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IzbacivacX here again.
We all know that pain in the *** when u suicide on Counter Strike Totem in 3s because you seen a totem 2 sec to late?!
I found the Solution to that never happens again.
If you like my Video be sure to leave feedback, then i will do more.
Enjoy killing shaman teams :)
Howdy, everybody! So with the release of Legion, I thought I'd make a more updated guide to the basics of the warrior class in World of Warcraft. I did this because my old guide was about 2 years old and was made when MoP was still current! Crazy, I know. But nonetheless, I made the guide so that I could help new warriors learn the fundamentals of their class. It covers stuff such as the resource that the Warrior uses, how it's generated, what is common among the specializations, the benefits of choosing different races for your warrior (takes up the majority of the video's time), and much more! And if this video is able to help even one person out there learn and understand the warrior a little better, it will have been worth making. The video is about 20 minutes long, so grab a drink and/or snack and enjoy the video! :D
Hello all, so I am a loooong time returning rogue (TBC). So, needless to say, I know little to nothing about rogues anymore. I only leveled my rogue after each new pac, then ended up losing interest. Legion has my attention, I love it so far, and I would LOVE to start playing rogue again. I heard that outlaw was the way to go in regards to leveling, so I tried it, but the RNG kills me. I can't stand Roll the Bones. Sure, it adds "mystery", but I would rather be calculated than 'lucky'.
However, the main problem I have with Outlaw is the survivability. Of course, rogues are squishy. But with the play style that Outlaw lends itself toward, I feel that I shouldn't be near death after only 2 mobs (which has been the case, add in a third and I am dead). Now, I am not sure if I am doing something wrong - I have read all of Icy Veins tutorials and guides on rogues. But I am wondering if maybe I should switch to Assassin or Sub? do they have more control/survivability?
And numbers aside, do you guys like them? Are they FUN?
I finally grew a pair and took my Disc priest into some pugs and decided to write some notes on my experience.
First observation was that Leap of faith comes in a lot more useful than it should. Because so many mobs now drop "shite" on the floor, not just bosses, and because there are so many people who seem completely oblivious to that purple / green / swirly thing they are standing in, you find yourself pulling them out of it a lot. As my main is a ret pally, it is sad to say that it is predominantly Melee dps who are the culprits for this one, and the overwhelming majority seem to be Demon hunters (not sure if this indicates that a larger number of idiots are playing DH class or or if I just experienced an unbalanced number of them on the day)
Atonement healing: Atonement healing is a great mechanic, but it only works if you plan well in advance. Discipline priests are not and never have been reactive healers, they have always been pro-active, and nothing has changed, now however instead of making sure your bubbles are refreshed, you are now making sure that your atonement is refreshed, so that you can spam your DPS rotation to keep those green numbers flowing. It is not worth keeping atonement up on everyone unless the entire group is taking aoe damage. As long as the tank is doing their job, the only people who should require attention are the tank themselves and the Melee dps who stray into cleave damage or damage pools. If you try to keep atonement up on everyone all the time you will have mana problems, as Plea gets more expensive the more people are buffed.
Shadow mend: Shadow mend is your panic button. for those times when that Melee DPS just wont get out of the damaging pool, or stands in cleave damage, and their health takes a sharp drop, provided you have planned ahead, you should be able to throw in a couple of shadow mends whilst your DOT ticks keep everyone else topped up via atonement. Remembering of course that for as long as you are in combat, Shadowmend also applies a dot on your target, which can be countered with atonement healing but it is worth keeping an eye on them just in case they continue to take high damage for whatever reason. Your healing priorities are still Tank > Yourself > DPS (or Yourself > tank > dps if you are so enclined) so if you are having to spam shadow mend and bubble on a DPS (thus preventing you from atonement healing everyone else) sooner or later your mana will run out and you will just have to let natural selection run its course.
Pain supression: to be honest I didn't need to use this often in dungeons, most tanks are pretty self sufficient in mitigating damage themselves, so its worth keeping it bound to a convenient key as a "just in case" buff, which based on my experience so far, is more likely to be needed by a melee dps than a tank. until the raids go live anyway.
Overall, Disc healing pugs was a challenge, and quite frantic at times, and you do take some schtick for pulling idiots out of danger but better than than taking if for letting them die. This was certainly one of the most fun healer specs ive ever played, and once i have more experience and better gear, i can imagine it will be even more so.
OK, so in the section labeled "Opening Sequence" Furty has the priority setup like this:
4. Opening Sequence
Use Potion of Deadly Grace. Pre-cast Incinerate at 5 seconds on the countdown. Pre-cast a second Incinerate. Pre-cast Immolate. I am probably reading this entirely wrong but it looks like he wants me to pre-cast 2 spells, one spell twice. If this is accurate, then I assume the fight starts after the first Incinerate. With that assumption why do I cast a second Incinerate? Why not just move into casting Immolate? Please help me, I am simply trying to figure out how this whole priority rotation BS is suppose to work but it isn't as black and white to me as it seems to appear to everyone else.