Sign in to follow this  
Followers 0
Zarach

Stats weight in MoP

21 posts in this topic

Hi all.

what about stats weigth in MoP for affliction and demonology?

i have been using simcraft and nothing seems to change.

for affliction

haste >mastery=crit

and for demonology

mastery>crit>haste.

for the patch 5.0.1 something has changed? and for mist of pandaria?

and for the haste cap? something change?

thanks

Edited by Zarach

Share this post


Link to post
Share on other sites

If you've looked at the Simcraft numbers properly (there is a tab showing how much of each stat was allocated), then you'd see that it goes as follows:

Affliction: Mastery > Haste > Crit

Demonology: Haste > Mastery > Crit

Destruction: Crit > Haste > Mastery

Don't forget that you'll be acquiring an additional 3000 mastery rating you didn't have before with Blessing of Might. This is likely more than anyone (except maybe Blood DKs) had during Cata, so you can safely reforge out of Mastery and dump stats into Haste and Crit unless the additional Mastery does boost you.

Edited by Zagam

Share this post


Link to post
Share on other sites

If you've looked at the Simcraft numbers properly (there is a tab showing how much of each stat was allocated), then you'd see that it goes as follows:

Affliction: Haste > Crit > Mastery

Demonology: Haste > Mastery > Crit

Destruction: Crit > Haste > Mastery

Don't forget that you'll be acquiring an additional 3000 mastery rating you didn't have before with Blessing of Might. This is likely more than anyone (except maybe Blood DKs) had during Cata, so you can safely reforge out of Mastery and dump stats into Haste and Crit unless the additional Mastery does boost you.

Hmmm... your '5.0.4 Affliction Tips & Quirks' states Mastery all the way for affliction, yet here you reckon mastery is your poorest stat. I keep seeing conflicting reports on stats for warlock (some sites going for masery, other going for haste), so this is sorta confusing .....

examples:

http://wowraids.org/...fliction/ goes for Haste

http://www.askmrrobot.com goes for Haste

http://www.icy-veins...reforging for Mastery

http://www.simulatio...05/Warlock.html goes for mastery (this is the simc results from elitistjerks.com)

Edited by Boradan
1 person likes this

Share this post


Link to post
Share on other sites

Hmmm... your '5.0.4 Affliction Tips & Quirks' states Mastery all the way for affliction, yet here you reckon mastery is your poorest stat. I keep seeing conflicting reports on stats for warlock (some sites going for masery, other going for haste), so this is sorta confusing .....

examples:

http://wowraids.org/...fliction/ goes for Haste

http://www.askmrrobot.com goes for Haste

http://www.icy-veins...reforging for Mastery

http://www.simulatio...05/Warlock.html goes for mastery (this is the simc results from elitistjerks.com)

You are correct in saying Mastery is the best for Affliction. I've put so much stuff up on this site that it's difficult to keep track of when changes are made. Thank you for pointing this out.

Share this post


Link to post
Share on other sites

I've been checking Warlock stats for level 85 in Tier 13 Heroic gear with Simcraft today. Here's what I got:

  • Affliction: Int > Hit > Haste > Mastery > Crit
  • Demonology: Hit > Int > Mastery > Crit > Haste
  • Destruction: Int = Hit > Haste = Mastery = Crit

Share this post


Link to post
Share on other sites

I've been checking Warlock stats for level 85 in Tier 13 Heroic gear with Simcraft today. Here's what I got:

  • Affliction: Int > Hit > Haste > Mastery > Crit
  • Demonology: Hit > Int > Mastery > Crit > Haste
  • Destruction: Int = Hit > Haste = Mastery = Crit

Hit cannot be more important than Int for Demonology. I feel those Simcraft boys are messing with us. I've done personal tests in LFR to find that Mastery is better than Haste for Affliction.

