Sign in to follow this  
Followers 0
Vapir

stuck at Garrosh 10m reg

8 posts in this topic

Hello all, my team has been having some difficulty with Garrosh on 10man normal. I've supplied our WoL in the link below.

 

http://www.worldoflogs.com/reports/5fzuix7kklmo4xrl/

 

I don't have too much experience with World of Logs, so I'm hoping someone or a few of you can spot any possible things to clean up with our attempts. We've been stuck for a couple of weeks now, and our progression within the fight is varied. Sometimes we wipe in the second phase and other times in the third, so there is not a consistent mechanic we are failing with that I can see. It seems like it's spike damage that's getting the best of us, but idk. This is also the first time i've requested help on a forum for a specific boss, so please ask any questions that would help you make a hypothesis.

 

-Vapir

1 person likes this

Share this post


Link to post
Share on other sites

Here is a log I found that was a kill and very similar to your raids setup (Both numbers wise and comp):

http://worldoflogs.com/reports/hpvhevit6439l8if/sum/damageDone/?s=7819&e=8556

Your right in that deaths seem to be happening all over the place throughout your attempts. Some on Annihilate's, some on Whirling Corruptions, Add's overtaking, etc.

Obviously everyone needs to get the damage reduction buff in transition phases for Annihilates...Looks like after the first two attempts everyone was getting it.

A few sporadic Desecration deaths so either people need to be more aware when its coming out for proper placement's or those were just "wipe it up, go stand in shit deaths".

After that, it looks like it just might boil down to dps numbers. Most common deaths on longer attempts seem to come from Add/MC damage. I would strongly think about two healing this fight. I think even with a healer going dps, the raid will still have enough CD's from tanks and dps (Rallying, AMZ, Barrier, VE, Tranq, etc...Also for example, if the your shaman can go dps you would still have a HTT and an Ancestral Guidance to help heal) to withstand Annihilate phases and whirling corruption phases.

Obviously phase 3 will just be hectic regardless, but with a lust/potion/execute phase + a few CD's I think you guys can make it. Just one opinion but I would give two healing a shot.

Best of luck.

Share this post


Link to post
Share on other sites

Hard to always determine mechanic issues from logs alone, but...

 

-People can't die to annihilate in realm.

-Have to rotate raid CDs to ensure people survive whirling -- you're three healing which means these should be easily rotated (shaman totem/spirit link, disc priest bubble for non-empowered/spirit shell for others, druid tranq/maybe genesis to burst rejuvs, and keep healing rain stacked on mushroom).

-Are people picking up 1 of the empowered whirling minions and then nuking away from others?

-Don't use dots on the MCs (though this mostly seems to be people dotting up MCs after it's pretty much GG).

 

The varied issues you mentioned earlier would help more with feedback.

 

EDIT: and yeah, now that I see another response, maybe drop a healer -- if your balance set is decent then shaman/priest should have no problems healing that fight.

Edited by Brown

Share this post


Link to post
Share on other sites

You have a fair number of unnecassary deaths from people standing in one-shots like rolling Iron stars and the transition phase frontal cones. really doesn't need to happen.

 

Your prot warrior's shield Block uptime is appalling, 17 times in 45 minutes of combat; he should be casting it more or less every 9 seconds. No matter what build  Prot uses it still relies heavily on Shield Block. his Berserker Rage usage is also less than stellar, with no fears, charms, he doesn't need to save it and should just pop it on CD for extra rage.

Share this post


Link to post
Share on other sites

Raid leader and tank for this group reporting. I thought I'd add a little bit of info regarding how we are approaching this fight in order to hopefully give you guys a little better idea of what is going on other than what you can see from data. Thank you all for your prompt replies thus far; they are most appreciated. We've only worked on this fight for one dedicated evening, but from what I can tell, it is a significant jump up in difficulty from the previous encounters.

