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VISIT OUR WEBSITE!
We are a very social guild LFM for progression/semi-casual raiding and leveling.
When we say "semi-casual," we mean that we raid two days for three hours, can laugh about a wipe but are still serious about progression. We plan to do Normal raids (not for long) before going on to Heroic and Mythic.
New players and all levels welcomed. We are VERY new player and new role friendly and have a few new players in the raid group already. We will work with you and get you trained up. So don't worry!
We do have some PvPers and an experienced RBG leader so PvP isn't out of the question.
We're almost always on Discord and we joke around a lot. Some jokes aren't appropriate so keep that in mind. (Recommended 18+)
Currently we are using the EPGP system (http://wowwiki.wikia.com/wiki/EPGP).
The addon EPGP (DKP Reloaded), EPGP Lootmaster, DBM, and GTFO are required to be downloaded and kept up-to-date on raid nights.
Fridays & Sundays 8pm - 11pm PST. (10pm - 1am Server Time.) NOTE: Flasks, foods, potions, and enchants will be provided for raiders on a first-come first-serve basis. People who contribute to the guild bank will also have preference. Guild repairs provided on raid nights. Trials will be provided with the aforementioned items if we can spare them after the main raiders. CURRENT PROGRESSION
Emerald Nightmare, [7/7N] [6/7H] Trial of Valor, [2/3N] OTHER EVENTS
Saturday is for Mythics/other events. Though we do stuff throughout the week. Most of us have work or school so it depends. The Karazhan mega-dungeon is done on a weekly basis on Saturdays! We will help with attunement! WHAT WE HAVE ROOM FOR**
Shadow Priest Balance Druid Mage Elemental Shaman **In order of what we need the most!!
If you are interested please fill out the application on our website!
In-Game Name: Sylarii, Battle.net ID: Narii#1891
HOW TO ADD YOUR OWN SOUNDS
There are several ways to attach custom sounds to events and abilities. The easiest way is to use the TellMeWhen addon:
This addon has a huge amount of features, and can be overwhelming to try and figure out, but it's definitely worth the effort, because you can track almost anything with it.
Basic idea is to create a new icon, that will show on "succesfful cast" combat event, and play a custom sound when that happens. You don't actually need the icon to show up, so check "always hidden" checkbox.
WeakAuras is a popular alternative that can do this as well.
1. Sounds for activating and deactivating Trueshot and any other burst:
These are stored in WoW files, so you don't need to download them, just use these sound paths in TellMeWhen.
2. Marksmanship Hunter Sound Pack (12 files)
Includes: Aimed Shot, Piercing Shot, Counter Shot, Binding Shot (one sound for cast, one for stun), Black Arrow, Arcane Shot, Multi Shot, Bursting Shot, Bloodlust (Heroism, etc), Chimaera Shot (remnant of the old days).
You can configure TellMeWhen yourself or just import this group:
^1^T^SGUID^STMW:group:1NmLcc4uR6x1 ^SPoint^T ^Sy^F-7582816001186868 ^f-48^Sx ^F5757956412528398^f-47 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F6958029018759156 ^f-52^SRows ^N4^SColumns ^N3^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S19434 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/aimed.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S198670 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/powershot.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S147362 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/counter.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N4^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S109248 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_cast.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N5^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^SSPELL_AURA_APPLIED_DOSE^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N1 ^SName^S117526 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_hit.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SCustomTex^S109248 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S194599 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/black_arrow.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S185358 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/arcane.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N8^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S2643 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/multishot.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N9^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S53209 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/chimaera.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N10^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S186387 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/bursting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^SBurstHaste;~`178207 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound\shared\sounds\announcer\female\first_blood.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SName^S34477 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/misdirecting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SMM~`Sounds ^t^N81209^S~`~| ^Sgroup^N10 ^^ !!! Put sound files into this folder: World of Warcraft\Sound\MM
3. More sound files (29 files)
Includes: gunshot and blaster sounds, weapon loading sounds, shattered glass. Possible sound effects for A Murder of Crows, Stampede, Kill Command, Cobra Shot.
4. Classic WoW Gunshot Sounds
Warlords of Draenor replaced classic gunshot sounds with new, terrible, muffled sounds. To bring old sounds back, just put the sound files into this folder: World of Warcraft\Sound\Spells
This is just an example of what I'm using. I encourage all of you to seek your own custom sounds that would make your gameplay more epic and unique.
STANDALONE ADDONS WITH CUSTOM SOUNDS
DOWNLOAD LINKS: STANDARD | ALTERNATIVE SOUND (STANDALONE)
TRISTANA'S VOICEPACK FOR GNOME MARKSMANSHIP HUNTERS
I made an addon that plays Kindred's voice from League of Legends when performing certain actions as Hunter.
Addon description Download link Preview uncut video Installation: just unzip the archive into World of Warcraft\Interface\Addons\
Note: if you play a male Hunter, you can still use this addon and pretend the female's voice is your weapon talking to you.
Once Legion goes online, you can use Titanstrike and pretend the male's voice is Hati's voice, and then you can use any normal pet.
So, have you guys tried out the new change to Living bomb?
I actually found out, that for me, Living Bomb has became better for single target fights than Nether tempest, such as Jin-rokh, Durumu etc etc.
On 2 target fights, where the two bosses stay in cleave range, Nether tempest pulls ahead, but if they are spread Living bomb will most likely be better.
On 3 targets, the two bombs do kinda same damage. If you can get a 15th Nether tempest tick then, that pulls ahead a bit.
4 targets, Since Living bomb still has the 3 targets limit, Nether tempest is better here, like on council.
5 or more, Frost bomb, obviously :)
What is your experience? :)
I just logged in and for some reason my PoM -> Pyroblast macro is no longer working. It's been just fine since I first copied it from the website. Is anyone else having this issue or know of a way to fix it? NOTHING has changed with my game or addons since I played this morning when it was just fine. Just to confirm, my macro is written as follows:
#showtooltip Pyroblast /script UIErrorsFrame:Hide() /cast Presence of Mind /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /cast Pyroblast help? I'm working with a pretty normal mouse so I can't just throw PoM on a button to use when its available. This was seriously my favorite macro and I'm super sad its not working now for some reason.EDIT: The macro will now cast appropriately but if PoM isn't ready it will say "you cant cast that yet" while casting pyroblast. Is there a way to stop that?