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ragebarr

[WoD] Warrior lvl 100 talents

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Passive: When you whirlwind or thunderclap, Whirling blades continue to spin around you for 30 sec. These blades do 1000 damage every 1.00 seconds to all enemies in 8 yard.

 


40 yr range, 1s cast, 1m cd: Throw a whirling axe at the target location that inflicts 3000 damage to enemies within 8 yards ever 1 sec. Last 16 sec.

 


Arms & Fury, Masochism, instant: Deal damage to yourself equal to 20% of your maximum health, and gaining 30 rage.

Protection: Gladiator stance, instant, 1.5 sec cooldown: a dauntless combat stance. Increase all damage dealt by 20%. Also causes shield slam to consume Shield barrier as Additional Damage, and have an increase chance to critically strike equal to your critical block chance. (Replaces Defensive Stance)

 

-----

 

Above are the 3 level 100 talents as they were previewed at BlizzCon. Of course, the damage values on them cannot be analyzed because they were only previews, not at all balanced, and we muct take into account the item squish that will happen with WoD.

 

Here's my quick analysis of these talents:

 

Blade Barrier: We would basically get our own version of Monk's RJW. It would probably be useless against single target, and even against multiple targets I don't think it would be that valuable, since we Thunderclap/Whirlwind more than every 30 seconds usually. Whereas this leads me to believe the damage part of this talent might be underwhelming, it might be useful for tanks when there is a continuous flow of adds entering a fight, maybe. Even then, I do not see this talent getting much use in its current incarnation.

 

Ravager: ugh. Cast times as a warrior, I already dislike this talent. In its current version, it sounds like a ranged Bladestorm, and will probably be our go-to choice on AoE fights. It still currently feels like this is only a 2nd version of bladestorm and not an entirely different talent to me, which makes it not very attractive to me.

 

Extreme Measures (DPS): Unless Blizzard plans to change the current rage model for warriors, this talent is blatantly unbalanced and overpowered. The fact that it has no cooldown will make it so that we will need to spam it to generate as much rage as possible, leading to a monstrous DPS increase. If it stays in its current incarnation, DPS warriors will have to take damage to do decent DPS, which, in my opinion, isn't a very good gameplay design. 

 

Extreme Measures (Prot): I do remember Celestalon (the guy who now answers the kind of questions GC used to answer on Twitter, if you don't know him) writing that Gladiator Stance was a talent that would let warriors DPS in Prot spec (Though I cannot for the life of me find that tweet again). This sounds wrong on a lot of levels. I know a lot of warriors asked for a Sword and Board DPS spec for a long time, but putting it into a talent would simply remove one of the top tier talents for the actual prot warriors. Right now it sounds like "DPS warriors, choose one of those 4 talents, but you, prot guys, you only actually have 2 talents to help you tanking". Plus, this simply isn't the kind of stuff talents are supposed to do. If the talent actually doesn't turn prot into a full on DPS spec it might be more acceptable, but it would still feel wrong, since, as I said above, it would only give 2 options to Tank warriors.

 

To summarize, my opinion is that right now, we have 2 underwhelming talents and one that is completely unbalanced and wrongly designed. Remember, however, that this is only my opinion, and that these are very early previews of the lelvel 100 talents, and that they will very likely change before the WoD beta even launches.

 

What do you guys think about our (tentative) level 100 talents?

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I made this thread to show our talents back during BlizzCon, and then totally forgot to update it and give my opinion on the talents. This is now fixed!

 

I'd very much like to hear other warrior's opinions on these talents. Am I the only one that finds them really underwhelming and nowhere near as game changing as some other classes' level 100 talents?

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For prot, I'd kick a bunny in the teeth for Blade Barrier. Having a constant source of AoE would be incredibly useful. Not only would it help pick up constantly spawning adds, it just adds that little bit of stickiness between TC CDs. Currently, not factoring talents, I have a way of generating AoE threat without moving only once every 6 seconds. That's no problem once I have vengeance and solid aggro, but it can make picking up adds dicey. That's one of the main reason I actually dislike vengeance. At current ilvls, a strong DPS can rip threat off a strong tank if the tank has no veng, but if they do, there's no problem. This really only comes up with adds. DPS have this mindset that threat is magical and the first time I sneeze on something it should be stuck to me forever. Most of the time, they don't even let me sneeze, causing me vengeance starvation which means I have to blow CDs I'd rather time better. It's not insurmountable, but it's a hassle. The base tank damage is nothing and has not scaled like DPS damage has, but top end tank damage is unreasonable. I love pulling big, big numbers, but I'd rather hear "how did you survive that!?" than "your numbers are so broken!"

 

Ravager: everything Rage said. I'm against this talent alone for the cast time. The ranged portion could be interesting, but I'd much rather have my AoE centered around me. Can't tell you how many times I put down DnD or Consecrate on my alts and then promptly have to pull things out of it.

 

Extreme Measures? BOO! Hiss!

If this is a full-on sword and board DPS spec... no. Make another spec, don't do this to my spec. I feel like they had something like this a while ago with another class. Hmm... let me think... bearkitties? Yeah, it was interesting, but it seems to work much better as two separate specs. Why split feral into two and then make prot a tank/DPS spec? It makes no sense to me. If it isn't full-on DPS, then it just encourages tanks to scumbag. This isn't good damage. This isn't a solution to vengeance. All it does it hurts tanks. Sure, it means I could use this after a tank swap to turn my full-vengeance SBars into damage, but that's not useful from a tanking perspective. That does nothing to help me be more effective as a tank and it is simply lackluster. Part of me thinks it is trying to be the new incarnation of Riposte, but it takes what is amazing about the avoidance build and turns it into scumbagging. I very much disapprove.

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One thing I forgot to mention, and I've edited the post to reflect it now, is that Gladiator Stance replaces Defensive Stance, so once you choose this talent for prot, you cannot effectively tank. 

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One thing I forgot to mention, and I've edited the post to reflect it now, is that Gladiator Stance replaces Defensive Stance, so once you choose this talent for prot, you cannot effectively tank. 

 

RABBLERABBLERABBLE

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As far as it's concerned, discussing the talents beyond a "hey that's a cool/stupid idea" is really pointless. 

 

Also lolwarriorlifetap.

 

I'd personally take blade barrier if they were released tomorrow, outside of any theorycrafting that will be done to prove one will be better. Cast times are gay and a spammable 20% health life tap would get me killed/draw the ire of healers,

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Mostly agree with Jalopy, for actual dps in a raid blade barrier is the only one to look at.  Except I would totally be that tank who only uses his shield as a weapon, because I need to farm valor faster.

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As far as it's concerned, discussing the talents beyond a "hey that's a cool/stupid idea" is really pointless. 

 

I do agree with this, and since there is a near 100% chance that all these talents will chance before release, the whole post and discussion related to it will probably be made useless within a couple months. Still, I believe it's worth having them here if only to see how ridiculous they currently are and how they will change as the release date of WoD gets closer.

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