 

Regarding composition/setup:

 

These logs do not cover all of our attempts. Our strategy has flopped around a bit, alternating between two and three heals to see if we could make two work. Our strongest healer is our druid, but unfortunately, he is also probably our strongest off-spec DPS. We were a bit concerned with two-heal throughput numbers without him. We tried two healing with dpriest/druid and having our rshaman go elemental, but her DPS isn't exactly terrific. It almost felt like we were bringing more to the table with her staying resto, but since we haven't seen a clean version of the final phase, we don't know if being short that extra DPS is going to pose an insurmountable obstacle.

 

Regarding strategy:

 

When we two-heal, we send our shaman (our lowest DPS) to kill the engineer in P1. When we three-heal, that duty is on the mage. As for tanking, I (death knight) was on add-duty in P1 when we first tried this fight, but that forced our warrior to stop any AoE DPS. I simply could not compete with the massive amount of single-target vengeance he was receiving from Garrosh, plus TC, deep wounds, and Dragon Roar hit like trucks. All the adds would just go to him. So I decided that I'd just let him go nuts with his vengeance bomb, grab all the adds that I wrangled, and when they were on him, I'd simply grab Garrosh. Seems to work pretty well.

 

With the mention of shield block, he has said that he has become a bit barrier-happy lately, and he'll focus on using block more. He uses an avoidance-riposte build instead of a mastery build, so he said that the value of block was lessened, but I'm pretty sure that it's still the go-to for pure physical damage, particularly on fights with lots of mobs or quick swing timers. Then again, I know very little about warriors nowadays, so this is somewhat speculative, and I may just be talking out of a certain dorsal orifice.

 

Regarding a lot of the deaths:

 

I think there may be a good bit of false information that was collected in the midst of wipe-it-up moments. I certainly stood in my fair share of annihilates and desecrates in order to hopefully get a vanish, feign, or invis off when things became unsalvageable. I think the only real issues with those types of deaths came from our hunter who was not very well informed on the fight and had not seen a previous pull. From what I can tell, other than a few corner cases of derp moments, most of our deaths came from whirling corruption damage + adds. This is not so much from combing the data, but rather from just being in this raid and seeing it unfold firsthand.

 

There were a few times when we had a tank spike or a moment of inexplicable stupid, but the majority of our problem seems to come from those empowered whirls. I'm not sure if it is more from people standing in the void zones that spawn the adds or from the adds themselves. I do know that we had a bit of an issue with our DPS not being able to single-target peel adds from others, particularly healers. I have heard of tanks having issues with getting all of their aggro, but this has not been a problem or ours. The instances you see where the whirl adds killed me were usually a result of me taunting extra adds when I would see two or more chewing on a non-tank. I generally have to taunt these or actively hit them to get them on myself, so there is no issue there. We just have trouble spacing them out and peeling them off of players who have 2+.

 

As you can see here, Whirling Corruption is definitely a problem of ours. Any insight would be appreciated.

 

In Closing

 

I've been raiding in WoW for a very long time, and I have found that most speedbumps that occur in progression can be remedied by increasing every individual players' DPS or by switching a healer to DPS. It works almost every time. This fight, though our experience with it is a tad limited, seems to be a bit of a mysterious balancing act to the point that I'm not 100% certain that is the instant fix. There seems to be a considerable amount of damage, and most of our deaths (on attempts where we aren't just trying to wipe because of an errant, goofy death or two) seem to come from one or more or the damage components to the empowered whirl. I don't know how much dropping to two healers would help with this, but more importantly, I don't know how imperative it will be to have 6 DPS in the final phase. I'd really hate to master the first two phases with 3 healers only to find that we have to redo it with 2 because the final phase is impossible. Two heals certainly seems to be the consensus thus far, not only here but also in most of the sources I've seen.

 

I hope that I've given a tiny bit of insight as to what we've been doing/thinking so far, and again, I appreciate everyone's effort to throw advice or critique our way. We may be a bit premature/antsy by posting for WoL analyses after only having one night dedicated to the fight, but it seems like this is a fight that may give us some headaches for a bit if we don't figure out exactly what our problems are and what we need to do to improve them.

 

Thanks again, and cheers!

Share this post


Link to post
Share on other sites

Hi there,

 

Just a few insights to the way my team attacked this boss.

