This thread is for comments about our Enhancement Shaman guide for Patch 5.2.
Recent Posts
(time since post)
8 minutes
28 minutes
37 minutes
1 hour
1 hour
2 hours
Popular Topics
(last 3 days)
15 posts
12 posts
11 posts
11 posts
9 posts
Popular Tags
- mop
- changelog
- warlock
- mage
- blizzard
- rotation
- giveaway
- brawlers guild
- 5.2
- druid
- talents
- paladin
- shaman
- stats
- glyphs
- dps
- warrior
- monk
- throne of thunder
- hunter
- hotfixes
- patch 5.2
- rogue
- affliction
- priest
- dk
- raid
- heroic
- pvp
- leveling
- fire
- holy
- frost
- abilities
- comments
- Raiding
- restoration
- tank
- news
- icy veins
- protection
- tanking
- arcane
- destruction
- transmogrification
- horde
- bonuses
- elemental
- tier-14
- recruitment
Topic Details
Enhancement Shaman 5.2 (57 replies to this topic)
Started by Damien, Aug 27 2012 05:15 PM
comments shaman enhancement 5.2
#2
Posted 29 August 2012 - 05:14 PM
Looking good so far! Just one correction I've noticed at this point.
Your uses of Maelstrom Weapon in your rotation page you cannot use Greater Healing Wave since it's restoration only. You will have to resort to Healing Surge for a single target heal in enhance.
Your uses of Maelstrom Weapon in your rotation page you cannot use Greater Healing Wave since it's restoration only. You will have to resort to Healing Surge for a single target heal in enhance.
#3
Posted 30 August 2012 - 03:17 PM
Ryieahna, on 29 August 2012 - 05:14 PM, said:
Looking good so far! Just one correction I've noticed at this point.
Your uses of Maelstrom Weapon in your rotation page you cannot use Greater Healing Wave since it's restoration only. You will have to resort to Healing Surge for a single target heal in enhance.
Your uses of Maelstrom Weapon in your rotation page you cannot use Greater Healing Wave since it's restoration only. You will have to resort to Healing Surge for a single target heal in enhance.
Thank you for reporting this and sorry for the delay in replying. The issue is now fixed
#5
Posted 31 August 2012 - 05:51 AM
Just a heads up with your macro section. Before 5.0.4, the macros worked. After 5.0.4, they didn't. Most specifically regarding the modifier button. It seems that the modifier button is now cap sensitive so it needs to be Alt not alt.
#6
Posted 31 August 2012 - 12:13 PM
Thanks a lot for the guide! I've found it very useful, but I'm confused about the stat priority: you place Haste last, but all other websites I've gone to (MMO Champion, Elitist Jerks) have Haste right behind Agility (and hit caps and expertise of course). What's up with that? Should I reforge for Haste or Mastery?
#7
Posted 01 September 2012 - 10:05 AM
Stats section: Haste does more than simply "increase the speed of your melee attacks." Ascendance, our Fire Elemental, and our Feral Spirits should all now scale with haste.
Cooldown section: "Snap shotting" of our pets should no longer happen; if you pop Feral Spirits out of sync with hero/lustwarp or an AP proc, they should gain those buffs regardless. So in theory you should be able to just pop these guys on cooldown instead waiting for procs or the perfect timing with hero/lust/warp.
@Kerosh and more on stats: From what I've been hearing, all three secondary stats are roughly equal, with haste and mastery being just a hair above crit. Stacking haste or mastery at level 85 seems to be completely dependent on gear set up. At this late point in the expansion, it shouldn't matter too much what you're stacking and probably wouldn't be terribly beneficial to completely revamp your stat priorities, as the end result would be a very minimal change at best. Personally I'm just making sure my caps are as close as I can get them and leaving the rest be until MoP (by that I mean I'm sticking with mastery for now). If you really are curious about which is the absolute best stat for your gear set up, I'm afraid you'll have to run SimCraft.
Cooldown section: "Snap shotting" of our pets should no longer happen; if you pop Feral Spirits out of sync with hero/lustwarp or an AP proc, they should gain those buffs regardless. So in theory you should be able to just pop these guys on cooldown instead waiting for procs or the perfect timing with hero/lust/warp.
@Kerosh and more on stats: From what I've been hearing, all three secondary stats are roughly equal, with haste and mastery being just a hair above crit. Stacking haste or mastery at level 85 seems to be completely dependent on gear set up. At this late point in the expansion, it shouldn't matter too much what you're stacking and probably wouldn't be terribly beneficial to completely revamp your stat priorities, as the end result would be a very minimal change at best. Personally I'm just making sure my caps are as close as I can get them and leaving the rest be until MoP (by that I mean I'm sticking with mastery for now). If you really are curious about which is the absolute best stat for your gear set up, I'm afraid you'll have to run SimCraft.
