Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S8 Hearthstone Legendary Mage Control Deck

Recommended Posts

Guest SumoNinjaPig#1105

I dislike Nat Pagle for its 50% probability and you can easily take it out for The Black Knight (Taunters in metagame), Big Game Hunter (playing against a lot of fatties), Defender of Argus or maybe even a Faceless Manipulator.

Sunfury Protector also seems a bit out of place, but I don't know. I like your deck list, though. Do you have an updated one, Poyo?

Share this post


Link to post
Share on other sites
Guest Curtis

Hi I have collected this whole deck and find I can get up to rank 18/17 but nothing further, was wondering, which cards do I sub out for which in this current metagame??  

Share this post


Link to post
Share on other sites

Hi I have collected this whole deck and find I can get up to rank 18/17 but nothing further, was wondering, which cards do I sub out for which in this current metagame??

If you cannot progress further than ranks 17 and 18, you must first look into how you play the deck. If you could record a game with Fraps and upload it somewhere, we'd be happy to tell you your mistakes.

Share this post


Link to post
Share on other sites
Guest Abbadon

I just built this deck with one sub - currently using novice engineer since I don't have Nat Pagle.  I've been using this deck now for a couple hours, and SHEESH, I'm the one getting controlled...  I've only won one game, and all the rest, I can't keep a minion on the board to save my life - losing several games to opponents at full health!!!

I don't want to totally blame RNG, but my draws have really blown.  Two games, I was at the end of my deck still looking for all my direct dmg spells in the last 10 cards.  That's how all my hands have gone but a couple...  No starter minions, no direct dmg, just a bunch of cards that cost 4 and up, even after I swap out hoping for better.

 

Anyway, I know it's not entirely RNG and I can make improvements...  I do really well with a few other classes but have to admit the mage is a week spot for me.  I think the area that needs the most work is knowing which cards I should be looking for in a starting hand.  I saw a small blurb about this somewhere (Getting Started, maybe?)...  But maybe you could add a paragraph in the Strategy section of each deck discussing starting hand strategy.

Share this post


Link to post
Share on other sites
Guest Bad Lieutenant

Perfect build, I didnt have Nat Pagle, so I'm using Cairne Bloodhof instead.

Share this post


Link to post
Share on other sites

Perfect build, I didnt have Nat Pagle, so I'm using Cairne Bloodhof instead.

I'd acutally say that is a better option. Maybe it is preference, but to me Nat is too slow and too much RNG, while Cairne.. He's just Cairne. So much value.

Share this post


Link to post
Share on other sites

This deck is way too slow.  Completely useless in the current meta.  It struggles even against cheap aggro decks in the rack 15-18 area.  There's very little card harmony, the "control" is largely predicated not on so much destroying your opponents minions, but rather just slowing them down.  Impossible to maintain board control and by the time the deck starts to hum, you're sitting at 4 life and they are at 30, meaning you have to waste an entire turn just to pop the dragon to prolong your suffering.  Calling it "legendary" is an insult to newb decks everywhere.

 

It can't slow down murloc and zoo decks to keep you from getting melted, it's abyssmal at dealing with control lock/warrior/druid decks, it doesn't scale to mage rush decks....about the only thing it might be good for is against faceroll hunters because your board is so small.

Edited by Quintious

Share this post


Link to post
Share on other sites

This deck is way too slow.  Completely useless in the current meta.  It struggles even against cheap aggro decks in the rack 15-18 area.  There's very little card harmony, the "control" is largely predicated not on so much destroying your opponents minions, but rather just slowing them down.  Impossible to maintain board control and by the time the deck starts to hum, you're sitting at 4 life and they are at 30, meaning you have to waste an entire turn just to pop the dragon to prolong your suffering.  Calling it "legendary" is an insult to newb decks everywhere.

 

It can't slow down murloc and zoo decks to keep you from getting melted, it's abyssmal at dealing with control lock/warrior/druid decks, it doesn't scale to mage rush decks....about the only thing it might be good for is against faceroll hunters because your board is so small.

Hey, Quintous

This deck performs rather well against Zoo, but you need to adjust it accordingly. Try including Ice Barrier + Mirror Image instead of your giants and you should have a much better match up against any aggro. 

Similar version of this deck without giants has won this year's Dreamhack and I am fairly confident that this deck is not insulting newb decks, but rather newbs insulting the deck :)

Try it again, make the adjustments I suggested and I hope it works out for you. 

Best of luck

 

Share this post


Link to post
Share on other sites
Guest ISNORTCRACK

Hey Poyo,

 

Been following your decks for a while now, I am only level 9 right now with this deck. I feel like the deck very different play for normal mage deck. My question is i feel like i make a few mistakes do you have any video's of your matches or what level you are with this deck?

Share this post


Link to post
Share on other sites
Guest jason

Haven't been able to reach Legendary with any of these legendary mage decks that have been posted on Icey-veins since season one.  I do not believe it is possible.  Rank 8-10 seems to be the average.  If you got your own deck and are above the average, don't count on any of these getting you the rest of the way.  This deck is extremely weak against armor/healing decks and when you play this deck, that's all it feels like you're playing.

Share this post


Link to post
Share on other sites

I've been using this deck this past week and i'm currently at rank 10 (got to 9 and then got slapped back to 10)

 

I'm finding that it's very weak against early rush. 

 

I should mention that i am missing 1 doomsayer so any ideas on good card swaps for him? I used Leeroy Jenkins because he's a solid finisher and low cost means i can toss him at rush decks if need be.

 

I want to see some more card swap options posted if possible i will try this ice barrier + mirror image option u mentioned tho

Share this post


Link to post
Share on other sites

I've been using this deck this past week and i'm currently at rank 10 (got to 9 and then got slapped back to 10)

 

I'm finding that it's very weak against early rush. 

 

I should mention that i am missing 1 doomsayer so any ideas on good card swaps for him? I used Leeroy Jenkins because he's a solid finisher and low cost means i can toss him at rush decks if need be.

 

I want to see some more card swap options posted if possible i will try this ice barrier + mirror image option u mentioned tho

Mirror Images and Ice Barrier are a must against full aggro and you can easily dump giants.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...