Athariel, on 12 September 2012 - 06:49 PM, said:
To answer the poster above; Deadly Poison has a fixed 30% chance to proc. The viability of dualwielding two slow weapons will have to be mathed out properly. There are many factors that play in; 1) Deadly Poison procs, 2) Killing Spree damage, 3) Enchants and trinket proc rates affected by less attacks being made overall, and so on. It isn't just a straight forward calculation.
For you for sharing your insight
A few questions on the guide;
Why did you come to the conclusion that Subterfuge is the best option? Did you take Bandit's Guile into consideration? 120 Energy on Ambush is quite a lot, especially considering those could have been spent on 1x Revealing Strike and 2x Sinister Strike for a total of 3.4 average combo points and 3 charges of the 4 you need to enter Shallow Insight (versus 2x Ambush which only gives 4 combo points) for the same amount of energy. Does the damage provided by those two Ambushes outperform the other advantages of starting right onto the rotation? And if it is a close race, how does that look with Shadow Focus instead?
When I wrote this guide, I was under the impression that Subterfuge was broken in Simulation Craft. It turns out that it isn't broken, but it is implemented in such a way that it is hard to test this talent. I've recently offered my services to work on Simulation Craft, so I've gotten a lot more experienced with the tool. In any case, back then I had to make an educated guess and went for Subterfuge. Today, I finally managed to test things properly in Simulation Craft, and it turns out that Shadow Focus is approximately 1% better than Subterfuge. I wasn't far off, but it was wrong so that guide has been amended.
As with the talent Choice of Preparation - Does Vanish -> Ambush actually outperform the loss of 1.5 Sinister Strikes (and the bandit's guile progression that provides)? And what of the lost weapon swings due to swing reset? If combined with Shadow Focus the Ambush becomes free of charge, which means you only sacrifice the lost weapon swings, but with Subterfuge the ambush(es) cost the full 60 energy. Though I find this point a bit moot, as it is a bit unlikely to see another patchwerk fight where melee stand still the entire fight, which means Shadowstep will likely outperform the gained Ambush regardless (it doesn't take many swings to sum up the damage the Ambush does, adding up melee hits, poison hits, main gauche procs and potential trinket procs or similar effects). Thoughts on this?
Yes, casting Preparation to enable Vanish is a DPS increase over not using it. As you said, the point is a bit moot because in reality Shadowstep will end up being used more often than Preparation. In that regard, we will have boss-specific advice on the site for each class
On to the rotation aspect it might be worth noting that you do not really need a 100% uptime on Revealing Strike. If you emptied your energy bar as the Revealing Strike debuff ran out, there is no point spamming it to get it back up as soon as you can, as then the timer on the debuff will start running again from that moment and you sit there waiting for more energy to perform any actions anyways. You should, however, make sure that Revealing Strike's debuff is up on the target whenever you perform a Sinister Strike or a damaging Finisher. This means that delaying Revealing Strike in situations where you would not perform any actions that are affected by the revealing strike debuff for a given amount of time would be beneficial.
Thank you for this. I added a note in the Revealing Strike section.
Oh, and as a note; Blade Flurry's Energy regen reduction was reduced from 30% to 20%.
Azeryn, on 12 September 2012 - 07:39 PM, said:
Why is it every guide I see still includes Rupture in the combat rotation? Hours of playtesting on my rogue shows it's a significant DPS loss versus Sticking to Evis only. It would seem the section on core abilities for combat in-game further supports this as it makes no mention of rupture.
In Simulation Craft, it is a DPS loss not to use Rupture. The DPS loss is not very high (about 1% or 2%). So, I added a mention that skipping Rupture simplifies the rotation but that it provokes a 1 or 2% DPS loss.