Vlad, on 29 August 2012 - 06:05 PM, said:
1. The problem is that the HS CD reduction is only during AW. And you usually use AW when you need to do a ton of healing. And when you need to do a ton of healing, you probably want something with more punch than HS. But it's still a good CD.
I prefer Holy Avenger because even though it consumes some mana, it provides a ton of throughput. And it's fully activatable, so you decide when you want it
Overall though, they're pretty close
HS in 5.0 is a strong punch, thus using more HS is a ton of heal. HA requires you to use Holy Power generating spells, HR, HS or direct heal on beacon, which in fact is not always the spell you want to use most. For example, on heroic Zon'ozz, usually paladin is assigned to heal melee during black phase. All you do is DL on the melee, with more HS here just gives you more holy power for a WoG, or the nice crit proc, or just HS itself as a strong (though no longer cheap) instant spell.
On the other hand, HA will be super to heal through sustained raid damage. For example heroic Yor's German team, heroic Ultraxion. HA changes your rotation for those conditions. You can do HS, LoD, HR, LoD, HS(with daybreak), LoD....
As ppl are fixing their UI and addons up, we tried a guild run Aug 30th night, killed first 4 on heroic, I was using Sanctified Wrath for Mor, Zon and Hagara, and HA for Yor. We will finish up on Sun, most likely heroic Ultra and Warmaster, maybe some attemps on spine, then finish it off on normal. I would go HA for Ultra, and madness, SW for spine for sure, most likely for Warmaster as well. Generally, where you do AoE healing more, you pick HA; while if you need to do single target more, you pick SW.
2. I can't quite agree here. The fact that the healing ramps up is only a problem if you want to use it to save someone from something unexpected. Otherwise, it works fine, you just need to pre-cast it. And perhaps talk to your healers so they know
Data cited from wowdb：
>>Stay of execution: will heal in 10 sec totally 12976+594%SP----60 sec cooldown, but free of mana cost
>>Holy Prism: if used on boss, will heal tank directly 10882+96.2%SP, and 4 dps within 15 yards 10882+96.2%SP each. And asuming beacon is the tank, tank gains: 17411+154%SP healing, and, come on, healing those dps is important too.----20 sec cooldown, costing you 5.4% base mana, which is about 1/3 of a HS.
>>Light's Hammer heals 3630+32.1%SP per tick, 8 ticks not affected by haste. Not sure if it diminishes with >6 targets.----60 sec cooldown, and free
Hammer as we agree on, very situational, you need a lot of raid members stack in the hammer's area to make it great. Which could be the case, especially with a 25 man group. But who knows.
For Stay of Execution, I am not fully clear about how the ticks and boom is mathematically distributed, but numerically, the 10th tick, aka the boom is about 5 times the 9th and 10.7 times the first, on my beta character, the 10th tick hits 78k, and my DL hits for 64k. The pre-casting usage of this spell can very well be replaced by a pre-casting of DL. After all, pally is already the best single target healer, maybe we consider inhancing our AoE healing a bit more?