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Musketeer

Disc Priest looking for improvement

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ty for the aura, I prefer using both the aura and addon :D next time not using inner fire would be so awkward :P

 

on dark shamans I was actually bad -_- not as a matter of healing done, I just played somehow bad. It never get that intense, even if it would get so bad I still shouldn't have fail at the most important thing of the fight. if I failed to shield an IP that's my failure.

 

on Iron juggernaut we talked about healing cds and had them managed up front. we figured out the order after so many wipes :P I'll try what you said about halo and ofc cascade next time.

 

about PWS, is it worth switching to inner will, shield some ppl up and switch back to inner focus again? 

 

and btw 

 

 

if you haven't already, that you get your raid frames to track exactly the value of  all absorbs on the targets so you know how low they will be when it hits.

how? :D

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In Grid2, you simply enable the status called "shields" on a text indicator and it will show you how much all the player-cast absorbs on a target amounts to. If you want to filter what shows up, or add custom ones, you can go into statuses>Health&Heals>shields to fiddle with it.

 

How you do it with other raid frames I wouldn't know. Never had a reason to switch. But I imagine it's possible. I know VuhDo at least has an option to show how much of a shield is left, so you can know whether the absorb a lot or little.

Edited by steve
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As far as Archangel goes, I just use this macro

 

/cast Archangel

/cast Power Word: Solace

 

It's a dumb-cast, but you want to keep that buff going as much as possible IMO. 

 

Anywho, my strategy for Dark Shamen is posted here:https://www.icy-veins.com/forums/topic/3044-siege-of-orgrimmar-discipline-priest-style/page-2 .  I solo-heal and we send two healers up with Haram, it's not too difficult to heal.

 

For Iron Juggernaut , the way my group handles it is thus: Normal until first shockwave: I barrier and we stack and get knocked back.  I Divine Star just before we get knockbacked, and the star heals again when it returns to me.  We are now far away from the boss.  I Spirit Shell a little before the second shockwave and someone else uses a raid cooldown.  After that I'm using a lot of PoH and someone cooldowns the third shockwave, then we wait a bit and run back to the boss. 

 

As for Inner Will, as far as I'm concerned the answer is "never" although truth be told I do switch to it when **** hits the fan and I go OOM.

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Thank you guys for the advises, I did what you said about the raid frame, macro and you were right it's better now. brutal your posts about strategy r really helpful, giving a very good understanding of fight. wub.png

 

We killed first wing this week, sadly I failed to log the first 3 bosses sad.png idk how but when I uploaded the log it was broken. tonight we killed the sha and here is the log, I think AA uptime is better now (thanks to the macro). although HC version was a great encounter, it was sloppy sometimes biggrin.png

http://www.warcraftlogs.com/reports/D7WNp3QbyTJaCY8B#type=healing&source=6

Edited by Musketeer

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Looking at kill only

 

The usual complaint about Inner Fire

 

Nice job with handling pride =)  Overcome in the final push is a lot of fun. 

 

It looks like you're timing your spirit shells for the Swelling Pride, keep up the good work. 

 

Try to use Solace more. 

 

HPS compared to your shaman is a little low.  Does your group stack up or spread out?  Consider using PoH more after a swelling pride.

 

Not bad overall

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Ok so this time I confidently say it's bugged somehow :D not that I'm pretty sure I had inner fire up, the addon and the weakaura wouldn't let me skip it anymore.

 

about the pride gaining... yea that's actually fun, that how did we even kill the boss. we were missing 3 core raiders and had some highly geared ppl who appearently didn't want to close the rifts. the raid leader begged them for it and we did it after more than 30 wipes, which is totally fun. because we one-shotted first 3 bosses. ph34r.png

About the HPS, I have no idea huh.png I've noticed that HPS scales from fight to another, depending how intense it is for heals but I don't know how is that.

So I'll be working on solace on cd.

 

and again, thank you so much for the time man wub.png

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Yes, there have been an increasing amount of people posting that Inner Fire is not always being captured by WarcraftLogs. Even when the issue is corrected tracking it on your UI is still the best way to go about making sure it's up.

