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Boom Time is currently recruiting healers (and as always exceptional dps).
What healers do we need?
- Paladin (high)
- 870+ (Not absolute minimum)
- Mythic experience or impressive logs
- A sense of humour
Wednesday - 19:00-23:00
Thursday - 19:00-23:00
Sunday - 19:00-23:00
Contact info, about us, etc
Wixii#2580 (Healing Officer)
Origin#2634 (Ranged Officer)
Warlofd#2979 (Melee Officer)
HOW TO ADD YOUR OWN SOUNDS
There are several ways to attach custom sounds to events and abilities. The easiest way is to use the TellMeWhen addon:
This addon has a huge amount of features, and can be overwhelming to try and figure out, but it's definitely worth the effort, because you can track almost anything with it.
Basic idea is to create a new icon, that will show on "succesfful cast" combat event, and play a custom sound when that happens. You don't actually need the icon to show up, so check "always hidden" checkbox.
WeakAuras is a popular alternative that can do this as well.
1. Sounds for activating and deactivating Trueshot and any other burst:
These are stored in WoW files, so you don't need to download them, just use these sound paths in TellMeWhen.
2. Marksmanship Hunter Sound Pack (12 files)
Includes: Aimed Shot, Piercing Shot, Counter Shot, Binding Shot (one sound for cast, one for stun), Black Arrow, Arcane Shot, Multi Shot, Bursting Shot, Bloodlust (Heroism, etc), Chimaera Shot (remnant of the old days).
You can configure TellMeWhen yourself or just import this group:
^1^T^SGUID^STMW:group:1NmLcc4uR6x1 ^SPoint^T ^Sy^F-7582816001186868 ^f-48^Sx ^F5757956412528398^f-47 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F6958029018759156 ^f-52^SRows ^N4^SColumns ^N3^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S19434 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/aimed.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S198670 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/powershot.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S147362 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/counter.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N4^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S109248 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_cast.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N5^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^SSPELL_AURA_APPLIED_DOSE^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N1 ^SName^S117526 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_hit.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SCustomTex^S109248 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S194599 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/black_arrow.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S185358 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/arcane.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N8^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S2643 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/multishot.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N9^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S53209 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/chimaera.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N10^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S186387 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/bursting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^SBurstHaste;~`178207 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound\shared\sounds\announcer\female\first_blood.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SName^S34477 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/misdirecting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SMM~`Sounds ^t^N81209^S~`~| ^Sgroup^N10 ^^ !!! Put sound files into this folder: World of Warcraft\Sound\MM
3. More sound files (29 files)
Includes: gunshot and blaster sounds, weapon loading sounds, shattered glass. Possible sound effects for A Murder of Crows, Stampede, Kill Command, Cobra Shot.
4. Classic WoW Gunshot Sounds
Warlords of Draenor replaced classic gunshot sounds with new, terrible, muffled sounds. To bring old sounds back, just put the sound files into this folder: World of Warcraft\Sound\Spells
This is just an example of what I'm using. I encourage all of you to seek your own custom sounds that would make your gameplay more epic and unique.
STANDALONE ADDONS WITH CUSTOM SOUNDS
DOWNLOAD LINKS: STANDARD | ALTERNATIVE SOUND (STANDALONE)
TRISTANA'S VOICEPACK FOR GNOME MARKSMANSHIP HUNTERS
I made an addon that plays Kindred's voice from League of Legends when performing certain actions as Hunter.
Addon description Download link Preview uncut video Installation: just unzip the archive into World of Warcraft\Interface\Addons\
Note: if you play a male Hunter, you can still use this addon and pretend the female's voice is your weapon talking to you.
Once Legion goes online, you can use Titanstrike and pretend the male's voice is Hati's voice, and then you can use any normal pet.
So, have you guys tried out the new change to Living bomb?
I actually found out, that for me, Living Bomb has became better for single target fights than Nether tempest, such as Jin-rokh, Durumu etc etc.
On 2 target fights, where the two bosses stay in cleave range, Nether tempest pulls ahead, but if they are spread Living bomb will most likely be better.
On 3 targets, the two bombs do kinda same damage. If you can get a 15th Nether tempest tick then, that pulls ahead a bit.
4 targets, Since Living bomb still has the 3 targets limit, Nether tempest is better here, like on council.
5 or more, Frost bomb, obviously :)
What is your experience? :)
I just logged in and for some reason my PoM -> Pyroblast macro is no longer working. It's been just fine since I first copied it from the website. Is anyone else having this issue or know of a way to fix it? NOTHING has changed with my game or addons since I played this morning when it was just fine. Just to confirm, my macro is written as follows:
#showtooltip Pyroblast /script UIErrorsFrame:Hide() /cast Presence of Mind /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /cast Pyroblast help? I'm working with a pretty normal mouse so I can't just throw PoM on a button to use when its available. This was seriously my favorite macro and I'm super sad its not working now for some reason.EDIT: The macro will now cast appropriately but if PoM isn't ready it will say "you cant cast that yet" while casting pyroblast. Is there a way to stop that?