Share this post


Link to post
Share on other sites

I'm looking right now at Affliction's 5.0.4 T13 Simulation stats page. They are as follows:

Haste rating = 2290 = 17.88%

Crit rating = 864 = 18.18%

Mastery rating = 1984 = 59.12%

I personally know that my own reforging (I don't use tools) has me reforging Crit to Hit. Having being able to obtain 15% hit with that alone, I reforge all extra Crit or any possible Haste where Mastery is not present to Mastery and can obtain 56% mastery without a raid buff (74% with). Since my Warlock is 4 pieces from BiS (Bracers, 2x Rings, H Cunning), I assume those stat differences would make up what they are obtaining here. However, I find it very difficult to believe in anything they are simulating right now because their Warlock had 13.61% spell hit which is 1.39% under the cap. I find this type of discovery atrocious on their part and, to be blunt, incredibly irresponsible how they could not follow the mandatory rule of any raider...get hit capped.

Share this post


Link to post
Share on other sites

Demonology's T13 lvl 85 Simcraft values:

Haste rating = 3042 = 23.76%

Crit rating = 948 = 18.64%

Mastery rating = 1020 = 13.69%

Spell Hit = 1537 = 15.00%

Demonology gear setup reforges Crit to Hit and Mastery or Haste, so Crit must be the lowest value. Therefore, Demonology's priority is Haste >>>> Mastery > Crit.

Share this post


Link to post
Share on other sites

Destruction's Simcraft stat ratings:

Haste rating = 2182 = 17.04%

Crit rating = 1827 = 23.55%

Mastery rating = 1001 = 40.74%

Hit rating = 1537 = 15.00%

Mastery and Haste are reforged into Hit and Crit with Mastery appearing to be worth the least. Therefore, Destruction's stat priority is Crit >>>>>> Haste > Mastery.

Share this post


Link to post
Share on other sites

Heres my armory link at the minute :

http://eu.battle.net/wow/en/character/khadgar/Boradan/simple

current stats are :

Hit: 15.11%

Mastery: 58.26%

Haste 19.02%

Crit: 15.65%

My gear is a little out of whack as I just swapped back to my warlock as my main (406 ilvl mage previously) and have only had 1 full DS HC run. As the poorest geared clothie in the raid though, any cloth drops are heading in my direction ;)

Happy enough with those stats and pulled 46.4k on Ultraxion HC last week (this reset). This was whilst at 400ilvl and had literally 5 minutes target dummy practice for a spec I havent played since.... well, ever really.

200dps behind a 407ilvl SP with legendary, so I cant really complain.

Share this post


Link to post
Share on other sites

Heres my armory link at the minute :

http://eu.battle.net.../Boradan/simple

current stats are :

Hit: 15.11%

Mastery: 58.26%

Haste 19.02%

Crit: 15.65%

My gear is a little out of whack as I just swapped back to my warlock as my main (406 ilvl mage previously) and have only had 1 full DS HC run. As the poorest geared clothie in the raid though, any cloth drops are heading in my direction Posted Image

Happy enough with those stats and pulled 46.4k on Ultraxion HC last week (this reset). This was whilst at 400ilvl and had literally 5 minutes target dummy practice for a spec I havent played since.... well, ever really.

200dps behind a 407ilvl SP with legendary, so I cant really complain.

No offense, but your Shadow Priest needs to improve =)

Way to represent the Warlocks! I love being the superior "Magic Toilet Paper" wearing class at the moment.

Share this post


Link to post
Share on other sites

No offense, but your Shadow Priest needs to improve =)

Way to represent the Warlocks! I love being the superior "Magic Toilet Paper" wearing class at the moment.

He doesnt really. Bear in mind that this was a run done on the first day of the 5.04 patch. He had no time to reforge or do much reading on the changes due to being at work.

Tomorrow night will be a better indication of where we stand and I am probably gonna get destroyed. I think the legendary id even more OP for SPs since the patch.

