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Damien

[Archived] S5 Hearthstone Low Budget Rogue Aggro Deck

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played a number of games with this deck starting at rank 14 with 0 stars. Got me to rank 12 with 2 stars

 

Game 1 - vs Warloc - Win - Turn 5

Game 2 - vs Warloc - Win - Turn 7

Game 3 - vs Shaman - Win - Turn 8

Game 4 - vs Warloc - Win - Turn 7

Game 5 - vs Warloc - Win - Turn 9

Game 6 - vs Paladin - Win - Turn 10

Game 7 - vs Rouge - Loss - Turn 8

Game 8 - vs Hunter - Win - Turn 8

Game 9 - vs Warrior - Loss - Turn 7

Game 10 - vs Mage - Win - Turn 8

 

Apparently this deck is very effective at crushing warlocs

 

8-2, not bad at all i vote this to be a pretty damn good build

Edited by Akaitsuki
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With a similar deck, but less powerfull I have won (on practice mode) 7 games out of 9 .. not bad smile.png

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Hi, i just want to ask, if it is good to replace sap for big game hunter? 'Coz i'm wondering about it

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Got a Daily quest that required me to get X number of Rogue wins. I didn't have any Rogue decks built, so I tried this one. Ended up going 7 - 0 in ladder play before finally succumbing to a Druid and his army of treants. I definitely recommend this deck to anyone just getting starting with the Rogue class.

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I'm not sure if anyone reads these still but I have two questions regarding this style of deck.

 

I noticed that when comparing this deck to the medium budget rogue aggro deck they remove the Leper Gnome but keep the Argent Squires and I was curious why. For an aggro deck Leper Gnome seems to be better to me. Perhaps it is for cold blood+divine shield combo on argent squires?

 

My second question is if they do not have any cards in play is it worth it to put combo cards on the field without activating their combo? (IE defias ringleader) I feel like if I do not get the exact cards I want to draw I stall through the early game and then I do not have enough pressure. I'm sure I am playing it wrong but I am not sure what to change to be more effective.

 

Sorry if my questions are dumb I haven't played very much constructed because I mostly play arena mode.

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I'm not sure if anyone reads these still but I have two questions regarding this style of deck.

 

I noticed that when comparing this deck to the medium budget rogue aggro deck they remove the Leper Gnome but keep the Argent Squires and I was curious why. For an aggro deck Leper Gnome seems to be better to me. Perhaps it is for cold blood+divine shield combo on argent squires?

 

My second question is if they do not have any cards in play is it worth it to put combo cards on the field without activating their combo? (IE defias ringleader) I feel like if I do not get the exact cards I want to draw I stall through the early game and then I do not have enough pressure. I'm sure I am playing it wrong but I am not sure what to change to be more effective.

 

Sorry if my questions are dumb I haven't played very much constructed because I mostly play arena mode.

Hey, atz

Like you said, Leper Gnome is better for most aggro decks as it will often do more than its 2 deathrattle damage, which can be really nasty. However, since this is a mid-range aggressive deck, you play your early game a bit more defensively by responding to your opponent's plays, rather than committing your entire hand towards pressure. Your deck will pull ahead in mid-game and Argent Squire will often prove to be better than Leper Gnome as it will always survive the damage from any hero power and potentially delay your opponent for a second use as well as give you the chance to take out any weak minion. Argent Squire is not as aggressive as Leper Gnome, but will be just as annoying.

You can always play combo cards without their combo, however you should really consider the state of the game - in order to play a SI:7 Agent or Defias Ringleader without its combo, you either need to be in a tight spot with no other solutions (being under immense pressure) or you are so much ahead that you don't mind committing another card towards pressure.

In either case, it is a rather bad idea and I rarely play my combo cards without triggering their combo.

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I created my rogue deck based on this suggestion. It's still my best deck. I made some modifications(around 3 or 4 cards) and made it more personal.

 

It seems i get beaten more often against druids and rangers.

 

The deck becomes more powerfull when you play second. Ignoring combos will lead to defeat most of the times.

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Thanks for posting this deck, I found it very effective and enjoyable to play. I've played 15 games, and won 13 of them in ranked mode, this is the very best for me, with any type of decks tried so far!

What do you think about a change between Sunfury Protector and Defender of Argus, as the Protector cost less mana, so you can make more combos in the early game?

Edited by acidcow

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So i have a question, i ran this deck now for some games and im pretty new to hearthstone so i got Ragnaros and Gruul in 2 packs i bought and should i put both or just one of them in the deck and what is the best card to replace for any of these? Thanks in advance!

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So i have a question, i ran this deck now for some games and im pretty new to hearthstone so i got Ragnaros and Gruul in 2 packs i bought and should i put both or just one of them in the deck and what is the best card to replace for any of these? Thanks in advance!

Hey, Alexbeast,

Gruul is generally a bad card, it used to be played in some priest decks but since it is an easy target for Big Game Hunter or other removal, it will rarely have any impact on the game as it has no immediate impact on the board... except intimidation :)

Ragnaros on the other hand is great in any mid-range or control deck. If you wish to include it in your rogue deck, I would suggest tailoring entire deck theme a bit more towards mid range as it already is.

You can potentially take out Cold Blood as its not really needed and you can try to find replacement for 2x Leper Gnome. (Healing: Earthen Ring Farseer, Weapons: Ooze, but preferably, 1x Big Game Hunter + 1x Faceless Manipulator in case you have them)

Hope it helps,

Poyo

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Would it be viable to include a Blood Knight in this deck?

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Would it be viable to include a Blood Knight in this deck?

Hey, Ron

Yea, Blood Knight can be a solid choice for any deck that runs minions with Divine Shield, especially if meta game is full of such minions as well.

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Just finished naxx and tried adding in nerubian eggs instead of the squires. There were already some good combos in the deck to go with them and it doesn't wreck the mana curve too badly. Thoughts, concerns?

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Just finished naxx and tried adding in nerubian eggs instead of the squires. There were already some good combos in the deck to go with them and it doesn't wreck the mana curve too badly. Thoughts, concerns?

Nerubian Egg may seem amazing with its potential 4/6 value for 2 mana, however in reality, it can be even more demanding than getting your Ancient Watcher to become useful. Other than throwing it into an aoe spell, I don't find other synergies revolving the egg worth the effort.

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This deck shot me through rank 20 to 17 on the ladder, then hit a wall.

 

I'm new to the game but, I feel the deck suffers from running out of steam too early (mainly due to comboing in one turn), then having no draw power to compensate (I understand this may be a general weakness with a "rush/aggro"' deck).

 

Additionally, opponents that used nerubian eggs, harvest golems, and really just plain old taunts shut me down hard. Having no silences or assinates makes these cards harder to deal with.

 

Thoughts?

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This deck shot me through rank 20 to 17 on the ladder, then hit a wall.

 

I'm new to the game but, I feel the deck suffers from running out of steam too early (mainly due to comboing in one turn), then having no draw power to compensate (I understand this may be a general weakness with a "rush/aggro"' deck).

 

Additionally, opponents that used nerubian eggs, harvest golems, and really just plain old taunts shut me down hard. Having no silences or assinates makes these cards harder to deal with.

 

Thoughts?

I'm noticing the same thing with the taunts as well. If the majority of minions they are playing have taunt I just concede, there's not a lot in this deck to deal with taunt heavy decks and still have the power to attack the player. I'd like to see a good way to take care of that.

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