Trogdor, on 31 August 2012 - 03:28 AM, said:
Why would you cast lightning bolt without 5 stacks of mael?
You should do that when you have nothing else to do, but only when you have 3 or 4 stacks, it is more efficient than doing just melee attacks on the boss.
csphilli, on 31 August 2012 - 05:51 AM, said:
Just a heads up with your macro section. Before 5.0.4, the macros worked. After 5.0.4, they didn't. Most specifically regarding the modifier button. It seems that the modifier button is now cap sensitive so it needs to be Alt not alt.
I fixed the macros, but modifier:alt
works just fine. The problem had to do with clearfocus and the /focus that followed. I fixed them ;
Kerosh, on 31 August 2012 - 12:13 PM, said:
Thanks a lot for the guide! I've found it very useful, but I'm confused about the stat priority: you place Haste last, but all other websites I've gone to (MMO Champion, Elitist Jerks) have Haste right behind Agility (and hit caps and expertise of course). What's up with that? Should I reforge for Haste or Mastery?
We've been using Simulation Craft a lot with this Patch. The tools seems pretty accurate and for Tier 13 Heroic, it gives Mastery, then Haste Rating and Critical Strike Rating at approximately the same level. At level 90, Haste Rating becomes the best secondary statistics, so maybe this is why it is listed as such in other guides
Saz, on 01 September 2012 - 10:05 AM, said:
Stats section: Haste does more than simply "increase the speed of your melee attacks." Ascendance, our Fire Elemental, and our Feral Spirits should all now scale with haste.
Cooldown section: "Snap shotting" of our pets should no longer happen; if you pop Feral Spirits out of sync with hero/lustwarp or an AP proc, they should gain those buffs regardless. So in theory you should be able to just pop these guys on cooldown instead waiting for procs or the perfect timing with hero/lust/warp.
Ryieahna, on 02 September 2012 - 07:24 PM, said:
It should be noted that on the Enchantment page Dragonbone Leg Reinforcements are no longer the leatherworking specific enchant. I don't know about other professions. The leatherworking specific enchant for enhance shamans is now Primal Leg Reinforcements, currently at level 85 with capped leatherworking, +95 agility +55 crit, the recipe updates automatically with your leatherworking. When applied it pulls about 10 attack power ahead of Dragonscale Leg Armor, and .30% crit. Though I wonder if this is just a fluke?
I was confused when I saw they had changed earlier today xD
There names of the wrist enchants have changed too, they are now Fur Lining - (specific stat)
These are the other two new leatherworking specific leg enchants.
Draconic Leg Reinforcements - 95 Str, 55 Crit
Heavy Leg Reinforcements - 143 Stamina 55 Dodge*
*These are actually slightly less than their non leatherworking counterpart Drakehide Leg Armor, which is 145 stamina and 55 dodge.
Thank you very much for this. It took me a while, but I've updated all our guides with these new enchants
I don't know why they do not apply exactly the same bonus as the regular leg enchants, as it was previously the case. At least, at level 90, it is still the case. Compare Draconic Leg Reinforcements
and Angerhide Leg Armor