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Topic Details
Posted 28 August 2012 - 10:20 PM
Posted 31 August 2012 - 08:59 PM
"you can boost your DPS by equipping a 2.6 Agility Axe or Mace as your Main-hand weapon. Since you are unable to use
Unable to use ambush with a 2.6 or..? Cause you can use Ambush with any weapon. Seems like the loss of Backstab (Only ability still requiring daggers) in the rotation would be a loss of dps wouldn't it?
Edited by Mikkael053, 31 August 2012 - 09:08 PM.
Posted 01 September 2012 - 11:23 PM
Mikkael053, on 31 August 2012 - 08:59 PM, said:
"you can boost your DPS by equipping a 2.6 Agility Axe or Mace as your Main-hand weapon. Since you are unable to use
Unable to use ambush with a 2.6 or..? Cause you can use Ambush with any weapon. Seems like the loss of Backstab (Only ability still requiring daggers) in the rotation would be a loss of dps wouldn't it?
You are right on both counts and we fixed the guides accordingly.
When updating our guides to 5.0.4, we tried to keep as much of the old versions as possible, except of course when it longer applied. As you can imagine, a number of small mistakes still managed to find their way to the final versions of our guides
Posted 06 September 2012 - 12:09 PM
"When you cannot attack your target from behind, then you cannot use
I have problems understanding the above.
Posted 07 September 2012 - 01:04 PM
Siniwelho, on 06 September 2012 - 12:09 PM, said:
"When you cannot attack your target from behind, then you cannot use
I have problems understanding the above.
It was a typo, thank you for spotting it
I meant to write becomes and not because.
Posted 09 September 2012 - 04:26 PM
Quote
starts to explain abt the statistic and stops there. does it increase the duration of slice and dice, or increase the melee attack speed?
and also, in the expertise section, the races aren't very consistent among quite a few class/spec guides. for example, combat rogue shows dwarves, gnomes, humans and orcs (with gnomes dual wielding swords), but for assassination and subtlety shows only gnomes dual wielding daggers. the prot warrior guide could also be updated to include gnomes wielding a one-hand sword.
guess it's just minor mistakes that comes with having to update so many guides when a world changing patch hits.
Edited by brodover, 09 September 2012 - 04:27 PM.
Posted 09 September 2012 - 06:11 PM
Posted 09 September 2012 - 06:45 PM
brodover, on 09 September 2012 - 04:26 PM, said:
starts to explain abt the statistic and stops there. does it increase the duration of slice and dice, or increase the melee attack speed?
and also, in the expertise section, the races aren't very consistent among quite a few class/spec guides. for example, combat rogue shows dwarves, gnomes, humans and orcs (with gnomes dual wielding swords), but for assassination and subtlety shows only gnomes dual wielding daggers. the prot warrior guide could also be updated to include gnomes wielding a one-hand sword.
guess it's just minor mistakes that comes with having to update so many guides when a world changing patch hits.
Subtlety's mastery increases the amount of attack speed gained by Slice and Dice, it doesn't change the duration.
Assassination and Subtlety will always be using daggers, so mentioning expertise from other weapons wouldn't make much sense, I assume that's why they left it out.
Posted 13 September 2012 - 04:11 PM
5.9. Bosses That Cannot Be Attacked From Behind
You state that you can't trigger expose weakness on bosses that can't be attacked from behind. I've found a way around this problem: You can use garrote to activate it. Garrote does NOT require you to be behind your victim anymore since patch 5.0.4. True story.
Posted 13 September 2012 - 04:18 PM
Pro tip: You can activate expose weakness on a boss that can't be attacked from behind by using garrote. Garrote does NOT require you to be behind your victim anymore (patch 5.0.4).
Use garrote at the start of the battle and use Vanish or Shadow Dance to re-appy garrote (and therefore expose weakness).True story.
Posted 14 September 2012 - 10:45 AM
Posted 18 September 2012 - 10:58 AM
In single-target, the difference between Eviscerate and Crimson-tempest is less than 50%. (For the same energy cost).
From 2 targets, now it seems more interesting to replace some Eviscerate by Crimson-tempest. Provided you do not overwrite the debuff bleeding. (As there is no 7 targets and we do not switch for AoE cycle)
Merci pour ce guide très clair et précis.
En mono-cible, la différence entre une Eviscération et une Tempête-écarlate est de moins de 50%.