Edited by Saz, 01 September 2012 - 10:05 AM.
#8
Posted 02 September 2012 - 07:24 PM
It should be noted that on the Enchantment page Dragonbone Leg Reinforcements are no longer the leatherworking specific enchant. I don't know about other professions. The leatherworking specific enchant for enhance shamans is now Primal Leg Reinforcements, currently at level 85 with capped leatherworking, +95 agility +55 crit, the recipe updates automatically with your leatherworking. When applied it pulls about 10 attack power ahead of Dragonscale Leg Armor, and .30% crit. Though I wonder if this is just a fluke?
I was confused when I saw they had changed earlier today xD
There names of the wrist enchants have changed too, they are now Fur Lining - (specific stat)
These are the other two new leatherworking specific leg enchants.
Draconic Leg Reinforcements - 95 Str, 55 Crit
Heavy Leg Reinforcements - 143 Stamina 55 Dodge*
*These are actually slightly less than their non leatherworking counterpart Drakehide Leg Armor, which is 145 stamina and 55 dodge.
I was confused when I saw they had changed earlier today xD
There names of the wrist enchants have changed too, they are now Fur Lining - (specific stat)
These are the other two new leatherworking specific leg enchants.
Draconic Leg Reinforcements - 95 Str, 55 Crit
Heavy Leg Reinforcements - 143 Stamina 55 Dodge*
*These are actually slightly less than their non leatherworking counterpart Drakehide Leg Armor, which is 145 stamina and 55 dodge.
#9
Posted 03 September 2012 - 05:20 PM
Trogdor, on 31 August 2012 - 03:28 AM, said:
Why would you cast lightning bolt without 5 stacks of mael?
You should do that when you have nothing else to do, but only when you have 3 or 4 stacks, it is more efficient than doing just melee attacks on the boss.
csphilli, on 31 August 2012 - 05:51 AM, said:
Just a heads up with your macro section. Before 5.0.4, the macros worked. After 5.0.4, they didn't. Most specifically regarding the modifier button. It seems that the modifier button is now cap sensitive so it needs to be Alt not alt.
I fixed the macros, but modifier:alt works just fine. The problem had to do with clearfocus and the /focus that followed. I fixed them ;
Kerosh, on 31 August 2012 - 12:13 PM, said:
Thanks a lot for the guide! I've found it very useful, but I'm confused about the stat priority: you place Haste last, but all other websites I've gone to (MMO Champion, Elitist Jerks) have Haste right behind Agility (and hit caps and expertise of course). What's up with that? Should I reforge for Haste or Mastery?
We've been using Simulation Craft a lot with this Patch. The tools seems pretty accurate and for Tier 13 Heroic, it gives Mastery, then Haste Rating and Critical Strike Rating at approximately the same level. At level 90, Haste Rating becomes the best secondary statistics, so maybe this is why it is listed as such in other guides
Saz, on 01 September 2012 - 10:05 AM, said:
Stats section: Haste does more than simply "increase the speed of your melee attacks." Ascendance, our Fire Elemental, and our Feral Spirits should all now scale with haste.
Cooldown section: "Snap shotting" of our pets should no longer happen; if you pop Feral Spirits out of sync with hero/lustwarp or an AP proc, they should gain those buffs regardless. So in theory you should be able to just pop these guys on cooldown instead waiting for procs or the perfect timing with hero/lust/warp.
Cooldown section: "Snap shotting" of our pets should no longer happen; if you pop Feral Spirits out of sync with hero/lustwarp or an AP proc, they should gain those buffs regardless. So in theory you should be able to just pop these guys on cooldown instead waiting for procs or the perfect timing with hero/lust/warp.
Ryieahna, on 02 September 2012 - 07:24 PM, said:
It should be noted that on the Enchantment page Dragonbone Leg Reinforcements are no longer the leatherworking specific enchant. I don't know about other professions. The leatherworking specific enchant for enhance shamans is now Primal Leg Reinforcements, currently at level 85 with capped leatherworking, +95 agility +55 crit, the recipe updates automatically with your leatherworking. When applied it pulls about 10 attack power ahead of Dragonscale Leg Armor, and .30% crit. Though I wonder if this is just a fluke?
I was confused when I saw they had changed earlier today xD
There names of the wrist enchants have changed too, they are now Fur Lining - (specific stat)
These are the other two new leatherworking specific leg enchants.
