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almira

Crit level

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Hello, i need an about my disc priest currently im doing 10Heroic Soo. I am 30.02% on crit, i just want to ask if i need to add more crit. Im lvel 562 right now... Is it more crit the better?

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no that a common misconception. most people think that if they stack one stat then it the best thing in the world. but it not

Critical Strike Rating provides you with the highest overall healing output, but may prove unreliable in individual situations. Even so, it is very good when coupled with Atonement healing.

say you just stack one stat and forget the rest ( in this case you stack crit. ) what would happen? well if you look at your next best stat( mastery) it can tell you a lot.

 

Mastery Rating,who thanks to wow_icon_spell_holy_powerwordshield.jpgMastery: Shield Discipline, increases the potency of your damage absorption effects, as well as increasing your healing done. so say you take away from mastery that will lower your heals and make your shields weak.

 

no stacking crit is not the way to go. you need a bit of balance when it come to stats. 

you need to have a good amount of crit but you also need a lot of mastery too. haste from what i see for most disc priest are 5%- 10%( haste is not the best stats for disc priest but you do need some for cast time) crit is around 35% and Mastery is 30% if you have extra stat go to crit and mastery

hope this helps

Edited by ClaytonMcKown

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unbuffed but that at a bit higher item level then you are at. at your level try for 35 and 30 (crit/mast) or some where close to that should be good  a armory link would also help.

Edited by ClaytonMcKown

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You have way too much spirit. With the Siegecrafter Trinket and your legendary meta you may get rid of the most of your spirit.

 

The best setparts to have are Legs/Gloves, try to get those. Crit outclasses our other secondaries by far, so you want as much as possible, to get many shiny bubbles on your allies. T16-4pc is not worth gearing for, regarding the stats that offsetparts benefit you.

 

Haste is not worth gearing for. Just get as much crit as possible, it outclasses haste by far, every point geared in haste, is a possibly wasted crit/mastery point.

 

Reforge Haste into Mastery/Crit, leave parts with Mastery/Crit unreforged und get rid of your 10k+ Spirit.

 

Edit: That said, Mastery is an important stat. But you will get it through your two setparts and the offsetsparts you will aim for should have mastery/crit anyways, it's just not worth reforging/gemming into.

Edited by Phake

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You have way too much spirit. With the Siegecrafter Trinket and your legendary meta you may get rid of the most of your spirit.

sorry to disagree with you but i do. how much spirit is in the eye of the beholder. it all depend on If you are comfortable with your level of mana regeneration. yes then reforge away from spirit. no then get more. it all up to you to decide how you feel your mana regen is.

 

 

 

Crit outclasses our other secondaries by far, so you want as much as possible

 

to a point yes but not as much as people think. mastery is a very important stat. it increases the potency of your damage absorption effects, as well as increasing your healing done. so take away too much from mastery and your heals and bubbles get weak

yes crit is a important stat it Increases the chance for spells and heals to critically hit. Helps proc Divine Aegis and can increase the amount of damage absorbed by Power Word: Shield and Spirit Shell. but getting as much crit as you can at at the extreme expense of other stats is not the way to go

 

"Haste is not worth gearing for. Just get as much crit as possible, it outclasses haste by far, every point geared in haste, is a possibly wasted crit/mastery point."
 
yes it not, but you do still need a bit if you are single targeting heal(flash heal) or aoe healing. i find 5%- 10% around what you want to be if you but again it personal pref.
 
over all your stats are fine i would flip the crit and mastery so your crit higher then your mastery but you look good. if and when you do get more gear try and keep them about 5 to 8 point apart.
Edited by ClaytonMcKown

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sorry to disagree with you but i do. how much spirit is in the eye of the beholder. it all depend on If you are comfortable with your level of mana regeneration. yes then reforge away from spirit. no then get more. it all up to you to decide how you feel your mana regen is.

 

 

 

to a point yes but not as much as people think. mastery is a very important stat. it increases the potency of your damage absorption effects, as well as increasing your healing done. so take away too much from mastery and your heals and bubbles get weak

yes crit is a important stat it Increases the chance for spells and heals to critically hit. Helps proc Divine Aegis and can increase the amount of damage absorbed by Power Word: Shield and Spirit Shell. but getting as much crit as you can at at the extreme expense of other stats is not the way to go

 

"Haste is not worth gearing for. Just get as much crit as possible, it outclasses haste by far, every point geared in haste, is a possibly wasted crit/mastery point."
 
yes it not, but you do still need a bit if you are single targeting heal(flash heal) or aoe healing. i find 5%- 10% around what you want to be if you but again it personal pref.
 
over all your stats are fine i would flip the crit and mastery so your crit higher then your mastery but you look good. if and when you do get more gear try and keep them about 5 to 8 point apart.