 

We tried 3 healing and yes it makes the first phases rather trivial and easy but at the end it makes that final phase so much longer. All of our kills have been 2 healed by either disc/pally or disc/monk.

 

This fight is very much avoid "goofy" deaths. The timers for the mechanics are actually very forgiving. there is enough time between the phases for all 3 min healer cds to be up.

We use a triangle stack method where the raid moves between 2 markers for desecrate and then stack on boss for mc's in the final phase.

Make sure for the empowered whilings u set up any hybrid cd's on your longest attempt there was no VE from your priest. Also ToF talent is very powerful on this fight for shadow as u can dot the desecrated weapon but not kill it and have a massive uptime. (shamans, priest VE/symbiosis tranq, boomkin tranq)

Avoiding the swirlies is very much a personal task of not standing in the mechanic you know is coming and is more than likey called over vent/mumble. Single target your own add then help others with as much cc as u can (void tendrils etc)

If you are 2 healing the aim is to have Garrosh dead after 2 empowered whirling corruptions. Kill the first lot of adds and ignore the 2nd set and just burn the boss as they dont hit much harder than the dark animus adds anyway provided they dont get empowered..

 

We found the MC's were the biggest annoyance and that having the raid stack on the boss for them in the final phase for aoe cc/silences was the way to go.

Share this post


Link to post
Share on other sites

Our team did it more or less similarly to Brew's team, with the exception of not killing any of the adds in the last phase. Usually when I'm picking up the 2nd set the boss is more or less dead.

 

@Seidus

First off, my team also runs with me (dk tank) and a warrior tank. The way we do P1 is pretty much identical to yours, except we always 2heal and send one of the healers to kill the other Engineer and never have any problms with anyone's survival. This goes as more DPS uptime on boss.

The first add set goes down pretty much with just the warrior's aoe/cleave thansk to the vengeance, and we use the Star to finish the second group. It helps if you have a monk in your team to put a Statue in its path so you can Gorefiends Grasp the adds somewhat safely to the ironstar. Any pushback will do too, ofc.

 

As for Whirling Corruption, our warrior tank usually pulls the boss further away to reduce the raid dmg and I spam glyphed Death Coils on the raid fueled by AMS. It is up for each Whirl so you can do this every time. Adds up to quite a nice amount of healing.

 

I hope I was of some help. :)

Edited by Ceraius

Share this post


Link to post
Share on other sites

for empowered whirl, my group fans out in about 1/5 of the room. garrosh is being tanked somewhere along the wall on the side with his throne and we are about 40-60 yards from him during whirl.

 

everyone is responsible for agroing the add that spawns from the one shot at them and as soon as melee get aggro, they are supposed to kite in towards the boss. the ranged turret theirs down and then get to garrosh to stack for mc. tanks just take whatever mistakes we have and bring them along for the rest of the ride.

 

the goal is to be perfect but favor speed over clean execution, the fight is finished despite your mistakes, you just cant make too many. before p3 no one should be near the middle. the p3 transition is key. it's going to be good if most adds are dead just as he hits 10%.

 

everyone needs to be running with him as he goes to the center. the second he gets to the center we hero and everyone pots. we usually get him to about 4% before he goes up above 20.

 

the first mc is easy because you can be stacked and everyone aoe's as the timer hits so they are almost instantly freed. the first whirl is also easy. tanks pick up all adds and everyone is on boss.

 

second mc is rough. extra adds can get in the way and mc is top priority even though he can be very low and get ppl excited. if everyone is stacked just cleave/aoe and go for broke regardless of how many adds it kills. stop the mcs and kill him before another whirl. if it looks bad mc needs to be close to cast, so ranged can use mit cds and spread way out to try to get the killing blow. rogues can smoke bomb evasion tank too.

 

he is most dangerous below 3%. people can get the impression that their individual dps is what is taking big chunks of his health off, but he is only dying because so many people are hitting him. in p3 every MC is the only priority.

 

once he as at 1% killing him is priority over survival. you're not going to overcome any mistakes youve made that have added up to this point. Don't try to buy time, just kill him or you weren't going to get it anyway.

