This thread is for comments about our Arms Warrior guide for Patch 5.2.
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Topic Details
#2
Posted 28 August 2012 - 10:18 PM
Hi there,
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
#3
Posted 29 August 2012 - 10:00 AM
I would like to point out that in the AoE section of this guide, it is said that when there are two targets the warrior should "keep sweeping strikes up and execute a single target rotation, replacing heroic strike with cleave". This appears to be incorrect because sweeping strikes will cause heroic strike to "cleave" regardless.
#4
Posted 29 August 2012 - 06:00 PM
epurator, on 28 August 2012 - 10:18 PM, said:
Hi there,
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
Thank you. We have updated the stat priority to reflect this. The changes should show up soon!
Aspekt, on 29 August 2012 - 10:00 AM, said:
I would like to point out that in the AoE section of this guide, it is said that when there are two targets the warrior should "keep sweeping strikes up and execute a single target rotation, replacing heroic strike with cleave". This appears to be incorrect because sweeping strikes will cause heroic strike to "cleave" regardless.
Oops. You're right! Thanks very much for your comment!
#5
Posted 29 August 2012 - 11:09 PM
Hi Regarding the execute phase of the arms.
just to clarify. Does the priority shift to just Mortal Strike, Colossus Smash, and execute?
or do overpower and HS still have a place in there?
just to clarify. Does the priority shift to just Mortal Strike, Colossus Smash, and execute?
or do overpower and HS still have a place in there?
#6
Posted 05 September 2012 - 08:38 AM
How comes bladestorm should be used for single target purpose? Was it buffed? It was useless back in 4.3 am i wrong?
Seems odd.
Seems odd.
#7
Posted 05 September 2012 - 11:16 PM
Gaotastic, on 29 August 2012 - 11:09 PM, said:
Hi Regarding the execute phase of the arms.
just to clarify. Does the priority shift to just Mortal Strike, Colossus Smash, and execute?
or do overpower and HS still have a place in there?
just to clarify. Does the priority shift to just Mortal Strike, Colossus Smash, and execute?
or do overpower and HS still have a place in there?
You are correct. That is what the rotation is supposed to be, essentially just Mortal Strike, Colossus Smash and Execute.
Penance, on 05 September 2012 - 08:38 AM, said:
How comes bladestorm should be used for single target purpose? Was it buffed? It was useless back in 4.3 am i wrong?
Seems odd.
Seems odd.
You make a good point. Bladestorm is DPS-neutral at this point (it's a tiny, tiny DPS loss) against a single target. I've updated the wording of the guide (both this one and the Fury one, where this is also the case). The updates should go up tomorrow morning
Sorry for the delayed responses, but rest assured everything is being read and taken into consideration.
#8
Posted 16 September 2012 - 08:15 AM
I found it , if you not get lucky on taste of blood , weave in a thunderclap for the deadzone damage
really not big fan of the new RNG arms, they got the LK ret problem now to be random, either they do very good damage due to many taste of blood proc or very low =(
really not big fan of the new RNG arms, they got the LK ret problem now to be random, either they do very good damage due to many taste of blood proc or very low =(
#9
Posted 18 September 2012 - 12:22 PM
RoaR, on 16 September 2012 - 08:15 AM, said:
I found it , if you not get lucky on taste of blood , weave in a thunderclap for the deadzone damage
really not big fan of the new RNG arms, they got the LK ret problem now to be random, either they do very good damage due to many taste of blood proc or very low =(
really not big fan of the new RNG arms, they got the LK ret problem now to be random, either they do very good damage due to many taste of blood proc or very low =(
Regarding Thunderclap, I think that since Rage is a finite resource, it's better to just wait for abilities to come back up after the deadzone and use rage on them instead. With my gear, Thunderclap deals less damage per rage than other abilities.
Let me know if I misunderstood you!
#10
Posted 19 September 2012 - 01:51 PM
I would like to point one thing i "discovered" (i guess i'm not the only one):
Dragon roar hit harder when you use it on a single target. Damage decrease as the number of target increase, for exemple:
1 target : 12k
2 targets: 10k
3 targets: 8k
(those are not accurate numbers)
I wanted to point that since i believe it greatly decrease its effectiveness and make bladestorm kinda usefull (or at least competitive) in AOE fight. (test have to be done to confirm that).
Sorry for my bad english.
Dragon roar hit harder when you use it on a single target. Damage decrease as the number of target increase, for exemple:
1 target : 12k
2 targets: 10k
3 targets: 8k
(those are not accurate numbers)
I wanted to point that since i believe it greatly decrease its effectiveness and make bladestorm kinda usefull (or at least competitive) in AOE fight. (test have to be done to confirm that).
Sorry for my bad english.
#11
Posted 19 September 2012 - 09:27 PM
Update profession perks section for BS/JC/Skinning - becose you can use crit over strength there. Aswell as description below. Implying that crit>str is still true.
#12
Posted 23 September 2012 - 05:02 PM
Penance, on 19 September 2012 - 01:51 PM, said:
I would like to point one thing i "discovered" (i guess i'm not the only one):
Dragon roar hit harder when you use it on a single target. Damage decrease as the number of target increase, for exemple:
1 target : 12k
2 targets: 10k
3 targets: 8k
(those are not accurate numbers)
I wanted to point that since i believe it greatly decrease its effectiveness and make bladestorm kinda usefull (or at least competitive) in AOE fight. (test have to be done to confirm that).
