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Beast Mastery Hunter 5.2 (89 replies to this topic)

comments hunter beast mastery 5.2

#1

Posted 25 August 2012 - 12:54 PM

  • Damien
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This thread is for comments about our Beast Mastery Hunter guide for Patch 5.2.
#2

Posted 27 August 2012 - 12:03 AM

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In the cooldown macro part of the guide it has this as quoted:


1.1. Generic Macros for Hunters

1.1.1. DPS Cooldown Macro
  • /cast Rapid Fire
  • /cast Dire Beast
  • /cast A Murder of Crows
  • /cast Lynx Rush
  • /cast Stampede

Was bestial wrath left out intentionally?

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#3

Posted 27 August 2012 - 12:30 AM

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View PostTehstool, on 27 August 2012 - 12:03 AM, said:

In the cooldown macro part of the guide it has this as quoted:


1.1. Generic Macros for Hunters

1.1.1. DPS Cooldown Macro
  • /cast Rapid Fire
  • /cast Dire Beast
  • /cast A Murder of Crows
  • /cast Lynx Rush
  • /cast Stampede
Was bestial wrath left out intentionally?

if you look at the detailed cooldown section:

Quote

5.4.3 Rapid Fire

Rapid Fire should be used as many times as possible during the encounter. It is not recommended to stack this cooldown with Heroism/ Bloodlust/ Time Warp. It is, however, advised to stack it with any other procs, on-use trinkets, potions, and fight mechanics that cause you to deal increased damage.
You should not stack Rapid Fire with Bestial Wrath, because the increased focus regeneration granted by Rapid Fire will be useless as Bestial Wrath (thanks to The Beast Within) reduces the focus cost of all your abilities by 50%.
source

You can see that using Bestial Wrath at the same time as Rapid Fire is a waste since you'll have increased focus regeneration AND reduced focus cost at the same time. This will probably give you more focus than you can use and you will waste focus once you're at the focus cap. Therefore not having bestial wrath in the macro will give you the highest DPS increase as long as you use the ability on cooldown, so either before the macro, or after the macro when rapid fire ran out.
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#4

Posted 27 August 2012 - 07:30 AM

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View PostMadMonk, on 27 August 2012 - 12:30 AM, said:

if you look at the detailed cooldown section:


source

You can see that using Bestial Wrath at the same time as Rapid Fire is a waste since you'll have increased focus regeneration AND reduced focus cost at the same time. This will probably give you more focus than you can use and you will waste focus once you're at the focus cap. Therefore not having bestial wrath in the macro will give you the highest DPS increase as long as you use the ability on cooldown, so either before the macro, or after the macro when rapid fire ran out.
Thar is not right, sorry.
The thing is, that the cooldown of Bestial Wrath is also reset when using Readiness so with not using Bestial Wrath before it you lose all the benefits of it. it does not matter if you get focus capped while all your cds are up, because your pet will do lots more damage with Bestial Wrath up and so will you.

Also does Lynx rush profit from Bestial Wrath and Rabid (ferocity pet skill) and you might want to use those two together.

Edited by Glatzel, 27 August 2012 - 09:03 AM.

#5

Posted 27 August 2012 - 10:04 AM

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View PostGlatzel, on 27 August 2012 - 07:30 AM, said:

Thar is not right, sorry.
The thing is, that the cooldown of Bestial Wrath is also reset when using Readiness so with not using Bestial Wrath before it you lose all the benefits of it. it does not matter if you get focus capped while all your cds are up, because your pet will do lots more damage with Bestial Wrath up and so will you.

Also does Lynx rush profit from Bestial Wrath and Rabid (ferocity pet skill) and you might want to use those two together.

It looks like you are correct on the first part, but only if you use this macro solely for your opening sequence as described in section 5.5:

Quote


As a Beast Mastery Hunter, you possess a large number of cooldowns. We will provide you with an example of an opening sequence that maximises the gains from cooldowns:

In this starting sequence you use readiness immediately after using the macro in which case putting Bestial Wrath in the macro is a good thing. If however at any time during the fight you were to use the same macro (while Bestial Wrath and Rapid Fire are usable), without being able to use Readiness right after it. The focus you'll lose could have been used more efficiently if you used the cooldown later on and given you a DPS increase.

As for your question: in section 5.4.7. it says this about lynx rush:

Quote

Lynx Rush should be used on cooldown. There is no benefit in stacking this ability with anything else, but you should be mindful of using it in such a way that you can reset its cooldown with Readiness

According to this post lynx rush does not benefit from anything. I guess Vlad or Damien tested this on dummies or in simcraft and I'm sure that one of them will answer your question with a more in-depth response or confirming my theory.
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#6

Posted 27 August 2012 - 10:35 AM

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Sorry for responding to this with a delay.