 

 

The argument of Crit outclassing all the secondary traits is true in SoO raiding gear.  Numbers on logging and parse comparing sites support this.  There is also a Theorycrafting support thread on H2P about iLVL ...550? or somewhere around there where Crit>everything else because of the way the gear falls to priest in SoO.  You want as much Crit as you can get.  Gem it, reforge it, enchant it.  There is so much mastery on our tier and other SoO raiding gear that you will only have to worry about getting more Crit. The spellpower you lose by giving up mastery combined with the increased power to your absorbs does not outweight the value you gain by increasing the frequency of your DA hits with higher crit value.  All that being said, your last sentence holds true. Keeping crit and mastery w/i 8% is ideal as they are directly relational to one another to putting out better numbers but sadly we don't gain them at the same rate on our gear.  I read these two posts as both of you defending the same end result. So ultimately I hope the OP can get a consistent answer if it was not clear through the first few replies about where their Crit should end up in respect to their other secondary stats.

 

So far all the posters agree OP that Haste does not need to be targeted what so ever.  Whatever you gain on pcs of gear as you get better gear will be plenty.  You'll always want to reforge out of it when you end up w/ a pc that has it.

Edited by Gwenymph

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Thanks guys, i would be gemming and reforging more on crit, try to get crit value a highier than my mastery... I will also keep my spirit value because it match my play style. I am doing 10heroic today and we are on the 6th boss progresssion. Thanks a lot for the help!

Edited by almira

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Thanks guys, i would be gemming and reforging more on crit, try to get crit value a highier than my mastery... I will also keep my spirit value because it match my play style. I am doing 10heroic today and we are on the 6th boss progresssion. Thanks a lot for the help!

 

GL, post some logs so we can see how it goes!

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There is absolutely no reason to stack any other stat than crit. You get so much mastery on your gear without even trying. There are plenty of slots where you can't get crit or where you get both crit and mastery. Stacking all crit and not actively seeking out haste it ends up being at roughly the same level of raw rating.

 

While it is true that in theory mastery starts pulling ahead once you get a crit chance between 35 and 40 percent in practice stacking mastery will only result in more overhealing.

 

Direct healing is not the niche of a disc priest and not a goal that's worth pursuing. You will go from doing a terrible job at it to doing a less terrible job. Stacking mastery won't make your direct healing good and since the changes to Spirit Shell mastery interacts with it as it would if the spells cast under the effect of SS were cast without it -- ie only when they crit.

 

Haste is absolutely not worth going for as a disc priest. Most of your healing will come from spells on cooldown. Haste will only marginally affect the HPCT of those spells. Between the 4pc and BT there is no need to stack haste for SS either. The only spell that haste will positively affect is Smite, but even then it's simply not worth it. As Adinne over on H2P tells it:

 

 

To put it simply, you want to cast penance and holy fire on CD. Haste will only benefit you if it does in fact allow you to fit one more Smite inbetween those CDs. So first of all you would need to compute those breakpoints so people can aim to be right above them. But even in that case, given how little healing Smite does compared to that Penance, that extra Smite is very unlikely to offset how much weaker that Penance will be with the sacrificed Crit&Mastery.

 

To summarize then. There is absolutely no need to actively pursue mastery nor haste. Crit is your best throughput stat and the one you should actively pursue for all intents and purposes.

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There is absolutely no reason to stack any other stat than crit. You get so much mastery on your gear without even trying. There are plenty of slots where you can't get crit or where you get both crit and mastery. Stacking all crit and not actively seeking out haste it ends up being at roughly the same level of raw rating.

 

While it is true that in theory mastery starts pulling ahead once you get a crit chance between 35 and 40 percent in practice stacking mastery will only result in more overhealing.

 

Direct healing is not the niche of a disc priest and not a goal that's worth pursuing. You will go from doing a terrible job at it to doing a less terrible job. Stacking mastery won't make your direct healing good and since the changes to Spirit Shell mastery interacts with it as it would if the spells cast under the effect of SS were cast without it -- ie only when they crit.

 

Haste is absolutely not worth going for as a disc priest. Most of your healing will come from spells on cooldown. Haste will only marginally affect the HPCT of those spells. Between the 4pc and BT there is no need to stack haste for SS either. The only spell that haste will positively affect is Smite, but even then it's simply not worth it. As Adinne over on H2P tells it:

 

 

To summarize then. There is absolutely no need to actively pursue mastery nor haste. Crit is your best throughput stat and the one you should actively pursue for all intents and purposes.

love the people that dont read what disc mastery dose. Increases the potency of all your damage absorption spells by 12.8%, and all of your healing by 6.4%. ok what dose that mean? it make your Shield hold and take more damage before breaking. and up all of your healing by 6.4%. "There is absolutely no need to actively pursue mastery nor haste." haste yes dont pursue haste. but in the long run mastery can help you a lots.

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love the people that dont read what disc mastery dose. Increases the potency of all your damage absorption spells by 12.8%, and all of your healing by 6.4%. ok what dose that mean? it make your Shield hold and take more damage before breaking. and up all of your healing by 6.4%. "There is absolutely no need to actively pursue mastery nor haste." haste yes dont pursue haste. but in the long run mastery can help you a lots.

 

I thought you understood the underlying point when I responded to yours and Phake's post but now I'm not so sure you get it.  You're argument that Mastery does help is a sound one but rereading the last two posts here you might likely be giving out misinformation to those seeking help.  I've been neutral on the approach being taken between you and the others helping out the last few posters because the answer ultimately put the OP's in the right spot for stat balances by the end of the posts.  

