In preparation for the updates to our guides for Mists of Pandaria Patch 5.0.4, we are releasing articles such as this one, explaining what has changed for a particular class and spec, and what the new rotation is likely to be.
Keep in mind that this is still a work in progress (both from Blizzard's side and from our own) and that this article assumes you are at least somewhat familiar with the Cataclysm version of the Marksmanship Hunter rotation and playstyle (such as from reading our guide).
We will first list the most important changes to the Marksmanship Hunter Cataclysm abilities, and then we will proceed to explaining the (likely to be) optimal rotation. Keep in mind that we do not document every single change or new ability, only those that impact the rotation.
Finally, we will give you some information about the most useful talents and glyphs you should choose.
New Abilities
- Tier 4 talents offer you a choice between
Fervor and
Readiness (and
Thrill of the Hunt, but this is a passive talent). We currently believe that Fervor is the least attractice choice. Which of the other two is a larger DPS gain remains to be determined, but it is important to note that Readiness can also help you reset cooldowns of useful abilities such as
Deterrence. - Tier 5 talents offer you a choice between
A Murder of Crows,
Dire Beast, and
Lynx Rush. At the moment, it seems that A Murder of Crows is the biggest DPS boost. - Tier 6 talents offer you a choice between
Glaive Toss,
Powershot, and
Barrage. While each of these abilities seems designed for multiple target DPS, we would put forth that Barrage will prove to be the most useful in both single and multiple target situtions. This remains to be determined accurately, however.
Stampede is a burst DPS ability, that causes all your current pets (all 5 of them - the ones in your stable are not counted) to attack the target for 20 seconds. Due to its 5 minute cooldown, this spell is not affected by
Readiness.
Changes to Existing Mechanics
- Minimum range has now been removed from the game. You can shoot the target from any range.
Master Marksman now requires 3 stacks, down from 5, in order to make your next
Aimed Shot instant cast and free of cost.
Kill Shot's cooldown is reset if it does not kill the target. This effect can only happen once every 6 seconds. This used to be provided by a glyph, in Cataclysm.
Hunter's Mark now increases damage done to the target, by ranged attacks, by 5%. Previously, it used to increase the attack power of the ranged attackers against the target. Since the attack power increase was fixed, this change allows Hunter's Mark to scale with your gear.
Aspect of the Hawk now increases attack power by 10%, instead of by a fixed value. This allows it to scale with your gear.
Improved Steady Shot has been changed slightly, and renamed to
Steady Focus. The buff now lasts 10 seconds (up from 8) and also increases the amount of focus generated by
Steady Shot by 3.
Steady Shot now generates 14 focus, up from 9.
Bombardment now also increases the damage of the next
Multi-Shot by 30%. It is no longer provided by a talent - instead, it is simply granted to you as a passive spell.
Removed Abilities
Call of the Wild has been removed.
Kill Command has been removed.
Cobra Shot (altough never used by Marksmanship Hunters) has been removed.
Rotation and Playstyle
The rotation for Marksmanship Hunters remains practically unchanged from its Cataclysm version. The only differences arise from the integration of the new abilities. However, since these abilities are on rather long cooldowns, their impact is minimised.- Apply and maintain
Serpent Sting on the target.
Chimera Shot refreshes its duration, so you should only have to apply it once. - Keep up the
Steady Focus self-buff (the new version of the old
Improved Steady Shot) by casting a pair of
Steady Shots every 10 seconds. - Cast
Aimed Shot when you have 3 stacks of
Master Marksman, making Aimed Shot instant cast and free of cost. - Cast
Chimera Shot on cooldown. - Cast
Kill Shot on cooldown. This is only available when the target is below 20% health. - Cast
Arcane Shot to dump focus. It may also be viable (or even preferred) to hard-cast
Aimed Shot to dump your focus, but this remains to be seen. - Cast
Steady Shot to generate focus.
Cooldowns
This section assumes you have chosen
Rapid Fire remains your major DPS cooldown. You should make sure to use it as many times during the fight as possible. Ideally, it should be used when the boss is taking increased damage or when you need to do burst damage. It is also ideal to stack it with your potions or procs from other items or enchants.
A Murder of Crows (in case you have chosen it as a talent) should also be used as many times as possible during a fight. You should ideally use it together with Rapid Fire, so that you can reset both their cooldowns with Readiness (see below).
Readiness (in case you have chosen it as a talent) should be used immediately after Rapid Fire and A Murder of Crows, in order to reset their cooldown and allow you to use them again.
Powershot (in case you have chosen it as a talent) should be used on cooldown. Ideally, you should find a moment for this spell's long cast time when
Chimera Shot is on cooldown. You should also attempt to use it after you use Rapid Fire and A Murder of Crows, so that you can reset its cooldown with Readiness as well.
Multiple Target Rotation
Against 2-3 enemies, you are best off performing a single target rotation. If it is imperative that the targets are AoE'd (though this will lower your DPS), you should spamAgainst 4 or more enemies, you should spam
Talents
Tier 1 talents offer you a choice between several movement-enhancing abilities: Narrow Escape seems tailored for PvP use. Thus, in PvE, the choice will almost surely be made between Posthaste and Crouching Tiger, Hidden Chimera. Which of these you choose will depend on the requirements of the encounter, but we currently see Crouching Tiger, Hidden Chimera as being best.Tier 2 talents offer a choice between
Tier 3 is centered around survival and self-healing. Your options are: For progression PvE raiding, it would seem that Spirit Bond is at a slight disadvantage. The choice between a powerful, active self-heal and passive damage reduction will probably be determined by the encounter mechanics.
We have discussed Tier 4, 5, and 6 talents at the start of the article.
Glyphs
The only glyph which can play any part in your DPS performance isOf the other glyphs, these can help improve your survivability and they will probably be mandatory for raiders: Finally,
This concludes our Marksmanship Hunter preview for Mists of Pandaria. We hope you have enjoyed reading it and that it proved useful to you. As always, we are looking forward to reading your opinions on the matter!

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