In regards to using Bestial Wrath in the opening sequence macro, Glatzel is correct (as MadMonk pointed out). This situation is exceptional, but your logical is spot on. The guide will be updated very shortly (both the rotation page and the macros page).

Regarding the second point, I don't know if you were asking or telling, but Bestial Wrath does indeed improve the damage of Lynx Rush. But this makes little difference, in practice, because Bestial Wrath has a 1-minute cooldown, and Lynx Rush has a 1.5-minute cooldown. This means that only every third use will be stacked - delaying either of them to match the other is not only not a DPS gain, but indeed a DPS loss.

I agree that the wording of the Lynx Rush description could be better in this regard, and I will fix that as well to say that, when possible, you should line it up with Bestial Wrath.

Thanks for the comments, and keep them coming :)
#7

Posted 27 August 2012 - 10:50 AM

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View PostMadMonk, on 27 August 2012 - 10:04 AM, said:

It looks like you are correct on the first part, but only if you use this macro solely for your opening sequence as described in section 5.5:


In this starting sequence you use readiness immediately after using the macro in which case putting Bestial Wrath in the macro is a good thing. If however at any time during the fight you were to use the same macro (while Bestial Wrath and Rapid Fire are usable), without being able to use Readiness right after it. The focus you'll lose could have been used more efficiently if you used the cooldown later on and given you a DPS increase.

As for your question: in section 5.4.7. it says this about lynx rush:


According to this post lynx rush does not benefit from anything. I guess Vlad or Damien tested this on dummies or in simcraft and I'm sure that one of them will answer your question with a more in-depth response or confirming my theory.
Thanks for the responses!  I did some testing and, no it appears that lynx rush does benefit from bestial wrath... http://www.worldoflo....10/?s=77&e=166 http://www.worldoflo.../?s=1131&e=1212
The first is with bestial wrath and the second is without.
So I'm not here to say I'm the hunter master, but having bestial wrath macrod in my abilities seems like it would be the better choice. Now even if I am wrong (which I can accept), I will still continue to use bestial wrath in my macro since for me it seems like the best option.


Edit: I guess i'll have some macro testing to do Tuesday!
Testing it out on the beta brings me to the conclusion that if I apply SrS and spam arcane shot and kill command until the duration of bestial wrath ends I wont get focus capped.

Edited by Tehstool, 27 August 2012 - 11:10 AM.

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#8

Posted 27 August 2012 - 01:32 PM

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View PostVlad, on 27 August 2012 - 10:35 AM, said:

Sorry for responding to this with a delay.

In regards to using Bestial Wrath in the opening sequence macro, Glatzel is correct (as MadMonk pointed out). This situation is exceptional, but your logical is spot on. The guide will be updated very shortly (both the rotation page and the macros page).

Regarding the second point, I don't know if you were asking or telling, but Bestial Wrath does indeed improve the damage of Lynx Rush. But this makes little difference, in practice, because Bestial Wrath has a 1-minute cooldown, and Lynx Rush has a 1.5-minute cooldown. This means that only every third use will be stacked - delaying either of them to match the other is not only not a DPS gain, but indeed a DPS loss.

I agree that the wording of the Lynx Rush description could be better in this regard, and I will fix that as well to say that, when possible, you should line it up with Bestial Wrath.

Thanks for the comments, and keep them coming Posted Image

sorry if i was not able to express myself correctly. of course i did not want to say that one shoult pop Bestial Wreath together with Lynx rush all the time. Of course Bestial Wreath  should be used on cd. But Rabid has a 1.4 minutes cd and Lynx Rush has 1.5 so that maybe it would be a dps gain if those two are bound because 6 seconds delay on Rabid don't make a big difference in dps but it pushes Lynx rush a lot.

also i thougt that the macro was only supposed to be used at the beginning of fights so that, of course, infight Bestial Wreath and Rapid Fire are not used at the same time.
#9

Posted 27 August 2012 - 03:15 PM

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View PostGlatzel, on 27 August 2012 - 01:32 PM, said:

sorry if i was not able to express myself correctly. of course i did not want to say that one shoult pop Bestial Wreath together with Lynx rush all the time. Of course Bestial Wreath  should be used on cd. But Rabid has a 1.4 minutes cd and Lynx Rush has 1.5 so that maybe it would be a dps gain if those two are bound because 6 seconds delay on Rabid don't make a big difference in dps but it pushes Lynx rush a lot.

also i thougt that the macro was only supposed to be used at the beginning of fights so that, of course, infight Bestial Wreath and Rapid Fire are not used at the same time.

