Sign in to follow this  
Followers 0
Ceraius

Shadow - Tier 3 talents and leveling

5 posts in this topic

Herro!

 

So I'm finding myself in the situation of leveling myself a shadow priest, and I'm contemplating between FDCL and SaI talents on the third tier.

 

Solace and Insanity to my understanding is more damage, and I intend to use this at 90, but in the leveling process (especially the early levels) things tend to die fast. Too fast for Insanity to be of much use. 

 

So I'm thinking if FDCL and the added bursty damage could be more beneficial for leveling. 

 

Mindbender wouln't be a bad choice either I reckon, but buffing a temporary minion doesn't really add to the fun factor.

 

Thoughts or ideas?

Share this post


Link to post
Share on other sites

If insanity kills things too fast, they won't live long enough for FDCL to proc. with FDCL you need to have at least 3 things dotted for it to be all taht great.

 

insanity will be there if you need it to really slam some damage into something. if you are below level 80 you may want to go disc. its hilarious if you have heirlooms and windsong. your shields are OP, you heal by killing things and you will do more damage than a shadow until 80. i would q as dps and healer and healers would complain that they wouldnt get to do anything if i didnt go shadow. dont trust them, just kill everything as an invincible disc.

 

if you go disc, FDCL is pretty awesome.

Share this post


Link to post
Share on other sites

Yeah, I'm mostly considering FDCL from a mass dotting standpoint. 

 

And I'm probably sticking to shadow to get aquainted with the spec and its mechanics while leveling so I don't feel lost at higher levels if i switch from another spec. Disc is too faceroll anyways :D

Share this post


Link to post
Share on other sites

shadow priest dot timers is very nice, and so is gnosis. gnosis guestimates when your channeled spells tick so you can clip flay with optimal timing. this is really nice for insanity.

Share this post


Link to post
Share on other sites

I have that feature baseline in ElvUI, and I intend to try and compare the dot timers addon and the priest plugin for affdots and see which suits me better and go with that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Archimage
      Druid Talent Macros:
      Restoration:
      /use [talent:1/1] Prosperity; [talent:1/2] Cenarion Ward; [talent:1/3] Abundance
      /use [talent:2/1] Renewal; [talent:2/2] Displacer Beast; [talent:2/3] Wild Charge
      /use [talent:3/1] Moonkin Form; [talent:3/2] Cat Form; [talent:3/3] Bear Form
      /use [talent:4/1] Mighty Bash; [talent:4/2] Mass Entanglement; [talent:4/3] Typhoon
      /use [talent:5/1] Soul of the Forest; [talent:5/2] Incarnation: Tree of Life; [talent:5/3] Cultivation
      /use [talent:6/1] Spring Blossoms; [talent:6/2] Inner Peace; [talent:6/3] Germination
      /use [talent:7/1] Moment of Clarity; [talent:7/2] Stonebark; [talent:7/3] Flourish
      Guardian:
      /use [talent:1/1] Brambles; [talent:1/2] Bristling Fur; [talent:1/3] Blood Frenzy
      /use [talent:2/1] Guttural Roars; [talent:2/2] Displacer Beast; [talent:2/3] Wild Charge
      /use [stance:1,talent:3/1] Moonkin Form; [stance:1,talent:3/2] Cat Form; Bear Form
      /use [talent:4/1] Mighty Bash; [talent:4/2] Mass Entanglement; [talent:4/3] Typhoon
      /use [talent:5/1] Soul of the Forest; [talent:5/2] Incarnation: Guardian of Ursoc; [talent:5/3] Galactic Guardian
      /use [talent:6/1] Earthwarden; [talent:6/2] Guardian of Elune; [talent:6/3] Survival of the Fittest
      /use [talent:7/1] Rend and Tear; [talent:7/2] Lunar Beam; [talent:7/3] Pulverize
      Balance:
      /use [talent:1/1] Force of Nature; [talent:1/2] Warrior of Elune; [talent:1/3] Starlord
      /use [talent:2/1] Renewal; [talent:2/2] Displacer Beast; [talent:2/3] Wild Charge
      /use [stance:4, talent:3/1] Cat Form; [stance:4,talent:3/2] Bear Form; Moonkin Form
      /use [talent:4/1] Mighty Bash; [talent:4/2] Mass Entanglement; [talent:4/3] Typhoon
      /use [talent:5/1] Soul of the Forest; [talent:5/2] Incarnation: Chosen of Elune; [talent:5/3] Stellar Flare
      /use [talent:6/1] Shooting Stars; [talent:6/2] Astral Communion; [talent:6/3] Blessing of the Ancients
      /use [talent:7/1] Fury of Elune; [talent:7/2] Stellar Drift; [talent:7/3] Nature's Balance
       