Draconic Leg Reinforcements - 95 Str, 55 Crit
Heavy Leg Reinforcements - 143 Stamina 55 Dodge*
*These are actually slightly less than their non leatherworking counterpart Drakehide Leg Armor, which is 145 stamina and 55 dodge.
I was confused when I saw they had changed earlier today xD
There names of the wrist enchants have changed too, they are now Fur Lining - (specific stat)
These are the other two new leatherworking specific leg enchants.
Draconic Leg Reinforcements - 95 Str, 55 Crit
Heavy Leg Reinforcements - 143 Stamina 55 Dodge*
*These are actually slightly less than their non leatherworking counterpart Drakehide Leg Armor, which is 145 stamina and 55 dodge.
Thank you very much for this. It took me a while, but I've updated all our guides with these new enchants
I don't know why they do not apply exactly the same bonus as the regular leg enchants, as it was previously the case. At least, at level 90, it is still the case. Compare
#10
Posted 07 September 2012 - 07:40 PM
Under Spiritwalker's Grace, should it read "If you are using Glyph of Unleashed Lightning, this ability will be USELESS to you." not useful? The glyph allows you to cast Lightning Bolt while moving, so why do you need Spiritwalker's Grace?
#11
Posted 07 September 2012 - 09:15 PM
Ilonka, on 07 September 2012 - 07:40 PM, said:
Under Spiritwalker's Grace, should it read "If you are using Glyph of Unleashed Lightning, this ability will be USELESS to you." not useful? The glyph allows you to cast Lightning Bolt while moving, so why do you need Spiritwalker's Grace?
Good catch! Thank you for reporting it, it was a mistake, as I'm sure you noticed
#12
Posted 01 October 2012 - 11:02 PM
Windwalker Monks will also compete with you for fist weapons. They can also use one-handed maces and axes.
#13
Posted 01 October 2012 - 11:21 PM
Dahlese, on 01 October 2012 - 11:02 PM, said:
Windwalker Monks will also compete with you for fist weapons. They can also use one-handed maces and axes.
Thanks for reporting this. I've been trying to get Vlad to update these loot competition sections to include monks where necessary, but I haven't succeeding. I'll need to get a bigger hammer the next time I raise the issue
#14
Posted 16 October 2012 - 01:04 PM
Just a question - why does the guide tell me not to use Fire Nova? With Lava Lash spreading Flame Shock, I would imagine that the AoE damage from it can become significant.
The sole test of theory is experiment. The sole test of experiment is theory.
WoW, Theory, Experiment, Fun, Science. All in one place.
WoW, Theory, Experiment, Fun, Science. All in one place.
#15
Posted 16 October 2012 - 01:20 PM
Stoove, on 16 October 2012 - 01:04 PM, said:
Just a question - why does the guide tell me not to use Fire Nova? With Lava Lash spreading Flame Shock, I would imagine that the AoE damage from it can become significant.
Quote
Against 3 or more enemies, replace
Lightning Bolt by
Chain Lightning in your rotation and start using
Fire Nova on cooldown. When fighting at least 6 enemies, replace
Searing Totem by
Magma Totem.
It's in the multiple target section of the rotation.
#16
Posted 22 October 2012 - 07:58 PM
Add to the rings, cloaks, neck and trinket section that Monks will also be rolling.
#17
Posted 24 October 2012 - 04:51 AM
In the gearing up section, it said the BiS shoulders are available at Honored with Golden Lotus - it's actually Revered.
#18
Posted 28 October 2012 - 06:40 PM
I was just wondering about 1h and 2h
what is best for pve and pvp ?
what is best for pve and pvp ?
#19
Posted 29 October 2012 - 11:52 PM
Just as the 7th tier talent point, i'd say use Elemental Blast.. With just using my rotation and no CD's, my dps increased with 2-4k. I've played both with elemental blast and unleashed fury 3mins or more to test this.
Also it would be worth adding, that elemental blast is best to replace lightning bolt, as it will have the same benefits from maelstrom weapon.
In other words: it will be an instant cast if you get 5 stacks of maelstrom weapon.
It should also increase it's dmg with your mastery. Critting sometimes for 200k +
For AoE however still use the rotation with chained lightning.
Also it would be worth adding, that elemental blast is best to replace lightning bolt, as it will have the same benefits from maelstrom weapon.
In other words: it will be an instant cast if you get 5 stacks of maelstrom weapon.
It should also increase it's dmg with your mastery. Critting sometimes for 200k +
For AoE however still use the rotation with chained lightning.
Reply to this topic
Active Users
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

Sign In With Facebook