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Yes, there have been an increasing amount of people posting that Inner Fire is not always being captured by WarcraftLogs. Even when the issue is corrected tracking it on your UI is still the best way to go about making sure it's up.

Thanks a bunch! That made many things clear :D

 

here is the log for rest of our progress.

http://www.warcraftlogs.com/reports/bVr4fN8q9cwp3QPg#fight=35&type=healing

I forgot to log galakras dry.png so technically it is only for ij.

 

we tried dark shamans a few times before our tank had to go. this week I'm expected to solo kardris's group on down. I read the other topic and posts. as far as I could understand it'll be more like DS and stand behind the stacked group all the time, shielding iron prison fading debuffs, atonement on untill 50%, SS on falling ashes and that's it?!

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It'll be easier than you think lol.  Don't worry about it too much.  You just can't forget to shield people. 

 

Don't forget to either rearrange the groups yourself or have the raid leader do it.  You want to be able to PoH five people at once... Perhaps leave the tank by himself in the other group with the uphill group, he should be able to survive.

 

Also I'm gonna be a jerk and nitpick, put a +320 crit gem in your belt prismatic socket =P

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It'll be easier than you think lol.  Don't worry about it too much.  You just can't forget to shield people. 

 

Don't forget to either rearrange the groups yourself or have the raid leader do it.  You want to be able to PoH five people at once... Perhaps leave the tank by himself in the other group with the uphill group, he should be able to survive.

 

Also I'm gonna be a jerk and nitpick, put a +320 crit gem in your belt prismatic socket =P

We gave some tries last night. and you were right it was quite easy. actually we all had net problems (idk if it's whole realm having such issues now). however, the tank on down died at 24% of boss hp on a falling ash. the raid leader said it's because I'm low geared and my atonement isn't sufficient to keep the tank up. I'm 552 while rest of the group are 565+, the tank is 572.

so what do you think? imo it can be done with current ilvls. maybe we need to manage cooldowns more efficiently? or there's no way it can be done with my current gear? :/

Edited by Musketeer

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Yes, you can do it in your current iLVL it just takes more attention to execution.  My priest in the alt guild was same iLVL, 552, and we do 8/14HM.  In our first few kills on "Down group" I switched to Divine Insight to keep PWS on the tank as much as possible. 0% overheal on twice as many Shields.  Worth a try if the tank keeps falling over.  I surprisingly turned to more defensive penance as well..  I really do not have the number to back this change up... lol but I felt more comfortable alternating the penance use than I did focusing on Offensively casting it.  Keep at it!

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Hello every1 again.

We killed shamans and nazgrim:

http://www.warcraftlogs.com/reports/WmM2tqcxPXdgA4Jw#type=healing&fight=13

 

now we're at the first real heroic boss, malkorok. and there's a situation I'd really like to hear ur opinions.

well... i know disc just ain't good for this fight, I'd really like to switch to holy or get replaced :D our raid leader (who is a decent person) has his own reasons to keep a disc in raid, the reasons are probably pain suppression and atonement healing. well... I feel like atonement healing isn't working on this fight, i mean it heals a player with lower health and more shield upon some1 full health and low shield. I searched and found out no1 knows that for sure.

So I thought maybe some1 has figured it out recently. or maybe guides r somehow outdated and ppl know that now!

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Disc is perfectly fine for this fight. We may not be the best for the job, but if you have a throughput healer in your raid(shaman, druid, MW or Paladin), you will do just fine. And if you're three-healing it, it's a no-brainer. The absorbs will do more for you than adding a third throughput healer to the fight.

 

The primary difference is that you should be using PoH as your filler rather than Smite. Keep smite to a minimum when AA is up, but keep penance on cooldown. Use Smite to build evangelism when AA is gone. If you haven't already configure your raid frames and enable cluster finders so that you can use PoH optimally.

 

Go with Halo as your L90 talent and use it when you see Ancient Barriers dropping low, usually just after people have soaked and after a blood rage.

