- mop
- warlock
- changelog
- mage
- blizzard
- rotation
- giveaway
- druid
- brawlers guild
- paladin
- 5.3
- talents
- shaman
- stats
- dps
- warrior
- hunter
- hotfixes
- glyphs
- throne of thunder
- monk
- rogue
- patch 5.2
- affliction
- priest
- raid
- dk
- heroic
- pvp
- leveling
- frost
- fire
- holy
- restoration
- Raiding
- patch 5.3
- tank
- abilities
- comments
- destruction
- protection
- news
- icy veins
- arcane
- horde
- healing
- tanking
- healer
- fury
- recruitment
Topic Details
Restoration Shaman 5.3 (72 replies to this topic)
Posted 26 August 2012 - 07:45 PM
Posted 28 August 2012 - 07:46 AM
Posted 28 August 2012 - 11:32 AM
Edited by FatCheeseMan, 28 August 2012 - 11:45 AM.
Posted 28 August 2012 - 12:54 PM
FatCheeseMan, on 28 August 2012 - 11:32 AM, said:
Thank you! I added descriptions of these abilities to the talent page
Posted 28 August 2012 - 05:38 PM
I was just reading fast true the guide here, and from reading it I understand its going to give a fast overview off the class, as its not really going deep into the reasons behind. my first impression is sadly this is not a MoP guide yet.
I'm not sure if this guide is suppose to reflect shamans in MoP or shamans before MoP goes live with new talents at lvl 85, pre event etc. (its a little bit of both in the guide here. with talents and abilities you dont have before 90, but gear and stats for 85 etc)
The haste softcaps listed is for lvl 85 as far as i can see. I recommend to look up at Binkenstein's, Healer Haste Breakpoint Cards.: for softcaps for lvl 90
https://docs.google....ZkMWFxWmc#gid=1
The BiS list is outdated (cata list) i would believe this gets updated before MoP hits?
-same goes for proffesions, enchants, etc.
Telluric Currents is not as effective as a manaregn as it was in cata. In cata this scaled of the damage your LB did, making it return quite the bit of mana on fights like Deathwing Madness, when cataclysm is being channeled. (could easy return 16k from a cast if you crit). This was never an intended design, and GC even posted and saying its suppose to make Shamans dps without geting punished, not being a way of returning mana.
in MoP the glyp will return a wooping 2% of our maximum mana (2% *300k = 6000mana) With the LB cost at 4260 mana this gives back 1740 mana per cast. Assuming a haste rating of 3500 if we chain cast LB we will end up with about 4k mp5, And this is an unrealistic number, and not attainable in any way during a fight......
Makes the glyph itself close to useless as a pure manaregen, and probably only a good choice if there's allot of downtime, or if you have to dps to overcome a fight, which is also the intended design. This alone makes other glyphs better choices in most cases.
Elemental Blast is an unappealing choice for a restro, even casting it on a CD is a net loss on both healing and efficiency, the random buff and its long casting time make sure of that, should not be a choice for any restro shaman.
For the tier 6 talent, Unleashed fury, its worth taking note that it is applied on the target whereas unleash life is applied on the shaman and that if used together and not separately the buffs are multiplicative.
macros for the new empovered elements, (found on MMO-champion)
Primal Elementalist: Earth Element Macro:
#showtooltip /cast Earth Elemental Totem /cast Reinforce
-Click it twice (watch out for lag) to summon your Earth Ele and have him channel his buff on you. Not worth worrying and micromanaging attacking vs. channeling the buff because of his low damage output (~4kish dps).
Primal Elementalist: Fire Elemental Macro
#showtooltip /cast Fire Elemental Totem /cast Empower
-Click it twice (watch out for lag) to summon your Fire Ele and have him channel his buff on you. It would be more beneficial to switch between having the Fire Ele attacking (currently doing 20k+ dps) and channeling.
Edited by haugennr1, 28 August 2012 - 05:56 PM.
Posted 28 August 2012 - 09:18 PM
Posted 29 August 2012 - 02:03 AM
Posted 29 August 2012 - 11:03 AM
elwin, on 29 August 2012 - 02:03 AM, said:
What spell are you looking at? For as far as I can see the 30% only adds an extra tick on
Are you testing this in a raid environment with both AS and the 5% haste buff?
Monk healer MadMonk - Warcry - EU Auchindoun
My opinion does not necessarily reflect the opinion of the owners or writers of the icy-veins website/guides.
Posted 29 August 2012 - 03:18 PM
MadMonk, on 29 August 2012 - 11:03 AM, said:
Are you testing this in a raid environment with both AS and the 5% haste buff?
Yeah after looking more into it you are correct, i was gettting my numbers all mixed up. I did figure out what you just said. I had riptide on the mind and assumed wrong
Posted 29 August 2012 - 04:17 PM
Edited by Stoove, 29 August 2012 - 04:17 PM.
WoW, Theory, Experiment, Fun, Science. All in one place.
Posted 29 August 2012 - 09:17 PM
haugennr1, on 28 August 2012 - 05:38 PM, said:
--lot of interesting comments--
Thank you for the detailed feedback. I agree that the guide (all guides actually) have one foot at level 85 and the other one at level 90. It's inevitable at this stage and everything will be back on track when MoP is released.
I'll discuss all your points further tomorrow, as it is time for me to head to bed
Posted 30 August 2012 - 11:22 AM
Damien, on 28 August 2012 - 12:54 PM, said:
It appears that you need to look at another change; you say on the talents page that "Primal Elementalist will increase your damage throughput only", when it will in fact increase healing throughput (in bursts) as well through the abilities described above.