 

It's been repeated a few times that the reason we are all pushing people to stack as much Crit as possible is because of the amount of Mastery that we will ultimately end up with on SoO raiding gear.  Most of us know that Mastery is a positive influence to Disc but not so much where you need to actively seek it out.  A few posts back the last line of one of yours is all that needs to be true in the end.  That Crit and Mastery grow together and you continue to work on Crit to keep it as close as you can to Mastery.  End of story, you and the rest of the suggestions are correct.  Defending the value of Mastery so strongly to those who neglect its value because of gear, SoO, iLVL, whatever; will only hurt the ones posting for help.

 

The discussions of 1pt of Mastery vs 1pt of Crit at different iLVLs and at specific Crit/Mastery plateaus are long buried in the Theorycrafting forums and sites.  Where we are at the end of an expansion the most helpful answers are usually the simple specific ones.

 

I hope this post was clear and diplomatic, not meant as an attack in anyway.  Keep up the helpful work!

Edited by Gwenymph
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no Gwenymph i do under stand but i have a ? for you. why not push pure crit. if crit is as one person said"Crit is your best throughput stat and the one you should actively pursue for all intents and purposes." should we not gem pure crit? forget every thing else and go crit. no becasue then we would not really have any mana or any thing else. no im not saying that people should not go crit first but people are discounting any other stats.

no i do understand where you are going. and why you are pushing the way you do. but lets look long term. the main use of crit has to do with how much Atonement heals the higher the crit the higher the amount healed but based on the alpha patch notes" Atonement now heals for 25% less than before." along with

Prayer of Mending now has a 1.5-second cast time (up from instant cast).
Cascade now has a 1.5-second cast time (up from instant cast).
Divine Star now has a 1.5-second cast time (up from instant cast).
Halo now has a 1.5-second cast time (up from instant cast).

along with the Stat Squish. Atonement healing will be going down a lot. between that and the pom 1.5 sec cast. crit will be less wanted.

Edited by ClaytonMcKown

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But we aren't talking about 6.0. You can't compare our stats now and then, we simply don't know how the final 6.0 will look like.

Let's keep this help for 5.4, based on theorycrafting and real results.

 

As for 'going pure crit'. I don't know if you quite get the point. Of course you should not put into every socket a yellow crit gem, that's not what I/we meant, gemming for a high Int bonus is still worth it. It's just a priority.

 

In 5.4 our most loved stat is crit, followed by mastery, which is - as above stated - gained passively through most SoO gear.

So we try to get Misty Wilde Jade's for our blue slots, potent vermilion for our red ones and so on. Don't give up everything else for crit, just favour it. Try to get as much as you can.

 

You may have a point in your 6.0 discussion, but there's a own thread for that.

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I think the thing you're missing Clayton is, as Gwen has said twice,

 

it's been repeated a few times that the reason we are all pushing people to stack as much Crit as possible is because of the amount of Mastery that we will ultimately end up with on SoO raiding gear.

 

We know that mastery is good stat. There is already enough on the SoO gear, but again, contrary to what you're saying, crit is better than mastery in general and you want more crit than mastery, but still have them pretty close.

 

There has been many posters here that have agreed that crit in 5.4 is the better stat to stack.  Even if mastery wasn't abundant on the gear, crit would still be the stat to stack, but in less amount becasue keeping mastery a few thousand points behind or close is just as useful (because really, haste is garbage and disc doesn't really need spirit, so what else are you going to stack)

 

And to comment about "why don't you stack crit all the way" is because of the way stat weights work.  2 crit > 1 int.  Int is not a horrible stat and it still is very useful with healing and absorbs.  

 

Also, with crit, it really depends on the class.  Stacking it can make it reliable especially more so with double stats on secondaries than primary and since disc atonement is similar to a mistweaver with the trend of "little heals but very abundant in numbers" (with the holy fire ticks and the spamming of smite) you're going to crit very often just because of the sheer amount of casts you're doing.

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no guys i do understand and i know it now 6.0 yet.  i do know and understand the effects crit  and why people pushing crit but in soo there is a lot of crit/haste gear along with crit/mast gear. did i ever say gem to mast? no i did not. on many posts it was " get rid of every thing for crit including spirit and mast. too offend do people devalue the effect of other stats. no i do understand. im just saying we had people say get rid of spirit and mast for crit. yes stack as much crit as you can get but if you find your slef lacking a bit try upping your mastery a bit.

in the future i will word my responses a little better

Edited by ClaytonMcKown

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Clayton

 

When your stat priority is crit>mastery and you basically disregard the other 2 secondary stats, you necessarily end up with loads of both.

 

The reason I say you should not worry about mastery is that you end up with a figurative crapton without trying. Just looking at my gear not conciously only worrying about crit, secondarily mastery I end up with 119k of mastery anyway with 15.8k crit. I never gemmed for mastery, and wherever I could I reforged to crit, otherwise mastery. And still I end up with Mastery roughly 3% ahead of crit..

Edited by steve

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