It looks as if I've been neglecting this thread for far too long and I apologize, there's just been so much to do...
brodover, on 09 September 2012 - 04:26 PM, said:
from the Subtlety Rogue DPS Statistics Priority and Reforging (WoW MoP 5.0.4)section...
starts to explain abt the statistic and stops there. does it increase the duration of slice and dice, or increase the melee attack speed?
and also, in the expertise section, the races aren't very consistent among quite a few class/spec guides. for example, combat rogue shows dwarves, gnomes, humans and orcs (with gnomes dual wielding swords), but for assassination and subtlety shows only gnomes dual wielding daggers. the prot warrior guide could also be updated to include gnomes wielding a one-hand sword.
guess it's just minor mistakes that comes with having to update so many guides when a world changing patch hits.
I've improved the explanation for Mastery Rating.
Regarding expertise, it is as Toga explained. Assassination and Subtlety Rogues will always dual wield daggers, so there is no reason to mention anything else than Gnomes. Combat Rogues will never dual wield Daggers, so I just added a mention for the Sword(MH)/Dagger(OH) combo. For Protection Warriors, this was a mistake and I fixed it by adding a mention of Gnomes.
Erymon, on 09 September 2012 - 06:11 PM, said:
With the 5.0.4 changes, is it still necessary to keep the Hemo debuff up on your Target?
As Toga replied (once again, thank you
), it is a DPS loss not to use Hemorrhage. Not a big DPS loss (about 1%), but a DPS loss nonetheless.
Taldar, on 13 September 2012 - 04:18 PM, said:
5.9. Bosses That Cannot Be Attacked From Behind
Pro tip: You can activate expose weakness on a boss that can't be attacked from behind by using garrote. Garrote does NOT require you to be behind your victim anymore (patch 5.0.4).
Use garrote at the start of the battle and use Vanish or Shadow Dance to re-appy garrote (and therefore expose weakness).True story.
Thanks for the tip, I've included it in the guide.
Titi, on 18 September 2012 - 10:58 AM, said:
Thank you for this guide very clear and precise.
In single-target, the difference between Eviscerate
is less than 50%. (For the same energy cost).
From 2 targets, now it seems more interesting to replace some Eviscerate
. Provided you do not overwrite the debuff bleeding. (As there is no 7 targets and we do not switch for AoE cycle)
Merci pour ce guide très clair et précis.
En mono-cible, la différence entre une Eviscération et une Tempête-écarlate est de moins de 50%.
A partir de 2 cibles, actuellement, il semble donc plus intéressant de remplacer certaines Eviscérations par Tempête-écarlate. A condition de ne pas écraser le debuff saignement. (Tant qu'il n'y a pas 7 cibles et que l'on ne passe pas en cycle AoE)
I am French and I see that Damien lives in Paris and as I do not trust 100% in my translation, I prefer to add my comment in two languages.
The English was fine, don't worry. I'll reply in English as well, so that everyone understands.
In single-target, the difference between Eviscerate and Crimson Tempest is a lot higher than 50%. For example, at 20k Attack Power, you get 26.3k damage with Eviscerate and only 6.8k damage with Crimson Tempest. At 40k Attack Power (which is what you get at heroic gear levels), you get 46k damage with Eviscerate and 10k damage with Crimson Tempest.
In any case, regardless of the damage of Crimson Tempest, your suggestion to keep the bleed effect from Crimson Tempest applied on enemies, even in the case of a single-target rotation, is valid. So I added a new paragraph to explain that when there are 4, 5, or 6 enemies, Eviscerate should sometimes be replaced with Crimson Tempest.
lilrayray, on 29 September 2012 - 08:01 AM, said:
I dont do simcraft, but from personal experience, ive noticed that (assuming subterfuge is taken) opening with a garrote+premed--> ambush-->SnD works best. I have been able to squeeze in an extra ambush occasionaly if my energy allows it, which leads me to thinking that premed, SnD before the fight for an energetic recovery proc would sure up the chances of getting an extra ambush in before stealth breaks. To clarify, this opener would look something like... [premed, SnD] garrote-->ambush-->ambush. Also, (i just dinged 90 today and have been messing around with anticipation) but it seems this second opener works better as the extra combo point gets stored as an anticipation charge
again, I dont use any form of simulator, just my trusty dps meter!
I added the second rotation you gave as the #1 variation in the guide. I found it very well thought out