      Feral:
      /use [talent:1/1] Predator; [talent:1/2] Blood Scent; [talent:1/3] Lunar Inspiration
      /use [talent:2/1] Renewal; [talent:2/2] Displacer Beast; [talent:2/3] Wild Charge
      /use [stance:2,talent:3/1] Moonkin Form; [stance:2,talent:3/2] Bear Form; Cat Form
      /use [talent:4/1] Mighty Bash; [talent:4/2] Mass Entanglement; [talent:4/3] Typhoon
      /use [talent:5/1] Soul of the Forest; [talent:5/2] Incarnation: King of the Jungle; [talent:5/3] Savage Roar
      /use [talent:6/1] Sabertooth; [talent:6/2] Jagged Wounds; [talent:6/3] Elune's Guidance
      /use [talent:7/1] Brutal Slash; [talent:7/2] Bloodtalons; [talent:7/3] Moment of Clarity
       
      General Focus Macros:
      /cast [@focus, exists, nodead][] Entangling Roots
    • By Sektr63
      Hello there! Which artifact and spec you recomended me to choose on leveling 100-100?
      Thx!
    • By Narii625
      VISIT OUR WEBSITE!
      ABOUT US
      We are a very social guild LFM for progression/semi-casual raiding and leveling. 
      When we say "semi-casual," we mean that we raid two days for three hours, can laugh about a wipe but are still serious about progression. We plan to do Normal raids (not for long) before going on to Heroic and Mythic.
      New players and all levels welcomed. We are VERY new player and new role friendly and have a few new players in the raid group already. We will work with you and get you trained up. So don't worry! 
      We do have some PvPers and an experienced RBG leader so PvP isn't out of the question.
      We're almost always on Discord and we joke around a lot. Some jokes aren't appropriate so keep that in mind. (Recommended 18+)
      LOOT STYLE
      Currently we are using the EPGP system (http://wowwiki.wikia.com/wiki/EPGP).
      The addon EPGP (DKP Reloaded), EPGP Lootmaster, DBM, and GTFO are required to be downloaded and kept up-to-date on raid nights.
      RAIDING SCHEDULE
      Fridays & Sundays 8pm - 11pm PST. (10pm - 1am Server Time.) NOTE: Flasks, foods, potions, and enchants will be provided for raiders on a first-come first-serve basis. People who contribute to the guild bank will also have preference. Guild repairs provided on raid nights. Trials will be provided with the aforementioned items if we can spare them after the main raiders. CURRENT PROGRESSION
      Emerald Nightmare, [7/7N] [6/7H] Trial of Valor, [2/3N] OTHER EVENTS
      Saturday is for Mythics/other events. Though we do stuff throughout the week. Most of us have work or school so it depends. The Karazhan mega-dungeon is done on a weekly basis on Saturdays! We will help with attunement! WHAT WE HAVE ROOM FOR**
      Shadow Priest Balance Druid Mage Elemental Shaman **In order of what we need the most!!
       
       
      If you are interested please fill out the application on our website!
      In-Game Name: Sylarii, Battle.net ID: Narii#1891
      www.bootypirates.guildlaunch.com
       
    • By Voizu
      Hello fellas and Shadow Priest friends!
       