Share this post


Link to post
Share on other sites

Zagam, I'm not sure that looking at what the reforging strategy is on those character templates is the proper way to go.

In Simulation Craft options, you have the option to scale stats, meaning that the tool will increase and decrease certain stat and see how it affects DPS. That's how it calculates stat weights, basically.

Share this post


Link to post
Share on other sites

Zagam, I'm not sure that looking at what the reforging strategy is on those character templates is the proper way to go.

In Simulation Craft options, you have the option to scale stats, meaning that the tool will increase and decrease certain stat and see how it affects DPS. That's how it calculates stat weights, basically.

Stat weights are one question...which one affects your class the most if what I'm arguing. The Simulation numbers are posted with the highest possible DPS for each spec, and showing what stats they have is the best way to figure out how the secondary stats are affecting that class and specialization's DPS. I've done the same with my own Simulationcraft, simming my own character (4 pieces short of BiS profile) and Mastery makes Affliction do more. I even had Necromantic Focus beating out Cunning of the Cruel on single target fights.

Share this post


Link to post
Share on other sites

Stat weights are one question...which one affects your class the most if what I'm arguing. The Simulation numbers are posted with the highest possible DPS for each spec, and showing what stats they have is the best way to figure out how the secondary stats are affecting that class and specialization's DPS. I've done the same with my own Simulationcraft, simming my own character (4 pieces short of BiS profile) and Mastery makes Affliction do more. I even had Necromantic Focus beating out Cunning of the Cruel on single target fights.

I'll play a bit with your profile when I get the chance to. I need to understand how we get different results.

Share this post


Link to post
Share on other sites

But . i'm thinking about 4.3.3 when we had been said to get 2.589 for extra tic in inmolate or unestable affliction. and this was one cap. in 4.3.3 all seems more lineal. Things was clear.

now , is this valid??

i have trying some simulations with reforges and simcraft and i see odd things becouse with a pack of stats i see that adding 100 more haste i loose 400 dps and adding 120 i gain 300 dps.

i don't know why haste plots seems a WWWWWW (dps go up and down when you increase haste) without control and the same with mastery, both sometimes grow linealy and sometimes cross themselves , one go up and the other go down and you gain dps, but sometimes go the oposite way.

i don't know about simcraft acuracy. but this seems crazy, you can loose 800 dps increasing your stats.

i am going to do some test and post the results with numbers, but i am lost right know about soft and hard caps

Share this post


Link to post
Share on other sites

Here is the data about the standard profile in Simcraft. Graphs sims a little crazy as minor changes in stat haste give high changes in dps. this can not be rigth.

i expected to find that haste grow more or less lineally giving more dps until Cap .but......... i don't know how to read this graph.

In this simulation crit was 2.307, haste was 2.563 and mastery 3.704

Stat Ranking Mastery > Haste = Crit

some help?

Posted Image

This is another graph from my own toon . I see more lineal

in this simulation crit was 564, haste was 2.298 and mastery 1.738

Stat Ranking Mastery > Crit > Haste

Posted Image

Edited by Zarach

Share this post


Link to post
Share on other sites

Also, to note, that the total stat priority for Affliction at the moment for 5.0.5 is:

Int > Spell Power > Mastery > Haste > Hit > Crit

While it appears Mastery and Haste are more important than Hit here, it's still important to get hit capped. Mastery and Haste just provide more DPS per point because they don't have a relatively low hard cap. But for all you other Warlocks questioning Haste vs Mastery, I hope I've finally convinced you to join me on the good side (Mastery).

Share this post


Link to post
Share on other sites

Thanks to everyone on thier Simcraft work.

I would like to play with the stat weight numbers on AskMrRobot to see if I will experience any gains in my raid. Would it be to much to ask someone to post maybe a screen shot of how you would set it up using AskMrRobot stat weights editor? Thank you in advance.

Share this post


Link to post
Share on other sites

Thanks to everyone on thier Simcraft work.