Edited by steve
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Disc is perfectly fine for this fight, tell everyone saying otherwise to shove it.

 

We may not be the best for the job, but if you have a shaman, druid, MW or Paladin in your group, you will do just fine.

 

The primary difference is that you should be using PoH as your filler rather than Smite. Keep smite to a minimum when AA is up, but keep penance on cooldown. Use Smite to build evangelism when AA is gone. If you haven't already configure your raid frames and enable cluster finders so that you can use PoH optimally.

 

Go with Halo as your L90 talent and use it when you see Ancient Barriers dropping low.

ty for quick response. well actually that's how I did it at first, but the raid leader realized it and asked me to do full atonement. I think that's because we're trying to 3-man healing it. In this case if atonement heal isn't really "smart" it's honestly just a waste. 

so do you know how does it work? i mean it heals based on only health point or hp+shields?

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To the best of my knowledge smart-heals on this fight respond to red, yellow and green shields preferring the targets with red shields, then yellow and lastly green. Atonement is however not that enticing on Malkorok as the entire raid is taking constant damage, leaving single-target heals such as smiting very unattractive.

 

PoH is the better filler for Malkorok, it's the difference between 140k and 220k+ hps on this fight.

Edited by steve
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Yes, just to give you a second PoV (Even though it's going to be in agreement w/ Steve).  Atonement does respond to the strength of the Ancient Barrier, and most logs show less than a 5% overheal w/ Atonement, but as Steve pointed out PoH is the way to go here.  You'll only want to Atone to get your AA stacks then rinse repeat.  The bests parses in 25m and 10m only show Atone for AA, that's it.  Put your foot down on groups and positioning to get the most out of every PoH casts.  Express the importance of being able to hit all 5 group members w/ each cast.  Disc is very strong on this fight even though Raidbots may show Disc behind Holy in output by ~50k do not let it fool you into playing something that is not fun for you or something less comfortable.

Edited by Gwenymph
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Agreed with Gwen.

 

I'd like to add that there is no reason to three heal this fight. The fight does indeed require high throughput, but that throughput can be delivered by two healers on their own. A third healer only helps pad the raid should a void zone blow up. Unless your issue is related to that, bringing another dps might help you kill the boss faster and avoid the second blood rage, making the fight much more manageable.

 

And do remember to enable your raid frames cluster finder. Malkorok is a terrible fight without it since you're so spread out.

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Okay I'll be the party pooper here =P

 

I don't think it's necessarily a bad idea to have an atonement priest if you're 3-healing 10m malkorok.  2 healers by themselves can definately do it, and a third healer with snap-heals to low-shield teamates helps keep people from taking health damage, and provides a bit of extra damage to offset losing a DPS. 

 

And if things start going to hell in a handbasket, it's not like he has to atonement 100% of the time. 

 

I don't know if it's the best way to do Malk or not but I'd say it's certainly a possibility worth exploring.

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You're not being the party pooper Brutal! It might be initially unintuitive since smite so such a core part of normal 10H disc healing.

 

There are good reasons for this.

 

Overall the damage pattern in 10H compared to 25H has much fewer targets hit and generally calls for more spot healing from healers. Atonement is one such way to spot heal. In fact it's likely one of the most efficient. Any healing done through atonement is smart limiting the overheal greatly. Atonement further interacts with some of our abilities making Penance and Holy Fire with or without glyph/talent some of the best heals, both in absolute terms of healing but also in terms of healing pere mana. Smite is similarly very efficient given its smart-heal nature and is one of the most efficient filler spells for healer classes in general(as a side-note this is also one of the reasons discipline priests for the most part can ignore spirit).

 

Atoning, and smiting more particularly, is therefore a very reasonable choice when it comes to filler. It's cheap, it's smart and has fantastic OH protection because of DA.

 

Malkorok is however very different from the tradition 10H raid encounter. On Malkorok there is constant raid damage.

 

Ancient Miasma makes every one in the ring take 40500 damage every other second regardless of what is otherwise going on. Add the three pools you need to soak every 20 seconds that hit for 585k each, the orbs that take away your shields that some will inescapably stand in, not to mention Blood Rage where the raid shares 2.5 million damage every attack.

