Hey there. I have reviewed your current Feral guide for MoP and you have a lot of great information in there. Based on my experience and testing in the beta I have a few suggestions you may want to have a look at.
Tier 2 “Cenarion Ward is the weakest of the three talents here.”
This is actually incorrect. For Feral renewal is actually the weakest for 3 reasons.
“We believe that the choice here will come down to either Heart of the Wild or Nature's Vigil. Which one of the two is a greater DPS gain remains to be determined by the final balancing of these abilities.”
- Renewal cannot crit (the other two can)
- Renewal does not make use of the Catform Glyph. The other two do.
- The cooldown is too long to be of any use in leveling, and too long to be used regularly for encounter mechanics. It’s only a panic button.
Dream of Cenarius is the current DPS winner. It looks like you have an old version of DoC posted so the conclusion drawn here may have been correct before the DoC change.
Only Major Glyphs play a part in your performance as a Feral Druid.
You left off the list a required Feral Glyph, Catform. The talent Nurturing Instincts healing portion has been added to this glyph. With our built in self-healing and with our overall squishyness it is really silly not to take 20% more healing taken. This is a required glyph for all situations as Feral.
I would not recommend Glyph of Shred for raiding. This glyph is amazing for leveling, and for PVP. However for Raiding it is a poor choice and encourages poor play. If you are not behind your target in a raid (save stupid encounters like Ultrax/Kolagarn/Rag) you are doing it wrong. It is understandable if bosses do quick turns for casts which isn’t your fault. The worst you get is a message that you need to be behind your target. No GCD is triggered and no energy is lost. However if you use the glyph and sit in front of the boss you can get parried. This will lose you 12 energy (6 in Berserk) and will trigger a GCD. With this glyph at best your DPS will be the same as if you were behind the boss the whole time. At worse it’s a DPS loss. Do not use this glyph outside of Leveling and PVP.
“Use Ravage if you are behind the target and in stealth (at the start of the fight).”
I wouldn’t recommend doing this for an opener. Unless they fix it so you can use Savage Roar while stealthed (currently it takes you out of stealth) you will not have time to get SR up go stealth and get to the boss in time to get Rip going before SR needs to be refreshed.
I know this is the simple section describing the rotation, but it looks like you are putting Rip on a higher priority than Savage Roar. Because of bleeds being a snap shot of current stats you have to have SR be the #1 priority over every ability. I believe that is emphasized in the in depth section, I just don’t want to see folks confused.
Multi Target Rotation:
In a cleave situation what you suggest is only possible with a Warlock as your Symbiosis target. The ability to move your bleeds to the second target will not shift your combo points to the new target. Right now even with Soul of the Forest crit and energy regen do not allow for this very often. You will need a lucky crit string and OOC procs.
For AOE again SR must be up first or the Thrash bleed will be hitting for 30% less damage. Unless you expect AOE to last at least 30 seconds sustained it is a waste of combo points to try and get Rip on any target. The target will likely die long before Rip has had a chance to finish.
“ Tiger's Fury increases your physical damage done by 15% for 6 seconds, on a 30-second cooldown. It also grants you 60 Energy when used. Additionally, it instantly restores 60 energy. It should be used on cooldown.”
The bold section is a typo, but may confuse people into thinking they get 120 energy out of using TF.
You list 2 spells which look good on paper but if you attempted to actually use them it would become instantly clear they are useless.
“ Death Coil deals damage to a single target, or heals an ally. It has no resource cost. It is gained from Death Knights.”
The bolded part is incorrect. Death Coil costs 40 energy to use. On top of that the damage is VERY lackluster. It hits for about 15k on a raid boss. It does not generate combo points, and the damage is not modified by DoC, or TF. The healing component is useless to the alliance unless a DK pops the Tier 2 talent to make them undead for a short time. Not a worthwhile trade unless you are forced to put it on the DK tank for the cooldown. In any case never use Death Coil.
“ Feral Spirit summons two Spirit Wolves that deal damage to the target, for 30 seconds. It is gained from Shamans.”
Again while it looks like a nifty cooldown, they to a total of around 30k damage over those 30 seconds. Also they are bugged and will not attack your target for the first 5 seconds after they are summoned. It makes for about a 250 dps boost at best if used on cooldown.
5.2.4. When to Refresh DoTs and Savage Roar
You should try to refresh Rip when there are 2 or fewer seconds remaining on the current Rip. When the existing Rip is stronger than the Rip you are trying to apply (for example, it had been cast while under the effects of Tiger's Fury), you will get an error message and you will not be allowed to refresh it. In this case, simply wait until it expires fully before reapplying it.
The error message will only come up for a Rip that was cast when your AP was higher than it is now. You are able to overwrite a Tiger’s Fury Rip with even a lower combo point Rip.