Damien

[Archived] Frost Mage 5.4

210 posts in this topic

Note that using Posted ImageLiving Bomb instead of Posted ImageLiving Bomb is also viable. It performs nearly as well and has the advantage of freeing up a major glyph slot (you will not need Posted ImageGlyph of Fire Blast).

I think the first "Living Bomb" is supposed to be "Frost Bomb." I was wondering where the mention for Frost Bomb was if between 2-4 mobs lol.

Also, do you ever think using Blizzard will ever be viable again? I'm just swapping back to my mage after having not played it since BC and a bit in Wrath (I love raiding frost), and I remember then it was like Blizzard spam for mass aoe dps. I'm not saying that's what I want, but it would be nice to see it as a viable spell.

Perhaps after putting on Frost Bomb and stuff it would be great if you could just channel Blizzard until having to rebuff the Bomb.

Edited by heath1056

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Thank you for the typo, changes are being deployed and will fix it.

Regarding Blizzard, I'm not sure. As I say in the guide, it has its uses when you cannot get in range to cast Arcane Explosion, so you will probably get to use it. Also, Blizzard is a very efficient way to slow down enemies from a distance. Arcane Explosion is very constraining, as you need to cast it almost in melee range and it has no slowing effect, so it probably does more damage to compensate :)

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So, Deep Freeze not doing damage isn't going to hurt our dps? I suppose the damage increase from the other spells is going to make up for it? Thanks!

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So, Deep Freeze not doing damage isn't going to hurt our dps? I suppose the damage increase from the other spells is going to make up for it? Thanks!

Yes, it more than does make up it.

A few days ago, I did some simulations with all three Mage specialisations, testing all possible Tier 5 talents. All the results were between 122k and 127k DPS in Tier 14 Heroic.

The main consequence of the removal of Deep Freeze from the rotation is that Frost Mages will not have the burst damage that they used to have and that no other class could match (save maybe Subtlety Rogues at the pull).

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I'm not gonna lie... this sounds more than fantastic! I've been waiting to go back to frost PVE for some time. My elemental is smiling now. I can see it.

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Well done on the amazing mage guides!

I've been out of the game for about a year (wasn't a fan of Firelands or Dragon Soul or the lack of other content!), but was wondering something about the Frost rotation for MoP. I understand this was a Frost talent, but does the Water Elemental's Freeze ability no longer grant FoF charges (i.e. have they not made this a part of the baseline spell)? If it still does, should that not be incorporated into the Frost rotation described? Thanks.

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I'm not gonna lie... this sounds more than fantastic! I've been waiting to go back to frost PVE for some time. My elemental is smiling now. I can see it.

In the latest version of Simulation Craft, which I downloaded this morning, I obtained the following results in Tier 14 Heroic: 126k for Arcane (Nether Tempest), 130k for Fire (Frost Bomb), and 125k for Frost (Nether Tempest). Looks like all specs are still viable ;)

Well done on the amazing mage guides!

I've been out of the game for about a year (wasn't a fan of Firelands or Dragon Soul or the lack of other content!), but was wondering something about the Frost rotation for MoP. I understand this was a Frost talent, but does the Water Elemental's Freeze ability no longer grant FoF charges (i.e. have they not made this a part of the baseline spell)? If it still does, should that not be incorporated into the Frost rotation described? Thanks.

Thank you :)

As it stands, your Water Elemental has only one ability, which is Waterbolt. Basically, the whole thing with Freeze + Deep Freeze has been removed from your Frost Mage play style.

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Thanks for clarifying that.

I was also wondering what the latest numbers are concerning the bomb talent choices.

From what I have read previously (this may be outdated), Nether Tempest is the recommended bomb choice for single target fights (i.e. raid bosses), Living Bomb is recommended when your number of targets is 3-5, and Frost Bomb when your number of targets becomes any higher.

Is this still the criteria when choosing your bomb or has that changed? It seems counter-intuitive to me that Living Bomb should not be a fire mage's go-to bomb choice, likewise Frost Bomb for a frost mage. Thanks

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Thanks for clarifying that.