 

the more sub 3% wipes you get, the more you will see how easy the first phases are. its just part of the fight. it's all about the transition to p3 and having everyone pot and nuke while garrosh powers up, so dont leave adds on caster dps at this point.

Edited by kitsu

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By VeeImperium
      Stormrage [A] - 3/7 Mythic - 7/7 Heroic - FRI & MON - 9pm-12am EST
      ------------------------------------------------------------------------------------------
      Imperium, a progressive and well-respected raiding guild. Seeking like-minded individuals to join our team.  We provide good guild culture, consistent loot distribution, laid-back leadership, like-minded, courteous, kind, and polite people.
      Our team has been playing together for 8 years. We have always maintained a strong progressive raid team in 10 and 25 mans with a very minimal raid schedule. When considering new members, we seek individuals who have excellent communication skills, a high level of maturity, and a manner of adult professionalism.

      Raid Info
      Friday & Monday 9:00pm - 12:00am EST
      Emerald Nightmare - 3/7 Mythic - 7/7 Heroic
       
      What to expect from us...
      - Raids that start and end on time.
      - A community of in-game support and socializing, Veteran players, 980+ Characters, 580+ Active Accounts, 650+ Level 100s.
      - Opportunity to be part of our weekly raid sales group
      - Fair and consistent leadership that only accepts quality players, and understands mistakes can happen.
      - A friendly and competitive dps environment, with frequent 95%+ parses
      - An opportunity to see all the content WoW has to offer.
      - Raid Consumables, and Enchantments provided.
      - Adult atmosphere, average age 25.
      - We DO NOT recruit for bench positions.

      What we expect from you...
      - Desire to be part of a team. This includes being on Mumble and taking an interest in the guilds objectives, upholding its principles and helping to secure its longevity.
      - Great verbal communication during raid.
      - Good attitude and mutual respect towards fellow guild and raid team members.
      - High to perfect raid attendance.
      - Perseverance. Wiping is part of the game, and staying motivated and positive is a must.
      - Know your class and all of its abilities. Have a viable off spec for the team.
      - Be active and contribute to the guild forums.

      Currently Recruiting:
      1 Melee DPS
      1 Ranged DPS
      1 Healer: Holy Priest, Holy Paladin or Resto Shaman
      Exceptional players are always considered.

      Visit ImperiumGuild.ca to apply or to learn more about us.
      Vee#1811
      Mochi#11316
      Roxycodone#1543
      Nyyankees29#1435
      Skratchh#1194
       
    • By Moonfly
      Hello everyone,

      SALT, is a guild formed in the start of Legion, and we are recruiting additional members for our main team to build a mythic roster. And also for our more relaxed heroic/social-raid team.

      The guild was formed by bringing together friends from different guilds to make a fresh start, with our goal being to provide a fun but progressive raiding environment, with a focus on clearing heroic and mythic content.

      We are looking to expand our roster, and have open raid spots for:

      Main team:
      Healers Cloth dps (High prio on spriest and warlock) 2 Hunters 1 Holy paladin 1 Resto druid 1 Resto shaman 1 Ret paladin 1 Warrior 1 DK
      Social team:
      All classes
      We have open spots for more classes, check our website for updated info.

      Even if we are not currently recruiting your class/spec we are always open to take a look at exceptional players/applications.

      Your previous raiding experience is not the be all and end all, however we do ask for individuals who can demonstrate maturity (18+), commitment and a strong understanding of their class and spec.

      Website: www.SALT.guildlaunch.com. You can also find us on the EU Twisting Nether forum if you search there.

      Progress

      Emerald Nightmare:
      7/7 Heroic
      1/7 Mythic
      Trial of Valor:
      3/3 Normal

      Raid Days:
      Wednesday - 20:00 to 23:00 server time
      Thursday - 20:00 to 23:00 server time
      Sunday - 20:00 to 23:00 server time

      If this is something you'd be interested in, please visit our website for more information. Alternatively, please speak to one of our officers in game: Zherin or Moonfly.