Yep, got it. That's what I had understood anyway, so don't worry :)
#10

Posted 28 August 2012 - 04:57 PM

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In your section about stats you have the priority listed as:

Quote

  • Agility
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating

I have been talking about the BM stat priorities with Nooska over at EJ who is doing a lot of Beta testing, and based on his testing he lists the priorities as:

1. Hit Rating and Expertise Rating (until 7.5% each)
2. Agility
3. Mastery Rating
4. Critical Strike Rating
5. Haste Rating

What are your thoughts on that suggested stat priority?
#11

Posted 29 August 2012 - 03:53 AM

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Have you folks over at icy-veins considered a recommended pet section? Like a worm specifically for BM as it has AOE capabilities.

View PostKiera, on 28 August 2012 - 04:57 PM, said:

In your section about stats you have the priority listed as:



I have been talking about the BM stat priorities with Nooska over at EJ who is doing a lot of Beta testing, and based on his testing he lists the priorities as:

1. Hit Rating and Expertise Rating (until 7.5% each)
2. Agility
3. Mastery Rating
4. Critical Strike Rating
5. Haste Rating

What are your thoughts on that suggested stat priority?

Seems reasonable... My pet almost matched my damage in the LFR i ran today and my crits I had was little. And since Cobra Strikes is up it makes that ~30+% crit devalue for your pet.

Also the one on EJ is Agi>hit==exp (to cap)>>mastery>~crit>>haste

Edited by Tehstool, 29 August 2012 - 04:05 AM.

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#12

Posted 29 August 2012 - 10:48 AM

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You forgot a brand new buff from pets. Water Striders which can be tamed with patch 5.0.4 via Fen Striders in Zangamarsh[also underbog (a boss), and adds on last boss in Serpentshrine Cavern (hard tame due to fear)]   and the Water Striders that are in MoP.


Still Water [Exotic Ability]
Passive Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.




Coincidentally this pet also provides waterwalking via active abilities that last 10 minutes.



Surface Trot  [Special Ability]
Unlimited range Instant Allows the Hunter and the Water Strider to walk across water for 10 min. Any damage will cancel the effect.


Sadly this ability cant be casted while mounted and you cannot cast it then mount. Hopefully they change this

Edited by Thanos, 29 August 2012 - 10:57 AM.

#13

Posted 29 August 2012 - 01:00 PM

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View PostKiera, on 28 August 2012 - 04:57 PM, said:

I have been talking about the BM stat priorities with Nooska over at EJ who is doing a lot of Beta testing, and based on his testing he lists the priorities as:

1. Hit Rating and Expertise Rating (until 7.5% each)
2. Agility
3. Mastery Rating
4. Critical Strike Rating
5. Haste Rating

What are your thoughts on that suggested stat priority?

Both according to Simulationcraft, as well as what I'm reading on EJ, it seems that the stat priority is:
  • Agility
  • Hit/Exp
  • Crit=Mastery
  • Haste
This is close to what we wrote in the guide, the only notable exception being that we revered Haste and Mastery. We agree that Haste should be low(est) for now. The guide will be updated shortly to reflect this.

Thanks!

View PostTehstool, on 29 August 2012 - 03:53 AM, said:

Have you folks over at icy-veins considered a recommended pet section? Like a worm specifically for BM as it has AOE capabilities.



Seems reasonable... My pet almost matched my damage in the LFR i ran today and my crits I had was little. And since Cobra Strikes is up it makes that ~30+% crit devalue for your pet.

Also the one on EJ is Agi>hit==exp (to cap)>>mastery>~crit>>haste

We indeed used to have such sections in our guides before the update to Mists of Pandaria. We will re-include the AoE BM pet sections today :)

Regarding stats, see above.

View PostThanos, on 29 August 2012 - 10:48 AM, said:

You forgot a brand new buff from pets. Water Striders which can be tamed with patch 5.0.4 via Fen Striders in Zangamarsh[also underbog (a boss), and adds on last boss in Serpentshrine Cavern (hard tame due to fear)]   and the Water Striders that are in MoP.


Still Water [Exotic Ability]
Passive Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.




Coincidentally this pet also provides waterwalking via active abilities that last 10 minutes.



Surface Trot  [Special Ability]
Unlimited range Instant Allows the Hunter and the Water Strider to walk across water for 10 min. Any damage will cancel the effect.


Sadly this ability cant be casted while mounted and you cannot cast it then mount. Hopefully they change this

Thanks! We're going to include it.
#14

Posted 29 August 2012 - 02:04 PM

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View PostThanos, on 29 August 2012 - 10:48 AM, said:

You forgot a brand new buff from pets. Water Striders which can be tamed with patch 5.0.4 via Fen Striders in Zangamarsh[also underbog (a boss), and adds on last boss in Serpentshrine Cavern (hard tame due to fear)]   and the Water Striders that are in MoP.