I would like to play with the stat weight numbers on AskMrRobot to see if I will experience any gains in my raid. Would it be to much to ask someone to post maybe a screen shot of how you would set it up using AskMrRobot stat weights editor? Thank you in advance.

I made a post explaining it briefly, in another thread. Here is the link: http://www.icy-veins.com/forums/topic/621-stat-priorities-with-ask-mr-robot/#entry6364

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Rude
      Does anyone know the actual stat weights for Shadow Priest currently?
      I know they are Haste > Crit > Vers/Mastery > Mastery/Vers. I am trying to make a BiS list currently and am finding it difficult to choose between certain items when I don't know exactly how much better haste is compared to crit or how much worse vers is.
      If anyone knows the stat values compared to int I would really appreciate it.
    • By Pandacho
      Frequently Asked Questions:
      Q: Where are all my glyphs?
      A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.
      New glyphs are consumable that are being applied directly to a spell in your spellbook.
      Q: Where are all the Elemental shields?
      A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.
      Q: Where are my Elementals?
      A: They were removed from the resto spec together with the Primal Elementalist talent.
      Q: Seriously? What else has gone?
      A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.
      You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats
      Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.
      Our damaging abilities now are Flame Shock, Lava Burst, Lightning Bolt and Chain Lightning.
      Ghost wolf speed boost: the glyph has gone. You will have a Class Hall Champion boosting your speed in the outdoor world.
      Q: Where is the Totemic Projection, I want to move my totems around?
      A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.
      Q: What professions should I choose for my shaman?
      A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.
      Better to choose a crafting/gathering pair like Leathercrafting/Skinning because the gathering profs would be a much easier source for the Blood of Sargeras (BoP item) at least on the start of the expansion. Blood of Sargeras is used in almost every high-end craft and gear upgrade.
      Anyways, profession choice shouldn’t be a concern because in Legion you can swap between professions for 1000 g, saving all the current (Legion) progress and recipes.
      Q: What is the stats priority for a resto shaman?
      A: Intellect>Mastery>Haste>Crit>Versatility
      In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.
      Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?
      A: It is, but it is garbage, in-depth explanation is here:
      Q: What are the right talents for solo playing/Mythic+/raiding?
      A: You can find different talent builds below in this post.
      Q: How should I fill the Artifact for the best performance in raids?
      A: Resto shaman Artifact Calculator

      1) Right path up to the Gold Trait
      2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)
      3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.
      Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.
      A: Resto spec is a viable spec for leveling. The main concern here is that you kill mobs slower than any dps spec but the great advantage is that you are literally unkillable in any situation.
      You can level in a dps offspec too, it is faster but with almost all the selfhealing being removed, you should be pretty cautious with pulls.
      Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.
      Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.
      Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.
      Upgrading a bit your offspec artifact for easier leveling wouldn’t hold back your main spec.
      Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?
      A: The most frequently used abbreviations are:
       
      Talent Builds:
      Soloing content in resto spec:
      The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.
      Tier 1: Torrent (increases your instant heal)
      Tier 2: Gust of Wind or Graceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.
      Tier 31: Earthgrab Totem to keep your enemies away
      Tier 4: Ancestral Guidance to convert your damage into healing
      Tier 5: Earthen Shield Totem: redirects a part of every attack against you and allies to itself.
      Tier 6: Echo of the Elements: double HST, Riptide and Lava Burst - extremely useful.
      Tier 7: Doesn't matter: nothing here will affect your solo experience.
       