      Casual/social players are always welcome

      We look forward to hearing from you.
    • By Sappora
      Methodical is in search of dedicated players that are looking to push content in a semi-hardcore environment. All of our raiders try to be on a first-name basis with each other. Our raids are very fun when it comes to farm and carries, however, we do clean up when it's time for progression. When it comes to raiding we do provide benefits, paid for by selling carries. 
      All-in-all we are looking for players willing to: consistently improve their performance, take responsibility, and synergize with a group of players. If this interests you, all of our info is below.
      Information:
      Guild: Methodical
      Creation: 2013
      Server: Bleeding Hollow
      Faction: Horde
      VoIP: Discord
      Website: http://www.methodical-guild.net
      Raids:
      Raid Progression: 4/7 M EN 2/3 H ToV
      Raid Dates: Monday, Tuesday, Thursday.
      Raid Times: 9:30P-12:30A EST (Be online by 9:15P)
      Benefits:
      Spirit Cauldrons
      Potion Program
      Extensive Raid Repairs
      Recruitment:
      The below are just current needs, we are accepting all exceptional players.
      Tanks: N/A, looking for OS tanks and subs.
      Ranged: Boomkin & Others , & looking for subs
      Melee: Open (Non-Leather), & looking for subs.
      Healers: Restoration Shaman, looking for subs.
      If interested please contact one of the players listed below we can give information about: Bleeding Hollow, Methodical, and our raids. 
      Contact Info:
      Merkshow#1993 (GM)
      Sappora#1724 (Recruitment)
      Franny#1457 (Officer)
      Borlax#1380 (Officer)
       
    • By walsefuse
      <Get Good> is currently recruiting for its mythic progression team. We are a newly formed group that already cleared mythic content in the past and is now looking for hardcore dedicated players looking to push into mythic with us. We are 7/7 H EN and 3/3 N ToV. We are looking for higher parsers and players that always want to push themselves to thier max potential. We are on proudmoore.

      Raid times: Friday-Saturday 5-9 server time. (8-midnight est.)

      Healers: Resto shaman and druid and Holy paladin

      DPS: All ranged (though all exceptional players will be considered)

      If interested add on bnet : Walsefuse#1219 Luheg#1390 or Matt#18255
    • By Narii625
      VISIT OUR WEBSITE!
      ABOUT US
      We are a very social guild LFM for progression/semi-casual raiding and leveling. 
      When we say "semi-casual," we mean that we raid two days for three hours, can laugh about a wipe but are still serious about progression. We plan to do Normal raids (not for long) before going on to Heroic and Mythic.
      New players and all levels welcomed. We are VERY new player and new role friendly and have a few new players in the raid group already. We will work with you and get you trained up. So don't worry! 
      We do have some PvPers and an experienced RBG leader so PvP isn't out of the question.
      We're almost always on Discord and we joke around a lot. Some jokes aren't appropriate so keep that in mind. (Recommended 18+)
      LOOT STYLE
      Currently we are using the EPGP system (http://wowwiki.wikia.com/wiki/EPGP).
      The addon EPGP (DKP Reloaded), EPGP Lootmaster, DBM, and GTFO are required to be downloaded and kept up-to-date on raid nights.
      RAIDING SCHEDULE
      Fridays & Sundays 8pm - 11pm PST. (10pm - 1am Server Time.) NOTE: Flasks, foods, potions, and enchants will be provided for raiders on a first-come first-serve basis. People who contribute to the guild bank will also have preference. Guild repairs provided on raid nights. Trials will be provided with the aforementioned items if we can spare them after the main raiders. CURRENT PROGRESSION
      Emerald Nightmare, [7/7N] [6/7H] Trial of Valor, [2/3N] OTHER EVENTS
      Saturday is for Mythics/other events. Though we do stuff throughout the week. Most of us have work or school so it depends. The Karazhan mega-dungeon is done on a weekly basis on Saturdays! We will help with attunement! WHAT WE HAVE ROOM FOR**
      Shadow Priest Balance Druid Mage Elemental Shaman **In order of what we need the most!!
       
       
      If you are interested please fill out the application on our website!
      In-Game Name: Sylarii, Battle.net ID: Narii#1891
      www.bootypirates.guildlaunch.com