      I got a semi-big problem and I hope that some of you guys could help me. I think my DPS is too low for my GS and I am clueless what I could do different to have more damage done! I mean I don't think myself a total noob and I am better than the most Shadows I see when I go dungeons or raid but I know I could do more ...
       
      Here is my gear (which btw is trangsmogged pretty stilishly :p)
      http://eu.battle.net/wow/de/character/die-aldor/voizu/simple
       
      Here are the logs of yesterday - Monday, 11.14.2016
      https://www.warcraftlogs.com/reports/NvBxJrLdGzqaXTby/#fight=13
       
      Don't look at Ursoc or the Nightmare Dragons ... I died too early and I was derp :s
      I think a good damage boss for Shadow Priests is Elerethe, as you can use your S2M as soon as you land on the second platform yet I only have 315k. An other example is Odyn with 280k. I mean okay, we tried him the first time and wiped once but he is not really complicated and I got a good hang on him and still I wonder how some Shadow Priests have over 400k DPS fighting Odyn. I know I only have one Legendary and it's not very good but luck's not on my side I guess. 
       
      Any hints what I do better to be THE DPS monster :D, or atleast have more DPS?
       
      Have a nice everyone and I want to thank you in advance for all your helpful tips!
      Voizu
    • By Pandacho
      Updated for Legion patch 7.1
      Frequently Asked Questions:
      Q: Where are all my glyphs?
      A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.
      New glyphs are consumable that are being applied directly to a spell in your spellbook.
      Q: Where are all the Elemental shields?
      A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.
      Q: Where are my Elementals?
      A: They were removed from the resto spec together with the Primal Elementalist talent.
      Q: Seriously? What else has gone?
      A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.
      You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats
      Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.
      Our damaging abilities now are Flame Shock, Lava Burst, Lightning Bolt and Chain Lightning.
      Ghost wolf speed boost: the glyph has gone. You have a Class Hall Champion Reghar Earthfury boosting your wolf form speed in the outdoor world.
      Q: Where is the Totemic Projection, I want to move my totems around?
      A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.
      Q: What professions should I choose for my shaman?
      A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.
      I'd suggest Enchanting/Alchemy/Jewelcrafting or Alchemy/Herbalism (if you are comfortable with gathering) for the raiders and Alchemy/Engineering for those who aim for Mythic+ content.
      Q: What is the stats priority for a resto shaman?
      A: Intellect>Mastery>Haste>Crit>Versatility
      In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.
      Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?
      A: It is, but it is garbage, in-depth explanation is here:
      Q: What are the right talents for solo playing/Mythic+/raiding?
      A: You can find different talent builds below in this post.
      Q: How should I fill the Artifact for the best performance in raids?
      A: Resto shaman Artifact Calculator
      1) Right path up to the Gold Trait
      2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)
      3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.
      I would suggest to go through the left side for 2 reasons:
      - the Sense of Urgency affects our raid healing even not being used to its fullness in every fight, while Servant of the Queen doesn't affect our healing at all.
      - While Ghost in the Myst was firstly considered as a mostly PvP talent, it helps a lot to mitigate damage from certain boss abilities and is not restricted to a cooldown like Astral Shift or to usage of a specific spell like Caress of the Tidemother.
      Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.
      A: Resto spec is a viable spec for leveling while definitely not great. The main concern here is that you kill mobs slower than any dps spec, the advantage is that you are literally unkillable in any situation.
      Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.
      Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.
      Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.
      Spending AP for the first 13 traits of your offspec artifact for easier leveling wouldn’t hold back your main weapon even for 1 day.
      Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?
      A: The most frequently used abbreviations are:
       
      Talent Builds:
      Soloing content in resto spec:
      The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.
      Tier 1: Torrent (increases your instant heal)
      Tier 2: Gust of Wind or Graceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.
      Tier 31: Earthgrab Totem to keep your enemies away
      Tier 4: Ancestral Guidance to convert your damage into healing
      Tier 5: Earthen Shield Totem: redirects a part of every attack against you and allies to itself.
      Tier 6: Echo of the Elements: double HST, Riptide and Lava Burst - extremely useful.
      Tier 7: Doesn't matter: nothing here will affect your solo experience.
       