I was also wondering what the latest numbers are concerning the bomb talent choices.

From what I have read previously (this may be outdated), Nether Tempest is the recommended bomb choice for single target fights (i.e. raid bosses), Living Bomb is recommended when your number of targets is 3-5, and Frost Bomb when your number of targets becomes any higher.

Is this still the criteria when choosing your bomb or has that changed? It seems counter-intuitive to me that Living Bomb should not be a fire mage's go-to bomb choice, likewise Frost Bomb for a frost mage. Thanks

With the latest version of simcraft, there currently is, for Fire Mages, a 1.5% difference between Nether Tempest (the best option) and Frost Bomb (the "worst" option). Living Bomb is in between.

These are simulation results, so you should always take them with a pinch of salt. What can be concluded is that the Tier 5 talents seem to be pretty balanced. It seems that Blizzard wants us to choose the talent we prefer.

For multiple-target fights, Living Bomb seems slightly better than Frost Bomb (this can be argued against) when there are between 2 and 4 enemies. Then Frost Bomb becomes better.

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1.2.1. Icy Veins and Alter Time

  • #showtooltip Icy Veins
  • /castsequence reset=5 Icy Veins, Alter Time, Frostbolt
This macro needs to be used 3 times. It will activate ../../../images/wow_icon_spell_frost_coldhearted.jpg Icy Veins and ../../../images/wow_icon_spell_mage_altertime.jpg Alter Time before casting ../../../images/wow_icon_spell_frost_frostbolt02.jpg Frostbolt. The idea is to simply spam the macro until the cast of Frostbolt begins.

reset=5 means that 5 seconds after the first use of the macro, it will reset to casting Icy Veins. A /castsequence also resets when it encounters a spell that is on cooldown. This means that this macro should only be used when all the spells are off cooldown.

I strongly suggest that this nonsense be removed or at the least, very seriously revised. Contrary to popular myth, a reset clause in a castsequence is NOT the time elapsed since "first use of the macro", it is the time elapsed since the latest press of the macro. Further, a castsequence does not reset when encountering a spell on cooldown, it simply gets stuck, because that spell cannot be cast.

In general, castsequence macros are very very situational in high-performance gameplay, I only have a single one of them on one character. In this particular case, it is not even needed because neither Icy Veins, nor alter time is on the GCD

EDIT: On second thoughts, there may be an issue with the server needing to acknowledge that you have activated Icy Veins in order for it to be included in Alter Time, nessecitating a small delay between the casts of the two. In that case, a castsequence could be in order.

Edited by Nitiga

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I strongly suggest that this nonsense be removed or at the least, very seriously revised. Contrary to popular myth, a reset clause in a castsequence is NOT the time elapsed since "first use of the macro", it is the time elapsed since the latest press of the macro. Further, a castsequence does not reset when encountering a spell on cooldown, it simply gets stuck, because that spell cannot be cast.

In general, castsequence macros are very very situational in high-performance gameplay, I only have a single one of them on one character. In this particular case, it is not even needed because neither Icy Veins, nor alter time is on the GCD

EDIT: On second thoughts, there may be an issue with the server needing to acknowledge that you have activated Icy Veins in order for it to be included in Alter Time, nessecitating a small delay between the casts of the two. In that case, a castsequence could be in order.

Thank you for your comment. I agree that the castsequence was poorly explained and that the reset does indeed count from the last time you used the macro.

One reason why I started advising castsequence macros is because in Cataclysm, Mirror Image was supposed to be off the global cooldown while Arcane Power was active (thanks to inv_glyph_majormage.jpgGlyph of Arcane Power). Unfortunately, it was wasn't working exactly as intended and the castsequence macro was the only way I found to ensure that Mirror Image is cast after Arcane Power.

Here, I was afraid that the same thing would happen, so I defaulted to the castsequence macro. I did a bit of testing and having /cast Arcane Power followed by /cast Alter Time seems to be working for now, so I've updated the macro.

