Jump to content

Recent Posts (time since post)

Topic Details

Retribution Paladin 5.2 (62 replies to this topic)

comments paladin retribution 5.2

#1

Posted 28 August 2012 - 05:24 AM

  • Damien
  • Administrator
  • Reputation: 473 (Exalted)
  • Posts: 1,812
  • Joined: 09-May 12
  • LocationParis, France
This thread is for comments about our Retribution Paladin guide for Patch 5.2.
#2

Posted 29 August 2012 - 02:12 AM

  • Dragunzro
  • Vagrant
  • Reputation: 0 (Neutral)
  • Posts: 1
  • Joined: 29-August 12
If Haste is truly a higher priority than Mastery now, why were enchants and gems not updated to reflect this?
#3

Posted 30 August 2012 - 05:35 PM

  • Kronvict
  • Vagrant
  • NO DEFAULT AVATAR
  • Reputation: 0 (Neutral)
  • Posts: 1
  • Joined: 30-August 12
Thats a very good question. I'm wondering the same thing.
#4

Posted 01 September 2012 - 07:10 AM

  • Xebenatros
  • Vagrant
  • NO DEFAULT AVATAR
  • Reputation: 2 (Neutral)
  • Posts: 5
  • Joined: 01-September 12
Regarding Word of Glory, what if I am using both the Glyphs of Harsh Words and Word Of Glory, would that help in fights were casting Word of Glory on enemies causes damage, and grants you a small buff for using it when your not in range of enemies sometimes. I figured that would allow Retribution Paladins to keep their DPS up when just out of reach of some bosses cause of mechanics.
#5

Posted 01 September 2012 - 03:05 PM

  • Vlad
  • Administrator
  • Reputation: 236 (Revered)
  • Posts: 1,075
  • Joined: 09-May 12
  • LocationRennes, France

View PostDragunzro, on 29 August 2012 - 02:12 AM, said:

If Haste is truly a higher priority than Mastery now, why were enchants and gems not updated to reflect this?

View PostKronvict, on 30 August 2012 - 05:35 PM, said:

Thats a very good question. I'm wondering the same thing.

We will update them shortly. Thanks for noticing and sorry for taking so long to reply.

View PostXebenatros, on 01 September 2012 - 07:10 AM, said:

Regarding Word of Glory, what if I am using both the Glyphs of Harsh Words and Word Of Glory, would that help in fights were casting Word of Glory on enemies causes damage, and grants you a small buff for using it when your not in range of enemies sometimes. I figured that would allow Retribution Paladins to keep their DPS up when just out of reach of some bosses cause of mechanics.

I can confirm that you do indeed get the bonus of Glyph of Word of Glory if you use Word of Glory to damage enemies (Glyph of Harsh Words). It still doesn't allow you to "DPS effectively at range", but it's a good improvement anyway. I'll make sure to add it to the guide soon. Thanks for the suggestion!
#6

Posted 04 September 2012 - 02:50 AM

  • Guest_David_*
  • NO DEFAULT AVATAR
  • Joined: --
Was http://www.wowhead.c...1783]Emancipate[/url] left out of the useful abilities section on purpose?
#7

Posted 04 September 2012 - 01:29 PM

  • Guest_terente_*
  • NO DEFAULT AVATAR
  • Joined: --
why you posted Hammer of the Righteous as been on retri rotation for multiple target?
as far as i know this ability is prot only
for that matter retri AOE is week-est in-game atm
#8

Posted 04 September 2012 - 03:16 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA

View Postterente, on 04 September 2012 - 01:29 PM, said:

why you posted Hammer of the Righteous as been on retri rotation for multiple target?
as far as i know this ability is prot only
for that matter retri AOE is week-est in-game atm
Hammer of the Righteous did get added to the retribution specialization and it grants 1HP regardless of number of targets hit.  I've not had any aoe issues except on 2-3 targets.  We don't seem to scale well (unless I'm doing something wrong) on 2-3 targets but as the number of targets increases our AOE starts to shine.  Look over the Multiple Target Rotation section again and make sure that you are switching to Seal of Righteousness for AOE situations.  Hope that helps. Posted Image
#9

Posted 06 September 2012 - 02:18 PM

  • Guest_Teej_*
  • NO DEFAULT AVATAR
  • Joined: --

View PostVladamyr, on 04 September 2012 - 03:16 PM, said:

