ashestoashes.jpgLast Stand cooldown reduction will depend on the fights' mechanics. If there are a lot of times when damaging abilities come at intervals that are lower than 3 minutes, it could prove quite handy. Otherwise, I guess it'll just be a nice perk that may be useful every now and again.

Share this post


Link to post
Share on other sites

yeah. maybe that bonus will get handy at pandaria beginning.

as you get better gear you wont be needing it as a "must-have" to survive some boss fights without outside CDs.

well. its a 2piece bonus afterall. so not really powerfull.

Share this post


Link to post
Share on other sites

yeah. maybe that bonus will get handy at pandaria beginning.

as you get better gear you wont be needing it as a "must-have" to survive some boss fights without outside CDs.

After normal comes heroic, so the set bonus can still be useful for the entire progression path :)

Share this post


Link to post
Share on other sites

T14 DPS 2P Bonus - Increases the damage done by your ability_warrior_savageblow.jpgMortal Strike ability by 25% and increases the damage done by your spell_nature_bloodlust.jpgBloodthirst ability by 25%.

T14 DPS 4P Bonus - Reduces the cooldown of your ability_criticalstrike.jpgRecklessness ability by 150 sec.

T14 Protection 2P Bonus - Reduces the cooldown of your spell_holy_ashestoashes.jpgLast Stand ability by 60 sec.

T14 Protection 4P Bonus - Reduces the cost of your ability_defend.jpgShield Block ability by 10 Rage.

These set bonuses are really strong, but at the same time they seem a bit boring, don't you think?

I mean, just take tier 13 for example, making shield wall raid wide, that's super awesome and a lot more fun in my opinion. Instead of just lowering CDs they could do something cooler.

Share this post


Link to post
Share on other sites

These set bonuses are really strong, but at the same time they seem a bit boring, don't you think?

I mean, just take tier 13 for example, making shield wall raid wide, that's super awesome and a lot more fun in my opinion. Instead of just lowering CDs they could do something cooler.

Very few tier bonuses will ever line up like the 4p tank bonuses in T13. They implemented that due to the high rate of raid wide damage. In ICC, DPS and Healers could completely avoid all damage on many of the fights by executing mechanics correctly. There is not one single fight in Dragon Soul that anyone can avoid all damage ever. You can often see the design of raids impact the tier bonuses of tanks and healers. Before DS was ever released, I had my Disc Priest switch to her Holy Paladin due to the anticipated high amount of raid wide damage. Be prepared for sloppy first attempts in T14 with mechanics that seem daunting at first. Eventually, T14 healers will be bored because their raiders will have adjusted to these new mechanics instead of the current trend of 'stack and heal through it' type encounters.

Share this post


Link to post
Share on other sites

These set bonuses are really strong, but at the same time they seem a bit boring, don't you think?

I mean, just take tier 13 for example, making shield wall raid wide, that's super awesome and a lot more fun in my opinion. Instead of just lowering CDs they could do something cooler.

Yeah, they are boring. But then, most set bonuses from the start of expansions were boring.

For reference:

Tier 7:

Tier 11:

Granted, the BC set bonuses were more interesting. And I don't think it's an excuse, to make lame set bonuses just because it's the start of the expansion :)

Share this post


Link to post
Share on other sites

Yeah, they are boring. But then, most set bonuses from the start of expansions were boring.

For reference:

Tier 7:

Tier 11:Granted, the BC set bonuses were more interesting. And I don't think it's an excuse, to make lame set bonuses just because it's the start of the expansion Posted Image

At least they managed to get away from the "boring" talents now in MoP, guess we have to be happy about that and just do with these set bonuses, still would like to see more "fun" set bonuses tho!

Edited by Garthd

Share this post


Link to post
Share on other sites

T14 DPS 2P Bonus - Increases the damage done by your ability_warrior_savageblow.jpgMortal Strike ability by 25% and increases the damage done by your spell_nature_bloodlust.jpgBloodthirst ability by 25%.

T14 DPS 4P Bonus - Reduces the cooldown of your ability_criticalstrike.jpgRecklessness ability by 150 sec.

T14 Protection 2P Bonus - Reduces the cooldown of your spell_holy_ashestoashes.jpgLast Stand ability by 60 sec.

T14 Protection 4P Bonus - Reduces the cost of your ability_defend.jpgShield Block ability by 10 Rage.

The 4 set on Prot is wrong. It is suppous to be 5 less rage for Shield Block and 5% extra aborsb for Shield Barrier

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Thorag
      I am hoping someone can share their opinion on a very specific question I have about the Arms warrior rotation (FR build). It's all about the following situation which i encounter very often: Colossus Smash has been applied to the target, i have 1 or 2 stacks of Focused Rage, and Mortal Strike and Focused Rage are both coming off cooldown at the same moment. My dilemma here is whether i should cast FR just before MS so that MS hits harder, or if i should cast FR just after MS so that MS has a higher chance of resetting due to the extra 15 Rage i spent after it. 
      What i have decided to do for now depends on whether Shattered Defenses is up. When it is up, i use FR before MS so MS hits extra hard. When Shattered Defenses is not up, i use FR after MS. I should add that i have both the gloves and ring legendaries (lucky me), so Rage shortage is almost never an issue for me. 
      I hope i didn't confuse anyone, feel free to ask for clarification. Thank you
    • By Damien
      This thread is for comments about our Control Warrior Gadgetzan Standard deck.
    • By Canisar
      Hi everyone
      I heard a rumor regarding patch 7.2.0 and "ignore pain". According to the rumor, Blizzard will nerf it. Is there any hold in that?
      Cheers
    • By Maltharion
      Hey everyone and thanks for popping in and providing with some care :)

      I've always been a pretty decent warrior in previous expansions. Maybe not over the top but never bad. However, this expansion, I'm feeling terribly weak. I perform so much subpar my gearlevel that my precious warrior now is nothing but a mere alt.
      SO,  I finally decided that it's time to stop fooling around, I want to become a good warrior again! 
      I've put up a log from an LFR grp on Xavius and can ofc put up more logs if needed. I know I messed up a few priorities in this fight due to utter chaos (LFR u know ;P) but apart from that it's no MAJOR difference from how I normally perform unfortunately:
      https://www.warcraftlogs.com/reports/V3R9gAFZWDdhN68b#type=damage-done&source=5
      My gear is mostly tanking stuff but the stats are not that different in the end:
      ilvl: 868
      Crit: 13%
      Haste: 33%
      Mastery: 27%
      Vers: 9%
      Link to armory: http://eu.battle.net/wow/en/character/emerald-dream/Wreckitorc/simple
      I am using simcraft and pawn for my gearchoice and regularily scan to see if anything changes with new gear etc.
      Help is much appreciated and many thanks in advance!
      /Wreckit
    • By Damien
      This thread is for comments about our Hybrid Dragon Warrior Gadgetzan Standard Deck.