A partir de 2 cibles, actuellement, il semble donc plus intéressant de remplacer certaines Eviscérations par Tempête-écarlate. A condition de ne pas écraser le debuff saignement. (Tant qu'il n'y a pas 7 cibles et que l'on ne passe pas en cycle AoE)
I am French and I see that Damien lives in Paris and as I do not trust 100% in my translation, I prefer to add my comment in two languages.
Thanks.
Edited by Titi, 18 September 2012 - 10:59 AM.
Posted 29 September 2012 - 08:01 AM
Posted 12 October 2012 - 09:04 AM
brodover, on 09 September 2012 - 04:26 PM, said:
starts to explain abt the statistic and stops there. does it increase the duration of slice and dice, or increase the melee attack speed?
and also, in the expertise section, the races aren't very consistent among quite a few class/spec guides. for example, combat rogue shows dwarves, gnomes, humans and orcs (with gnomes dual wielding swords), but for assassination and subtlety shows only gnomes dual wielding daggers. the prot warrior guide could also be updated to include gnomes wielding a one-hand sword.
guess it's just minor mistakes that comes with having to update so many guides when a world changing patch hits.
I've improved the explanation for Mastery Rating.
Regarding expertise, it is as Toga explained. Assassination and Subtlety Rogues will always dual wield daggers, so there is no reason to mention anything else than Gnomes. Combat Rogues will never dual wield Daggers, so I just added a mention for the Sword(MH)/Dagger(OH) combo. For Protection Warriors, this was a mistake and I fixed it by adding a mention of Gnomes.
Erymon, on 09 September 2012 - 06:11 PM, said:
As Toga replied (once again, thank you
Taldar, on 13 September 2012 - 04:18 PM, said:
Pro tip: You can activate expose weakness on a boss that can't be attacked from behind by using garrote. Garrote does NOT require you to be behind your victim anymore (patch 5.0.4).
Use garrote at the start of the battle and use Vanish or Shadow Dance to re-appy garrote (and therefore expose weakness).True story.
Thanks for the tip, I've included it in the guide.
Titi, on 18 September 2012 - 10:58 AM, said:
In single-target, the difference between Eviscerate and Crimson-tempest is less than 50%. (For the same energy cost).
From 2 targets, now it seems more interesting to replace some Eviscerate by Crimson-tempest. Provided you do not overwrite the debuff bleeding. (As there is no 7 targets and we do not switch for AoE cycle)
Merci pour ce guide très clair et précis.
En mono-cible, la différence entre une Eviscération et une Tempête-écarlate est de moins de 50%.
A partir de 2 cibles, actuellement, il semble donc plus intéressant de remplacer certaines Eviscérations par Tempête-écarlate. A condition de ne pas écraser le debuff saignement. (Tant qu'il n'y a pas 7 cibles et que l'on ne passe pas en cycle AoE)
I am French and I see that Damien lives in Paris and as I do not trust 100% in my translation, I prefer to add my comment in two languages.
Thanks.
The English was fine, don't worry. I'll reply in English as well, so that everyone understands.
In single-target, the difference between Eviscerate and Crimson Tempest is a lot higher than 50%. For example, at 20k Attack Power, you get 26.3k damage with Eviscerate and only 6.8k damage with Crimson Tempest. At 40k Attack Power (which is what you get at heroic gear levels), you get 46k damage with Eviscerate and 10k damage with Crimson Tempest.
In any case, regardless of the damage of Crimson Tempest, your suggestion to keep the bleed effect from Crimson Tempest applied on enemies, even in the case of a single-target rotation, is valid. So I added a new paragraph to explain that when there are 4, 5, or 6 enemies, Eviscerate should sometimes be replaced with Crimson Tempest.
lilrayray, on 29 September 2012 - 08:01 AM, said:
I added the second rotation you gave as the #1 variation in the guide. I found it very well thought out
Posted 07 November 2012 - 11:16 PM
Posted 28 November 2012 - 05:16 PM
Posted 29 November 2012 - 10:36 AM
Fletch, on 07 November 2012 - 11:16 PM, said:
Makroshec, on 28 November 2012 - 05:16 PM, said:
All our class guides are written with Raiding in mind. Most of what we present also applies to dungeons, but it was never our aim to deliver class guides for doing solo content.
Posted 18 January 2013 - 11:49 PM
I have been able to reference my DPS but I have no idea if it is in the range I need it to be.
Posted 23 January 2013 - 03:52 PM
SkuulzonVelen, on 18 January 2013 - 11:49 PM, said:
I have been able to reference my DPS but I have no idea if it is in the range I need it to be.
Did you try downloading simulationcraft and importing your character in it?
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