Hammer of the Righteous did get added to the retribution specialization and it grants 1HP regardless of number of targets hit.  I've not had any aoe issues except on 2-3 targets.  We don't seem to scale well (unless I'm doing something wrong) on 2-3 targets but as the number of targets increases our AOE starts to shine.  Look over the Multiple Target Rotation section again and make sure that you are switching to Seal of Righteousness for AOE situations.  Hope that helps. Posted Image
Do you leave SOR up through your rotation? or do you swap back to SOT when down to 3 or less targets?
#10

Posted 06 September 2012 - 03:46 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA
Ok further update after some testing.  I am finding the following to be optimal (note this is for my gear and you may find slightly different results):

Following normal priority: Inq > 5HP DS > HoW > Exo > CS > Judge > 3-4HP TV
at 2 targets swap from Templar's Verdict to Divine Storm
at 4 targets swap from Crusader Strike to Hammer of the Righteous
at 6 targets swap from Seal of Truth to Seal of Righteousness

Hope that helps.  I have been seeing very good numbers using this method.

Edited by Vladamyr, 06 September 2012 - 03:46 PM.

#11

Posted 07 September 2012 - 09:39 AM

  • Guest_pallypower_*
  • NO DEFAULT AVATAR
  • Joined: --

View PostVladamyr, on 06 September 2012 - 03:46 PM, said:

Ok further update after some testing.  I am finding the following to be optimal (note this is for my gear and you may find slightly different results):

Following normal priority: Inq > 5HP DS > HoW > Exo > CS > Judge > 3-4HP TV
at 2 targets swap from Templar's Verdict to Divine Storm
at 4 targets swap from Crusader Strike to Hammer of the Righteous
at 6 targets swap from Seal of Truth to Seal of Righteousness

Hope that helps.  I have been seeing very good numbers using this method.
Are you reforging/chanting haste>Mastery>Crit? Got any numbers?
#12

Posted 07 September 2012 - 03:54 PM

  • rooster
  • Peasant
  • NO DEFAULT AVATAR
  • Reputation: 1 (Neutral)
  • Posts: 10
  • Joined: 28-May 12
is it really possible to use five holy power with templars verdict?
#13

Posted 07 September 2012 - 07:17 PM

  • Vlad
  • Administrator
  • Reputation: 236 (Revered)
  • Posts: 1,075
  • Joined: 09-May 12
  • LocationRennes, France

View PostVladamyr, on 06 September 2012 - 03:46 PM, said:

Ok further update after some testing.  I am finding the following to be optimal (note this is for my gear and you may find slightly different results):

Following normal priority: Inq > 5HP DS > HoW > Exo > CS > Judge > 3-4HP TV
at 2 targets swap from Templar's Verdict to Divine Storm
at 4 targets swap from Crusader Strike to Hammer of the Righteous
at 6 targets swap from Seal of Truth to Seal of Righteousness

Hope that helps.  I have been seeing very good numbers using this method.

Thanks for this. I will make some updates to the AoE section based on your post. But I'd like to ask, how come Templar's Verdict deals less damage than Divine Storm, for you, against 2 targets? Did you check this aspect thoroughly? (I assume you did, but it just seems odd) Is it because Divine Storm's damage is Holy damage, meaning it benefits from Inquisition, whereas Templar's Verdict is just normal damage?

The Holy damage vs normal damage probably explains why Crusader Strike stops being better than Hammer of the Righteous at 4 targets instead of 5, too.

I'd be curious to know what you think.

View Postrooster, on 07 September 2012 - 03:54 PM, said:

is it really possible to use five holy power with templars verdict?

Templar's Verdict will only use 3 of those 5 charges of Holy Power. "Templar's Verdict with 5 Holy Power" simply means using Templar's Verdict when you have 5 Holy Power, since using any Holy Power-generating moves at that point will cause additional Holy Power to be wasted (since 5 is the maximum amount).
#14

Posted 07 September 2012 - 09:26 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA
I must have had a RNG issue or reforge difference.  I was reforged Mastery>Crit>Haste and was seeing average DS hitting for 400dps more than 1/2 of a TV.  I just reforged Haste>Mastery>Crit and retested today on the (85) training dummies with 100 TV's and 100 DS's (200 counts of damage)   My average TV hits for 36k and my average DS hits for 17k/target pushing it back to 3 targets for DS.  I am now thinking that it will depend on your reforging strategy.  One other thing to note is that when fighting multiple targets I have found it very beneficial to use constant target switching to maintain Censure stacks on as many targets as possible this is what is causing me to surpass SoR with SoT for so long.