Still Water [Exotic Ability]
  Passive Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.




Coincidentally this pet also provides waterwalking via active abilities that last 10 minutes.



Surface Trot  [Special Ability]
Unlimited range Instant Allows the Hunter and the Water Strider to walk across water for 10 min. Any damage will cancel the effect.


Sadly this ability cant be casted while mounted and you cannot cast it then mount. Hopefully they change this

Thank you very much for reporting this. I added both these spells in the Beast Mastery Hunter guide. Still Water is now also mentioned on class page that has the +10% Spell Power buff or the +5% Critical Strike Chance buff.

In addition, I noticed another hunter pet buff that only Beast Mastery Hunters have: Fearless Roar. So I added it as well ;)
#15

Posted 31 August 2012 - 07:40 PM

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Quote

9. As soon as the buff from Rapid Fire fades, and as soon as the pets from Dire Beast disappear, re-cast these abilities.
I just tested this and noticed that it is possible to have 2 beasts at the same time so there is no need to wait for the first one to disappear, just cast the second right after using readiness.
#16

Posted 31 August 2012 - 11:52 PM

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View PostGlatzel, on 31 August 2012 - 07:40 PM, said:

I just tested this and noticed that it is possible to have 2 beasts at the same time so there is no need to wait for the first one to disappear, just cast the second right after using readiness.

Thanks. I fixed this in all the hunter guides :)
#17

Posted 01 September 2012 - 02:26 AM

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Since Rabid is on a 1.4 minute CD ( Exotic Beasts factored in the CD), wouldn't it be beneficial to turn it off of auto use and macro rabid to bestial wrath, lynx rush, etc.?

Edited by Tehstool, 01 September 2012 - 04:15 AM.

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#18

Posted 01 September 2012 - 05:20 AM

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View PostTehstool, on 01 September 2012 - 02:26 AM, said:

Since Rabid is on a 1.4 minute CD ( Exotic Beasts factored in the CD), wouldn't it be beneficial to turn it off of auto use and macro rabid to bestial wrath, lynx rush, etc.?
i prefer to macro it to lynx rush, because the cds are nearly the same (i think there is a 6 seconds difference) and because you use it rabid every 1.5 minutes this way you automaticaly use it every 3 bestial wreaths (i also think that i mentioned this in a post before^^).
#19

Posted 02 September 2012 - 04:21 AM

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Also more on the aoe pet stuff;
http://www.mmo-champ...ow-Attack/page2
Zeherah says that kill command can be used while your worm is underground while if you use it with the chimera it interrupts their aoe.

And some other stuff for future reference.

Edited by Tehstool, 02 September 2012 - 04:22 AM.

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#20

Posted 05 September 2012 - 05:53 PM

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Do you guys even read your own guides?

This may sound sarcastic, but what else is there to say in the face of nonsense (literally) such as:
"3. Cooldown Usage

In this section, we assume that you have taken Posted Image Dire Beast, Posted Image Lynx Rush, and Posted Image Glaive Toss from your tier 4, 5, and 6 talents, respectively. This is because we deem them to be best talents for your DPS."

Yet, looking back at the very first item:
"1. Talent Choices..."

Here we we see the "First Choice" for talents being put forward as:
Tier 4: Fervor (not Dire Beast),
Tier 5: A Murder of Crows (not Lynx Rush),
Tier 6: Glaive Toss.

Well, you managed to be consistent with ONE Talent choice. Shame it is one that is not even available to players yet!

Unless in Section 3 you are looking at DPS output, but in Section 1 you are selecting Talents not based on DPS output, but against some other unnamed criteria?

In all seriousness, I started poking around on this site due to EJ being slow getting up-to-the-minute information concisely presented. What I have found here is information that looks well presented on the surface, but once probed it reveals low quality attention to detail in areas like this one.

EJ may be lagging behind in getting the Class/Spec posts organised to their previous standard, but if Icy Veins is even thinking of trying to hold a candle to them as a Class/Spec resource then it needs to lift its game and not make such basic errors.

Right now Icy Veins is starting to slide down in terms of trust just as happened to Noxxic.

Remember when Noxxic first came out and everyone said "Oh wow, you have to use Noxxic, they are uber"?

Then ppl started looking at it and it became fairly clear that if the advice on a given topic was clearly explained and on the first page of an EJ post, then the Noxxic advice magically agreed with it, but if the better advice from EJ was found buried away deep in a forum topic, then Noxxic quite frequently missed the point and gave out questionable advice. This lead to the view among serious gamers that Noxxic was good for noobs and EJ was the resource for those with the ability to comprehend the finer details.

This site has a lot of potential but it is spoilt by errors such as noted above.

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