 

Given these circumstances, the fight doesn't lend itself to the traditional whack-a-mole 10H is, but demands high and constant raid-wide healing. Something atonement is not. That is not to say that you're utilising atonement though. You're simply replacing Smite as your filler with PoH. Penance is still a great heal to use through atonement for Malkorok.

 

You can argue that when you're three healing, two healers can cover this and the last can spot heal. And indeed you're correct. But in that case I think there are better candidates for that role than a discipline priest. Spoken plainly, when it comes to spot healing, delegating a shaman to that role makes more sense. While smite is efficient, it's not a big heal. Chain heals do in fact hit for more and so does the single-target heals a shaman has. Additionally PoH will heal for about the same as a single smite, but will also heal op to 4 other players in the raid.

 

If you want to help spothealing the raid it'd be better to shield the soakers before they take damage, but otherwise continue your healing.

 

That's if you're three-healing though, which is not needed for Malkorok. I'd argue that using three healers is a waste on Malkorok. In my experience, 2 healers is plenty, also for progression, to cover the raid, spot and raid-wide healing. The question I want to ask is why you would want a third healer then?

 

Bringing an additional healer should only be done if you either want to play it safe, there is too much damage to handle for 2 or you need the raid cooldowns only healer specialisation provide. From my perspective every healer in the raid is a loss of dps and less chance to actually down a boss. Healers are a resource you include when it's needed. There is generally no added utility in bringing another healer for the sake of it, whereas another DPS means the numerous DPS checks in SoO become easier to handle.

 

Bringing another dps for this fight have a couple of benefits. It means you're much more likely not to see a second blood rage. Depending on how you handle Blood Rage it can be the most dangerous part of this encounter. Only getting one means you won't have to get creative with raid cooldowns(since you get a blood rage roughly every 2.5 minutes and most raid cooldowns are 3 minutes). It also means it will be easier to cover the void zones without utilizing the healers. Shamans on this fight are stationary and priests are similarly not the most mobile for this fight. Having a DPS that can move and get the void zones means healers can focus on healing.

 

I'd try 2 healing the encounter at first and see how far you get. If people aren't dying to void zones going off or standing in too many orbs, bring in the third healer. But no matter what, as a disc priest, there is little to gain from using smite on this fight rather than PoH.

Edited by steve
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I see what you're saying certainly, but the reason I think the smart heals are good for a 3-healed version of this fight is because if someone accidentally trips an orb, they get a small shield nigh instantaneously, and then another main heal can cover them with a larger heal afterwords.  Also, when a healer gets launched, the priest can either heal himself in the air (assuming penance glyph or desperate prayer) or the priest's attonement will give him some shielding to cushon the fall: the other healer likely will be out of range of the healer. 

 

I disagree that less dps = less chance to win.  While it is true that most deaths are caused by people stupiding themself to death, it's also true that for most mechanics more healers = bigger forgiveness for stupiding. 

 

I'm speaking from the perspective of someone who has a warrior tank with the "aoe damage minus" trinket and tanks through blood range solo like a champ, but for other groups that are doing it differently I suppose things would indeed change.  ./shrug 

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You're completely right Brutal in that smart-heals get smaller shields up on targets that have low or no shields, but I don't see why it becomes our job. Most notably CH, but also HST, would already do this and hit harder than a smite. Add to that the blanketing from the paladin, I simply don't see the need for small single-target heals when you could be using PoH to heal your target and up to four others for more.

 

I'm still of the opinion that a third healer on this fight is a waste. If played well the healing from two healers is sufficient and even if people are making mistakes the damage you take is lethal on its own and can't be healed up. The only exception would be if that third healer was actively shielding the raid to increase the effective health of the group beyond AB and their actual health, in which case PoH is still a better DA generator than Smite.

 

In the end, do what works better for your team. When we did 10H we were a disc priest, resto shaman and balance druid would go healer if we needed a third healer, so our strategies might not work as well for you.

Edited by steve
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