Vladamyr, on 30 August 2012 - 05:57 PM, said:
I was wondering if it would make sense to include Frost Nova or Frostjaw in the AOE rotation (since bosses can't be frozen) to gain shatter benefit for pyro's?
I don't think so. In my experience, your Frost Nova or whatever freezing spell you would use would be broken by damage from your fellow raiders or party members before you get a chance to benefit from it
kuraigu, on 30 August 2012 - 10:04 PM, said:
sorry for the double post
but yea .. i've managed to get a decent dps the last two weeks .. and now ..
all is different and the new talent tree and all that .. i am so damn lost ..
can someone tell me what talents to use and what glyphs so it's almost like the old style
or tell me what the best settings are for fire mage? ..
a mate of mine, he´s like doing 70k dps on bosses and .. i dunno if tha´ts possible, 200k on the end boss ..
i´d like to be good again
Kuraigu, please make a new thread in the mage forum for that
Oltier, on 30 August 2012 - 10:08 PM, said:
Thanks for your answer!
Another thing what I think is worth mentioning in the guide is that, if you score a non-critical hit while you have Heating Up! proc, it seems to me that you lost the Heating up!. So, using a stopcasting macro on Inferno Blast might be a good idea.
If you are casting while Heating Up! is up, then you are most likely casting Fireball. When you are done casting it, you can simple use Inferno Blast immediately. It will hit your target instantly, before Fireball, which has a travel time. By doing so, your Heating Up! will be transformed into Pyroblast! and you are good to go.
We used to have a macro for Inferno Blast, until someone mentioned in the comments what I've just explained.
Sacridfire, on 31 August 2012 - 09:24 AM, said:
If you macro PoM to Pyroblast what is to stop it from activating PoM during a Hot Streak cast. If that were to happen it would benefit the next cast time spell which more than likely will not be Pyroblast. It makes for a great opener but the macro is almost completely unreliable in a normal encounter without staring at your buffs all day just to watch and see when PoM appears.
I will edit the text to mention both the Fireball and the Pyroblast alternatives
BrightBrown, on 01 September 2012 - 03:25 PM, said:
Regarding suppressed warnings in macros, I found the following useful to stop the audio warnings:
/console Sound_EnableSFX 0
/console Sound_EnableSFX 1
Yeah, but not everyone might like that, as it disables ALL the special effect sounds while you are casting.
I think you can disable the error sounds in the Sound menu.
Screndar, on 01 September 2012 - 04:27 PM, said:
I am wondering if it would be viable to use Frostfire Bolt
in conjunction with Glyph of Frostfire Bolt
instead of Fireball
as your primary spell. From what I can tell the only difference between the 2 spells is the slowing effect since they removed the Glyph of Fireball giving Fireball an extra 5% crit.
I have done some tests on the training dummies (on live) and it seems like both spells are doing around the same amount of damage and have similar chances to crit.
It seems like if you don't mind using a glyph slot you will gain a nice slowing effect which would be helpful for levelling to 90 or when fighting a slowable enemy.
It makes it viable indeed, at the expense of locking one of your Major Glyph slots. Here is an extract from the talent page of our Fire Mage guide:
Glyph of Frostfire Bolt can be very useful if you need to add a slow in your rotation. This glyph will line up the cast time of Frostfire Bolt with that of Fireball, making it possible to swap Fireball for Frostfire Bolt in your rotation (both spells do the same damage).
MichaelTheys, on 02 September 2012 - 01:07 AM, said:
In your guide you say to use inferno blast as soon as your heating up is up. Does this have a big influence then yust hope on a 2nd crit for fireball? And you say crits, but for example if i use Combustion on my main target and spread it out does a crit from the dot also have an influence on the Heating up stacks? i got 15% haste when i don't be buffed with any raid buffs but is the first increase of combustion at 15% and the 2nd one at 25%?
Hope you can help me get that last part i'm doubting about fixed
I didn't quite get the first part of the question. For the second part, none of your period damage spells can proc Heating Up. Regarding the haste values, I will add them in the guide next week, but it's 15.00874% for a second additional tick and 25.0782 for a third.