WoW, Theory, Experiment, Fun, Science. All in one place.
Posted 31 August 2012 - 12:55 PM
haugennr1, on 28 August 2012 - 05:38 PM, said:
I was just reading fast true the guide here, and from reading it I understand its going to give a fast overview off the class, as its not really going deep into the reasons behind. my first impression is sadly this is not a MoP guide yet.
I'm not sure if this guide is suppose to reflect shamans in MoP or shamans before MoP goes live with new talents at lvl 85, pre event etc. (its a little bit of both in the guide here. with talents and abilities you dont have before 90, but gear and stats for 85 etc)
The haste softcaps listed is for lvl 85 as far as i can see. I recommend to look up at Binkenstein's, Healer Haste Breakpoint Cards.: for softcaps for lvl 90
https://docs.google....ZkMWFxWmc#gid=1
The BiS list is outdated (cata list) i would believe this gets updated before MoP hits?
-same goes for proffesions, enchants, etc.
As I already said, the guide is trying to accommodate to both level 85 and level 90 players. For example, someone who plays the beta won't be as interested in the stats as someone who plays on live servers. Also, players on the beta won't be farming BiS items, so there's no real reason for updating the BiS listings at the time.
You said that the guide is not "really going deep into the reasons behind". This is true, although for many players, it's already a long guide. The thing is that we have to follow 31 combinations of class and spec (34 when Monks will be added). When releasing brand new guides for all these combinations, we can't really take the time to go deep, especially since things were still changing at the time of writing.
This is why our guides are in the state they currently are. Now, we're going to get feedback, such as yours, and the guide will improve over time and include more and more things. When Mists of Pandaria is released, they will be updated.
Quote
in MoP the glyp will return a wooping 2% of our maximum mana (2% *300k = 6000mana) With the LB cost at 4260 mana this gives back 1740 mana per cast. Assuming a haste rating of 3500 if we chain cast LB we will end up with about 4k mp5, And this is an unrealistic number, and not attainable in any way during a fight......
Makes the glyph itself close to useless as a pure manaregen, and probably only a good choice if there's allot of downtime, or if you have to dps to overcome a fight, which is also the intended design. This alone makes other glyphs better choices in most cases.
For example, this is the kind of suggestion that is going into the guide. Thank you for it
Quote
Added a mention of that.
Quote
Thank you for that!
Quote
Primal Elementalist: Earth Element Macro:
#showtooltip /cast Earth Elemental Totem /cast Reinforce
-Click it twice (watch out for lag) to summon your Earth Ele and have him channel his buff on you. Not worth worrying and micromanaging attacking vs. channeling the buff because of his low damage output (~4kish dps).
Primal Elementalist: Fire Elemental Macro
#showtooltip /cast Fire Elemental Totem /cast Empower
-Click it twice (watch out for lag) to summon your Fire Ele and have him channel his buff on you. It would be more beneficial to switch between having the Fire Ele attacking (currently doing 20k+ dps) and channeling.
I added a lot of material on the guide (in the talents, rotation, and macros pages). Let me know what you think.
Mysala, on 28 August 2012 - 09:18 PM, said:
Fixed, thank you for spotting this!
Stoove, on 30 August 2012 - 11:22 AM, said:
This should be worded better now
Posted 03 September 2012 - 01:23 AM
Posted 04 September 2012 - 11:50 AM
Posted 07 September 2012 - 07:58 AM
Ralven, on 03 September 2012 - 01:23 AM, said:
Mulch, on 04 September 2012 - 11:50 AM, said:
About that, I should probably make a note in the guide, but Tier 13 bonuses will no longer be useful in 2 weeks and a half. So I'm not sure it is worth updating the guide.
Posted 13 September 2012 - 11:06 AM
Hence, for MoP I recommend that you reconsider the stat priorities you state; for progression, I suggest Int>Spi>Haste Breakpoint>Mastery~Crit>Haste, rather than the current Int>Spi>Haste Breakpoint>Mastery>Haste>Crit. The argument between Crit and Haste is a long one, but I believe that Vixsin provides a reasonable argument within that article to support the change in stat priorities.
I would also suggest that you note to the reader that exactly which stat you like best has to depend on your spell distribution and the average health level of your raid, and explain that balancing this is for more advanced players.
WoW, Theory, Experiment, Fun, Science. All in one place.
Posted 15 September 2012 - 12:16 AM
Stoove, on 13 September 2012 - 11:06 AM, said:
Hence, for MoP I recommend that you reconsider the stat priorities you state; for progression, I suggest Int>Spi>Haste Breakpoint>Mastery~Crit>Haste, rather than the current Int>Spi>Haste Breakpoint>Mastery>Haste>Crit. The argument between Crit and Haste is a long one, but I believe that Vixsin provides a reasonable argument within that article to support the change in stat priorities.
I would also suggest that you note to the reader that exactly which stat you like best has to depend on your spell distribution and the average health level of your raid, and explain that balancing this is for more advanced players.
Thanks for the link! I'll mention this post when I'll redo the stat page for Restoration Shaman. But that will happen only after MoP is released
Posted 17 September 2012 - 09:02 AM
Damien, on 15 September 2012 - 12:16 AM, said:
's cool. As long as it's on your radar
WoW, Theory, Experiment, Fun, Science. All in one place.
Reply to this topic
Active Users
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

Sign In With Facebook