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At 25%, critical strike chance, your chance to critically hit frozen targets is 100% (25% x 2 + 50%).

I might be wrong, but aren't they reintroducing crit suppression to all mobs of higher level? I read on mmo-champion that this will be 1% crit suppression per level, and that it is calculated before shatter. So the crit soft cap against raid bosses is 28%.

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I might be wrong, but aren't they reintroducing crit suppression to all mobs of higher level? I read on mmo-champion that this will be 1% crit suppression per level, and that it is calculated before shatter. So the crit soft cap against raid bosses is 28%.

I haven't managed to find anything conclusive on this matter, so I will wait and see before I make an update to the guide.

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With Fingers of Frost giving Blizzard ticks a 4% chance to proc Ice Lance, is there a particular strategy to use it and not waste FoF? Just use up the stacks as soon as you're done channeling? Cancel the channel to Ice Lance as soon as you hit two stacks?

Is there ever a case (besides range) you would want to use Blizzard instead of AE because of being able to generate FoF?

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As it stands, your Water Elemental has only one ability, which is Waterbolt. Basically, the whole thing with Freeze + Deep Freeze has been removed from your Frost Mage play style.

Well, I can confirm that now on live the Water Elemental still has both Waterbolt and Freeze, and that Freeze generates FoF charges. Should be added to the rotation.

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How many FoF charges is it generating on a single target? I have read that it no longer always generates 2 charges, but instead generates 1 charge for every enemy hit by Freeze, to a maximum of 2 charges as usual. Can anyone confirm this?

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On the beta, it still doesn't have Freeze. Gotta love these stealth-mode changes ;)

EDIT: actually, it does, it just does not appear in the pet bar... I'll do some testing and then I will update the guide

EDIT 2: Freeze seems to be randomly giving 1 or 2 charges of Fingers of Frost.

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Wouldn't it therefore be better to prioritize Freeze over Frozen Orb, so that you consume any FoF charges Freeze generates before Frozen Orb produces more? If you were to cast Freeze after Frozen Orb is already on the target generating its many FoF charges, you could potentially waste some. The alternative I guess would be to wait until Frozen Orb disappears, but you could be missing out on an extra Freeze or two for a longer fight?

On a side note, did the glyph allowing FoF to stack to 3 not make it through to live?

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On the beta, it still doesn't have Freeze. Gotta love these stealth-mode changes Posted Image

EDIT: actually, it does, it just does not appear in the pet bar... I'll do some testing and then I will update the guide

EDIT 2: Freeze seems to be randomly giving 1 or 2 charges of Fingers of Frost.

It is not random. It generates one charge of FoF per enemy it hits, to a maximum of two. So if you are attacking a single target it will generate one charge only.

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I have probably missed it, though I did honestly look for it, but a simple question:

What Armor does a Frost mage use by default and why?

Edited after re-reading:

...you always find it just after you post the question, in the same way you remember to attach the file to an email after you send it.

It is clearly stated, and I simply missed it:

Your only viable choice of armor is Posted ImageFrost Armor.

Hope this helps anyone else suffering from Patch Overload Blindness Posted Image

Edited by Branah
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Is it better to stack crit until crit capped, and then go haste, or is it more beneficial to just stack haste right off the bat as it is in live right now?

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Is it better to stack crit until crit capped, and then go haste, or is it more beneficial to just stack haste right off the bat as it is in live right now?

I think you're better off just stacking Haste.

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I think you're better off just stacking Haste.

That's what I've been doing and it's been working fine. I use AskMrRobot.com sometimes to try to optimize my reforges, but as of right now it has Int > Crit Cap > Haste > Mastery as the stat priority. I wish I knew the exact values so I could plug them in = P

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That's what I've been doing and it's been working fine. I use AskMrRobot.com sometimes to try to optimize my reforges, but as of right now it has Int > Crit Cap > Haste > Mastery as the stat priority. I wish I knew the exact values so I could plug them in = P

Simcraft crashes when I ask it to give me Frost Mage values for Tier 13. Sorry :D

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