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How to Fix Spec Identity w/L75 Talents

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This is what I'd like to see change with the L75s:

Okay, instead of changing bombs entirely, imagine this:

Arcane gets Nether Tempest
Fire gets Living Bomb
Frost gets Frost Bomb

Strip away the tooltips from them.

Tooltips are now decided by the choice of talent in the L75 tree.

Glittering Charge: Your mage bomb now deals x damage over y sec. Each time it deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.

Explosive Power: Your mage bomb deals x damage over y sec. When this effect ends, or the target dies, it explodes to deal an additional z damage to the target and all other enemies within 10 yards. Limit 3 targets.

Focused Energy: After x sec, your mage bomb explodes, dealing y damage to the primary target, and z damage to all other targets within 10 yds.


From that point, you just choose how your bomb works, but each spec retains a bit of its identity. At that point, nothing really is different, it just feels different.

A possible change, which would be interesting to add to spec functionality would be:

Arcane: Chance to restore mana on bomb explosion or tick.
Fire: Chance to refresh ignite on bomb explosion or tick.
Frost: Chance to slow targets and drop an icy boulder on explosion or tick.

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It's an interesting idea, but sadly, Blizzard would never go for it, it's too "cookie-cutter" for them.

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I actually like this idea and should be submitted as a suggestion to Blizzard!


I always feel so warm when I have to cast LB as a frost mage :D Too warm even.

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Dat hurts PvP a good bit. With how many kicks are still in the game if you get unlucky or the other person is just flat out good, there goes your spell casting for any damage at all and all you can do is poly/cs/spellsteal.


Maybe if Blizz rehauls all the tools everyone has at their disposal it wouldn't really hurt mages in PvP, but when your frostbolt gets kicked, you cant just go and toss out your bomb spell on the target because you're locked. As easy at it may sound to juke an opponent's interrupt, there are usually 2 (or 3 with a rshammy/hpally/mw monk), and multiple classes have multiple interrupts (dk, warrior, rogue), so even with silences getting DRed you'd be completely out of damage. Sad day :(

Other than the thought of that PvP nerf it actually sounds pretty cool.

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A simple glyph could alleviate the PvP concern. Or the spells could be spellfire, spellflame, and frostfire by default, or by glyph.


Always a workable solution for those types of concerns. The idea is things become more thematic.

Edited by Akraen

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