      Mythic+:
      Tier 1: Undulation or Torrent.
      Undulation is fully utilized in 5-man environment because of constant need in tank healing.
      Torrent pretty much turns Riptide into a full power instant heal, may pair nicely with EotE.
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.
      Tier 3: Lightning Surge Totem is very useful on trash.
      Tier 4: Crashing Waves or Ancestral Guidance.
      I’d say AG if you took EotE, in this way you wouldn’t waste double TW from Crashing Waves when applying two Riptides in a row.
      Tier 51: Earthen Shield Totem or Ancestral Vigor.
      Vigor actually may be a lifesaver in high level Mythic+.
      Tier 6:: Cloudburst Totem or Echo of the Elements.
      Use CBT if you are comfortable with its playstyle and are able to plan in advance, otherwise (or if you chose Torrent) take WotE.
      Tier 7: Ascendance or High Tide. I think that Ascendance is more viable, but HT may be fine too depending on the group comp.
      Possible combos:  Stick with Undulation + Crashing Waves if you prefer HW/HS healing style. Torrent + Ancestral Guidance + Echo of the Elements for Riptide + CDs style.
       
      Raid:
      Tier 1: Torrent (increases your instant heal)
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS.
      Tier 3: Lightning Surge Totem may be useful on trash or if you need more add stuns during the encounter.
      Tier 4: Crashing Waves or Ancestral Guidance.
      Tier 5: Ancestral Protection Totem gives you an additional ress that is not counted as Battle Ress - may be great to cheese some mechanics where you rather let a person die. Better not to use if you are not sure when you’ll need it because of a very long CD. Choose Earthen Shield Totem otherwise.
      I find Ancestral Vigor a bit of an overkill in raids because we don’t really have the 1-shot mechanics demanding additional HP pool. Might be useful though for soaking or for people dealing with specific mechanics during encounters.
      Tier 6: Cloudburst Totem. Not really debatable at least for the start of the expansion (if remains unnerfed) - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.
      Bottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.
      Echo of the Elements is underperforming seriously in the raid environment. HST is dropped always on CD making the gain of double charge almost insensible (like 1 additional HST during an encounter), in addition the proc rate for the additional Riptide charge from the talent is extremely low, not justifying choosing EotE over CBT.
      Tier 7: Wellspring or High Tide.
       
      Ancestral Guidance + Cloudburst Totem + Wellspring  combo
      This combo is incredibly efficient and strong if done right (remember that both CBT and AG are semi-smart and they generally don't overheal), but if you use WS in isolation or for healing up a large number of targets, you won't get good mileage out of the ability.
      The basic idea is that you want to NOT use WS to heal up for a raid-wide ability. What makes WS good right now is that you can force all of its healing into CBT through purposeful overhealing (but still useful healing). BUT, if you use it to heal a raid that has 20 targets who have taken damage, it will split that 1800% SP over 20 targets which is incredibly weak because you get no overhealing bonus.
      The point is, if you are going to try using WS, then absolutely DO NOT use WS ever to actually heal 20 targets taking damage from a massive raid damage pulse. Instead, use it before the big raid AoE goes out and when there are only ~6 (ideally) injured people so that you can put all that extra healing into CBT.
      Cloudburst Totem  + High Tide combo
      For the encounters with constant raid wide/ticking damage / short encounters.
    • By Tigersharrk
      Ok so did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, facebook friends/groups and asked trade chat all with either bullshit answers or nothing. Patch notes don't say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon.
      Any answers here??
      Or at least noticing the same loss??
    • By Crodnoces
      I have played a PvE Fury Warrior for about 2-years and am only an average player.  I recently got 4-pieces of Tier-17 equipment and decided, using Baleful gear and Profession crafted gear, to get my gear stats to the soft caps of CRIT=>25% and HAST=>11%.  When those soft caps were reached, every stat improvement remaining to me went to MAST.  That included anything that WAS NOT needed to maintain the above listed CRIT and HAST stat caps:  enchants, gems, food, flasks and potions.  My total damage and dps in dungeons and raids has gone up by 15% over the course of the last 7 weeks.  Blizzard seems to have made my stats SO COMPLICATED.  And Icy Veins needs to get with the program and update its advice.  My Fury Warrior is no longer CRIT, CRIT, CRIT.
    • By Upirlupirina
      took questions out as i found the anwers