Also I am not by any means a well versed tester.  I go and hit the dummies unbuffed to determine approximate damage amounts for abilities per target. I then try to run dungeons or raids using AOE rotations based on those findings, review my logs and then post my very subjective review on those rotations.  So don't take those as fully tested numbers, that's just what I am seeing as best currently. Posted Image
#15

Posted 07 September 2012 - 10:16 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA
So I ran a small sample set of CS vs HotR (No buffs no seals.)  In 25 strikes at 85 target dummies I got the following results:
CS with HoL damage was 17,277 damage per strike
HotR on 2 targets showed 12,359 damage per strike
HotR on 3 targets showed 18,149 damage per strike.

I fully realize this is a small sample set, when I get time I will go back and try a much larger set (200 strikes or so).  I am very surprised by these results though.  I would have thought that HotR on 3 targets (20% to main target + 35% X 3 targets) would have been far behind CS (144% +819)?  Am I missing something like seal interaction somehow?  Just want peoples thoughts?
#16

Posted 08 September 2012 - 12:39 PM

  • Guest_Stevie_*
  • NO DEFAULT AVATAR
  • Joined: --

View PostVladamyr, on 07 September 2012 - 10:16 PM, said:

So I ran a small sample set of CS vs HotR (No buffs no seals.)  In 25 strikes at 85 target dummies I got the following results:
CS with HoL damage was 17,277 damage per strike
HotR on 2 targets showed 12,359 damage per strike
HotR on 3 targets showed 18,149 damage per strike.

I fully realize this is a small sample set, when I get time I will go back and try a much larger set (200 strikes or so).  I am very surprised by these results though.  I would have thought that HotR on 3 targets (20% to main target + 35% X 3 targets) would have been far behind CS (144% +819)?  Am I missing something like seal interaction somehow?  Just want peoples thoughts?

Don't forget that HotR hits every target with 35% holy damage — Inquisition increases holy damage by another 30%.
That means, if you hit tree targets, you cause 20% physical plus (3*35%)*30% holy damage. That's 156.5% damage total and comes close to your figures above.

CS is physical damage, not holy.
#17

Posted 10 September 2012 - 03:16 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA
Wow that get's confusing :)  I would love some guidance towards running testing on AOE rotations.
So a quick break down of abilities (please correct me on errors):
Seal of Truth 12% (Holy) damage and Censure (Holy) damage to 1 target.
Seal of Righteousness 6% (Holy) damage to targets within 8 yards.
Crusader Strike 125% +633 (Physical) and Mastery: Hand of Light (Holy) damage to 1 target.
Hammer of the Righteous 20% (Physical) damage to 1 target + 35% (Holy) damage and Mastery: Hand of Light (Holy) damage to every target including the original.
Templar's Verdict 275%+628 (Physical) damage and Mastery: Hand of Light (Holy) damage to 1 target.
Divine Storm 135% (Holy) damage and Mastery: Hand of Light (Holy) damage to targets within 8 yards.
#18

Posted 10 September 2012 - 08:20 PM

  • Guest_Warrpriest_*
  • NO DEFAULT AVATAR
  • Joined: --
Just wanted to throw in that if you have the means you can stack blacksmithing and JCing for the highest strength gain of 134 with the two added sockets (using Chimera Eyes) and replacing a Bold Queens Garnet with a Chimera eye for another 17 strength. Or 134 with the two added sockets (using Chimera Eyes) and replacing a Bold Inferno Ruby with a Chimera Eye for another 27 stength.
#19

Posted 10 September 2012 - 10:31 PM

  • Vladamyr
  • Moderator
  • Reputation: 88 (Honored)
  • Posts: 248
  • Joined: 04-June 12
  • LocationMissouri, USA
You can only have a maximum of 3 Chimera Eyes +17 Str more than Bold Queen's Garnet which equates to a +51 Str gain.  Currently JC offers the worst gain of all non-gathering professions.  Hopefully they fix this in MoP and keep them equivalent Posted Image
#20

Posted 25 September 2012 - 02:07 AM

  • Guest_Andrew_*
  • NO DEFAULT AVATAR
  • Joined: --
Just to let you all know, Inquistion got another buff added to it. It also increases your Critical Strike chance by 10% again increasing it's importance

Reply to this topic


  

Active Users

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users