Thanks for the great guide!
I'm the person who writes the SMF fury sticky at the top of the EU forums so I've read this with a lot of attention and I've got a few small remarks:
Unless it has changed Glyph of Colossus Smash should automatically apply sunder armor when you use it. There's no need to manually apply the first sunder as the guide says.
Also seeing that Dragon Roar is no longer affected by armor we should avoid spending a GCD on it during CS unless we have nothing but a non-procced wild strike to fill the next gcd.
The glyph giving you 120 rage is quite bad right now. There's practically never a moment where you need more than 90 rage at the start of a CS rotation and seeing that rage income is fairly small right now I doubt that anyone but a badly trained warrior will ever benefit from a bigger rage pool.
It's quite established that unless they make very major changes Storm Bolt will be very weak in PvE compared to blood bath and Avatar. With Blood Bath adding 30% damage to everything you do for 36 seconds per three minnutes while Avatar only gives 20% damage and 30% rage for 20 seconds it seems that Blood Bath should be the clear winner seeing that the Bleed most likely ignores armor.
Even without that you Blood Bath would give you an average of 6% damage bonus while Avatar gives you 2.2% damage. As this is not even half as good there is no chance that 30% more rage for 20 seconds per 180 seconds, which in fact should only add a few heroic strikes and perhaps unprocced wild strikes, will somehow be worth almost twice as much as the flat damage portion of the cooldown.
Next is about when to use heroic strike. Being safe is a good thing and 80 rage might be a good choice for a beginner but more experienced warriors should probably use it at a lower amount of rage than that as a double white hit + bloodthirst will easily bring you from 80 rage to over 100 (= wasted). That is of course if you can agree with the above section in this post dealing with the glyph that gives you a maximum of 120 rage.
I also currently think that using Bloodthirst during CS in the execute phase when you're already enraged is a loss of DPS. During the CS you want to hit as hard as possible which pretty much means execute. Outside of execute and raging blow. Even a procced Wild strike would be superb as it means you can squeeze in another GCD (execute or RB) at the 5.5 second mark.
Have you done the maths for whirlwind/RB combinations at 3 targets? Whirlwind seems to be incredibly weak right now and while RB is strong I doubt it's worth using 2 GCDS on an ability that practically does no damage at all on 3 targets just so that you can unleash a raging blow afterwards. I might be wrong here of course.
Using berserker rage on cooldown or in combination with colossus smash is absolutely the wrong way to go. You want to have berserker rage ready in case your current enrage runs out during the CS or to proc a second RB during the colossus smash if necessary. Blindly using it every colossus smash will most likely overlap enrage uptime and might possibly add a useless third RB as you can only stack 2.
-Example: BT-CS-berserker rage combination. If in this scenario both your BT and CS crit your berserker rage will effectively be worth only 1.5 second of enrage (and that is IF you don't bt crit again during the CS uptime), won't give you an extra raging blow proc and thus just give you a minor portion of rage that you shouldn't need if you pooled properly.
If I'm not wrong the question on whether heroic strike or an unprocced Wild Strike is more damage per rage remains unanswered. I personally believe HS should be the logical winner here but there's no conclusive proof on it yet.
For the more advanced section: It's still under investigation whether or not vigilance damage taken is going to give you extra rage in berserker stance. If it does it's most likely a good DPS cooldown in situations where the damage is high but healable.
I don't understand this : "Expertise Rating, up to the soft cap of 7.5%, is your worst statistic."
So do you mean expertise is already incredible shit up to the soft cap where it gets even worse? Because this way it seems as if expertise is somehow no longer the worst statistic once you reach the soft cap (which is impossible I'd say). I also somehow doubt that expertise is worse than every other stat up until the soft cap as practically all of your abilities can be dodged...
I hope this helps you finishing this already very useful guide,
Edited by influxreptile, 28 August 2012 - 11:02 PM.