Sorry for my bad english.
Dragon roar hit harder when you use it on a single target. Damage decrease as the number of target increase, for exemple:
1 target : 12k
2 targets: 10k
3 targets: 8k
(those are not accurate numbers)
I wanted to point that since i believe it greatly decrease its effectiveness and make bladestorm kinda usefull (or at least competitive) in AOE fight. (test have to be done to confirm that).
Sorry for my bad english.
I have not tried this out myself but it may hold true in larger groups of mobs. I have been using Dragon Roar exclusively since the patch and have done big damage to groups of two and three while doing dailies. The advantage of Dragon Roar is the aoe knockdown and the instant damage, allowing one to continue with other abilities while bladestorm's attack is over 6 seconds. I tried Dragon Roar for two reasons: To test a new ablility and Icy Veins said it was a good idea. I may try Bladestorm in a heroic before MoP goes live to check the numbers. Thanks for the input. I am always looking for a dps gain.
#13
Posted 23 September 2012 - 06:44 PM
Quote
I have not tried this out myself but it may hold true in larger groups of mobs. I have been using Dragon Roar exclusively since the patch and have done big damage to groups of two and three while doing dailies. The advantage of Dragon Roar is the aoe knockdown and the instant damage, allowing one to continue with other abilities while bladestorm's attack is over 6 seconds. I tried Dragon Roar for two reasons: To test a new ablility and Icy Veins said it was a good idea. I may try Bladestorm in a heroic before MoP goes live to check the numbers. Thanks for the input. I am always looking for a dps gain.
I do believe that it will be situational:
I you have to AOE for like 10 second bladestrom "should" perform better, if a big 2-3 sec aoe burst is needed then dragon roar should be way more effective.
PS: coupling bladestorm with bloodbath should give good results for sustained AOE.
#14
Posted 24 September 2012 - 07:35 AM
I've read the Arms and Fury guides of yours and I see that your explanation of when to use Berserker Rage is quite different (and maybe more emphasized) in the Fury guide. Should you not have the same kind of usage with Arms? Unless I missed something, the explanation seems quite simpler. Is it not best to use it for the best uptime of Enrage for both specializations?
Thanks
Thanks
#15
Posted 24 September 2012 - 04:49 PM
Blaze78, on 24 September 2012 - 07:35 AM, said:
I've read the Arms and Fury guides of yours and I see that your explanation of when to use Berserker Rage is quite different (and maybe more emphasized) in the Fury guide. Should you not have the same kind of usage with Arms? Unless I missed something, the explanation seems quite simpler. Is it not best to use it for the best uptime of Enrage for both specializations?
Thanks
Thanks
You are right. This is my mistake. I developed the section greatly in the Fury guide, but forgot to mirror this in the Arms guide. It should be done now (or in a very short while). Thanks!
#16
Posted 16 October 2012 - 06:52 PM
epurator, on 28 August 2012 - 10:18 PM, said:
Hi there,
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
Thanks for the guide
Anyway, I was wondering why you suggest Str gems instead critic's one ?
All simulation said Hit 7,5%>Exp 7,5%>Crit> Str
Thx
So if I am reading this right......Crit is before Str now??? Just asking your Warrior Arms guide does not reflect that change that please let me know. Thanks for the awesome guide
#17
Posted 02 November 2012 - 03:53 PM
Aspekt, on 29 August 2012 - 10:00 AM, said:
I would like to point out that in the AoE section of this guide, it is said that when there are two targets the warrior should "keep sweeping strikes up and execute a single target rotation, replacing heroic strike with cleave". This appears to be incorrect because sweeping strikes will cause heroic strike to "cleave" regardless.
99% sure they take damage from both cleave and SS. At least that's what it shows in my scrolling combat text.
#18
Posted 02 November 2012 - 04:08 PM
Melyriely, on 16 October 2012 - 06:52 PM, said:
So if I am reading this right......Crit is before Str now??? Just asking your Warrior Arms guide does not reflect that change that please let me know. Thanks for the awesome guide
Strength > Crit on a point for point basis. But keep in mind that gems give double the amount of secondary stats that they do primary ones, meaning that Strength needs to be more than twice as good as Crit for those gems to be preferable (which it isn't for Arms Warrior, although it's quite close).
#19
Posted 15 December 2012 - 05:46 PM
Out of curiosity, at what point does Fury overtake Arms, when it comes to Crit % ?
At low crit %, Arms is FAR ahead of Fury to say the least, simply because Fury does not get their enrage procs and thus spends a lot of time waiting for something to do (Enraging Blows)
At low crit %, Arms is FAR ahead of Fury to say the least, simply because Fury does not get their enrage procs and thus spends a lot of time waiting for something to do (Enraging Blows)
#20
Posted 12 January 2013 - 08:53 PM
After seeing all your Mistakes you admitedly make post after post, (not just typo or forgot errors) I have come to the conclusion you have no clue. Someone who post a guide and then has to correct something everytime someone posts tells me you had no buisness writting one in the first place, or should have done your research. Also tells me you dont play this spec very often or at all.
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