      Mythic+ (+2- +7):
      Tier 1: Torrent.
      Torrent pretty much turns Riptide into a full power instant heal and pair nicely with EotE.
      Tier 2: Graceful Spirit - most of low Mythic+ are being run for 3 chests so it's good to have an additional constant speed boost.
      Tier 3: Lightning Surge Totem.
      Tier 4: Ancestral Guidance.
      Tier 5: Earthen Shield Totem or Ancestral Vigor.
      I personally prefer AV because M+ are all about fast moving forward so you'll find the group constantly run out of your shield.
      Tier 6:: Echo of the Elements.
      EotE has two advantages: double Riptide and HST for healing and double Lava Burst for dps. Unlike in raids, both Riptide and HST receive back the 2nd charge while we are moving between packs.
      Tier 7: Ascendance.
      You rarely can make a good use of CH in 5-man and having another healing CD leaves you more time to dps :)
      For really low M+ (+2 - +5) run with a highly experienced group you may actually use even Wellspring. It's good when you dps most of time rather than heal so hitting an AoE heal button once in a while will leave you more time to dps.
       
      Mythic+ (+8- +10....):
      Tier 1: Undulation
      Undulation is fully utilized in here because of constant need in heavy single target healing.
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.
      Tier 3: Lightning Surge Totem
      Tier 4: Crashing Waves for the best synergy with Undulation
      Tier 5: Earthen Shield Totem or Ancestral Vigor.
      I personally prefer AV because M+ are all about fast moving forward so may find the group constantly run out of your shield but for +10 with certain affixes you may need EST mitigation as well.
      Tier 6:: Echo of the Elements.
      Tier 7: Ascendance
       
      Raid:
      These are generally preferred talents, though there are fights where some tweaking would give a better performance especially when progressing.
      Tier 1: Torrent (increases your instant heal)
      You may want to use Unleash Life paired with Chain Heals on Ursoc or Undulation on Dragons. 
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS. Frankly, I didn't find WRT any particular use in raids except of fast moving out from Ambush in Elerethe encounter.
      Tier 3: Lightning Surge Totem is pretty useful on trash.
      Tier 4: Crashing Waves or Ancestral Guidance.
      Crashing Waves if you go with Undulation in Tier 1, otherwise AG - its synergy with CBT is just awesome.
      Tier 5:  Ancestral Vigor for most of the fights because people tend to move a lot and constantly leave your Earthen Shield Totem area.
      Earthen Shield Totem may be worth considering on fights like Ursoc or Dragons where at least half of the raid stacked during high damage.
      Ancestral Protection Totem - I didn't find it useful on any fight so far.
      Tier 6: Cloudburst Totem. Not really debatable best talent in this tier for most of fights - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.
      Bottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.
      Echo of the Elements should be considered for the fights with constant movement where it's hard to maintain full amount of CBT and charge the totem properly.
      Tier 7: High Tide for most fights.
      The concerns we had before Legion went live about mana management are gone - resto shamans are in a really good place right now mana wise. There's no particular problem with spamming CH when needed so High Tide is still a good to go talent.
      Ascendance may be nice for fights where you can't make a good use of CH (heavy ST damage) or when you raid is short of healing CDs.
      Wellspring underperforms in raids. It just does less healing than High Tide or Ascendance.
       
      What trinkets are our BiS?
      It's hard to say really because of this new implemented system where every item may be upgraded to somewhat between 840-895 ilvl and to have (or not) a socket.
      A more or less general agreement for now (Emerald Nightmare) is that Vial of Nightmare Fog and Heightened Senses are very good. 
      Chrono Shard and An'she's Infusion of Light with Mastery are worth considering same as Unstable Arcanocrystal. Horn of Cenarius is considered a bad choice and it's better not to use Cocoon of Enforced Solitude if you have something with good secondaries.
      Crafted trinkets (both with mana saving and crit) are worth considering if you don't mind the price and didn't have any luck with raid drops.